http://bugs.winehq.org/show_bug.cgi?id=22029
Summary: Star Wars 2: freezes in scene ~5 minutes within game.
Product: Wine
Version: 1.1.27
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
commit 3a63552fd1880c973f28baf8f9f7a29fd24d1412
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Jul 20 12:21:48 2009 +0200
wined3d: Skip some unnecessary FBO binds.
sounds innocent, but causes a curious effect: the screen freezes always at the
same position, in a scene one can reach roughly 5 minutes after starting the
first level. It happens when the camera starts zooming onto the tunnel whose
door Leia unlocked by moving 2 boxes.
Pressing Esc to enter the (OSD) menu does not unblock the screen.
However the app is not dead. Once one moves back (despite the frozen display),
away from the tunnel, everything works perfectly once again. One can return to
the rooms previously visited.
The app gets a garbage rating with that regression, because the frozen screen
prevents progression to the next level. OTOH, wine-1.1.24 deserves
silver-gold. The bug is still present in wine-1.1.40.
Using MacOS X 10.5.8 with NVidia 9400 graphics. IIRC, but perhaps I used an
older version, Ubuntu with Intel i915 graphics is not affected (it has no FBO
AFAIK?), but the Intel is too slow generally for this app.
I have attached no log because the console shows nothing distinguishing.
Unable to load NVCPL.dll [not seen on Intel]
fixme:d3d9:Direct3DShaderValidatorCreate9 stub [100x]
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http://bugs.winehq.org/show_bug.cgi?id=20952
Summary: call of duty:modern warfare 2 (infinity ward):freezes
uniformly (periodically) also crashes later giving
command overflow error
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anupam12389(a)hotmail.com
my pc configuration: acer branded pc
proc: AMD Sempron le 1500 2.0 ghz am2 socket
mem: 1.5 gb mem.
graphics: onboard geforce 6100, 512 mb shared
moboard: mcp61sm-am
chipset: nforce 405 geforce 6100
hdd: seagate barracuda 7200.12 500 gb
dvd drive: sony optiarc 24x writer
os: ubuntu Jaunty jackalope 9.04 (dvd install) i386
microsoft windows xp pro sp3
video driver: 190.42 32 bit
Ihave played codmw2 on xp & it works fine (except for lower fps which is due to
low end graphics).
On ubuntu before i actually play the game ie the splash
screen,intro,menu,loading all work fine (actually the game was not loading
giving a directx error but i fixed it by editing the registry and now the game
loads well); but while playing it it freezes after equal intervals forming a
uniform pattern, and is totally unplayable.
Also i get the input command overflow error if i hold a particular key even for
a small amount of time while the game is frozen, and it happens everytime.
i once got this error in xp when i repeatedly pressed the mouse key(for
shooting) while the game was fozen but only after a very long time. and that
had happened only once.
i have installed all the dlls provided by wine plus installed directx from the
game and other updates offered by the game.
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http://bugs.winehq.org/show_bug.cgi?id=21417
Summary: opening large files in excel 2000 takes very long,
cannot save
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan-winehq(a)h-i-s.nl
opening large files in excel 2000 takes very long, cannot save these files.
Regression since 1.33; reverting to 1.33 solves the problem.
May be remnant of big bug introduced in 1.34. I was not able to use office
suite in 1.34 and 1.35 at all.
1.36 looks better, but has not everything solved.
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http://bugs.winehq.org/show_bug.cgi?id=14419
Summary: Icons outputted to textbox crashes program.
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris062689(a)gmail.com
\icon outputs controls both use COM/OLE. That'd be the place to look.
When an icon gets outputted to a textbox, the program crashes.
Look in test case scenario on BYOND App DB Entry.
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http://bugs.winehq.org/show_bug.cgi?id=27367
Summary: widl: gcc warns about pointer mismatch when calling
pfnFree
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cerebro.alexiel(a)gmail.com
Created an attachment (id=34992)
--> (http://bugs.winehq.org/attachment.cgi?id=34992)
Patch that fixes the warning by adding a cast to void * when calling pfnFree
When compiling latest wine, I have the following warning :
../../tools/widl/widl -I../../../git-wine/dlls/actxprxy -I.
