http://bugs.winehq.org/show_bug.cgi?id=26232
Summary: Dragon Age 2 demo crashes with builtin msvcr90
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
If you install dragon age 2 demo, and then mark msvcr90 as builtin,
it crashes a few seconds into gameplay. The log shows about 100k lines like
fixme:msvcrt:__crtGetStringTypeW (unk 0, type 1, wstr 0x177d358(1), 0x177d35c)
partial stub
followed by
fixme:msvcr90:__clean_type_info_names_internal (0x78507750) stub
err:mmtime:TIME_MMTimeStop Timer still active?!
err:seh:setup_exception_record stack overflow 1628 bytes in thread 0021 eip
7bc3e88c esp 01780cd4 stack 0x1780000-0x1781000-0x1880000
To reproduce, do winetricks-alpha dragonage2_demo, then override msvcr90 as
builtin.
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http://bugs.winehq.org/show_bug.cgi?id=26776
Summary: Dragon Age 2 demo crashes on exit
Product: Wine
Version: 1.3.17
Platform: x86
URL: http://dragonage.bioware.com/da2/demo/
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=34112)
--> (http://bugs.winehq.org/attachment.cgi?id=34112)
full output/backtrace
Regression introduced by:
d19c3588bc3c6fa8a6cf4fa42efeb5a3746b4ee6 is the first bad commit
commit d19c3588bc3c6fa8a6cf4fa42efeb5a3746b4ee6
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Apr 7 18:46:00 2011 +0200
wined3d: Merge the IWineD3DSwapChain::Destroy() implementations.
They're mostly the same, except for the GL version also destroying its
contexts, and being a bit more careful about the order in which backbuffers
are destroyed.
:040000 040000 5b921be68022e843544685c4631b1460758a7ee8
ddaeca46cc60a187b2bd8ddc93f787f403890383 M dlls
Backtrace:
=>0 0x7e93cf75 surface_bind_and_dirtify+0x45(surface=0x1cfc58, gl_info=<is not
available>, srgb=0) [/home/austin/wine-git/dlls/wined3d/surface.c:766] in
wined3d (0x0189e6b4)
1 0x7e944cd2 surface_load_location+0xdd1(surface=0x1cfc58, flag=0x200,
rect=(nil)) [/home/austin/wine-git/dlls/wined3d/surface.c:4653] in wined3d
(0x0189e7f4)
2 0x7e94ef58 surface_unload+0x1c7(resource=0x1cfc5c)
[/home/austin/wine-git/dlls/wined3d/surface.c:463] in wined3d (0x0189e854)
3 0x7e8b3999 device_unload_resource+0x58(resource=0x1cfc5c, data=0x0(nil))
[/home/austin/wine-git/dlls/wined3d/device.c:2124] in wined3d (0x0189e884)
4 0x7e8b17c5 IWineD3DDeviceImpl_EnumResources+0x74(iface=0x14c578,
callback=0x7e8b3940, data=0x0(nil))
[/home/austin/wine-git/dlls/wined3d/device.c:6821] in wined3d (0x0189e8d4)
5 0x7e8bef42 IWineD3DDeviceImpl_Uninit3D+0x91(iface=0x14c578,
D3DCB_DestroySwapChain=0x7e9ba720)
[/home/austin/wine-git/dlls/wined3d/device.c:2154] in wined3d (0x0189e924)
6 0x7e9c1914 IDirect3DDevice9Impl_Release+0xc3(iface=0x139a78)
[/home/austin/wine-git/dlls/d3d9/device.c:274] in d3d9 (0x0189e974)
0x7e93cf75 surface_bind_and_dirtify+0x45
[/home/austin/wine-git/dlls/wined3d/surface.c:766] in wined3d: movl
0xfffe1a50(%edi,%eax,4),%eax
766 active_sampler = device->rev_tex_unit_map[active_texture -
GL_TEXTURE0_ARB];
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http://bugs.winehq.org/show_bug.cgi?id=26205
Summary: Dragon Age 2 demo doesn't start
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The demo is downloadable from
http://dragonage.bioware.com/da2/demo/
First problem:
fixme:d3dx:D3DXGetShaderConstantTableEx Don't know how to calculate Bytes for
non D3DXRS_FLOAT4 constants
fixme:d3dx:ID3DXConstantTableImpl_GetSamplerIndex (0x3098a78)->(0x2): stub
wine: Unhandled page fault on read access to 0x00000000
Workaround: winetricks d3dx9_36
Second problem:
err:module:import_dll Library d3dx11_43.dll (which is needed by L"C:\\Program
Files\\Dragon Age 2 Demo\\bin_ship\\DragonAge2Demo.exe") not found
Workaround: add a dummy d3dx11_43.dll (see attachment)
Third problem:
crashes with null pointer read.
