http://bugs.winehq.org/show_bug.cgi?id=21860
Summary: Warhammer: Dark Omen requires an explicit Backbuffer
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcarthew(a)mbarron.net
The game Warhammer Dark Omen crashes upon loading with the error message:
Application tried to create an explicit front or back buffer.
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http://bugs.winehq.org/show_bug.cgi?id=17544
Summary: Gothic does not start (black screen) due to ddraw error
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juergenw_(a)freenet.de
Created an attachment (id=19693)
--> (http://bugs.winehq.org/attachment.cgi?id=19693)
wine_crashlog
"Gothic1" game starts then hangs with a black screen due to ddraw error, see
enclose log.
My system info:
Mobile Intel GM965 Core2Duo(T8300) 2.4Ghz with integrated GMA X3100(256MB
shared memory)
Debian 5.0 (Lenny)
Xorg-7.3
xserver-xorg-intel-2:2.3.2-2+lenny6
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http://bugs.winehq.org/show_bug.cgi?id=12723
Summary: LEGO Island Xtreme Stunts: always wants to install
DirectX8.1
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Georg.Klug(a)gmx.net
Created an attachment (id=12375)
--> (http://bugs.winehq.org/attachment.cgi?id=12375)
Log of the starting with "WINEDEBUG=+ddraw,+d3d7"
The game installs fine at first, but wants to install DirectX 8.1 also.
Starting the application after that shows up a menu. This menu does NOT allow
the actual game playing, but only offers an option to install DirectX 8.1.
Conclusion might be that the game cannot detect a DirectX Version 8.1. See
log.
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http://bugs.winehq.org/show_bug.cgi?id=11051
Summary: Grand Thef Auto windows version hangs on start
Product: Wine
Version: 0.9.51.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
Created an attachment (id=10057)
--> (http://bugs.winehq.org/attachment.cgi?id=10057)
trace output with +relay
In Grand Theft Auto (the original, and best version), running "GRAND THEFT
AUTO.EXE" the game hangs without starting.
Attached a ~relay trace.
Any more appropriate traces?
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http://bugs.winehq.org/show_bug.cgi?id=27952
Summary: Tomb Raider II works in 1.3.20, doesn't work in 1.3.25
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olifant(a)gmail.com
Created an attachment (id=35760)
--> (http://bugs.winehq.org/attachment.cgi?id=35760)
The console output
This was possibly a regression according to someone in #winehq, and his guess
was that it would be since version 1.3.22.
I could only test 1.3.20 and 1.3.25 myself.
The game Tomb Raider II works in Wine 1.3.20, but not anymore in 1.3.25. In
1.3.25, the screen goes black when starting the game (as usual), but then it
goes back to the linux desktop and displays an error dialog saying that the
application quit unexpectedly. Normally, it starts playing a movie at that
point. Wine's output in the terminal is pasted below and attached as text file.
The error about surface.c and ddraw_surface_vtbl are the error I think.
Everything else is also output by 1.3.20 where it works.
wine Tomb2.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x33f498,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f874,0x00000000), stub!
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channel
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 6 channels, p
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channel
err:alsa:ALSA_CheckSetVolume Could not find '{PCM,Line} Playback Volume' ele
fixme:win:EnumDisplayDevicesW ((null),0,0x33f84c,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_va
lidate_onscreen_formats
../../../wine/dlls/ddraw/surface.c:5027: unsafe_impl_from_IDirectDrawSurface
: Assertion `iface->lpVtbl == &ddraw_surface1_vtbl' failed.
fixme:d3d:wined3d_device_decref Device released with resources still bound,
fixme:d3d:wined3d_device_decref Leftover resource 0x164de8 with type WINED3D
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http://bugs.winehq.org/show_bug.cgi?id=15368
Summary: HMM IV game now crashes somewhere in DirectX since WinE
1.1.4 or so.
Product: Wine
Version: 1.1.5
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t3st3r(a)mail.ru
Kubuntu 8.04.1 x64, Wine 1.1.5 (latest available).
Release 1.1.4 and above have some changes in DirectX which lead to crash when
trying to play Heroes of Might and Magic IV. Before these changes this game
basically worked but there were some issues with full screen and window menu.
Now however there is just crash instead. Attempted to roll back to 1.0 - then
HMMIV works again.
Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=10979
Summary: Descent FreeSpace Retail and Demo hang in
IDirectDraw2Impl_SetDisplayMode
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: remailer(a)gmail.com
Created an attachment (id=9935)
--> (http://bugs.winehq.org/attachment.cgi?id=9935)
WINEDEBUG=relay wine FS.exe 2>FS.exe.txt ; bzip2 FS.exe.txt
Descent FreeSpace the Great War Retail and Demo appear to hang in
IDirectDraw2Impl_SetDisplayMode. Tested with 800x600 virtual desktop.
Attached relay log of wine-0.9.52 - I don't think this application has been
working under wine before.
The demo version can be obtained from here:
http://www.pxo.net/files/fsdemo10.exe - 26MB
The hang occurs regardless of whether software or hardware acceleration is used
in the settings. I interrupted wine after several minutes of this behavior
which is where the log terminates.
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http://bugs.winehq.org/show_bug.cgi?id=19933
Summary: KISS Psycho Circus The Nightmare Child game: User
interface broken
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dd9k(a)aol.com
When playing the game, any pop-up parts of ingame Heads-up-Display give the
flickering garbage for the time of being present, taking the whole screen and
preventing normal gameplay. Game is based on LithTech 1.x / 2.x engine. It uses
Direct3D 7. Tried both native libs and Wine's. The wine log is full of the same
errors related to texture (No need to attach the log - there is the one and
only error over and over again). The game stores textures in PCX format.
Here it is how the error looks like:
err:d3d7:IDirect3DDeviceImpl_3_GetRenderState Unexpected texture stage state
setup, returning D3DTBLEND_MODULATE - likely erroneous
In 5 minutes of gameplay I get a 380Mib wine log containing this error.
Video is GeForce 9400GT, using proprietary nvidia driver.
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http://bugs.winehq.org/show_bug.cgi?id=15000
Summary: wine 1.1.3 stops me from playing Fallout Tactics
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arjann(a)gmail.com
Fallout Tactics is no longer functional with wine 1.1.3, a fatal error stops
the game from being played. The game was working on platinum level with wine
1.1.2 so i think its what you call a regression?!
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http://bugs.winehq.org/show_bug.cgi?id=14946
Summary: Aliens vs Predator exits while starting game engine -
regression
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
Aliens vs Predator exits when starting the game engine from the startup menu.
Regression caused by commit c1bbab7c (draw: Send the ddraw output to the
clipper window, if any.)
http://source.winehq.org/git/wine.git/?a=commit;h=c1bbab7c54618935d74b7d2b7…
Other dx7 games have problems caused by this commit too:
Thief/Thief2 exit when swtching out of game's 3d engine, using the esc key to
go to in-game menu.
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