http://bugs.winehq.org/show_bug.cgi?id=25391
Summary: SolidWorks 2008: sw2008-0.0-5.0-i.exe doesn't want to
unpack itself
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Steps to reproduce:
1) install SolidWorks 2008
2) try to install service pack by typing "wine sw2008-0.0-5.0-i.exe"
3) press unzip
Behaviour:
See attachment.
Expected behaviour:
sw2008-0.0-5.0-i.exe should unpack itself and swspmanager.exe should be run
afterwards.
Terminal output:
wineserver: file_set_error() can't map error: Function not implemented
Workaround:
Unpack sw2008-0.0-5.0-i.exe using "File Roller" and then start swspmanager.exe
This is regression but I don't know in which Wine version it occurred because
I'm not able to test anything below Wine 1.3.0.
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http://bugs.winehq.org/show_bug.cgi?id=24831
Summary: Fallout:New Vegas Fails to launch gamebryo renderer
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: john_p_turner(a)yahoo.com
Created an attachment (id=31408)
--> (http://bugs.winehq.org/attachment.cgi?id=31408)
Dump from console
I have tried to run Fallout New Vegas through the Fallout 3 Prefix hoping that
since they use the same engine the same prefix should suffice.
-vcrun2005
-d3dx9
-cc580
-directx9
Windows for Live fix from fallout 3 database entry
However I got the Error
Failed to initialize renderer.
Unknown error creating the GamebryoRenderer.
When I tried to make a new prefix for New Vegas which replaces vcrun2005 with
vcrun2008 I still get the same error. Here is attatched console however no
error seems to be displayed.
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http://bugs.winehq.org/show_bug.cgi?id=28136
Summary: Windows Marketplace
Product: Wine
Version: 20050930
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: laurens14(a)me.com
"An error has occurred while installing XLiveRedist.msi
ERROR_FUNCTION_FAILED"
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http://bugs.winehq.org/show_bug.cgi?id=24789
Summary: Nintendulator: Doesn't respond to keyboard input
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jussi.timperi(a)gmail.com
Created an attachment (id=31342)
--> (http://bugs.winehq.org/attachment.cgi?id=31342)
Huge log with "WINEDEBUG="dinput" wine nintendulator.exe"
OS: Arch Linux
Package: wine-1.3.5-1
Nintendulator 0.970 from http://www.qmtpro.com/~nes/nintendulator/ is useless
currently with wine as you can't configure any keys for it. The program waits
for input but nothing happens when pressing the keys.
Steps to Reproduce:
1) Select "Setup" from "Input". Change "Controller Port 1" to "Standard
Controller" and press "Config"
2) "Wine keyboard" selected press one of the "????" buttons and "Press a key.."
window pops up.
Actual Results:
Nothing. Program keeps waiting for input and needs to be terminated.
Expected Results:
Program should receive the keypress and map it to the correct button.
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http://bugs.winehq.org/show_bug.cgi?id=25626
Summary: wine windows not have real window type
Product: Wine
Version: 1.3.10
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gufide_g(a)yahoo.ca
For example: dropdown menu is recognize as a normal window, and fullscreen
window as a normal window again. I think it can solve some problem about
fullcreen window.
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http://bugs.winehq.org/show_bug.cgi?id=23980
Summary: Sudden Strike 2 crashes after mission briefing
Product: Wine
Version: 1.3.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: devurandom(a)gmx.net
Sudden Strike 2 crashes after displaying the mission briefing, and before
anything of the actual mission can be seen.
Hardware:
AMD Athlon 64 X2
GeForce 7900 GS
Software:
nvidia-drivers-195.36.31
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http://bugs.winehq.org/show_bug.cgi?id=27661
Summary: selecting multiple items in downloads list makes
Emule0.50a crash
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dookie_2k3(a)hotmail.com
When I have more than one file in the download list and I want to select them
with the mouse, emule crashes. If you select them with Ctrl + click emule works
fine
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http://bugs.winehq.org/show_bug.cgi?id=28459
Summary: Starcraft II use the power of one core
Product: WineHQ Apps Database
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fade(a)wanadoo.fr
On Linux, even if distributed on multiple thread, with thread distributed on
multiple CPU, SC2.exe threads will only use 100% power of (equivalent) one CPU.
It means that, what ever the load is, it will not take more than 100% of one
core or 50% of two cores. I have tested with taskset to also do test with cpu
affinity. That changes nothing about the cpu power available to SC2.exe.
This lead to dramatic loss of framerate comparing to windows.
I have a E8400(a)4.12GHz, 8GB RAM, Nvidia GTX560Ti OC. Wine 1.3.24, kernel
2.6.35, nvidia drivers 280.13.
How to test.
Set your display option to "optimized window (full-screen)" mode. Take a
testing map, let say "Hard Counter", create two big armies, and start a fight.
Then use the replay. The replay recalculate everything. Each time you reload
the map, play the replay entirely at high speed to load every unit in cache.
Then press T to restart at "faster" speed.
With top in a terminal you can see SC2.exe reach 100% and never go higher. The
framerate will drop dramaticaly. On windows, the same replay use at least 150%
of cpu power of my dual core (I mean 75% on each of the two core).
In Ultra setting (but the same can be seen at lower settings), windows can
render more than twice frame per seconds and the processor are used much more
efficiently.
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http://bugs.winehq.org/show_bug.cgi?id=27370
Summary: Installer of QQBrowser needs MFC80U.DLL
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34995)
--> (http://bugs.winehq.org/attachment.cgi?id=34995)
Log: install QQBrowser
1. Download QQBrowser
$ wget http://dl_dir.qq.com/invc/tt/QQBrowser_Setup_51_6984.exe
2. start the installer
$ wine Wine/QQBrowser_Setup_51_6897.exe
err:richedit:ReadStyleSheet skipping optional destination
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50727.4053)
err:module:import_dll Library MFC80U.DLL (which is needed by
L"C:\\users\\fracting\\Temp\\nso4ba.tmp\\QBrowserHelper.dll") not found
fixme:msvcrt:_setmbcp trail bytes data not available for DBCS codepage 0 -
assuming all bytes
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