I'll attach the last 100000 lines of a +relay,+seh log.
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http://bugs.winehq.org/show_bug.cgi?id=26965
Summary: Dragon Age 2 demo - sound in cutscenes is muffled
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://na.llnet.bioware.cdn.ea.com/u/f/eagames/bioware
/dragonage2/demo/DragonAge2Demo_F93M2qCj_EnEsItPlRu.ex
e
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
The sound in the cutscenes in the Dragonage 2 Demo is muffled. The workaround
from bug 26233 helps here as well:
Open ~/BioWare/Dragon Age 2 Demo/Settings/DragonAge.ini
Change:
[AudioOptions]
UseStereoSound=0
to 1
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http://bugs.winehq.org/show_bug.cgi?id=12358
Summary: Get optimized/compressed/packed executables (non-upx)
working [2]
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.blackmaiden.de/releases/safari/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=11847)
--> (http://bugs.winehq.org/attachment.cgi?id=11847)
demo scene graphics demo
>From bug 4733 comment #13
> Reported fixed. Please reopen separate new bug reports for any packers that
still don't work.
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http://bugs.winehq.org/show_bug.cgi?id=11092
Summary: cutscene does not display correctly - jedi knight dark
forces II demo
Product: Wine
Version: CVS/GIT
Platform: All
URL: http://files.filefront.com/jedidemoexe/;845549;/fileinfo
.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
Created an attachment (id=10115)
--> (http://bugs.winehq.org/attachment.cgi?id=10115)
WINEDEBUG=+d3d_surface
The introduction cutscene appears to have a slight problem, part of the images
are missing/greyed out. See attached screenshots for an example. Also
attached is the +d3d_surface log, which appears to have some interesting fixme
messages.
This problem isn't present in 0.9.30, but
current git (wine-0.9.52-278-gc486d87) or newer is required to test the problem
as this program suffered from a regression causing a crash since 0.9.31 (bug
10865 / bug 10899)
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http://bugs.winehq.org/show_bug.cgi?id=13401
Summary: Another demo scene application crashes at start up
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.scene.org/file.php?file=/parties/2007/horde07
/in4k/cns!fr-057.zip&fileinfo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=13309)
--> (http://bugs.winehq.org/attachment.cgi?id=13309)
arancia.exe
Backtrace:
=>1 0x7e0fb8fe in msvcrt (+0x3b8fe) (0x088fff00)
2 0x004200f3 in arancia (+0x200f3) (0x088fff08)
3 0x7ee31497 in kernel32 (+0x51497) (0x00000000)
0x7e0fb8fe: outsb (%esi),%dx
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http://bugs.winehq.org/show_bug.cgi?id=17200
Summary: A demoscene sound only demo consumes a way too many CPU
cycles
Product: Wine
Version: 1.1.14
Platform: PC
URL: http://gargaj.umlaut.hu/prod.php?id=116
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Under Windows XP this demo consumes around 0-1% of CPU, under Wine it consumes
on average 75% of 2600MHz AMD64 CPU.
To exclude console output latency I run it this way:
./invisible.exe &> /dev/null
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http://bugs.winehq.org/show_bug.cgi?id=25219
Summary: Demoscene demo @party invitation crashes with
unimplemented function
d3dx9_36.dll.D3DXLoadMeshFromXInMemory
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
http://www.pouet.net/prod.php?which=54616 crashes with
wine: Call from 0x7b838ba2 to unimplemented function
d3dx9_36.dll.D3DXLoadMeshFromXInMemory, aborting
winetricks d3d9_36 gets past this. On my ancient travel
laptop, I actually see a progress bar as the demo initializes.
I then run out of video memory. (Might work on modern hardware, dunno.)
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