-I../../../git-wine/include -I../../include -D__WINESRC__ -DWINE_REGISTER_DLL
-DPROXY_DELEGATION -p -o actxprxy_shobjidl_p.c
../../../git-wine/dlls/actxprxy/actxprxy_shobjidl.idl
../../tools/widl/widl -I../../../git-wine/dlls/actxprxy -I.
-I../../../git-wine/include -I../../include -D__WINESRC__ -DWINE_REGISTER_DLL
-DPROXY_DELEGATION -h -o actxprxy_shobjidl.h
../../../git-wine/dlls/actxprxy/actxprxy_shobjidl.idl
gcc -c -I../../../git-wine/dlls/actxprxy -I. -I../../../git-wine/include
-I../../include -D__WINESRC__ -DWINE_REGISTER_DLL -DPROXY_DELEGATION
-D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing
-Wdeclaration-after-statement -Wempty-body -Wstrict-prototypes -Wtype-limits
-Wwrite-strings -Wpointer-arith -Wlogical-op -g -O2 -U_FORTIFY_SOURCE
-D_FORTIFY_SOURCE=0 -o actxprxy_shobjidl_p.o actxprxy_shobjidl_p.c
actxprxy_shobjidl_p.c: In function ‘__finally_IFileDialog_SetFileTypes_Stub’:
actxprxy_shobjidl_p.c:94496:9: warning: passing argument 1 of
‘__frame->_StubMsg.pfnFree’ discards qualifiers from pointer target type
actxprxy_shobjidl_p.c:94496:9: note: expected ‘void *’ but argument is of type
‘const struct COMDLG_FILTERSPEC *’
The actxprxy_shobjidl_p.c file is generated by widl from include/shobjidl.idl.
I found 3 references for pfnFree in tools/widl/typegen.c so I added a (void *)
cast 3 times with more or less spaces.
It appears the relevant pfnFree is at typegen.c:3778.
I'm attaching a patch that made the warning disappear.
Can someone tell me if this is the right approach ?
Ideally, wine would compile without any warning whatever your compiler or
architecture is.
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http://bugs.winehq.org/show_bug.cgi?id=19467
Summary: Icon text fields have incorrect placement and text
input field has garbage only while editing
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pcpavnz(a)gmail.com
Created an attachment (id=22625)
--> (http://bugs.winehq.org/attachment.cgi?id=22625)
2 text files and 3 png snapshots gzipped together.
Cashbook Complete (which uses the MS Access runtime) used to display and work
mostly just fine with wine version prior to 1.1.2x, but since I upgraded to any
wine version greater than 1.1.2x, icon text has been incorrectly displayed and
all text input fields are unreadable while editing or filling in. Mouse
positioning within text is not possible as the cursor will not go beyond the
first inch of the left margin of the text input field no matter where I click
within the viewable text field.
I have attached a .gz file with the following snapshots
wine-snapshot1.png - shows the program operating normally using wine 1.1.15
wine-snapshot2.png - shows the program during text edit using wine 1.1.24. Note
the input field is unreadable in the Description column.
wine-snapshot2.png - As above but have tabbed the cursor to the Quantity field,
the text I typed appears, but if I try to re-edit it by clicking my mouse
anywhere in the text, the mouse cursor sits in the middle if the word
"rendition" and the text input field is unreadable again.
I have edited snapshot3 to draw attention to the icon text as well, which you
will see is the same in snapshot2, but no problem in snapshot1.
I did save a terminal output file of the complete wine cshbk502d.exe install
process followed by winetricks dcom98 as is required to get this program
working but I copied the wrong text files to my LAN and am unable to recreate
them for time restraints. If you need them, I will repeat the process through
vbox and attach them.
You can get a copy of the cshbk502d.exe from
http://www.acclaim.co.nz/download.htm if required.
