http://bugs.winehq.org/show_bug.cgi?id=27465
Summary: wine iexplore.exe crashes when opening
http://forums.winehq.org/
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=35116)
--> (http://bugs.winehq.org/attachment.cgi?id=35116)
terminal output
The built-in iexplore.exe crashes when I try to open the Forums page on the
WineHQ homepage.
After crashing, the process iexplore.exe doesn't exit cleanly (hangs) so I had
to kill it by Ctrl+<C>.
To reproduce the issue:
1) create a new wineprefix, install gecko-1.2.0.
2) wine iexplore.exe. When the WineHQ page is loaded click on Forums.
Winetricks ie6 works around the problem.
Not sure about the component (probably mshtml).
My apologies if it has been already reported here, I couldn't find a match
while searching in existing bug reports.
Fedora 15 32-bit
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http://bugs.winehq.org/show_bug.cgi?id=27511
Summary: Plants vs. Zombies (Steam) crashes on launch
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Created an attachment (id=35176)
--> (http://bugs.winehq.org/attachment.cgi?id=35176)
terminal output
The Steam version of game crashes instantly after starting in the git version
of Wine (wine-1.3.22-164-g17e6d75).
The same game bought off directly of the publisher (Popcap) has no such
problem.
The Steam version starts fine in Wine-1.3.22:
bc10fd3ce68f3d51a4e5fbb6395758e9c957f5a5 is the first bad commit
commit bc10fd3ce68f3d51a4e5fbb6395758e9c957f5a5
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Jun 13 15:23:09 2011 -0500
mmdevapi: Sessions should be unique per-device.
:040000 040000 28b02aa728e984ac2b281d9dd163f427ceb2aa2d
54e2ee2b70d3d3af88dd6b2f1df1c6225f7a7ae5 M dlls
Reverting the patch fixed the issue.
Disabling mmdevapi also works around the startup problem.
Author of the patch added to CC.
Fedora 15 32-bit
Alsa 1.0.24
Kernel 2.6.38.8
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http://bugs.winehq.org/show_bug.cgi?id=27516
Summary: Star Wolves renders garbage in the menu
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.fileplanet.com/150302/150000/fileinfo/Star-
Wolves-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: stefandoesinger(a)gmx.at
Created an attachment (id=35183)
--> (http://bugs.winehq.org/attachment.cgi?id=35183)
plain terminal output
Using the git version of Wine I noticed that certain games render textures
incorrectly when the main menu appears.
One example is Star Wolves: after starting the game the intro videos show only
black screen. When the videos end the menu appears but in a strange way: the
menu options are flashing and lots of characters pop up periodically (see
attached screenshot).
I see the same problem with the GTA games (Vice City, San Andreas, GTA III).
The problem exists in the current git version (wine-1.3.22-203-gac90c1b), too.
Regression testing resulted:
dafd31861ae6e86745ee61de2674528845af983b is the first bad commit
commit dafd31861ae6e86745ee61de2674528845af983b
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sat Jun 11 16:18:45 2011 +0200
wined3d: Use GL_ARB_draw_elements_base_vertex if available.
:040000 040000 8cc4276ab2fb1b2e1adb6fd4f3a496e9b2fc983b
fe7a9b6f9341e91a649678019620a17d5209be18 M dlls
To reproduce the problem in Star Wolves demo:
1) Install the demo then launch it by StarWolves_demo.exe
2) You need to press <Esc> a couple of times to skip the videos (the screen is
black during video playback). When the main menu appears you should see the
garbage on the screen.
Author of the patch added to CC.
Fedora 15
Nvidia GeForce 250 GTS / driver 275.09.07.
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http://bugs.winehq.org/show_bug.cgi?id=27772
Summary: Rollercoaster Tycoon fails to start (unless
ddr=opengl)
Product: Wine
Version: 1.3.24
Platform: x86
URL: http://www.fileplanet.com/113311/110000/fileinfo/Rolle
rCoaster-Tycoon-Demo-%5BMulti-Lingual%5D
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Rollercoaster Tycoon Deluxe Edition (containing the base game and two
expansions) crashes on launch. The game throws an error message:
'Exception Raised - Access Violation
Error Location: Windows Unknown Driver'
I can reproduce the problem in the demo, too, although the error message
differs a bit.
