http://bugs.winehq.org/show_bug.cgi?id=20184
Summary: eXperience112 don`t work
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmbohdan(a)gmail.com
Created an attachment (id=23787)
--> (http://bugs.winehq.org/attachment.cgi?id=23787)
Console output
I try to run game, but it didn`t work
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http://bugs.winehq.org/show_bug.cgi?id=12271
Summary: DirectX 6 SDK ddraw memtime sample program fails
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
Outputs err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
320x240x8 @0! (desktop)
the page faults.
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http://bugs.winehq.org/show_bug.cgi?id=9799
Summary: Textures on vehicles are too dark in GTA Vice City!
Product: Wine
Version: 0.9.45.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elwario91(a)gmail.com
Textures on vehicles are too dark in GTA Vice City!
Because I'm not a great wine debugger and patcher I don't know why this bug
occurs but I've attached a log in the hope someone can help and resolve it.
After that the game would run perfectly!
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http://bugs.winehq.org/show_bug.cgi?id=25047
Summary: NFS Porsche: Some car paints aren't rendered properly
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=31745)
--> (http://bugs.winehq.org/attachment.cgi?id=31745)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) install NFS Porsche Demo
3) wine Porsche.exe driver=dx7z
4) create player -> singleplayer -> quick race...
5) change car paint
Behaviour:
Some paints aren't rendered properly. It is random.
Expected behaviour:
All paints should be rendered properly.
Terminal output:
many of these lines
err:d3d_surface:surface_prepare_system_memory Surface without memory or pbo has
SFLAG_INSYSMEM set!
Additional info:
GFX: NVIDIA 9xxx
Drivers: 260.19.12
wine-1.3.6-240-g791b22a
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http://bugs.winehq.org/show_bug.cgi?id=15186
Summary: Grand Theft Auto crashes on game engine start
Product: Wine
Version: 1.1.4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
When starting the first (2D) grand theft auto game, after going through the
menu system, the game dies a slow lingering death (crashes after a few seconds
of hanging)
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http://bugs.winehq.org/show_bug.cgi?id=28342
Summary: Nox shows only a black screen with Opengl renderer
Product: Wine
Version: 1.3.28
Platform: x86
URL: http://www.fileplanet.com/37397/30000/fileinfo/Nox
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Nox is a rpg game, released in 2000 by Westwood Studios.
Symptom: the game is running fine after starting (music is playing, mouse
clicks seemingly work) but nothing can be seen.
Workaround: ddr=gdi
94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb is the first bad commit
commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 30 20:12:31 2011 +0200
ddraw: Make the OpenGL renderer the default one.
:040000 040000 fbce2dc172258a4a7eabc65b6f86bd58522b4667
dfb3b24196ac3ad09100758a48b2d4ef7e45e26b M dlls
Other bug(s) related to this commit: bug #28261.
The plain terminal output doesn't reveal much:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f108,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f378,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
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http://bugs.winehq.org/show_bug.cgi?id=26564
Summary: Sinking Island: exception occurs on exit
Product: Wine
Version: 1.3.16
Platform: x86
URL: http://www.fileplanet.com/191497/190000/fileinfo/Nikop
ol:-Secrets-of-the-Immortals-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=33822)
--> (http://bugs.winehq.org/attachment.cgi?id=33822)
plain terminal output
The game runs reasonably well (except for the fact that gameplay becomes
somewhat sluggish after a period of time).
The problem: a stack overflow error is showing in the terminal when I quit the
game. It's not a big deal since it happens only on exit.
The error was not present when starting the game in Wine-1.3.12 (or earlier):
8872239088c5e1b096cfc9203e008add68336ba4 is the first bad commit
commit 8872239088c5e1b096cfc9203e008add68336ba4
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Jan 27 20:11:12 2011 +0100
ddraw: Link directly to wined3d.
It also affects other games, using the Opalium game engine: Nikopol, Paradise
(all of them are adventure games from the same developer).
I added the download link for Nikopol to URL (download size ~350 MB).
Fedora 14
Nvidia GeForce 250 / driver 260.19.36
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http://bugs.winehq.org/show_bug.cgi?id=15056
Summary: Graphical glitches in the menu of The longest journey
demo
Product: Wine
Version: 1.1.3
Platform: PC
URL: http://www.longestjourney.com/download/demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
There are graphical glitches in the menu of the longest journey demo. This is a
regression. Here is the first bad commit
git-bisect good
eb4ee4f4ada6d02aeb26b0e12964b208ecc68b52 is first bad commit
commit eb4ee4f4ada6d02aeb26b0e12964b208ecc68b52
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Wed Jul 30 10:01:08 2008 -0500
wined3d: Rework surface Blt a bit to only lock the part of the destination
surface being drawn to.
:040000 040000 d649467eb949d63e2b9b77c323b32303a74c9790
a528f360d6ed826afdab80fda5260ba5c245efe7 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=25975
Summary: Regression: Edge of Chaos window display does not
update
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Running the regression test, but I'm caught in the middle of a crash-on-startup
which was fixed but no idea when.
The video output of the game never updates by itself. It does update once if I
click the window to move it (super+click, ...). Every time I do that, it
complains:
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
1680x1050x32 @0! (XRandR)
fixme:win:EnumDisplayDevicesW ((null),0,0x33e910,0x00000000), stub!
Last known working version: wine-1.3.0
First known broken version: wine-1.3.5
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http://bugs.winehq.org/show_bug.cgi?id=13526
Summary: Wine Ableton Live ddraw regression bug
Product: Wine
Version: unspecified
Platform: Other
URL: http://www.ableton.com/free-trial?product_key=D_00_70
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kkutzko(a)teksavvy.com
CC: kkutzko(a)teksavvy.com
Created an attachment (id=13457)
--> (http://bugs.winehq.org/attachment.cgi?id=13457)
WINEDEBUG +ddraw output
As soon as the application starts, a window pops up that (normally under
windows) would say "this is a trial version demo, click okay to start the
trial", or something along those lines.
The window is blank and clicking randomly on it (to find the "ok") does not
work either.
I have also attached WINEDEBUG +ddraw output in an attempt to better illustrate
this problem. This is potentially a ddraw bug, and actually a regression AFAIK.
According to other people who tested Ableton Live some time ago, the window
shows up fine in versions <wine-0.9.15. During the ddraw rewrite something
broke here.
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