http://bugs.winehq.org/show_bug.cgi?id=25854
Summary: go up in the
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 203065(a)gmail.com
Created an attachment (id=32946)
--> (http://bugs.winehq.org/attachment.cgi?id=32946)
logs from terminal
I try to run PES 11.
the menu get crazy.
when I am in the game or the menu of the game I feel that the arrow up is hold
but it is not at real.
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http://bugs.winehq.org/show_bug.cgi?id=25858
Summary: Program error after running application
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nhiirage(a)gmail.com
Created an attachment (id=32955)
--> (http://bugs.winehq.org/attachment.cgi?id=32955)
Terminal dump after running $ wine application
A few seconds after opening the application. Wine alerts that it can be caused
by the program or either a deficiency in Wine. This problem is not present when
running in Windows.
Attached herewith is the dump data from the terminal. Thanks
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http://bugs.winehq.org/show_bug.cgi?id=25859
Summary: winealsa cannot play 11025Hz on HDA even when HDA
codec support 11025Hz
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: superquad.vortex2(a)gmail.com
using winealsa.drv and HDA codec which support 11025Hz
any application using waveoutopen cannot play 11025Hz 16bit stereo with the
following hidden warning message unless you use WINEDEBUG=warn+wave
warn:wave:wodOpen unable to set buffer time: Invalid argument
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http://bugs.winehq.org/show_bug.cgi?id=25889
Summary: FDM (Free Download manager) fails to start in the
second & Third time of being in use
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: M4.Guest(a)Gmail.com
When U add some dll libraries to .wine
FDM works but for mainly one time than it stops to work for the second day of
being in use !!
I do not know the problem!!
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http://bugs.winehq.org/show_bug.cgi?id=25891
Summary: Keystroke Ctrl-Home not working
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: albertpool(a)solcon.nl
Created an attachment (id=32999)
--> (http://bugs.winehq.org/attachment.cgi?id=32999)
Dutch train planner from 1989
I'm having an old DOS application, the Dutch train journey planner from
1989/90, which runs fine on Windows Vista.
On Wine, all keystrokes are accepted and executed like they should, except the
Ctrl-Home command for closing the program.
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http://bugs.winehq.org/show_bug.cgi?id=25899
Summary: in Aion assault on baularia, group play suffers a huge
performance drop.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dnick_meisterib(a)yahoo.com
The game itself runs perfectly fine, until you join up other people in a
group, at which poing, the performance starts dropping rappidly, after a little
while the performance is unbearably bad. This sort of thing does not happened
on windows partition on the same partition, it was tested by me on 2 computers,
and other people in appdb shared the same problems in comments.
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http://bugs.winehq.org/show_bug.cgi?id=25900
Summary: build fails dlls/httpapi/httpapi_main.c on caos NSA
0.9 x86_64
Product: Wine
Version: 1.3.12
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cjnitta(a)gmail.com
I have tried building wine versions 1.2.1, 1.2.2, and 1.3.12 on caos NSA 0.9
x86_64. All versions have the same behavior when I try to build them.
When I try to build I get the following error on httpapi_main.c:
gcc -m32 -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_REENTRANT
-fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wstrict-prototypes -Wtype-limits -Wwrite-strings -Wpointer-arith -g -O2 -o
httpapi_main.o httpapi_main.c
In file included from ../../include/http.h:25,
from httpapi_main.c:27:
../../include/ws2tcpip.h:57: error: conflicting types for 'socklen_t'
/usr/include/unistd.h:245: error: previous declaration of 'socklen_t' was here
make[1]: *** [httpapi_main.o] Error 1
make[1]: Leaving directory `/home/cnitta/wine-1.3.12/dlls/httpapi'
make: *** [dlls/httpapi] Error 2
I have tried adding #define USE_WS_PREFIX as discussed in:
http://www.mail-archive.com/wine-devel@winehq.org/msg53614.html
It will compile httpapi_main.c, but then fails on internettransport.c:
gcc -m32 -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_REENTRANT
-fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wstrict-prototypes -Wtype-limits -Wwrite-strings -Wpointer-arith -g -O2 -o
internettransport.o internettransport.c
In file included from internettransport.c:23:
../../include/ws2tcpip.h:57: error: conflicting types for 'socklen_t'
/usr/include/unistd.h:245: error: previous declaration of 'socklen_t' was here
make[1]: *** [internettransport.o] Error 1
make[1]: Leaving directory `/home/cnitta/wine-1.3.12/dlls/inetcomm'
make: *** [dlls/inetcomm] Error 2
Applying the same fix to internettransport.c causes many other problems such as
"storage size of 'hints' isn't known", etc.
This seems somewhat similar to the problems associated with OpenBSD, bug 16660.
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http://bugs.winehq.org/show_bug.cgi?id=25928
Summary: Morrowind GStreamer error on load
Product: Wine
Version: 1.3.12
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
Morrowind is giving this error on ubuntu 11.04 64 bits, from the wine from the
wine repositories.
"(wine:32219): GStreamer-WARNING **: Failed to load plugin
'/usr/lib32/gstreamer-0.10/libgstspc.so': libopenspc.so.0: cannot open shared
object file: No such file or directory
fixme:gstreamer:GST_Connect Could not make source filter, are
gstreamer-plugins-* installed for 32 bits?"
As explained on the last post of this bug
http://bugs.winehq.org/show_bug.cgi?id=24933
I assigned the bug to mr. Maarten Lankhorst though i'm not sure it is the same.
There is also a new crash bug on "new game" too that seems unrelated (i
compiled HEAD --without-gstreamer to test it and the crash happened anyway),
but i'm trying to perform a regression test of it for another bug.
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http://bugs.winehq.org/show_bug.cgi?id=25931
Summary: Click tunnels through non-Wine window when context
menu is showing
Product: Wine
Version: 1.3.12
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Simon.Paridon(a)uglyhorst.de
Created an attachment (id=33054)
--> (http://bugs.winehq.org/attachment.cgi?id=33054)
test exe to reproduce the bug
If you click a foreground non-Wine window while a context menu of a background
Wine window is shown, the mouse down event gets passed through to the window
the context menu belongs to.
See the attachment for a way to reproduce this effect.
I am using the KWin window manager.
This effect does NOT show in Windows.
(Sorry if this is known, I really have no idea how to search for this
particular effect in the bug db)
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http://bugs.winehq.org/show_bug.cgi?id=25932
Summary: Command and Conquer 3: Tiberium wars has partly
invisible units
Product: Wine
Version: 1.3.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: abugreporter(a)gmail.com
In Command and Conquer 3: Tiberium war parts of e.g. tanks are invisible. Air
planes are also invisible when they are flying for example. Rifle men are also
invisible. That is, for example the top face of a tank is completely invisible.
I tried putting everything on the lowest settings, but that didn't matter.
I am using an ATI 5770 card and I have this problem with the fglrx drivers, but
also with the radeon drivers.
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