http://bugs.winehq.org/show_bug.cgi?id=20807
Summary: SolidWorks 2008 can't render parts
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mines.edu
Created an attachment (id=24921)
--> (http://bugs.winehq.org/attachment.cgi?id=24921)
Wine 1.1.32-641-ga7bfd6d Log +wgl on Mac OS X
When you create a part, SolidWorks attempts to create a bitmap GL context to do
offscreen rendering. The call to SetPixelFormat() on the bitmap DC fails,
however, because the depth of the pixmap (32) doesn't match the depth of the
visual that winex11 chose (24). (You can add a trace to
create_bitmap_glxpixmap() to see this for yourself.) SolidWorks, however, does
not check the result of SetPixelFormat(), expecting it to succeed, so it goes
ahead and tries to create a GL context. This fails because no pixel format is
set in the DC. As a result, no rendering of parts is done.
I've attached a log showing what happens. There's a second issue that is
demonstrated by that log, so I'm going to file another bug shortly.
I think this is somehow related to Roderick Colenbrander's Xrender patches,
given that we're dealing with a 32-bit pixmap (which wasn't possible until
Xrender support was added).
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http://bugs.winehq.org/show_bug.cgi?id=24455
Summary: Snes9x 1.52 fails to create AVI file for recording.
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Created an attachment (id=30852)
--> (http://bugs.winehq.org/attachment.cgi?id=30852)
Terminal Output
When attempting to record using the "Record AVI" option, the application will
create the file in the specified directory, but then present a message saying
that it failed to do so.
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http://bugs.winehq.org/show_bug.cgi?id=20808
Summary: SolidWorks 2008 displays a black screen
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mines.edu
Created an attachment (id=24922)
--> (http://bugs.winehq.org/attachment.cgi?id=24922)
Wine 1.1.32-641-ga7bfd6d Log +wgl on Mac OS X
Like I said in bug 20807, there's a second issue with SolidWorks' rendering. If
you get past the issue in bug 20807, you see only a black screen when it tries
to render parts. I will once again attach the log from bug 20807.
>From reading the log, it seems like SolidWorks is looking for a particular
pixel format. First it tries the pixel format it got back trying to create a
bitmap context earlier. Then it enumerates every pixel format supported by the
driver. Failing that, it tries to create a bitmap context anyway, but fails
because once again no pixel format is set in the DC.
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http://bugs.winehq.org/show_bug.cgi?id=27309
Summary: Eden Eternal Closed Beta: Launcher Crashes While
Patching A Blank Game Directory
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iyeru42(a)gmail.com
Created an attachment (id=34933)
--> (http://bugs.winehq.org/attachment.cgi?id=34933)
Backtrace Log
As the title says, when you run a launcher in a blank game directory, it should
install the entire game. Wine Crashes the launcher after a while. See the
attached log, as well as a possibly unrelated image.
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http://bugs.winehq.org/show_bug.cgi?id=24879
Summary: Application "Auralog Talk To Me French" fail during
installation
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cesarlr(a)gmail.com
There are no specific errors in Wine, only a message in the application showing
"there was an error in the application"
Here is more information about the app:
http://www.translationsoftware.co.uk/auralogtalktomefrench7.htm
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http://bugs.winehq.org/show_bug.cgi?id=19871
Summary: Cusom CWnd component redraw flicker
Product: Wine
Version: 1.1.28
Platform: PC
URL: http://www.jtagtest.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin(a)hinner.info
See bug: http://bugs.winehq.org/show_bug.cgi?id=17394
Window repainting is flickering under Wine. Native Win32 works fine (or at
least I cannot see anything). Can provide "closed" source code of the component
to person who will be dealing with this stuff.
