http://bugs.winehq.org/show_bug.cgi?id=6033
lfr_e <winehq.user(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |winehq.user(a)gmail.com
--- Comment #70 from lfr_e <winehq.user(a)gmail.com> 2011-08-07 08:31:04 CDT ---
Hi
As for me, it wasn't wine bug ( but it's not affect windows, at least doesn't
cause perfomance drop, so...)
Problem : f2 periodically trying to load missing game
file(s), while mouse pointer is on mane part of screen
WINEDEBUG=warn+ntdll wine fallout2.exe
would show which exactly. Obviously, workaround is to put it there.
data/Art/intrface/blank.frm was the one most flooding, so using
http://falloutmods.wikia.com/wiki/FRM_File_Format I've hexedited 2x2 blank pic,
Would be great, if someone better understanding its attrs, namely offset
things, would make (or simply find in self f2 version, my installation lacks
it) less ugly cursor
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--- Comment #431 from pyro_1v1aniac(a)yahoo.com 2011-08-07 06:47:45 CDT ---
Wow... What an ass.
I just wanna say, I've been through the ups and downs with this one over the
years, and I'm extremely grateful (and always have been) for the hard work and
dedication of the devs on projects like this.
With what little I know of this sort of coding, I know it's horrible, usually
thankless work. It's a shame Max's dib engine never made it into the main wine
tree, whether it was for political or implementation reasons, but I want to
thank him for the 2 or so years I was able to play Age of Empires II: The
Conqueors on my linux box before the main wine tree would no longer compile
with his engine. You made my computing experience a bit better and I gave you
nothing for it.
I'm also excited about the work Huw is putting in, but I can be patient in the
knowledge that some day it'll work, like so much stuff from Linux has in the
past. I feel it's worth noting here that on the latest version of Windows, many
of the games and applications affected by this bug no longer function, and it's
from this we can see one of the great things about this community; As microsoft
leaves a wake of broken software behind with each new version, projects like
Wine continue to improve compatibility, even with old software from another
platform.
I'm keeping the faith in you guys, and I want you to know not everyone is a
detractor.
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #430 from Dan Kegel <dank(a)kegel.com> 2011-08-06 20:52:57 CDT ---
We don't need that kind of grief here. I've disabled Steven Vachon's bugzilla
account for now.
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http://bugs.winehq.org/show_bug.cgi?id=18255
Summary: Tom Clancy's Ghost Squad: terrain textures not displayed
on Core2 Duo PC
Product: Wine
Version: unspecified
Platform: PC-x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=3666
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-bugzilla(a)lovingboth.com
Game installs and runs ok, however terrain displays are solid black (Ubuntu
8.10 x64 with Wine 1.1.19) or solid light blue grey (Ubuntu 8.10 x64 with Wine
1.1.19 or 1.1.20). So for example, trees have the right shape and happily wave
in the wind, but are black / grey.
I can see the terrain in Igor.exe (the game's mission editor) and the sky /
characters / overlays like the grass in the first (caves) mission are fine.
This happens regardless of screen resolution, buffer depth, texture quality,
texture compression or mipmap settings. It is also unaffected by running on one
CPU core or two, or OpenGL's 'sync to VBlanck' setting.
Textures display ok on Athlon64 PC with 2G RAM, Ubuntu 9.04 x64, Nvidia 6150.
Problem on Core2 Duo PC with 8G RAM, Ubuntu 9.04 x64, Nvidia 8500GT which runs
several other games (e.g. Thief 2, The Thing) fine.
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http://bugs.winehq.org/show_bug.cgi?id=6399
Wylda <wylda(a)volny.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |wylda(a)volny.cz
Resolution| |FIXED
--- Comment #12 from Wylda <wylda(a)volny.cz> 2011-08-06 18:27:15 CDT ---
Reported fixed.
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #429 from Steven Vachon <prometh(a)gmail.com> 2011-08-06 17:35:06 CDT ---
(In reply to comment #428)
> this project, like it's real world liquid beverage gets better over time.
I drink beer. Heh, but in all seriousness, I am a fully grown impatient child
who wants to play games from his increasingly distant childhood. Are you saying
that it's OK to deprive me of that satisfaction? GIVE ME WHAT I WANT!!!
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #428 from James McKenzie <jjmckenzie51(a)gmail.com> 2011-08-06 17:18:28 CDT ---
(In reply to comment #425)
> Hurry the f*ck up.
Huw has been working on this for several YEARS and finally has a .plan to
implement most, if not all, of the DIB functionality. This WILL TAKE TIME.
This 'bug' is almost ten years old and many people, Max included, have picked
up and had to put this down because of the complexity of DIB engine
implementation. And your comment certainly will NOT speed things up. Each
addition has to be thoroughly tested to insure that nothing existing is broken.
There is a phrase that goes back in this project, this project, like it's real
world liquid beverage gets better over time. Some things have to 'brew' for
years before they are consumable. Patience is the best thing for both. In
other words, no code will be added before it's time and it has appropriately
'fermented' and is implemented properly and with much forethought.
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http://bugs.winehq.org/show_bug.cgi?id=8697
--- Comment #9 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2011-08-06 17:14:50 CDT ---
(In reply to comment #8)
> still a bug in current Wine?
Yes, graphics is still not correct; tested a new (empty) table, with version
9.1:
http://irpinball.org/files/VPinball911_Minimal.zip
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #427 from max(a)veneto.com 2011-08-06 15:58:56 CDT ---
(In reply to comment #421)
> (In reply to comment #420)
> > Won't patch to source for Wine 1.3.21
>
> Please see http://www.winehq.org/pipermail/wine-patches/2011-April/100557.html
> . An engine written by Huw Davies has been under development in the main WINE
> tree since April. I don't know if Max's engine is still necessary; you may want
> to test with the latest WINE and roll back to the last known good version of
> this patch, since I don't know if the conflicting engines would cause problems
> or not.
>
> I was quite surprised to see so little information divulged about such a major
> step for WINE. As we know from this bug, a DIB engine has been one of the most
> requested and longest-standing bugs in WINE, so for it to be merged essentially
> without commentary is a bit funny. I'd like to get perspectives from Max and
> others on the subject and on the engine that's being merged now if they have a
> minute.
Surprised too about lack of information, but anyways.... who cares ?
Soon or late it'll be completed, I hope soon, of course.
I've *not* looked at current Huw's implementation.... I lost interest in DIB
engine long time ago. It's just a pity that my patchset got broken, so who
needs the "old" dib engine should stay with an older wine version too.
I just tested the actual implementation, but, for my purposes, it doesn't speed
up anything. Your mileage may vary, of course.
AFAIK, most of apps needing it needs font drawing speedup, and there's still no
trace of dib font drawing in new engine, and that one isn't a trivial task.
My engine implemented it with some glitches, but at least it was usable.
Also, I've got no idea if Huw is grabbing something of my code or not, but I
guess not.
BTW, as a user, I would have liked something a bit more useful, or at least
something which wouldn't break completely the "old almost working engine", as
many people used it, but of course it's not under my control.
Nor I've time to rebase the old one on current three, mostly because, as far as
I can see, the interface is still changing too much and it'll be a very time
consuming task.
So, cross your fingers (as usual) and hope :-)
Ciao
Max
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--- Comment #426 from Dan Kegel <dank(a)kegel.com> 2011-08-06 15:53:37 CDT ---
Huw's working on it pretty hard, I think.
If it were easy, it would have been done long ago.
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