http://bugs.winehq.org/show_bug.cgi?id=16129
Summary: Beyond TV Link - Error when entering server IP address
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: steve.trelease(a)sbcglobal.net
Created an attachment (id=17365)
--> (http://bugs.winehq.org/attachment.cgi?id=17365)
log file output
This is a client program to the server application (Beyond TV) running on a
Windows XP PC on the LAN. The application prompts for the server IP address,
and promptly returns a "Couldn't get BTVServerAddress" error. The text of this
message is found within the application library FSGuiScreens.dll.
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http://bugs.winehq.org/show_bug.cgi?id=26292
Summary: OpenGL_Out_of_Memory (505). There's a leak in the
ARB_Vertex_Buffer_Object
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rochondil(a)gmail.com
Created an attachment (id=33520)
--> (http://bugs.winehq.org/attachment.cgi?id=33520)
My last run winelog for the beefy details
Basically it looks like Wine is trying to create a buffer on an already mapped
VBO...Which means. The real problem seems to me that the memory handling is the
problem. Wine can't clean the buffer properly and when it tries to create a new
buffer it fails thus being forced to use the mapped vbo which gradually fills
up then leaks.
It is not pretty.
The bug is occurring in "Oblivion GOTY".
And I have tested x amount of different settings though please come up with new
ones (i.e. not those already mentioned in the oblivion/fallout etc. threads.)
I do believe though that this can be fixed by implementing the same fix as
cedega does by limiting the GL Extension buffer to
"-GL_ARB_vertex_buffer_object". I know this works in cedega and cider. And I
know Wine and cedega doesn't exchange code (if they did I would have solved it
already). The thing is cedega is on to something with the GL extension and I
have no idea how to make it fixed in Wine.
Adding a disabledextensions in OpenGL key in Wine registry does not work; the
same error shows up.
I am using a mid 2009 MBP 15". My GFX GeForce 9600M GT 512 and my CPU 2.8GHz
with 4GB DDR3 Ram. I run the latest OSX. My wine is doh123s compiled Wineskin
Wrapper and I am running OBSE in Oblivion however it does not matter wether I
run with it or without.
The game crashes once the leak is to heavy. Furthermore it is easily recreated
by running a lot of mods and high graphics along with running around in a dense
polygon area or somewhere with a lot of stuff that needs rendering, thus the
buffer is filled quickly.
Believe it or not the crash seems to occur at a slower rate when running in
debug mode and it is also possible to purge the cell buffers in game so that
the in-game time may be extended even further before a critical leak occurs.
I would love to fix this. I believe it is rather easy to fix. Just a needed
injection in the registry should be all.
Any thoughts?
PS: I have added my error log for a bit more meat on the bones.
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http://bugs.winehq.org/show_bug.cgi?id=26327
Summary: ld.so: dl-close.c
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: charles.tersteeg(a)gmail.com
Inconsistency detected by ld.so: dl-close.c: 736: _dl_close: Assertion
`map->l_init_called' failed!
might be the same as bug 23654
lord of the rings online
I can't reproduce this error on demand, i've seen it from the shire and
breeland all the way through moria, lothlorien, and mirkwood.
ubuntu 10.10 patched. wine 1.3.14.
default install and patched.
i did make a setting it the registry to change my video memory as i was getting
an error for that.
winecfg set to windows2000.
audio set to emulation and ALSA for voice chat to work.
lotro game audio using pulseaudio (tried setting to ALSA with same results)
I have nothing else special installed or configured in ubuntu or lotro. i've
read, it might be openal error but i don't know.
if i can add something to my pylotro launcher to see more output for this,
please let me know and i'll up date this.
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http://bugs.winehq.org/show_bug.cgi?id=25314
Summary: Droplitz: product activation fails
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=32158)
--> (http://bugs.winehq.org/attachment.cgi?id=32158)
terminal output
The game Droplitz requires product activation (email address + valid serial) on
the first start.
However activation fails in Wine-1.3.8 producing the following message from the
game:
'There was a problem activating Droplitz'. Then I can't proceed further.
The game was bought from Gamersgate however for activation it seems to use
Impulse Reactor DRM (whatever it is).
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http://bugs.winehq.org/show_bug.cgi?id=27522
Summary: Mouse motion blocked or laggy while clicking
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pilota51(a)gmail.com
This regression started in 1.3.19 and appears to be related to the fix of Bug
6971.
I posted Bug 6971 comment 512 regarding this issue trying to see if anyone else
was experiencing it, which seemed to be ignored. I'm not sure if the lack of
complaints is because of a rare combination on my system or because not many
people play the affected games in Wine. I've recently reinstalled Ubuntu (for
other reasons) and tried a clean .wine directory as per the guidelines, but
this issue remained.
In Battlefield 1942 starting at 1.3.19, the mouse completely stops moving when
clicking a mouse button and allows moving again when the button is released.
The issue exists both in the menu and in-game. BF1942 did not experience Bug
6971.
In 1.3.19 (not later releases, but worth noting) only the first click would
register. All clicks register in 1.3.20 and later.
In Unreal Tournament 3 starting at 1.3.20, with the option enabled, there is
significant lag in mouse movement while clicking, about 1 second between
refreshes. With it disabled, there is no issue with clicking and moving the
mouse simultaneously, but of course the mouse will leave the window.
