http://bugs.winehq.org/show_bug.cgi?id=26914
Summary: setvbuf() breaks iostream input (msvcrt/msvcp)
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: UncombedCoconut(a)gmail.com
This bug affects Stockfish, a chess engine. I've made a simplified test case.
This C++ program copies a line from stdin to stdout, or complains on EOF.
It works on WinXP, but under Wine 1.2.2 or 1.3.17 it says "No input". (You do
have to type a line before it will terminate.)
Here's the code and build command. The exe is attached.
$ cat setvbuf-test.cpp
#include <iostream>
#include <cstdio>
#include <string>
int main() {
std::string input;
setvbuf(stdin,NULL,_IONBF,0);
setvbuf(stdout,NULL,_IONBF,0);
if (std::getline(std::cin, input))
std::cout << "Input was: " << input << "\n";
else
std::cout << "No input\n";
return 0;
}
$ i686-w64-mingw32-g++ -o setvbuf-test.exe -static-libgcc setvbuf-test.cpp
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http://bugs.winehq.org/show_bug.cgi?id=26025
Summary: Atom Zombie Smasher demo: fails to run with builtin
msvcr80
Product: Wine
Version: 1.3.13
Platform: x86
URL: http://www.bigdownload.com/games/atom-zombie-smasher/p
c/atom-zombie-smasher-demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Installs fine, but when you run it, it gives a Wine C++ runtime error. Terminal
shows:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50608.0)
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50608.0)
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50608.0)
Stacktrace:
at (wrapper managed-to-native) SFML.Graphics.Image.sfImage_CreateFromFile
(string) <0x00004>
at (wrapper managed-to-native) SFML.Graphics.Image.sfImage_CreateFromFile
(string) <0x00004>
at SFML.Graphics.Image..ctor (string) <0x00010>
at BlendoEngine.Assets.LoadTextures () <0x0008d>
at BlendoEngine.LoadScreen.LoadAsset () <0x0000a>
at BlendoEngine.LoadScreen.UpdateInput (single,BlendoEngine.InputManager)
<0x00012>
at BlendoEngine.ScreenManager.Update (single) <0x00242>
at BlendoEngine.Game1.Go (string[]) <0x0021d>
at BlendoEngine.Game1.Main (string[]) <0x00045>
at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object
(object,intptr,intptr,intptr) <0x00043>
winetricks vcrun2005 worked around it.
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http://bugs.winehq.org/show_bug.cgi?id=16596
Summary: Spirits of Metropolis doesn't work properly without
using 'Emulate a Virtual Desktop'
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lostoverthere(a)gmail.com
The game, Spirits of Metropolis, does not display either full screen (default)
or windowed mode correctly. However, this issue is easily resolved by enabling
Emulate Virtual Desktop and setting it to 800x600.
However, if you dont do that and let the game run by itself. When it starts for
the first time in full screen. The game appears in the top left hand corner if
the users resolution is larger then 800x600, with the rest of the space just
being black. The game is meant to be stretched to the users resolution by
default.
If the user changes the games settings in options to run in windowed mode, the
game goes into windowed mode but the game itself shifts up approximately 500px
so the bottom 100px are only visible in the top of the game (the rest is
black).
Although this problems are irritating and should be easily fixed this in no way
alters or distracts the user from the game as the problem can be very easily
sorted by setting WINE's global settings to run in an Emulated Virtual Desktop
at 800x600 (the game's native resolution). Problem temporarily solved.
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http://bugs.winehq.org/show_bug.cgi?id=16246
Summary: Setting WINEPATH has no effect.
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aziz.koeksal(a)gmail.com
Hi,
The following doesn't work as expected:
$ export WINEPATH="C:\dir"
$ printenv | grep WINEPATH # Check if it's in the shell's environment.
WINEPATH=C:\dir
$ wine ./environment.exe # E.g.: printf("PATH=%s", getenv("PATH"));
PATH=C:\windows\system32;C:\Windows
I expect that by defining WINEPATH it would get appended to PATH. I also expect
wine to search in WINEPATH folders to locate a command, e.g. "wine
compiler.exe".
Before filing this report I did some research into this, and apparently there
has been only one person so far who complained about this feature not working
anymore (http://www.winehq.org/pipermail/wine-users/2006-August/023179.html).
I have also browsed the source code, and found the following identifiers that
should be of interest:
http://source.winehq.org/ident?i=__wine_main_environhttp://source.winehq.org/ident?i=build_initial_environment
I could help debugging this, but only if someone guided me through setting up
everything that is required to debug wine in a graphical and sane environment.
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http://bugs.winehq.org/show_bug.cgi?id=21569
Summary: urlmon/url tests crash if +heap is enabled (crypt32 to
blame?)
Product: Wine
Version: 1.1.37
Platform: x86-64
URL: http://test.winehq.org/data/7aaaf738ecd06c12bfd69200ee
74abd5cc9aef8b/wine_ae-ub910-heap/urlmon:url.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=26008)
--> (http://bugs.winehq.org/attachment.cgi?id=26008)
terminal output
The backtrace is a LONG line of crypt32 related stuff, along with
wininet/libssl/libcrypto/etc. See attached.
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http://bugs.winehq.org/show_bug.cgi?id=24316
Summary: Level-R downloader needs
msvcp90.dll.??0?$codecvt@_WDH@std@@QAE@I@Z,
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://cdn.pandonetworks.com/pando/gamigo/LevelRDownlo
ader_DE_03242010.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 16976
Found while checking bug 16976.
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http://bugs.winehq.org/show_bug.cgi?id=17296
Summary: VMware Infrastructure Client 2.5 could not validate
server's SSL certificate
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: kai.blin(a)gmail.com
ReportedBy: wine(a)doty.ru
While starting VMware Instrastructure Client 2.5 after typing hostname, user
and password and hitting Login button, got error: "VMware Infrastructure Client
could not establish the initial connection with server 'XX.XX.XX.XX'. Details:
The client could not validate the server's SSL certificate".
Console log errors appeared:
fixme:secur32:schan_InitializeSecurityContextW Using hardcoded "NORMAL"
priority
fixme:secur32:schan_QueryContextAttributesW Unhandled attribute 0x5a
fixme:secur32:schan_QueryContextAttributesW Unhandled attribute 0x53
Thus program could not check servers' SSL certificate and don't run next. I
used .NET Framework 2.0 installed with this program version.
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http://bugs.winehq.org/show_bug.cgi?id=12966
Summary: Broken Sword 4 Demo fails to start
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsalacinski(a)gmail.com
Created an attachment (id=12710)
--> (http://bugs.winehq.org/attachment.cgi?id=12710)
Broken sword and WINE output
Broken sword demo fails to start. Opens only the window, and then exits
gracefully (creates a bug report file). Both files (WINE output and Broken
Sword output) are in the attachment below (gzipped)
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http://bugs.winehq.org/show_bug.cgi?id=21701
Summary: CompuWright Fails to Run but Installs
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
The Designer Application Installs but locks up at the loading screen.
This is with the latest GIT tree.
What information do you want submitted for locking problem.
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http://bugs.winehq.org/show_bug.cgi?id=15982
Summary: Geometry Wars game does not start
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mellery(a)gmail.com
Created an attachment (id=17168)
--> (http://bugs.winehq.org/attachment.cgi?id=17168)
log file
After starting a new game, nothing happens. The background is drawn, but the
ship or enemies never appear, the game never starts
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