http://bugs.winehq.org/show_bug.cgi?id=3952
phaubman(a)gmail.com <phaubman(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=5971
fracting <fracting(a)gmail.com> changed:
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--- Comment #15 from fracting <fracting(a)gmail.com> 2011-09-05 11:20:39 CDT ---
*** Bug 28121 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=28275
Summary: -Wall and -fno-strict-aliasing not applied to .cross.o
files
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
If you force -Wall -Werror into CFLAGS (not EXTRACFLAGS), you observe
build errors like
i586-mingw32msvc-gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__
-DWINE_CROSSTEST -g -O2 -Wall -Werror -U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=0 -o
dllfunc.cross.o dllfunc.c
cc1: warnings being treated as errors
dllfunc.c: In function ‘AMovieDllRegisterServer2’:
dllfunc.c:180: warning: dereferencing type-punned pointer will break
strict-aliasing rules
There is some chance that -O2 on the files with those warnings will
generate bad code without -fno-strict-aliasing.
(See e.g. http://gcc.gnu.org/bugzilla/show_bug.cgi?id=42907 for an
explanation.)
In Make.rules.in, the .c.cross.o rule wants $(EXTRACFLAGS), but lacks it
because some of the options in it are not safe for the cross-compiler,
because WINE_TRY_CFLAGS in aclocal.m4 only tests the main compiler.
So cross-compiled source doesn't get compiled with -fno-strict-aliasing
(and in maintainer mode, they don't get compiled with -Wall or -Werror).
A plausible fix would be to extend WINE_TRY_CFLAGS to also try with
the cross-compiler, append the options that work there to
a new variable CROSS_EXTRACFLAGS, and use that in the .c.cross.o rule.
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http://bugs.winehq.org/show_bug.cgi?id=8924
--- Comment #36 from jvlad <dmda(a)yandex.ru> 2011-09-04 14:19:27 CDT ---
I just went ahead and tried win-1.3.21 (the latest available for FC14) and
didn't experience any problems running php in CGI mode. So yes it seems the
problem is fixed. Same software fails to work under wine-0.97.
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http://bugs.winehq.org/show_bug.cgi?id=20380
Summary: Heroes of Might and Magic III hangs with
err:seh:setup_exception_record nested exception on
signal stack
Product: Wine
Version: 1.1.31
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mc2374(a)mclink.it
Starting from wine 1.1.31, the game always hangs quickly after starting a
campaign scenario or a previously saved game.
Sometimes the sound starts stuttering and sometimes it does not; in any case
the game crashes and the console shows the following message:
err:seh:setup_exception_record nested exception on signal stack in thread 0009
eip 7efb2d50 esp 7ffdbc7c stack 0x242000-0x340000
Segmentation fault.
This seems a sound related thing and a regression for wine 1.1.31, because:
* disabling entirely the sound in wine (i.e. unchecking all the drivers in the
audio tab of wineconfig) fixes the problem: homm3 works fine, without any
sound;
* reverting to wine 1.1.30 also makes the problem disappear: homm3 works fine
with sound (as it did for me until wine 1.1.31).
The hang and the error message are very similar to those described in bug
#15195, but for homm3 they were absent before wine 1.1.31.
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http://bugs.winehq.org/show_bug.cgi?id=2700
Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #21 from Jeff Zaroyko <jeffz(a)jeffz.name> 2011-09-04 00:22:27 CDT ---
Marking fixed then.
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http://bugs.winehq.org/show_bug.cgi?id=2700
joaopa <jeremielapuree(a)yahoo.fr> changed:
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CC| |jeremielapuree(a)yahoo.fr
--- Comment #20 from joaopa <jeremielapuree(a)yahoo.fr> 2011-09-03 23:43:34 CDT ---
Bug reported FIXED twice.
This bug can be closed as FIXED.
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http://bugs.winehq.org/show_bug.cgi?id=8357
JD8182 <Campton81(a)gmail.com> changed:
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CC| |Campton81(a)gmail.com
--- Comment #59 from JD8182 <Campton81(a)gmail.com> 2011-09-03 14:22:50 CDT ---
I am not sure if this Thread is closed or not, although I provide some
information for this game on Ubuntu 10.04 using Wine version 1.1.31 (almost for
sure that was the version). I was not using cedwega or crossovers just Ubuntu
and Wine. I did have to download the EQ file d3dx9_30.dll and put it where it
belonged and I worked with the settings and at first I was only able to get to
character log in and the character was shadowy and buggy. However there is a
place in the Wine settings that you can change graphic properties and settings,
I spent about 3 hours in their changing settings and trying to get it
configured and was very successful, but I did not take note of what I was
changing at the time. I can direct anyone to those settings that I was changing
if they wanted to, but I do not play the game anymore and I did this last
year.. So, anyway the purpose for writing this is to let all of you know that
Everquest can play on Ubuntu without those Expensive Wine programs and what I
found out when I got it to play is that it actually played better that my
windows box. All character models were displayed, zones all looks the same, no
graphics bugs, log in screen was perfect, zoning was great, and hardly any lag
running through the middle of Guildlobby where I was getting more lag on my
windows PC and it had a better graphics card..go figure..I also have
screenshots of my success with it, I made a post on I believe Ubuntuforums and
it was deleted by one of the site admins and I gave up, however I check back to
see if anyone has got that game to play from time to time because that game was
a great game and I played it for 6 years. I do not play anymore because I know
the effects it has on somebody, they don't call it Evercrack for nothing...Good
luck
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