http://bugs.winehq.org/show_bug.cgi?id=27685
Summary: [F.E.A.R.3]Black Textures/Screen
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Created an attachment (id=35417)
--> (http://bugs.winehq.org/attachment.cgi?id=35417)
Output console for black texture
Hi,
I'm happy because the game runs finally (in a illegal way regrettably)
But, now there is a problem with the texture.
The textures are black and it's impossible to play correctly. I tried different
option in Regedit. With "FBO", there is this problem. If i use "BACKBUFFER",
the game is playable but there are graphical glitches.
I take screenshot with the two mode but sorry if it's in windowed mode (the
crack put it automatically), impossible to disable it else the game crash.
Game with ORM=fbo mode :
http://pix.toile-libre.org/upload/original/1309722719.png
Game with ORM=backbuffer
http://pix.toile-libre.org/upload/original/1309723304.png
For the output console, it's the same for the 2 modes.
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http://bugs.winehq.org/show_bug.cgi?id=26371
Summary: Back to the Future Ep.1: It's About Time Crashes
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iyeru42(a)gmail.com
Created an attachment (id=33590)
--> (http://bugs.winehq.org/attachment.cgi?id=33590)
Error Log
See log attached. Game will show a "<exe file name> has encountered a serious
problem and has to close." Error dialog.
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http://bugs.winehq.org/show_bug.cgi?id=24629
Summary: Prince of Persia: The Forgotten Sands won't start
without native d3dx9_36
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
If you remove the native one it bundles, it fails. Terminal shows lots of:
fixme:d3dx:D3DXGetShaderConstantTableEx (0x3f30030, 0, 0x81410020): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0x3f30188, 0, 0x81410024): semi-stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstant (0x1b57b0)->((nil), 0): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantDesc (0x1b57b0)->((nil), 0x32f740,
0x32f6fc): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantElement (0x1b57b0)->((nil), 0):
stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantDesc (0x1b57b0)->((nil), 0x32f740,
0x32f6fc): stub
especially:
fixme:d3dx:ID3DXConstantTableImpl_GetConstant (0x1bbe80)->((nil), 2): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantDesc (0x1bbe80)->((nil), 0x32f740,
0x32f6fc): stub
I'll attach the full log.
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http://bugs.winehq.org/show_bug.cgi?id=21496
Summary: Xfire 1.120: Cannot login - page fault on write access
Product: Wine
Version: 1.1.37
Platform: x86-64
URL: http://media.xfire.com/xfire/client/download/xfire_ins
taller_41060.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25890)
--> (http://bugs.winehq.org/attachment.cgi?id=25890)
Unhandled exception: page fault on write access to 0x33323236 in 32-bit code
(0x04770234)...
Xfire 1.120 crashes on login with a Unhandled exception: page fault on write
access to 0x33323236 in 32-bit code (0x04770234).
This was also an issue on 1.119 which I tested. Attached is log on normal run
and then a winedbg to catch the page fault.
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http://bugs.winehq.org/show_bug.cgi?id=16580
Summary: S.T.A.L.K.E.R: sky not redrawn correctly with dynamic
lighting
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: default_357-line(a)yahoo.de
Created an attachment (id=18097)
--> (http://bugs.winehq.org/attachment.cgi?id=18097)
S.T.A.L.K.E.R. SoC Sky bug
When dynamic lighting is enabled on my GeForce Go 7900GS, the sky texture in
STALKER SoC is not redrawn (all quality settings on minimum). No console output
beside the usual "err:d3d:state_colorwrite
(WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet implemented. Missing of cap
D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?".
Screenshot attached.
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http://bugs.winehq.org/show_bug.cgi?id=10469
Summary: Radmin viewer 3.1: Mass selection of users does not work
in the text chat mode
Product: Wine
Version: 0.9.48.
Platform: PC
URL: http://www.famatech.com/download/rview31.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugs.radmin(a)gmail.com
We got an error:
1. Installed Radmin server 3.1 (http://www.famatech.com/download/rserv31.exe)
on a windows computer.
2. Installed Radmin viewer 3.1 on a linux computer with wine installed.
3. Started Radmin viewer and connected to Radmin server in the "Text Chat"
mode.
Mass selection of users in user list with mouse cursor does not work.
The error was tested on Fedora Core 7 installation with the last wine package
from fedora update site (fedora_mirror/fedora/linux/updates/7/i386/).
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http://bugs.winehq.org/show_bug.cgi?id=13868
Summary: Starlancer crashes with force feedback enabled
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcarthew(a)mbarron.net
I enabled force feedback in StarLancer and launched the game with wine
Lancer.exe. When the game loads/runs it's fine until you get into a mission.
The 3d scene loads fine and the audio plays but as soon as you begin to launch
which normally causes a force feedback rumble effect the game crashes out to
the command line. If you disable force feedback with the same joystick and
rerun the game you can get into the mission fine and play it normally. The
joystick is a Microsoft Sidewinder Force Feedback 2 and the force feedback
drivers are enabled in the kernel as per the instructions on force feedback in
wine.
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http://bugs.winehq.org/show_bug.cgi?id=20531
Summary: Steam version of Need for speed undercover crashes if
you click on it.
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: signup+winehq(a)cshadowrun.com
Created an attachment (id=24474)
--> (http://bugs.winehq.org/attachment.cgi?id=24474)
Log of crash
When you click into the window to try and focus the game, it crashes, see
attached log. Note that i had to ctrl+c at the end as it just hangs.
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http://bugs.winehq.org/show_bug.cgi?id=9256
Summary: S.T.A.L.K.E.R. - Major slowdown near anomalies or in
high RAD areas
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iAppId=4794
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
S.T.A.L.K.E.R. slows down to 1-2 fps near the anomalies or in high radiation
areas - places with "white noise" special effect.
Game is set to static lighting, medium quality.
This is with GLSL=enabled and OffscreenRenderingMode=fbo. Using
'WINEDEBUG=-all wine XR_3DA.exe -dsound -nointro -nodistort' command line to
start the game.
Without "fbo" I'm getting bug 7979.
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