http://bugs.winehq.org/show_bug.cgi?id=22434
Summary: Hype - The Time Quest crashes when the game should
come up (looks like null pointer dereference to me)
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cvoeten(a)gmail.com
Created an attachment (id=27475)
--> (http://bugs.winehq.org/attachment.cgi?id=27475)
terminal output + backtrace
Hi,
This is a really ancient game (1998 I believe) and it uses DirectX 6 for
rendering. Unfortunately, the game crashes at the point at which the "Ubisoft"
screen should come up. I'm no C expert (scratch that, I know nothing of it at
all), but judging from the backtrace it looks like a null pointer dereference
error in dlls/wined3d/context.c, which is caused by these two errors:
fixme:ddraw:device_parent_CreateSwapChain (0x134324) CreateSwapChain failed,
returning 0x8876086a
err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_AttachD3DDevice failed,
hr = 8876086a
$ wine --version
wine-1.1.43-78-ga551dfe (latest git, to my knowledge)
$ uname -a
Linux pc-van-cesko 2.6.33.2-41.fc13.i686 #1 SMP Mon Apr 12 14:45:33 UTC 2010
i686 i686 i386 GNU/Linux
$ gcc -v
Ingebouwde specs worden gebruikt. (translation: using built-in specs)
Target: i686-redhat-linux
Configured with: ../configure --prefix=/usr --mandir=/usr/share/man
--infodir=/usr/share/info --with-bugurl=http://bugzilla.redhat.com/bugzilla
--enable-bootstrap --enable-shared --enable-threads=posix
--enable-checking=release --with-system-zlib --enable-__cxa_atexit
--disable-libunwind-exceptions --enable-gnu-unique-object
--enable-languages=c,c++,objc,obj-c++,java,fortran,ada --enable-java-awt=gtk
--disable-dssi --with-java-home=/usr/lib/jvm/java-1.5.0-gcj-1.5.0.0/jre
--enable-libgcj-multifile --enable-java-maintainer-mode
--with-ecj-jar=/usr/share/java/eclipse-ecj.jar --disable-libjava-multilib
--with-ppl --with-cloog --with-tune=generic --with-arch=i686
--build=i686-redhat-linux
Thread model: posix
gcc versie 4.4.3 20100409 (Red Hat 4.4.3-16) (GCC)
CFLAGS are set to "-O3 -gdwarf-2"
I'd appreciate any help.
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http://bugs.winehq.org/show_bug.cgi?id=24365
Summary: Adobe Photoshop CS4 installer: completely white / ie6
workaround doesn't work
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: edwintorok(a)gmail.com
I built wine 1.3.2 from git like this:
$ cd ~/wine-git
$ git checkout wine-1.3.2
$ cd ../wine32
$ ../wine-git/configure
$ rm -rf /home/edwin/.wine-cs4/ && mkdir ~/.wine-cs4 &&
WINEPREFIX=$HOME/.wine-cs4 sh ~/winetricks msxml6 gdiplus gecko vcrun2005
So far so good, but the installer is all a white dialog (except for the
'checking your system profile part' which is shown):
I filed this as an shdocvw bug due to these messages, please change component
if this is not the cause:
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 26
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:shdocvw:ClientSite_GetContainer (0x154270)->(0x32e6b0)
I tried using winetricks ie6, but that only leeds to the setup telling me it
encountered an error.
Tried with winetricks ie7, I got a white dialog there too.
I'll attach the logs now.
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http://bugs.winehq.org/show_bug.cgi?id=24323
Summary: Need for speed 3 crashes on startup
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=30651)
--> (http://bugs.winehq.org/attachment.cgi?id=30651)
console from wine-1.2-478-g69c8f0b ~ crashes
Need for speed 3 crashes on start-up.
1. I did a regression test between 1.2-rc6 and 1.3.0:
69c8f0b67d445493a83dc932aaacefc26bb42c09 is the first bad commit
commit 69c8f0b67d445493a83dc932aaacefc26bb42c09
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Jul 26 15:30:26 2010 +0200
gdi32: Store the total visible rectangle in the DC.
:040000 040000 cb299898df840e878b607534fa811f1645e15dfe
ce21a9d4e09625cd3c8951233389b8312932d22d M dlls
2. No other bug report suffers from this commit.
3. Revert of this patch after git checkout makes that problem go away.
4. Adding author of this patch to CC.
--private keyword: bisected
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http://bugs.winehq.org/show_bug.cgi?id=24188
Summary: The Last Remnant demo: can't resize window to show
menu
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=30452)
--> (http://bugs.winehq.org/attachment.cgi?id=30452)
screen shot showing the problem
Bug 24078 is about incorrectly settings of resolution, which probably never
worked correctly in wine.
This one is about regression... When the game starts up, it doesn't show game
menu on right side, because it's cut off. Because the game by default runs in
windowed mode, i can stretch out the window. And this is broken since 1.1.41.
1. I did a regression test between 1.1.40 and 1.1.41:
commit 7c930589bc40097eb0ebb84310a3ea0ae6999edb
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Mar 17 21:59:54 2010 +0100
wined3d: Avoid some common invalid context accesses.
Unfortunately there are plenty of other places left. Perhaps we should
consider creating our own window when the context becomes invalid and
making
the context current on that instead.
