http://bugs.winehq.org/show_bug.cgi?id=19577
Summary: Sword of the Stars background texture very pixellated
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://www.gamershell.com/download_14762.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Created an attachment (id=22815)
--> (http://bugs.winehq.org/attachment.cgi?id=22815)
On the mid-left side of the screen you can see the space background very
pixellated
In Sword of the Stars the main game screen background has a very pixellated
look (see attached screenshot).
There is a demo available: http://www.gamershell.com/download_14762.shtml
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http://bugs.winehq.org/show_bug.cgi?id=13483
Summary: Opengl.c test fails in windows xp when in 16bit color
mode
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://test.winehq.org/data/156dad05c08cd921288aedf1b281
ff23844a1692/xp_aenglish-xp-16bit/report
OS/Version: Windows XP
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Tried running the test suite in windows xp, with color set to 16 bit. Results
were mostly the same, only difference being opengl:
opengl32:opengl start dlls/opengl32/tests/opengl.c ad05822127
opengl.c:217:SetPixelFormat on main device context failed
opengl.c:263: Test failed: WGL_COLOR_BITS_ARB (16) does not equal R+G+B+A (24)!
opengl.c:316:hread EF01056E, hdc EF01056E
opengl.c:108:nOnscreenFormats: 80
opengl.c:109:Total number of pbuffer capable pixelformats: 194
opengl.c:118:Selected iPixelFormat=1
opengl.c:142:iPixelFormat returned by GetPixelFormat: 1
opengl.c:143:PixelFormat from wglChoosePixelFormatARB: 1
opengl.c:155:Selected iPixelFormat: 81
opengl.c:172:iPixelFormat returned by GetPixelFormat: 1
opengl.c:173:PixelFormat from wglChoosePixelFormatARB: 81
opengl: 254 tests executed (0 marked as todo, 1 failure), 0 skipped.
opengl32:opengl done (1)
Might need a skip?
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http://bugs.winehq.org/show_bug.cgi?id=27887
Summary: Wrong color on the launcher's text
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=35678)
--> (http://bugs.winehq.org/attachment.cgi?id=35678)
Wine behaviour
See attachments
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http://bugs.winehq.org/show_bug.cgi?id=26912
Summary: GMA4500 d3d not working
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chrisneilbrown(a)gmail.com
My setup
Dualcore2 duo 2G RAM
intel GMA4500
wine-1.3.17
xf86-video-intel 2.15
opengl works in X just fine, all native 3d games I've tried work as expected.
I'm now trying to run games I got working on my other laptop with a nvidia GPU
The games work fine up untill it actually needs to use 3d. Responsive and
colourful, as it it works perfectly. Then when going to 3d the frame rate is
very low, its unresponsive and all the gfx appear to be very very bright and
washed out. The sound also works fine, always, no artifacts, pauses or
stuttering.
I think something in wine is not setup right
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http://bugs.winehq.org/show_bug.cgi?id=28206
Summary: Touhou 9 - Phantasmagoria of Flower View: freeze after
beating first level
Product: Wine
Version: 1.3.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: garam(a)onet.eu
the game freeze after beating first level, music plays
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http://bugs.winehq.org/show_bug.cgi?id=17244
Summary: Luka: graphic object not found / cannot load savegame
just after start
Product: Wine
Version: 1.1.11
Platform: PC
URL: http://www.luka.polizei-beratung.de/download.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
The application "Luka und das geheimnisvolle Silberpferd" throws an exception
and exits when
- trying to load a saved game or
- attempting to select one of the scenes intended for teachers
("Lehrerversion")
but only in case you just started the application.
It is possible to load a saved scene after you went once through the (long)
"start new game" introduction sequence.
The application's log file (Ogre.log) mentions that some object could not be
found as the cause of the exception
Function: SceneManager::getLight
Description: Cannot find Light with name youthclub_youthclub_1.
An issue possibly related might be that after playing for some time (or
whatever the bug trigger is), one may enter a scene where the main character is
not rendered, as if its graphics were missing. The log is then similar. The
game is not playable anymore from that point on, one must return to the main
menu. Even a save/load cycle does not restore the character once it
disappeared.
Be sure to install the "XP 1.0.1" patch as well as the main program (as I
mention in the test results), otherwise the application hangs during startup.
Also be sure to select the OpenGL renderer as I explain in AppDB.
This affects wine-0.9.61..wine-1.1.11 (wine-1.1.14 suffers from a regression,
that's a distinct issue). Using Ubuntu Hardy and the XOrg Intel video driver.
If this were fixed, the app rating would jump from bronze to gold.
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http://bugs.winehq.org/show_bug.cgi?id=14317
Summary: The Cepstral SwiftTalker toolbar with the Zune theme is
transparent
Product: Wine
Version: 1.1.0
Platform: PC
URL: http://www.cepstral.com/downloads/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msclrhd(a)gmail.com
1. Install a Cepstral voice (e.g. Callie), containing Cepstral SwiftTalker
2. Install Zune theme (go.microsoft.com/fwlink/?LinkID=75078)
3. Run winecfg and set the theme to Zune
4. Run SwiftTalker (c:\\program files\\cepstral\\bin\\swifttalker.exe)
The toolbar at the bottom of the SwiftTalker application is transparent.
5. Bring an application on top of SwiftTalker
6. Minimize the application
The toolbar will contain part of the application that was over the toolbar.
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http://bugs.winehq.org/show_bug.cgi?id=14220
Summary: Digital Servo Controller programming software
Product: Wine
Version: 1.0.0
Platform: PC
URL: http://a-m-c.com/download/software/amcds3-7-6.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iluvatar.dx(a)gmail.com
Created an attachment (id=14507)
--> (http://bugs.winehq.org/attachment.cgi?id=14507)
the output text on the terminal, using WINEDEBUG=+relay
Unhandled page fault appears when the DriveSuite 3.7.6 try to connect to the
drive using serial port, it just freeze.
The program use RS232 to write and read to the servo controller, already tested
the serial port configurations on the computer and the port itself is working.
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http://bugs.winehq.org/show_bug.cgi?id=27276
Summary: Notification pop-ups are not displayed.
Product: Wine
Version: 1.3.20
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mkhaytman(a)gmail.com
Forgive me if this is not a "bug". It's more of a feature request.
I am running live2support (www.live2support.com) in wine 1.3 on Ubuntu 10.04.2.
In windows live2support shows a notification box when a new chat is requested,
I am looking for a way to have that notification displayed by wine, or maybe
have it displayed by libnotify. I've searched extensively for a solution but
can't seem to find one. Thanks.
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