http://bugs.winehq.org/show_bug.cgi?id=15868
Summary: Tomb Raider underworld demo big troubles
Product: Wine
Version: 1.1.5
Platform: Other
URL: http://forums.eidosgames.com/showthread.php?t=81768
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: netfab(a)gmail.com
Created an attachment (id=17007)
--> (http://bugs.winehq.org/attachment.cgi?id=17007)
wine tru.exe
Hi,
I tried to run the demo of Tomb Raider Underworld with Wine 1.1.5 :)
The game menu is fine, but when I try to launch the demo level, I have big
troubles (black screen, artefacts), seems to be related with d3d.
I must hit CTRL + C to abort, wine doesn't crash.
I attach the full log compressed with bzip2 (18 Mo unpacked).
The demo can be downloaded from URL.
Just an example :
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElements @ drawprim.c / 261
Thanks ^^
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http://bugs.winehq.org/show_bug.cgi?id=24849
Summary: toolbar buttons in .chm file viewer are not working
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: test051102(a)hotmail.com
There are still problems displaying simple .chm files under Wine. The toolbar
buttons are now shown correctly. But when using the test.chm file from bug
23622 the forward/ back buttons do not work.
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http://bugs.winehq.org/show_bug.cgi?id=15808
Summary: wine's system tray should not wake the cpu when idle
Product: Wine
Version: 1.1.7
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Currently, the Wine system tray polls every 2 seconds for icons whose owner
window has been destroyed. Wine should detect the missing windows without
polling or, if that's not possible, only poll when there are icons in the
systray.
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http://bugs.winehq.org/show_bug.cgi?id=18394
Summary: Touhou 9 - Phantasmagoria of Flower View, patching from
1.00 to 1.50a breaks the game
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: impfx(a)hotmail.de
Playing the version 1.00 was flawless, except already reported bug 10408, and
that the keyboard layout was changed from my default.
Using the patch available at
http://www16.big.or.jp/~zun/data/soft/th09_ver150a.lzh and properly patching
it, resulted in the game not working anymore.
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http://bugs.winehq.org/show_bug.cgi?id=26641
Summary: CivCity Rome 1.1: text and graphics missing
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: le.berred(a)free.fr
After installing CivCity Rome 1.1 (French version) on a recent version of Wine
(1.3.14, but also on 1.3.15 and 1.2.2), using winetricks corefonts to solve the
missing text in menus, it is impossible to play to that game.
Some details are missing (text and graphics AFAIK, see attached screenshot).
It looks like those display problems correspond to the following error
messages:
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in the
format lookup table
I tried that game on two different computers, one with an NVIDIA 8600GT and the
other one with an Intel integrated card (X4500HD). The very same problem occurs
on both.
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http://bugs.winehq.org/show_bug.cgi?id=21561
Summary: Frontpage 2003 crashes when adding URL or exiting the
program
Product: Wine
Version: 1.1.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spammaster(a)madtracker.net
Created an attachment (id=25981)
--> (http://bugs.winehq.org/attachment.cgi?id=25981)
console output for frontpage
When adding a URL into the design screen in frontpage 2003 or closing the
program invokes a crash.
I have attached the console output.
The bug is reproducible on fresh wineprefixes as well.
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http://bugs.winehq.org/show_bug.cgi?id=9853
Summary: Splinter Cell: CT crashes with an unahanfled exception
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: register(a)goodoldalex.net
Created an attachment (id=8329)
--> (http://bugs.winehq.org/attachment.cgi?id=8329)
Wine console log
Splinter Cell: Chaos Theory 1.05 crashes with an "Unhandled exception: page
fault (...)" right on startup.
This affects the cracked version. Originally, SCCT is procted by StarForce
which doesn't allow the game to run at all. Only affects single player
(multiplayer has a different executale, which kinda works).
Sorry if this happens to be a dupe, but I can't know whether other reported
Unhandled exceptions are related to this.
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http://bugs.winehq.org/show_bug.cgi?id=24960
Summary: BioEdit crashes with "setup_exception_record stack
overflow"
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: f.pinamartins(a)gmail.com
Created an attachment (id=31609)
--> (http://bugs.winehq.org/attachment.cgi?id=31609)
Example large datafile
BioEdit installs and runs fine, but freezes when you try to load a datafile.
Steps to reproduce:
Download and install BioEdit (http://www.mbio.ncsu.edu/BioEdit/bioedit.html);
Run BioEdit;
Open a large datafile (example datafile in attachment - "large_data.fas");
The only error message in the console is:
err:seh:setup_exception_record stack overflow 1532 bytes in thread 0020 eip
7bc3e5aa esp 00230d34 stack 0x230000-0x231000-0x330000
Ctrl+c kills the program.
This does not happen if a smaller file is loaded (example in attachment -
"small_data.fas").
Note: This example is not a particularly large datafile. I just called it large
to distinguish the two examples.
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http://bugs.winehq.org/show_bug.cgi?id=17037
Summary: Wine does not recognise empty DVD-ROMs
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
URL: http://www.invelos.com/Downloads.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stuart(a)houseofanime.org
For app DVD Profiler
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=14707), the
behaviour of drive detection is different under Windows and Wine.
Under Windows, the user can set the system's DVD-ROM drive under 'Tools,
options, system' regardless of whether there is a disc in the drive or not.
Under Wine, the DVD-ROM drive is not available for selection unless there is a
disc in the DVD drive.
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http://bugs.winehq.org/show_bug.cgi?id=20068
Summary: Monster Jam: No textures
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johan.palmqvist(a)home.se
Created an attachment (id=23626)
--> (http://bugs.winehq.org/attachment.cgi?id=23626)
In-game screenshot
The textures in Monster Jam (2007 version) are not visible. Most objects
in-game are solid white/grey/brown (see screenshot attachment).
Wine continuously prints "fixme:d3d9:Direct3DShaderValidatorCreate9 stub" while
playing.
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