http://bugs.winehq.org/show_bug.cgi?id=20590
Summary: Cities XL 1.0.3.392 crashes
Product: Wine
Version: 1.1.32
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sinner(a)psitronic.de
Created an attachment (id=24567)
--> (http://bugs.winehq.org/attachment.cgi?id=24567)
Wine output while running
Here is a logfile from a segfault crash from "Cities XL". The game ran great
until an update that occured this week.
AppDB entry:
http://appdb.winehq.org/objectManager.php?sClass=application&iId=10537
I already informed the Monte Christo game support, but maybe their answer will
be "wine is not supported". So I decided to post it here to, maybe its a wine
bug.
The game crashes when leaving the starter and loading the game. An Splashscreen
image is displayed, and then the segfault box appears.
If I can provide any other information, please let me know.
02:00.0 VGA compatible controller: nVidia Corporation G94 [GeForce 9600 GT]
(rev a1)
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 9600 GT/PCI/SSE2
OpenGL version string: 3.2.0 NVIDIA 190.42
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http://bugs.winehq.org/show_bug.cgi?id=17385
Summary: Zeus Master of Olympus does not render (black screen)
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olivier.leconte27(a)orange.fr
Created an attachment (id=19438)
--> (http://bugs.winehq.org/attachment.cgi?id=19438)
WINEDEBUG=+ddraw trace file
Zeus Master of Olympus does not render (black screen), but the introduction
movie before main screen is displayed works properly.
I use the following command to kick off the game in windowed mode:
wine explorer /desktop=Jeux,1280x1024 Zeus.exe
This is with the commercial version (1.x), and I don't know whether this bug
applies to the either the demo or the Atlantis extension.
This bug first started with version 1.1.3, and existed on every version I could
test up to 1.1.15 (pretty much all of them).
I have attached a WINEDEBUG=+ddraw to this bug.
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http://bugs.winehq.org/show_bug.cgi?id=13757
Summary: Outcast (and Outcast Demo 1) : can't skip credits when
exiting the game.
Product: Wine
Version: 1.0-rc4
Platform: PC
URL: http://dld-9.tomsgames.net/get/f4063e2070f59e6abd1b12881c517235/484
ae50e/9/4/4/16449/outcast_demo_1.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: remjg(a)free.fr
Hello,
When exiting the Outcast game or the Outcast demo 1, I can't skip credits by
pressing "escape"... It lasts about 4 minutes!
This is annoying because Outcast runs in 512x384 so if I kill wine, my desktop
resolution doesn't come back in 1680x1050.
Nevertheless, If I wait 4 minutes it's ok!
You can try the Outcast demo 1, maybe it's easy to solve.
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http://bugs.winehq.org/show_bug.cgi?id=24034
Summary: StarCraft2 zerg bloodstains and overlords slime
dropping effect are too big
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
Screenshot attached shows a bloodstains of zerg (and only zergs, terrans are
unaffected) that are covering full screen. Size of bug-affected effects depends
on camera position. While moving camera it may cover all screen, as on
screenshot or disappear completely, with few in-middle variants.
Done on ATI HD4570, kernel 2.6.35, fglrx-10.7. wine-1.2 and 1.3.0 tested.
UseGLSL=disabled - without this bloodstains are not rendered at all.
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http://bugs.winehq.org/show_bug.cgi?id=21304
Summary: commandos : setup_exception_record nested exception
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richlv(a)nakts.net
game commandos hangs every now and them with : setup_exception_record nested
exception
possibly related to :
bug 15195
bug 20380
bug 19025
bug 9454
bug 20820
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http://bugs.winehq.org/show_bug.cgi?id=18682
Summary: d3d9/visual: tests fail with glsl disabled
Product: Wine
Version: unspecified
Platform: PC-x86-64
URL: http://test.winehq.org/data/22a277cc2ea99285c4be50633e
db3db1a526dc1c/wine_ae-ub904-noglsl/d3d9:visual.html
OS/Version: Linux
Status: NEW
Keywords: download, testcase
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=21391)
--> (http://bugs.winehq.org/attachment.cgi?id=21391)
+d3d9, from a different test run
visual.c:183: Driver string: "Display"
visual.c:184: Description string: "NVIDIA GeForce 9800 GT"
visual.c:185: Device name string: "\\.\DISPLAY"
visual.c:186: Driver version 7.15.11.8044
The tests pass fine with backbuffer.
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http://bugs.winehq.org/show_bug.cgi?id=15669
Summary: Lego Loco hangs on startup attempting to play back intro
video
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=16729)
--> (http://bugs.winehq.org/attachment.cgi?id=16729)
Lego Loco thread backtraces
With today's Git (wine-1.1.6-314-g36d0140), when attempting to start the Lego
Loco application, the application simply hangs on a black screen. A bit of
tracing shows the hang to be due to the mciavi asynchronous playback thread
being blocked in a ShowWindow call:
if (!(GetWindowLongW(wma->hWndPaint, GWL_STYLE) & WS_VISIBLE))
ShowWindow(wma->hWndPaint, SW_SHOWNA);
which seems to suggest that the problem lies in user32. Thread backtraces and
trace logs are attached.
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http://bugs.winehq.org/show_bug.cgi?id=23623
Summary: Dockable tool pallet icons don't render after resizing
tool pallet.
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kc8ldo(a)arrl.net
Using MathCAD 2000 Pro under wine-1.2-rc7 the dockable tool pallets icons don't
render. I have to manually resize the tool pallets and run the mouse pointer
over the empty tool pallet to get the icons to show up. After that everything
is fine so long as the tool pallet isn't resized. By the way this has never
worked in any release of wine that I've tried over the years.
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http://bugs.winehq.org/show_bug.cgi?id=18315
Summary: Mortyr 2 - For Ever: graphical bugs
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
Created an attachment (id=20858)
--> (http://bugs.winehq.org/attachment.cgi?id=20858)
Mortyr 2 game log
- NPC bots do not show.
- Player weapons / hands do not show.
- Game speed drops unplayable when antialiasing option is selected.
- Selected weapon indicator does not change.
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http://bugs.winehq.org/show_bug.cgi?id=12223
Summary: MSN Messenger Winks doesn't apear
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Steps to reproduce:
- Set wine to Win2K
- Set riched20 to native with winetriks riched20 (if you don't do this you
can't open a new conversation window)
- Install flash player from
http://fpdownload.macromedia.com/get/flashplayer/current/licensing/win/inst…
- Sign in and open a conversation window, and try to send a wink. You won't see
the winks.
After do winetricks msxml3 the winks will work.
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