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http://bugs.winehq.org/show_bug.cgi?id=16069
Summary: VC6 debugging not working
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kresander(a)yahoo.com
I have used Wine to compile and run fairly large programs (more than 75 source
files and 2GB, 5GB of source code). Background is available in my post at Wine
User's forum under title Cannot install Visual C++ version 6.0 (VC6). My last
reply in the thread is this:
+++ begin +++
So far, I have tried four projects from Windows to Linux/Wine. All compiled
using VC6 on Wine and ran ok the first time. The two largest contained 78 and
105 cpp files with approximate source file sizes 2GB and 5GB.
Features used:
GUI: most standard and extended controls via dialog calls/macros
and CreateWindow, various window positioning/resizing functions,
messageboxes
GDI: most except paths
CHARS: most functions defined by <tchar.h>
FILES: fopen,fread, fwrite, ftell, fseek, fclose, _findfirst,
_findnext, _mkdir, remove, _tunlink
MEMORY new,delete and most memory and <string.h> functions.
Did not use MFC or ATL frameworks, just plain, Windows API functions
and as few of these as I could manage.
Did not use Windows file and directory functions.
Did not use c++ exception handling
Did not use Windows memory allocation function or older mallocs.
BUT
could not get the debugging to work.
1. on entry to the Windows main program:
int PASCAL WinMain( ...)
{
WNDCLASS wc;
MSG msg;
int a = 1; // for testing debug
int b = a + 1 ; // testing debug
hmodule = fhInstance ; <<< put breakpoint here
Values of variables a and b were reported as unknown expressions.
2. a little bit further into WinMain at call to CreateWindow for
main window:
hwndmain = CreateWindow( "GenericAppClass", ....
The program entered CreateWindow, but never returned.
Does debugging work, or have I entered unchartered waters?
+++ end +++
I don't write bigger and more resource-demanding programs than those mentioned
above. The VC6 compiled these with ease, ran without a single glitch and the
IDE behaved as I was used to see it. With debugging working there is no reason
for me to be on Windows any more. Have wanted to leave for years.
VC6 is an excellent product (too good to be Microsoft) and it now seems it can
offer cross-development on Linux. Really worth pursuing in my view.
You can reach me at kresander(a)yahoo.com.
Best regards
Ken Resander
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http://bugs.winehq.org/show_bug.cgi?id=27986
Summary: Delorme Topo USA 7.0 fails to start
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jsoltren(a)gmail.com
Created an attachment (id=35822)
--> (http://bugs.winehq.org/attachment.cgi?id=35822)
Backtrace of Delorme Topo USA 7.0 hang.
Delorme Topo USA 7.0 fails to start. I am able to install the program
successfully off a retail CD by running:
$ wine path/to/setup.exe
When I try to launch the application, I see the following:
- splash screen appears
- application loads through splash screen
- main application window appears with some menus rendered
- application hangs (appears to be a loop or deadlock)
I tried running Topo7.exe in the debugger:
$ WINEDEBUG=+warn+heap winedbg /home/jsoltren/.wine/drive_c/Program\
Files/DeLorme/Topo\ USA\ 7.0/Topo7.exe &> wine.error.log2
At the looping section, I did a break and backtrace. It seems to get stuck
here:
0xf77a4425 __kernel_vsyscall+0x5 in [vdso].so: movl $0x2b,%ecx
Please see attachment topo7.bt.txt for more details.
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http://bugs.winehq.org/show_bug.cgi?id=27897
Summary: Graphical glitches in TimeShift 1.2
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dreamsoul14(a)gmail.com
Game running with any setting and resolutions. Tested with wine 1.3.22 and
1.3.25
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http://bugs.winehq.org/show_bug.cgi?id=27642
Summary: ms word 2003 has indic shaping issues with few
characters
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fast.rizwaan(a)gmail.com
Created an attachment (id=35344)
--> (http://bugs.winehq.org/attachment.cgi?id=35344)
ms word 2003 doc, as in video:
Please see the attachment and the video:
http://www.youtube.com/watch?v=FynooPfCgKg
The bug seems to be related to 2 things: small i matra ि and reph form
characters, क्र त्र प्र = consonant+र् (r-halant).
thanks.
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