http://bugs.winehq.org/show_bug.cgi?id=16463
Summary: ALSA has to be "jump started" by another app when using
a Terratec Dmx 6fire card (ice1712 driver)
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.broglia(a)gmail.com
When using this multi-channel sound card on wine, it doesn't work unless
another app has already opened it and made dmix active (or dsnoop for input).
I'm using ALSA 1.0.18 with the default out-of-box configuration on Gentoo (no
.asoundrc file).
The problem lies in wine's ALSA_TestDeviceForWine function because it tries to
open the card using hw:[card],[device] and eventually fails on
snd_pcm_hw_params_set_channels(pcm, hwparams, 2) because the card can't be set
to only 2 channels when using the hardware device directly. When the card has
already been opened by another program via "plughw" or "default", opening the
card using "hw" seems to redirect to "plughw" automatically and wine succeeds
in setting 2 channels.
I tried changing ALSA_TestDeviceForWine to use plughw:[card],[device] and all
playback/recording worked perfectly without needing another app to previously
open dmix/dsnoop. Is there some reason this isn't the default behaviour or
there isn't a registry option for it? I would assume other cards that can't be
set to 2 channels in hardware are affected as well.
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http://bugs.winehq.org/show_bug.cgi?id=14802
Summary: Wizards & Warriors: Crashes when starting the game at
the game menu
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ralacs(a)gmail.com
Created an attachment (id=15350)
--> (http://bugs.winehq.org/attachment.cgi?id=15350)
Bugreport
The game seems to have some trouble with avi-playback (avifil32)
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http://bugs.winehq.org/show_bug.cgi?id=14233
Summary: fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented:
heap list snapshot
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christian(a)zschoche.de
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
on debian etch with wine1.1.0
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http://bugs.winehq.org/show_bug.cgi?id=23735
Summary: Game/Program Crash
Product: Wine
Version: 1.2
Platform: All
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: psartwork(a)gmail.com
I used a .exe and the launcher worked fine. It updated some files fine in a
properly working GUI and let me hit "Start" at which point the launcher
disappaered and a few seconds later the program crashed.
Terminal displayed.
"wine: Unhandled page fault on write access to 0x5a5b538d at address 0xcdc1ef
(thread 0036), starting debugger..."
I'm really not that savvy Terminal/coding/errors/etc so just tell me what else
I need to post here to help you help me figure out what the issue(s) are.
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http://bugs.winehq.org/show_bug.cgi?id=24205
Summary: winealsa.drv fail to regcongize "EQ Peaks" of au8830
as MIXERCONTROL_CONTROLTYPE_PEAKMETER
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: superquad.vortex2(a)gmail.com
Created an attachment (id=30476)
--> (http://bugs.winehq.org/attachment.cgi?id=30476)
WINETEST_INTERACTIVE=1 wine winmm_test mixer
winealsa.drv fail to regcongize "EQ Peaks" of au8830 as
MIXERCONTROL_CONTROLTYPE_PEAKMETER
WINETEST_INTERACTIVE=1 wine winmm_test mixer
mixer.c:476: 3: "EQ Peaks" (EQ Peaks) Destination=1 Source=3
mixer.c:479: LineID=00000011 Channels=20 Connections=1 Controls=1
mixer.c:483:
State=0x80000001(MIXERLINE_LINEF_ACTIVE|MIXERLINE_LINEF_SOURCE)
mixer.c:485: ComponentType=MIXERLINE_COMPONENTTYPE_SRC_UNDEFINED
mixer.c:487: Type=MIXERLINE_TARGETTYPE_WAVEIN
mixer.c:489: Device=-1 (Aureal Vortex au8830) 1.0 (170:85)
mixer.c:533: 0: "EQ Peaks" (EQ Peaks) ControlID=51
mixer.c:536: ControlType=MIXERCONTROL_CONTROLTYPE_VOLUME
mixer.c:538: Control=0x00000000()
mixer.c:541: Items=0 Min=0 Max=65535 Step=2
mixer.c:212: Value=2
mixer.c:249: Test failed: Couldn't change value from 2 to 4, returned 2
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http://bugs.winehq.org/show_bug.cgi?id=19178
Summary: Epson Print CD doesn't find printer installed in cups
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: impnew(a)gmail.com
I've installed the Epson Print CD software, but when i try to print, it gives
me an error, similar this: "The print driver of Epson that is incharged to
print the CD is not installed".
But someone can print, there are some users' experience here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=3700
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http://bugs.winehq.org/show_bug.cgi?id=27394
Summary: I have installed FM Genie Scout 11 using wine 1.321
and this message appears and the programme does not
run.
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: coneill102(a)hotmail.com
I have installed FM Genie Scout 11 using wine 1.321 and this message appears
and the programme does not run.
"The programme has encountered a serious problem and needs to close. This can
be caused by a problem in the programme or a deficiency in wine."
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http://bugs.winehq.org/show_bug.cgi?id=23690
Summary: Half Life 2 Episode 1 - Certain Objects Not Rendering
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: watupgroupie(a)gmail.com
Using an older version of Wine (1.1.31 I think) I was able to play Half Life 2
E1 pretty much perfectly. I updated to Wine 1.2rc7 and now the game doesn't
render certain objects correctly or at all. Cars in the street are invisible
and you find yourself running into them. Along with supply boxes. Some walls
are also invisible with only certain parts of them rendering. It makes the game
unplayable because you have to interact with these objects.
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http://bugs.winehq.org/show_bug.cgi?id=17284
Summary: Civilization IV crashes
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter_dunning(a)dsl.pipex.com
Created an attachment (id=19286)
--> (http://bugs.winehq.org/attachment.cgi?id=19286)
crash log
Civilization IV 1.74 crashes to desktop when I start a game between the loading
screen showing finished and the world apperaring. I have an intel GMA 3100 on
Arch Linux. The crash log is attatched.
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