http://bugs.winehq.org/show_bug.cgi?id=23603
Summary: MechWarrior 4 Mercenaries
err:ddraw:IDirectDrawImpl_QueryInterface
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sexy_b14(a)hotmail.com
MechWarrior 4 Mercenaries MekTek release gets a error about direct draw
err:ddraw:IDirectDrawImpl_QueryInterface (0x1dc0c60) The App is requesting a
D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!
err:ddraw:IDirectDrawImpl_QueryInterface (0x1dc0c60) You may want to contact
wine-devel for help
I've looked in bugzilla for a for this bug but carnt find one
The game it is very unstable you have to run a lot if command line options to
get it to run. The game crashes a few seconds after a level is loaded.
running wine1.2-rc7 on x86Achlinux with fresh wine prefix, nvidia gf8600gt
256.35
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http://bugs.winehq.org/show_bug.cgi?id=23256
Summary: Wrong default axis mapping for SAITEK X52.
Product: Wine
Version: 1.1.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aleksei.gusev(a)gmail.com
I have joystick Saitek X52 and it works very well in wine. This device have a
mini-joystick which I use as mouse. I have configured that with
xserver-driver-joystick: map mini-joystick axis to mouse axis.
All this works very well before wine 1.1.28. This version introduced the bug.
When I use mini-joystick to move mouse pointer left an application receives
signal as main axe moved left to the end. Mouse pointer moves as expected.
I have do 'git bisect' to find commit introduced this behavior. So, here is the
first 'bad' commit:
commit 167457efc14c84292a9c2d31510b1d7d5fe81a7b
Author: Vitaliy Margolen <wine-patches(a)kievinfo.com>
Date: Sat Aug 15 11:58:47 2009 -0600
dinput: Evdev joystick driver - add ability to remap axis.
I use IL-2 to test this if this does matter.
Thanks in advance!
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http://bugs.winehq.org/show_bug.cgi?id=26638
Summary: Memo can't handle large content
Product: Wine
Version: 1.3.16
Platform: x86
URL: http://netikka.net/dev/example.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
http://netikka.net/dev/example.exe
Click button -> it just closes.
I believe Win9x had some max size limit, but not a problem in 2000/XP or later.
Source:
procedure TForm1.Button1Click(Sender: TObject);
var i: integer;
s: string;
begin
for i:=0 to 50000 do
s:=s+'x';
memo1.text:=s;
memo1.SelectAll;
memo1.SetFocus;
end;
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http://bugs.winehq.org/show_bug.cgi?id=16847
Summary: Regression in 1.1.12 - Visual FoxPro List View control
renders no text
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jtk(a)yahoo.com
A regression between 1.1.12~winehq0~ubuntu~8.10-0ubuntu1 and
1.1.11~winehq0~ubuntu~8.10-0ubuntu1 caused a Visual FoxPro application
(CortexEDI specifically) to incorrectly draw a list view.
The list view did not render text data in none of its rows. Because of a
peculiarity of this application, the number of rows always fill the fixed
height of the control, so I can't confirm whether the list has no rows, or all
empty rows.
Downgrading wine from 1.1.12~winehq0~ubuntu~8.10-0ubuntu1 to
1.1.11~winehq0~ubuntu~8.10-0ubuntu1 fixed the problem.
Specific application library information (any DLLs in the program directory,
etc.) available on request, just let me know what would help identify the
regression.
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http://bugs.winehq.org/show_bug.cgi?id=12551
Summary: Dead Link in the Footer of a Bug
Product: WineHQ Bugzilla
Version: 3.0.2
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
In the Footer of a Bug, there is an Action to
"Add" "the named Tag" ________ "to bug" xxxxx "Commit"
The Part "the named Tag" is a dead Link:
http://bugs.winehq.org/docs/html/query.html#individual-buglists
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http://bugs.winehq.org/show_bug.cgi?id=24724
Summary: Bioshock: some fog renders green
Product: Wine
Version: 1.3.4
Platform: x86-64
URL: http://www.gamershell.com/download_20697.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Similar to bug 22504, but only at certain points. To reproduce, install the
demo and run it. Swim from the plane, and go into the building. Go down to
where the bathysphere is, and look around. Most of the fog here is green.
At some angles though, the fog is transparent, as it should be. See screenshot.
Not a regression. I tried wine at 4936e71828669ef084f9cf243f924a11a2cdce50, but
the problem is still there.
This is with an Nvidia GT 330 / 195.36.31
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http://bugs.winehq.org/show_bug.cgi?id=20191
Summary: VC9 mt.exe crashes when trying to embed a manifest
Product: Wine
Version: 1.1.30
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skyphyr(a)gmail.com
CC: dank(a)kegel.com
Created an attachment (id=23803)
--> (http://bugs.winehq.org/attachment.cgi?id=23803)
A small source example to reproduce the mt.exe crash
Hi All,
I've been using wine to build binaries with vc9 for a while and it's gone ok,
but I've hit some projects where I need to embed a manifest. It's doing that
that I'm hitting a problem with wine crashing. Mt.exe runs fine when called
with no arguments (just outputs help text).
I installed VC9 by copying the files over from a windows installation. I then
installed vc2008 sp1 runtime in order to fix up some issues the compiler had
finding some msvc* libraries.
I'm running Mandriva 2009.1 x86_64 and I've tried this using both it's standard
wine (1.1.17 at the moment) and compiling 1.1.30 from source (It appears to
work, but I can't be certain I did everything correctly as it pushes out a lot
of text during a run of mt.exe - mostly font stuff).
I've attached two archives. One contains the output of WINEDEBUG=+relay,+seh
wine c:/Program\ Files/Microsoft\ SDKs/Windows/v6.1//bin/mt.exe -manifest
win32/indexedTextureLookup.dll.manifest
-outputresource:win32/indexedTextureLookup.dll\;2 run on both 1.1.17 and 1.1.30
The other is a small set of source (the makefile has some extraneous stuff that
is part of the build process I put together to do cross-platform compilation
using wine and VC, but other than that it's all pretty barebones). The line(s)
in Makefile.generic which call mt.exe are commented out.
Let me know if you have any questions or if there's something I can do to help
track down this bug.
Cheers,
Alan.
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http://bugs.winehq.org/show_bug.cgi?id=27012
Summary: RIFT needs vcrun2008 during patching phase
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Created an attachment (id=34447)
--> (http://bugs.winehq.org/attachment.cgi?id=34447)
Screenshot of error msg
Getting terminal output as below during setup:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC90.CRT" (9.0.21022.8)
Then after game is installed and the patching process launched, a small popup
appears that says "Title-Missing Software-, MSVC++ 2008 Redist not found Click
here to download Do you wish to continue?" (see screenshot).
After running winetricks vcrun2008, the problem disappears.
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http://bugs.winehq.org/show_bug.cgi?id=25499
Summary: Doctor Who - The Adventure Games crashes with wine
1.3.7 and higher
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert2505(a)gmail.com
>From wine .1.3.7 and on (i'm currently running wine 1.3.9) the Doctor Who
Adventure Games crash almost immediately. Up untill wine 1.3.6 it runs fine
(except for the mouse issue reported in bug 6971)
I'm running wine-wow64 on top of archlinux x86_64, but in a win32 wineprefix,
so i figured that would qualify as a x86 wine setup.
The attached log file contains all output that WINEDEBUG=+relay,+seh,+tid wine
DoctorWho_Pc.exe gave me.
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