I've also noticed that while clicking and inducing the lag, the range of the
mouse is limited, which tells me the issue with window borders hasn't been
fixed entirely even though the mouse doesn't escape. Releasing the button will
allow full motion.
This is what I did to test how the mouse range behaves:
1. Hold a button down and rotate all the way to the right until it won't go
further.
2. Release button, either don't rotate or only rotate right.
3. Hold button again and notice how it still doesn't move any further right.
4. Release button and spin left a few times.
5. Hold button and notice how it won't rotate any further left.
The reason UT3 didn't have this issue in 1.3.19 is because the option simply
didn't work until Bug 6971 was fixed in 1.3.20. As for why BF1942 has this
problem and other games don't, I have a few guesses but I'm not sure.
If I have time later I might mess with the source and build it to find exactly
which code causes it. Looks like one of the last 3 commits on mouse.c contain
the cause.
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http://bugs.winehq.org/show_bug.cgi?id=10870
Summary: New DirectDraw hardware acceleration slow on nvidia
driver 100.14.19 in Starcraft
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wiebe(a)halfgaar.net
Created an attachment (id=9763)
--> (http://bugs.winehq.org/attachment.cgi?id=9763)
Outfrom from glxinfo using nvidia-drivers 100.14.19.
As I understand it, Wine can use a new way of accelerating DirectDraw, using
OpenGL, since version 0.9.47, which can be activated by setting
DirectDrawRenderer to opengl, and RenderTargetLockMode to "readtex". When I
still used Nvidia drivers 87.something, StarCraft (which uses 8 bit color) ran
perfectly smooth. However, now that I've upgraded to 100.14.19, it runs
extremely slow, but only when selecting an Overmind or an Egg. When selecting
any other building or unit, it runs as smooth as before.
When running with GDI, the game also runs slower with an Overmind selected.
However, not as slow as in OpenGL mode.
Specs:
- Gentoo Linux.
- Wine: 0.9.51 (also tested 0.9.50, which was the version I used together with
the older nvidia drivers).
- Video card: GeForce 6600 LE.
- nvidia-driver: 100.14.19
- CPU/RAM: AMD Athlon X2 3800+/2GB RAM.
- Glibc: 2.6.1.
- GCC: 4.1.2.
- Kernel: 2.6.22-gentoo-r5.
Output from glxinfo is attached.
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http://bugs.winehq.org/show_bug.cgi?id=22407
Summary: Star Wars DroidWorks severe graphical glitch
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matt(a)mattmccutchen.net
I am running Star Wars DroidWorks on Fedora 12 with the nvidia proprietary
video driver and Wine 1.1.43 installed from the upstream source. Most of the
UI suffers a severe graphical glitch in which the screen flips back and forth
between two images several times per second. Typically, one image is of the
correct screen contents and the other is from several seconds ago. Moving the
cursor while one image is visible leaves a trail copied from the other image.
The glitch is a severe annoyance, but the only game feature to actually become
effectively unusable is the "Part Info" box in the workshop, when it is
flipping between text about two different parts. Luckily, the actual missions
do not exhibit the glitch.
The log in attachment 27425 is applicable to this bug. The crash in that log
happens upon exit from the game.
It makes no difference whether I enable the "virtual desktop" in winecfg.
I read that Wine has a "desktop double buffering" feature and it sounds like it
could be causing the phenomenon, but recent Wine versions do not seem to
provide a way to disable desktop double buffering.
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http://bugs.winehq.org/show_bug.cgi?id=22154
Summary: steam + flash crashes?
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Recently, I added a steam verb to winetricks (it installs flash, too,
since that's needed for scrolling or something).
Shortly thereafter, some change to wine caused this to regress -
steam as installed by winetricks now crashes after putting up its main
window, possibly while displaying some flash content.
I had some trouble bisecting, but it looks like the first bad commit is
commit 89fef0e669dcf323b6eeb481edfe9c91f68f4840
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Mar 16 19:02:22 2010 +0100
ddraw: Fix IDirectDraw4Impl_GetSurfaceFromDC().
Reverting it makes the problem go away (though because of
X bugs like
xcb_io.c:378: _XAllocID: Assertion `ret != inval_id' failed
I sometimes have to try several times. I hear this is fixed in Lucid.)
(Note that the steam verb uses ie6, so this isn't really supported, but it'd
be nice if it didn't regress.)
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http://bugs.winehq.org/show_bug.cgi?id=11698
Summary: Baldurs Gate 2: libglcore division by zero when right-
click on inventory items
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l.jirkovsky(a)gmail.com
Created an attachment (id=10918)
--> (http://bugs.winehq.org/attachment.cgi?id=10918)
wine crash log
Tested in wine 0.9.55 and 0.9.56
Steps to reproduce:
1. start a new game.
2. get weapons hidden in table next to the golem
3. try to get info about mace (right click on mace in inventory menu)
debugger output attached
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http://bugs.winehq.org/show_bug.cgi?id=10520
Summary: Sanitarium - bottom surface moving too fast
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wpk(a)culm.net
Created an attachment (id=9263)
--> (http://bugs.winehq.org/attachment.cgi?id=9263)
Screen after moving a little bit to the right - bottom surface too far to the
left
See attached screenshots, nothing is wrong with moving up/down, but when moving
to the left/right bottom surface seems to be 'faster' (about 2x) than all other
objects on screen
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