http://bugs.winehq.org/show_bug.cgi?id=25978
Summary: Secret of Monkey Island wants
msvcp80.dll.?classic@locale@std@@SAABV12@XZ
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
May also want:
msvcp80:??0_Lockit@std@@QAE@H@Z
msvcp80:??1_Lockit@std@@QAE@XZ
msvcp80:??Bid@locale@std@@QAEIXZ
msvcp80:?_Getcat@?$ctype@D@std@@SAIPAPBVfacet@locale@2@@Z
msvcp80:?_Getfacet@locale@std@@QBEPBVfacet@12@I@Z
msvcp80:?_Incref@facet@locale@std@@QAEXXZ
msvcp80:?_Register@facet@locale@std@@QAEXXZ
msvcp80:?id@?$ctype@D@std@@2V0locale@2@A
msvcp80:?tolower@?$ctype@D@std@@QBEPBDPADPBD@Z
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http://bugs.winehq.org/show_bug.cgi?id=24957
Summary: 32-bit Explorer++ shows garbage in the status bar
while opening menu bar menus
Product: Wine
Version: 1.3.6
Platform: x86-64
URL: http://www.explorerplusplus.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=31605)
--> (http://bugs.winehq.org/attachment.cgi?id=31605)
Terminal output
Clicking one of the items in the menu bar without moving the cursor (so it
remains hovering above the menu bar item, not the menu itself) usually results
in garbage appearing in the status bar. Hovering over a different item in the
menu bar can make this garbage text change (to other garbage). Once in a while,
the status bar will be blank instead (which is the expected behavior).
The 64-bit build of Explorer++ doesn't seem to have this problem. It happens in
the 32-bit build on both WoW64 and plain 32-bit Wine.
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http://bugs.winehq.org/show_bug.cgi?id=25291
Summary: Galcon Fusion: Music doesn't works with hardware
accelerated sound
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelytharun(a)gmail.com
If the game is started with audio hardware acceleration set to full in winecfg
instead of music there is only some weird noise playing in the background.
Setting audio to emulation works as a workaround.
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http://bugs.winehq.org/show_bug.cgi?id=27635
Summary: FlyLinkDC: Incorrect display images
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: birkoff.anarchist(a)gmail.com
Created an attachment (id=35330)
--> (http://bugs.winehq.org/attachment.cgi?id=35330)
Screenshot
All images in FlyLinkDC ( http://code.google.com/p/flylinkdc/ ) looks like
compressed twice.
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http://bugs.winehq.org/show_bug.cgi?id=27261
Summary: first build of wine fails with "/usr/bin/ld: cannot
find -lwinecrt0"
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: FreeBSD
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
On FreeBSD 9, building wine fails with:
gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_REENTRANT
-fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wstrict-prototypes -Wwrite-strings -Wpointer-arith -I/usr/local/include -g -O2
-o main.o main.c
../../tools/winegcc/winegcc -B../../tools/winebuild --sysroot=../..
-fasynchronous-unwind-tables -shared ./acledit.spec main.o -o
acledit.dll.so ../../libs/port/libwine_port.a -L/usr/local/lib
/usr/bin/ld: cannot find -lwinecrt0
winegcc: gcc failed
*** Error code 2
Stop in /home/austin/wine-git/dlls/acledit.
*** Error code 1
Stop in /home/austin/wine-git.
only the first time you run make, though. Running a second time works fine.
This is using BSD make, using GNU make works fine.
git is at 456e48efa1df91cee6149b67187812e16350c474
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http://bugs.winehq.org/show_bug.cgi?id=26572
Summary: The 4th Coming: Deadlocks or crashes with "out of GDI
object handles" errors
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.muehlenhoff(a)gmx.de
Created an attachment (id=33837)
--> (http://bugs.winehq.org/attachment.cgi?id=33837)
Log output when deadlock occurs
When I try to enter the game world in T4C (The 4th Coming), it usually
deadlocks with in "RtlpWaitForCriticalSection".
Sometimes it does not deadlock (setting the CPU affinity to one core in wine's
task manager helps).
In the second case it shows a progress bar and eventually enters the game
world, but the window gets destroyed quickly and the game causes lots of "out
of GDI object handles" error messages.
PS: This is not the original English version, but the German version of the
game. When I find a way to download the English version (download link seems to
be broken), I'll try that version as well.
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http://bugs.winehq.org/show_bug.cgi?id=27094
Summary: Lord of the Rings Online don't restores
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: theodorstormgrade(a)googlemail.com
Created an attachment (id=34537)
--> (http://bugs.winehq.org/attachment.cgi?id=34537)
Wine output after the bug occures
when i start Lord The Rings Online and switch out to desktop , the game don't
restores and turn into a small quad on wine-desktop.
my output of wine is his:
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http://bugs.winehq.org/show_bug.cgi?id=26486
Summary: Cannot run ArcGIS
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kevin.hoefer31(a)gmail.com
alright, I'm not really a computer guy so this will probably be a really bad
description, but I'm attempting to run arcGIS in wine, it seemed to install
fine but when i try to open the program I see the arcGIS startup screen, but
then the program crashes due to an unspecified error, if anyone wants to try
and take this one on I warn you, you'll need the arcGIS software which is
rather expensive if you don't already have it.
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http://bugs.winehq.org/show_bug.cgi?id=11167
Summary: Wrong usage of GL_GENERATE_MIPMAP_HINT_SGIS
Product: Wine
Version: 0.9.52.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tdb(a)tdb.fi
fixme:d3d_texture:IWineD3DBaseTextureImpl_SetAutoGenFilterType
>>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST) @
../../../dlls/wined3d/basetexture.c / 193
The SGIS_generate_mipmap specification says:
Accepted by the <target> parameter of Hint, and by the <pname> parameter of
GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:
GENERATE_MIPMAP_HINT_SGIS 0x8192
So the function call should be glHint(GENERATE_MIPMAP_HINT_SGIS, GL_NICEST).
Note however that this is a global state, not per-texture.
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http://bugs.winehq.org/show_bug.cgi?id=24024
Summary: Candy World III : Heart of Heaven Demo's setup is not
displayed properly
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://games.on.net/file/36253/Candy_World_III__Heart_
of_Heaven_Demo_v1.01
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
I haven't got a Windows desktop to tell what the setup display should look
like.
fixme:win:EnumDisplayDevicesW ((null),0,0x32f510,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f4c4,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15a0a0,0x15a010): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32f484,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target
with ORM_FBO. This should be avoided.
fixme:ddraw:ddraw7_WaitForVerticalBlank (0x12c000)->(1,(nil)): Stub
fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target
with ORM_FBO. This should be avoided.
fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target
with ORM_FBO. This should be avoided.
The above is repeated nearly forever unless you close the setup and then the
below is displayed.
err:d3d_surface:IWineGDISurfaceImpl_UnLoad (0x130708): UnLoad is not supported
on X11 surfaces!
err:d3d_surface:IWineGDISurfaceImpl_UnLoad (0x130708): Most likely the parent
library did something wrong.
err:d3d_surface:IWineGDISurfaceImpl_UnLoad (0x130708): Please report to
wine-devel
fixme:d3d:IWineD3DDeviceImpl_Release (0x134b80) Device released with resources
still bound, acceptable but unexpected
fixme:d3d:IWineD3DDeviceImpl_Release Leftover resource 0x130708 with type
WINED3DRTYPE_SURFACE (0x1).
I shortened parts of the above log as some repeats.
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