Terminal shows only
fixme:win:EnumDisplayDevicesW ((null),0,0x32f84c,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x14d490,0x14d8f0): stub
I found out that Wine-1.1.34 was the last version which started the game
correctly and regression testing resulted:
c24e48d937cfd0000a22af555a920ea7fab71d7b is the first bad commit
commit c24e48d937cfd0000a22af555a920ea7fab71d7b
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Dec 14 20:49:53 2009 +0100
wined3d: Filter window messages generated by switching to fullscreen and
back.
:040000 040000 4cd0938c1bf4a1e0f3bb09ba258447f0fe5a98ed
0b78d24d9ff77e030eac2e39d3822ba28da2e6ff M dlls
Currently no other opened bugs suffer from the same commit.
Workaround: ddr=opengl
Fedora 15
Gnome 3 + Mutter as window manager
Nvidia GeForce 250 / driver 275.09.07
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http://bugs.winehq.org/show_bug.cgi?id=27795
Summary: Half-Life 2 hangs with a black screen on launch
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Created an attachment (id=35557)
--> (http://bugs.winehq.org/attachment.cgi?id=35557)
terminal output
In the current git version Half-Life 2 (Steam) becomes unresponsive right after
starting. The screen shows only black (when the Valve company logo/animation
should appear).
If I wait for about 1 minute the game will eventually crash.
Half-Life 2 started correctly in 1.3.24 and regression testing resulted:
be158e48ad8ee556941bd3f1ff94ca7116680d00 is the first bad commit
commit be158e48ad8ee556941bd3f1ff94ca7116680d00
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Jul 11 08:28:30 2011 -0500
winmm: Implement waveOut* on top of MMDevAPI.
:040000 040000 428f760df6efda7a37b4a84f97721523ab72863f
2b94a3c0b7a42f4f83b037adc317d17565c1f7a9 M dlls
git checkout be158e48ad8ee556941bd3f1ff94ca7116680d00 >> the game freezes on
startup
git reset --hard HEAD^ >> the game starts but without audio
Disabling mmdevapi works around the freezing issue but the game runs without
audio.
Author of the patch added to CC.
wine-1.3.24-137-gc41a300
Fedora 15 32-bit
Alsa 1.0.24 (no Pulseaudio)
nVidia Corporation MCP61 High Definition Audio (rev a2)
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http://bugs.winehq.org/show_bug.cgi?id=27882
Summary: Eschalon Book I [Steam]: audio stopped working
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Created an attachment (id=35673)
--> (http://bugs.winehq.org/attachment.cgi?id=35673)
terminal output
Eschalon: Book I is an old-school RPG.
The game starts with a launcher and an audio file is intended to play when the
launcher appears.
When starting the Steam version of the game I can only hear the first fragments
of the sound which is suddenly interrupted and the game no longer emits any
audio.
The audio file in question is launch.wav (PCM, 22050 Hz, Stereo, 16 bits)
Alsa 'emulation' doesn't resolve the problem.
I can't reproduce the problem in the non-Steam demo.
Audio worked in Wine-1.3.24 and the result of the regression test (after 1
skipped step):
The first bad commit could be any of:
901af51ea32f2d192a598808abab2d1b6a940773
be158e48ad8ee556941bd3f1ff94ca7116680d00
We cannot bisect more!
I think it should be
commit be158e48ad8ee556941bd3f1ff94ca7116680d00
winmm: Implement waveOut* on top of MMDevAPI.
Fedora 15
Alsa 1.0.24
nVidia Corporation MCP61 High Definition Audio (rev a2)
Pulseaudio is not running
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http://bugs.winehq.org/show_bug.cgi?id=10463
Summary: Steam install MSI fails to finish
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tehblunderbuss(a)gmail.com
Steam's MSI installer fails to finish, with a dialog box saying so.
