http://bugs.winehq.org/show_bug.cgi?id=26856
Summary: EA Create Demo: cursor moves erratically
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://www.create.ea.com/en_GB/home/index
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fjuni5(a)msn.com
This is a regression, introduced by:
git bisect good
39c4e6d1d9572e2015282578c124615128afa45f is the first bad commit
commit 39c4e6d1d9572e2015282578c124615128afa45f
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Feb 28 22:50:21 2011 +0100
user32: Retrieve the current cursor position from the server.
:040000 040000 ac674bec70c91b1ffcf9caf670168357c5b8110d
ed7865d4c003c4fcd24dc112e866e609fa4671d7 M dlls
still present in current git.
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http://bugs.winehq.org/show_bug.cgi?id=23815
Summary: Algodoo demo needs two OpenMP functions from
VCOMP90.DLL
Product: Wine
Version: 1.2
Platform: x86
URL: http://algodoo.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Unless you run the visual c++ 2008 runtime installer (e.g. winetricks
vcrun2008), the game Algodoo fails to start, complaining that VCOMP90.DLL
is missing.
winedump -j import cxcore100.dll
shows
offset 000c500c VCOMP90.DLL
...
Ordn Name
95 omp_get_num_procs c6728
97 omp_get_thread_num c673c
Presumably it would be easy to implement/stub those (though
omp_get_thread_num might be annoying to get right).
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http://bugs.winehq.org/show_bug.cgi?id=19475
Summary: Hunter Dan Bowfishing demo hangs after initiating
launch
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://www.hunterdan.com/downloads/HunterDanBowfishing
DemoSetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
With wine-1.1.26-231-gfe9d360, after the initial configuration window displays
when launching the game and the "Play Game" button is pressed, the game simply
hangs idly with no activity. The only output visible is:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f67c,0x00000000), stub!
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http://bugs.winehq.org/show_bug.cgi?id=12677
Summary: Wine Desktop lacks wind deco if the window manager isn't
decorating wine windows
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
The new "Allow the window manager to decorate the windows" option introduced in
Wine 0.9.60 also effects the Wine virtual desktop. When unchecked, the virtual
desktop lacks window decoration itself.
Shouldn't this option be disabled when Wine is set to use a virtual desktop?
Since all Wine apps are going to be inside the desktop, Wine already does all
the window decoration. The window decoration option should probably be grayed
out if the "Emulate a virtual desktop" option is enabled.
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http://bugs.winehq.org/show_bug.cgi?id=23316
Summary: Yahoo messenger doesn't responding
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://messenger.yahoo.com/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ghilbert12_lhen03(a)yahoo.com.ph
When I run the latest Yahoo Messenger Full stand alone version, The
installation is working. When I run it under wine the login procedure is good
however when it go to the main window of yahoo messenger. The whole program was
slow and not responding. When the messenger notifies about new mails. Instead
of fix notification window appeared on panel. The notification window stretched
continuously and unstoppable and the notification window cant closed.
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http://bugs.winehq.org/show_bug.cgi?id=12730
Summary: gdi32: some tests fail when X is run in 16 bit mode, but
not 32 bit
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source, testcase
Severity: minor
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12382)
--> (http://bugs.winehq.org/attachment.cgi?id=12382)
+gdi trace in git
+make[2]: *** [bitmap.ok] Error 2
+make[2]: *** [font.ok] Error 2
+make[2]: *** [palette.ok] Error 3
+make[2]: Target `test' not remade because of errors.
+make[1]: *** [gdi32/tests/__test__] Error 2
Tried running make -k test with X in 16 bit mode. Surprisingly, all the
graphics tests still passed (more likely skipped, didn't check). However, gdi32
is fishy and not skipping, but instead failing.
+gdi log attached
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http://bugs.winehq.org/show_bug.cgi?id=20090
Summary: Theme Park World: Mouse pointer displayed wrong on
GeForce 4 MX
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=23651)
--> (http://bugs.winehq.org/attachment.cgi?id=23651)
Difference between both GeForce cards
The problem is in graphic rendered on two different NVIDIA graphic cards in
Theme Park World
GeForce 4 MX 440:
Distribution: Ubuntu 8.10 32 bit
Drivers version: 96.43.13
Mouse pointer is displayed as black rectangle. Sometimes it flickers very much
between black rectangle and correct mouse pointer appearance.