Thanks for your help
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http://bugs.winehq.org/show_bug.cgi?id=28047
Summary: IAudioClock_GetPosition must not depend on buffering
(ALSA/Pulse)
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
GetPosition is critical because the new "winmm on mmdevapi" layer relies on it
for its buffer management. Currently, neither winealsa nor winecoreaudio
entirely fulfill GetPosition's contract.
GetPosition yields "the stream position of the sample that is currently playing
through the speakers". My tests show that it ignores underruns and is therefore
not identical to a clock. One can derive at least 2 tests from that:
1. GetPosition <= elapsed time * samples/sec (cannot hear the future).
2. GetPosition <= sum of samples fed to the device.
3. GetPosition == sum of samples once all have been played.
4. Getposition is monotically increasing (except when Reset).
Actually GetPosition does not yield samples (rather than time, which will be
important the day Wine implements the SetSampleRate API), replace the above
with GetPosition / GetFrequency * samples per sec to be correct.
My tests attached to bug #27937 show that:
- winecoreaudio fails test 3 (then 2).
- winealsa with dmix fails test 1 during the first seconds of play.
- winealsa with pulse fails test 1 much worse because it buffers more.
See bug #27937 comment #1 and 2 for log snippets.
snd_pcm_delay must be used to get the speaker position, as I noted in
http://www.winehq.org/pipermail/wine-devel/2011-August/091371.html
Unfortunately, GetPosition in winealsa.drv/mmdevdrv.c instead uses
snd_pcm_avail_update, returning not the position of the sample currently
playing rather than some number related to how much data was buffered, i.e. it
is ahead of time. Hence the name of the present issue.
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http://bugs.winehq.org/show_bug.cgi?id=28204
Summary: Starfleet Command 3: Fails to load main menu
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Created an attachment (id=36122)
--> (http://bugs.winehq.org/attachment.cgi?id=36122)
sfc3 output
When loading Starfleet Command 3 you will see the usual cutscenes and then when
at main menu it's a blank screen with only the games cursor visible.
Attached is the regular debug information. Will gladly provide more if asked.
This game has never worked in wine, so this isn't a new bug
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http://bugs.winehq.org/show_bug.cgi?id=16669
Summary: Service does not start second time.
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amorozov(a)etersoft.ru
Created an attachment (id=18294)
--> (http://bugs.winehq.org/attachment.cgi?id=18294)
Service with .reg file
To reproduce this problem should copy test_service.exe from attach to
windows/system32 and import test_service.reg to registry.
C:\>net start test_service
The test_service service is starting.
The test_service service was started successfully.
C:\>winedbg
Wine-dbg>info process
pid threads parent executable (all id:s are in hex)
00000008 1 00000000 'cmd.exe'
0000000c 6 0000000a 'services.exe'
0000000f 4 0000000c 'winedevice.exe'
0000001a 3 0000000c 'test_service.exe'
Wine-dbg>
pid threads parent executable (all id:s are in hex)
00000008 1 00000000 'cmd.exe'
0000000c 5 0000000a 'services.exe'
0000000f 4 0000000c 'winedevice.exe'
Wine-dbg>q
C:\>net start test_service
The test_service service is starting.
Service already running
There is not this problem on Windows 2000 (Windows should be rebooted after
importing .reg file).
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http://bugs.winehq.org/show_bug.cgi?id=12829
Summary: The game crashes with an EXCEPTION_ACCESS_VIOLATION
error.
Product: Wine
Version: 0.9.60
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=11736
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Salz85(a)gmail.com
Viper Racing crashes alomst immediately , opening a notepad instance with some
informations regarding the triple buffer status.
Contents of the notepad instance:
--
======================================================================
v1.0
======================================================================
No mapfile present
Config Dir: C:\SIERRA\Viper Racing\Config\
vid: 16 meg card (reported:256.585938)
vid: using AGP textures
try triple buffer
vid: triple buffer on
NON-DEBUG
( 00415680 , none , my_handler )
( 00451E8B , EXCEPTION_ACCESS_VIOLATION , ? )
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It crashes wine too, with the message saved on the following attachment.
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