Terminal output attached
Regression tested to:
a97d6556a42ed3119aaf3f312a6a436a59db9fa0 is first bad commit
commit a97d6556a42ed3119aaf3f312a6a436a59db9fa0
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Nov 15 11:31:17 2007 +0100
wine.inf: Register inetcomm.dll.
:040000 040000 16f74bb7a532b8a12dcaf5d99b4ab495feb2ad25
3bacb4140a6d3c88691b28282f68181fd38e2d0d M tools
I'm fairly certain this is the one.
While regression testing, I did encounter an anomaly that showed neither the
"good" outcome, nor the failed message, so I marked that bisect as "good"
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http://bugs.winehq.org/show_bug.cgi?id=11044
Summary: Catan refuses to install
Product: Wine
Version: 0.9.52.
Platform: PC
URL: http://www.download.com/3001-7562_4-
10396066.html?spi=857b9fbd1d43b4f05aca8d8aa284f5aa
OS/Version: Linux
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=10047)
--> (http://bugs.winehq.org/attachment.cgi?id=10047)
+msi log
Catan bombs out on install. Terminal output is below. +msi log is attached.
AppDB says this used to install under wine 0.9.46, so I'm tagging this as a
regression. I'll start running the test...
fixme:exec:SHELL_execute flags ignored: 0x00000580
fixme:advapi:CheckTokenMembership ((nil) 0x143380 0x34ec98) stub!
fixme:advapi:LookupAccountNameW (null) L"austin" (nil) 0x34db4c (nil) 0x34db44
0x34db48 - stub
fixme:advapi:LookupAccountNameW (null) L"austin" 0x146938 0x34db4c 0x144b88
0x34db44 0x34db48 - stub
fixme:msi:msi_unimplemented_action_stub RemoveShortcuts -> 1 ignored
L"Shortcut" table values
err:msi:load_media_info Failed to extract cabinet stream
err:msi:ready_media Unable to load media info
err:msi:ACTION_InstallFiles Failed to ready media
err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize" returned
1627
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1627
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http://bugs.winehq.org/show_bug.cgi?id=27622
Summary: wine regedit.exe crashes in comctl32
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: piotr.caban(a)gmail.com
Created an attachment (id=35312)
--> (http://bugs.winehq.org/attachment.cgi?id=35312)
terminal output
I came across this bug while using regedit.
Steps to reproduce:
1) Create a new wineprefix
2) wine regedit
3) In the left-side window select a registry key/hive (e.g. HKEY_CLASSES_ROOT).
4) In the right-side window place the mouse pointer somewhere below the last
row (in the empty/white area). While left-mouse button is pressed, drag the
mouse upwards (as if you were selecting multiple rows). When the mouse cursor
reaches the last row Wine crashes.
This is due to the following commit:
a87e726d6b2a7ec4b86cb01a3267237fb366427b is the first bad commit
commit a87e726d6b2a7ec4b86cb01a3267237fb366427b
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Mon Jun 6 20:52:34 2011 +0200
comctl32: Improve LISTVIEW_MarqueeHighlight performance.
:040000 040000 3fc79e993e9171f77fe069c62b16709db302c848
6a3fda702dd213a4948b5c38fb16926e404328ef M dlls
The patch can be reverted cleanly on 1.3.23 and that fixed the crash.
Author of the patch added to CC.
Fedora 15 x86
Gnome 3 + Mutter as window manager
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http://bugs.winehq.org/show_bug.cgi?id=26556
Summary: StarCraft2 Editor: Icons in treeview are transparent
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris.kde(a)gmail.com
Created an attachment (id=33817)
--> (http://bugs.winehq.org/attachment.cgi?id=33817)
screenshot
Icons in treeview are not painted or are transparents. It looks like they are
loaded from an ImageList.
At application start up, icons are painted normally, I load a map, icons are
painted normally too, but from this moment, icons will be transparents if they
need to be repainted (if I scroll for example).
Bug video: http://www.youtube.com/watch?v=_BimUwJoMXg and screenshot as
attachment.
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