GeForce 9600M GT:
Distribution: Fedora 11 32 bit
Drivers version: 190.32
Mouse pointer is displayed as it should and doesn't flicker
Additional info:
-graphic drivers downloaded from nvidia website
-Windows version set to 2000
-Wine 1.1.29
-screen resolution set to 800x600 in fullscreen (no difference in virtual mode)
-MouseWarpOverride set to disabled
-TPW patched to 2.0
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http://bugs.winehq.org/show_bug.cgi?id=20089
Summary: Theme Park World: Loading screen displayed wrong on
GeForce 4 MX
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=23650)
--> (http://bugs.winehq.org/attachment.cgi?id=23650)
Difference between both GeForce cards
The problem is in graphic rendered on two different NVIDIA graphic cards in
Theme Park World
GeForce 4 MX 440:
Distribution: Ubuntu 8.10 32 bit
Drivers version: 96.43.13
Loading screen is displayed as red screen. I can see progress bar
GeForce 9600M GT:
Distribution: Fedora 11 32 bit
Drivers version: 190.32
Loading screen is displayed as in attached image. I can see progress bar
Additional info:
-graphic drivers downloaded from nvidia website
-Windows version set to 2000
-Wine 1.1.29
-screen resolution set to 800x600 in fullscreen (no difference in virtual mode)
-TPW patched to 2.0
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http://bugs.winehq.org/show_bug.cgi?id=25472
Summary: Oblivion: Conversation engine causes crashes
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: twicescorned(a)gmail.com
This is using pretty much stock Fedora Linux 14, with the addition of WINE and
the latest nVidia drivers.
SYNOPSIS:
In The Elder Scrolls: Oblivion, the game installs, initialises, and runs fine.
Game runs, graphics render, able to move, etc. However, when the conversation
engine runs to provide conversation in the game, the game slows to a crawl.
SUSPECTED CAUSE:
The TES: Oblivion game uses an internal scripting engine to run dialogue within
the game. WINE is probably not cooperating well with this scripting engine.
TECHNICAL INFORMATION:
The conversation engine in TES: Oblivion is run by an internal, LUA-like
scripting engine in the game that has leaves with certain conditions that
determine if the leaves are available. These leaves display a conversation
text on screen, play a related SFX file, and execute a lipsynch animation on
the NPC ("actor") that is speaking. Several conversation leaves use LUA-like
scripts to run game commands, such as giving the player items, setting game
flags, adding quest journal entries, etc.
INSTANCE SPECIFICS:
This crash occurs for me specifically on the opening dialogue with the Emperor
when the Emperor first meets the player character in the Imperial City Prison.
The game slows significantly, and then will eventually crash after a few
dialogues. This is probably related to the crash of certain game
initialisation scripts.
WORKAROUND/FIX:
I was unable to find a way to work around this problem without modifying the
game data. Modifying the conversation script resulted in the game running
longer, but it still seems very unstable in conversation scripts, especially
those heavy in scripting.
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http://bugs.winehq.org/show_bug.cgi?id=26382
Summary: Login fails, cookies?
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://http://netikka.net/dev/logintest.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Example: http://netikka.net/dev/logintest.exe
Click button -> After waiting it should say: "Login ok!"
But it fails and then crash: http://aijaa.com/v.php?i=000127663221.jpg
Source:
procedure TForm1.Button1Click(Sender: TObject);
var
strPostData: string;
Data: Pointer;
URL, Flags, TargetFrameName, PostData, Headers, docs: OleVariant;
Startedtime, timeout: DWORD;
Doc3: IHTMLDocument3;
begin
strPostData := 'username=testaaja&fpassword=liekki';
// account is anonymous, just created it for this
PostData := VarArrayCreate([0, Length(strPostData) - 1], varByte);
Data := VarArrayLock(PostData);
try
Move(strPostData[1], Data^, Length(strPostData));
finally
VarArrayUnlock(PostData);
end;
URL := 'http://www.aijaa.com/login.php?act=login';
Flags := EmptyParam;
TargetFrameName := EmptyParam;
Headers := 'Referer: http://www.aijaa.com/login.php'+#10#13+'Content-Type:
application/x-www-form-urlencoded'+ #10#13#0;
StartedTime := GetTickCount;
timeout:=30000;
webbrowser1.Navigate2(URL, Flags, TargetFrameName, PostData, Headers);
while ((webbrowser1.Busy) or (webbrowser1.readystate <> 4)) and
(gettickcount<startedtime+timeout) do
application.processmessages;
if (gettickcount>=startedtime+timeout) then begin edit1.text:='Timeout!';
exit; end;
StartedTime := GetTickCount;
// After login load main page..
webbrowser1.Navigate('http://www.aijaa.com');
while ((webbrowser1.Busy) or (webbrowser1.ReadyState <> 4)) and
(gettickcount<startedtime+timeout) do
application.processmessages;
if (gettickcount>=startedtime+timeout) then begin edit1.Text:='Login
failed!!'; end;
// Check if login still ok?
if Supports(webbrowser1.Document, IHTMLDocument3, Doc3) then
if assigned(Doc3.getElementByID('fID')) then
begin
edit1.Text:='Login ok!';
end else edit1.Text:='Login failed!!';
end;
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