http://bugs.winehq.org/show_bug.cgi?id=19229
Summary: Chrome: Most of the buttons have the wrong sizes
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Paul.Vriens.Wine(a)gmail.com
While doing some translation work for Wine I tested Chrome (2.0 stable). Most
of the buttons have the wrong size (width). This is most obvious when checking
out the Options page. The text on some of the buttons is partly visible but on
Windows the buttons are larger and contain the full text.
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http://bugs.winehq.org/show_bug.cgi?id=17266
Summary: Intro video plays extremely slow in Safecracker
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thezood(a)gmail.com
Created an attachment (id=19256)
--> (http://bugs.winehq.org/attachment.cgi?id=19256)
Terminal output
Trying to run the game Safecracker but the intro video plays extremely slow and
then just blinks between black screen and a video frame every other second.
Same issue appears in Wine version 1.0.1.
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http://bugs.winehq.org/show_bug.cgi?id=23088
Summary: Simcoaster: crashes with internal error
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: travismcgeehan(a)gmail.com
Created an attachment (id=28674)
--> (http://bugs.winehq.org/attachment.cgi?id=28674)
debug log from crash
Simcoaster and at least one other very old game I have are crashing during or
shortly after startup with the message: Internal errors: invalid parameters
received. Log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=24418
Summary: wine-1.3.2-225-g5815b63 has no ip access
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joachim.backes(a)rhrk.uni-kl.de
Created an attachment (id=30783)
--> (http://bugs.winehq.org/attachment.cgi?id=30783)
Error msg of WisoSparbuch
For some reasons, I had to install wine by using the git version from September
15, 2010:
git clone git://source.winehq.org/git/wine.git <target>
Installation (version 1.3.2-225-g5815b63) has performed, but it seems
that this wine has no access to the internet.
An installed WisoSparbuch (german tax program) fails if I try an update via
internet (Error message: see attachment).Or using a ping inside cmd.exe (from
WinXP) lets the ping hang.
My platform: Fedora 14, all updates applied
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http://bugs.winehq.org/show_bug.cgi?id=18656
Summary: Scrolling Map In Civilization:Call To Power crashes
game
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eridenour(a)gmail.com
A lot of map scrolling is done in Civilization:Call To Power. The map starts
scrolling when the mouse nears the edge of the game window.
The problem is that once the game starts scrolling it immediately locks up and
just continues to scroll around the map until you close the game. It does not
respond to any more input past the time it goes into a scrolling freeze.
As for wine settings, I have tried every combination of Window settings:
(un)emulated windows, (dis)allowing directx to stop the mouse from leaving the
window, and so on. In the past I have tried many different dlls from a windows
installation without any luck but i would not be able to tell you which ones as
it was several months ago and i forget.
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http://bugs.winehq.org/show_bug.cgi?id=27870
Summary: Blip & Blop hangs when accessing main menu
Product: Wine
Version: 1.2.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: funtimeschaos(a)rocketmail.com
When trying to run Blip & Blop, the game loads, terminal output complains of
color depth issues, and the intro is shown. If uninterrupted, the intro will
finish and high scores will display, but after that the game hangs. An attempt
to skip the intro will freeze the game at whatever frame the intro was at at
the moment. The music will keep playing after the game hangs.
Bug remains persistent across multiple systems, both on intel and nvidia
graphic cards, and WINE 1.3.24 (marked version also tested, obviously).
Setting color depth to 16 causes the game to not complain about depth but does
not remove the bug.
Pastebin of terminal output:
http://pastebin.com/7sFEmkRE
Sometimes there's also a steady stream of the following line:
"fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit."
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http://bugs.winehq.org/show_bug.cgi?id=24296
Summary: Myst 1.3 crashes with "Exception frame is not in stack
limits"
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.white(a)austin.rr.com
Created an attachment (id=30613)
--> (http://bugs.winehq.org/attachment.cgi?id=30613)
Log output from WINEDEBUG=+seh,+resources wine myst.exe
Myst 1.3 installs and runs fine until you go to the library and click on the
painting that swirls, which causes the bookcase to turn into stairs. When you
do this, Myst crashes with the following line:
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
I've collected and attached a log based what I've seen requested in similar
failures with the following:
WINEDEBUG=+seh,+resources wine myst.exe
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http://bugs.winehq.org/show_bug.cgi?id=24284
Summary: The Google Earth Plugin (5.1.7938.4346) crashes when
interacting with javascript API
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aerilius(a)googlemail.com
Created an attachment (id=30590)
--> (http://bugs.winehq.org/attachment.cgi?id=30590)
debug log from running plugin in firefox +heap+relay
I ran it in the windows version of Firefox 3.0.4.
The Google Earth plugin has a javascriptAPI that loads the plugin and allows to
manipulate certain features or display models. Simply loading the plugin works
[see registry key in Bug 24083] with this example site:
http://earth-api-samples.googlecode.com/svn/trunk/demos/helloearth/index.ht…
When using a more complex example site, it crashes.
http://sketchup.google.com/3dwarehouse/details?mid=3c00e40f9bc77cc358eed258…
(click on map, then earth, loads 3d collada model)
command for debug log:
WINEDEBUG=+heap+relay wine "C:\Programme\Mozilla Firefox/firefox.exe" &>
~/Desktop/winedebug_ff_geplugin_heap+relay.txt
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http://bugs.winehq.org/show_bug.cgi?id=23287
Summary: Silent Hunter 4 1.5: rendering of crew members is
broken
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: raskarcapac(a)yahoo.fr
Created an attachment (id=29023)
--> (http://bugs.winehq.org/attachment.cgi?id=29023)
Error log (truncated.)
In campaign, career, mission, patrol and school the body parts of the
characters are floating in the air and in some cases have weird textures and
colors.
It seems this is caused by shader errors:
...
1074840 err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @
glsl_shader.c / 4537
1074841 err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @
glsl_shader.c / 4551
1074842 err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c /
4055
1074843 err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4724
...
(Last error repeats in the rest of the log.)
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http://bugs.winehq.org/show_bug.cgi?id=25165
Summary: Wrong wine* icons loaded in kmenu (winefile, winecfg,
...)
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: quentin.denis(a)gmail.com
Created an attachment (id=31921)
--> (http://bugs.winehq.org/attachment.cgi?id=31921)
screenshot illustrating the issue
Instead of the icon specified in the .desktop-file (ex: Icon=wine-winecfg), the
wrong icon is loaded for each of these wine* apps. Instead we get the default
wine icon (the simple glass of wine). My screenshot will illustrate this issue.
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