:040000 040000 7a027acb69350838d93a7015bb759306d2c5b4f0
a06ad38974e0ca1a187451c3c423086c33c9ad87 M dlls
2. This commit was probably intended to fix bug 21384.
3. Revert of this patch after git checkout makes that problem go away.
4. Adding author of this patch to CC.
--private keyword: bisected
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http://bugs.winehq.org/show_bug.cgi?id=24094
Summary: Baldur's Gate II doesn't like nVidia GT240
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=30318)
--> (http://bugs.winehq.org/attachment.cgi?id=30318)
console output from wine-1.3.1
Running BGMain.exe leads to crash after resolution change. This probably
happens only on GT240 (i'm not aware of having such problem with 8600GT).
1. I did a regression test between 1.1.35 and 1.1.36:
commit 0c582dca3adccc83a34727c0d8979989bd25fbb7
Author: William Waghorn <willw(a)litany.me.uk>
Date: Wed Dec 30 18:54:30 2009 -0800
wined3d: Added NVidia GT240 detection.
:040000 040000 39a49e6094b166eeb37e8a2d22645c64d64906ec
77332f2111e82c509cb3e55f8192033944cc54ab M dlls
2. No other bug report suffers from this commit.
3. Revert of this patch after git checkout makes that problem go away.
4. Adding author of this patch to CC.
--private keyword: bisected
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http://bugs.winehq.org/show_bug.cgi?id=24082
Summary: Plants vs Zombies Demo crashes during the start up
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://www.popcap.com/games/pvz#
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
CC: hverbeet(a)gmail.com
Plants vs zombies demo crashes during the start up.
1. I did a regression test between 1.3.0 and 1.3.1:
commit 368e5eb87ae983e4ea2f66b3ca2f4154b36bbcda
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Aug 16 20:00:27 2010 +0200
wined3d: Avoid IWineD3DSurface_GetContainer().
:040000 040000 e3d5cb441067b2b4f259acdbdeb62d7ab2803fae
ebebfe741f963495edabc7c2c29d5e1ed46bc82b M dlls
2. No other bug report suffers from this commit.
3. Revert of this patch after git checkout makes that problem go away.
4. Adding author of this patch to CC.
--private keyword: bisected
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http://bugs.winehq.org/show_bug.cgi?id=26964
Summary: Pixelation/corruption in some graphics
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: doh123(a)gmail.com
Created an attachment (id=34394)
--> (http://bugs.winehq.org/attachment.cgi?id=34394)
screenshot showing corruption
Problem added in 1.3.19, did not happen in 1.3.18.
In some places in graphics where there is transparency, and blending going on
(I think) there will be blocks of corruption that quickly flash and change and
look really bad.
Noticing this first in Champions Online... its the only program I've found the
problem in so far.
adding a picture for an example... around some feet with rocket boots that kind
of have a glow aura and lighting affects the the boots... this problem doesn't
happen with 1.3.18
I will run a regression test when I get time and post it here.
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http://bugs.winehq.org/show_bug.cgi?id=15435
Summary: Wine logs too verbose
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running any application generates repetitive log information
that makes uploading and analyzing logs difficult, and confuses users.
For instance, here's a tally of the log messages generated by
just launching Firefox and loading one little web site:
239 fixme:font:ExtTextOutW flags ETO_NUMERICSLOCAL | ETO_NUMERICSLATIN |
ETO_PDY unimplemented
105 fixme:resource:GetGuiResources (0xffffffff,0): stub
60 fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
2 fixme:file:MoveFileWithProgressW MOVEFILE_WRITE_THROUGH unimplemented
...
It would be good to reduce this verbosity, without hiding
useful fixmes. Because it's difficult to know which ones
are useful, let's focus on just the few highly repetitive
messages.
One thing we've done in the past is added a check to only print
the fixme the first time it's hit. This is probably the way to go.
Another thing that is a little easier to do is to change
the fixme to a trace; if we do that, we might want to put 'fixme:'
as the first thing in the trace message, to remember that it
needs fixing.
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http://bugs.winehq.org/show_bug.cgi?id=25586
Summary: MS Office 2010 Pro Trial: Word, Excel, and Powerpoint
crash trying to print
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
Depends on: 25476
Created an attachment (id=32581)
--> (http://bugs.winehq.org/attachment.cgi?id=32581)
Excel 2010 crash from trying to print
To reproduce, start Excel, type a few numbers into the spreadsheet, go to the
File tab, click Print. Excel crashes immediately. Word and Powerpoint behave
the same.
Log is from Excel without any native dlls. Overrides used to get around other
bugs (riched20, usp10, urlmon, msxml6) do not prevent the crash.
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http://bugs.winehq.org/show_bug.cgi?id=25492
Summary: Office Pro 2010 Trial: Word, Excel, and Powerpoint
cannot open files
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
Created an attachment (id=32456)
--> (http://bugs.winehq.org/attachment.cgi?id=32456)
Trying to open an xls file with Excel 2010
To reproduce:
1. Deselect Outlook when installing to get around bug 25476.
2. Start Excel. When the activation wizard comes up, click cancel (bug 25478)
3. Try to open an xls or xlsx file. Excel will throw up an error message that
says "Cannot open or save any more documents because there is not enough
available memory or disk space."
Winetricks urlmon partially fixes the problem; it enables Excel to open xls
files, but not xlsx files. (I'll file another bug for the latter issue.)
Word and Powerpoint behave similarly, though the wording of their error
messages is somewhat different. Powerpoint says it found an error it can't
correct, while Word just says it has experienced an error. Both are also
partially fixed (for doc and ppt files) by native urlmon.
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