http://bugs.winehq.org/show_bug.cgi?id=20839
Summary: Blue particles where there should be only fog in Age
of Empires III trial.
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://download.microsoft.com/download/d/7/3/d7348fe3-
d498-4e13-96c6-3da92e8f0c62/aoe3trial.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=24971)
--> (http://bugs.winehq.org/attachment.cgi?id=24971)
Screenshot of the problem
I think the screenshot will explain it better than I do, this happens in any
map I choose. I'm using Ubuntu 9.10 and an Intel GMA X4500HD. The drivers are
the latest from the xorg-edgers repository.
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http://bugs.winehq.org/show_bug.cgi?id=29165
Bug #: 29165
Summary: IApplicationAssociationRegistration not implemented
(needed by gecko)
Product: Wine
Version: 1.3.33
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Classification: Unclassified
Firefox / Gecko want to use IApplicationAssociationRegistration,
which is not implemended in Wine.
002a:err:ole:CoGetClassObject class {591209c7-767b-42b2-9fba-44ee4615f2c7} not
registered
002a:err:ole:CoGetClassObject class {591209c7-767b-42b2-9fba-44ee4615f2c7} not
registered
002a:err:ole:CoGetClassObject no class object
{591209c7-767b-42b2-9fba-44ee4615f2c7} could be created for context 0x3
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http://bugs.winehq.org/show_bug.cgi?id=15606
Summary: Lotr Bfme2: Big parts of characters appear in a glowing
white
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcflow-forum(a)gmx.net
Created an attachment (id=16617)
--> (http://bugs.winehq.org/attachment.cgi?id=16617)
White armor
The picture shows the issue clear enough I think. The white glowing won't
appear on all objects. As far as I can tell now this are only parts of armor
that are reflecting light but I am not yet sure about this.
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http://bugs.winehq.org/show_bug.cgi?id=29318
Bug #: 29318
Summary: Internet Explorer 8 cannot show previews on the quick
tabs screen
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
The quick tabs screen in IE8 is supposed to show a small preview image of the
page currently loaded in each tab underneath its title, but instead it shows a
blank box with the IE logo. Steps to reproduce:
1. winetricks ie8
2. Start IE and open a new tab
3. Enter the quick tabs page with ctrl+Q or the button to the left of the tab
bar
Workaround: winetricks gdiplus
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http://bugs.winehq.org/show_bug.cgi?id=21269
Summary: Babylon 5 - I've Found Her: crashes when colliding
with objects if using a joystick
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://ifhgame.ru/download/ifh11_setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 011001(a)web.de
The game crashes if you're using a joystick and your ship collides with an
object.
Setting the game not to use force feedback makes no difference to the bug but
setting the controls not to use a joystick at all makes it dissapear.
The fastest way to reproduce this i can think of is:
Go to http://www.ifhgame.ru/ and download the “Babylon 5: I’ve Found Her”
prequel campaign “Danger and Opportunity” Full Package for Windows.
Direct link: http://ifhgame.ru/download/ifh11_setup.exe
Install and start the game.
Start a new Campain, not the Training, and fly towards some nearby object till
you collide with it.
You might need to take a look at the control settings to do this.
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http://bugs.winehq.org/show_bug.cgi?id=12228
Summary: No ALSA support for external soundcard since 0.9.57
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: uhkeller(a)web.de
Until 0.9.56, Wine allowed me to use an external USB soundcard as well as
built-in Intel HDA sound through ALSA. In Windows applications (e.g.
foobar2000) I could select the internal sound card as dimx:0 and the USB sound
card as dmix:1. Since 0.9.57, however, when the external USB sound card is
plugged in I get two dmix:0 entries, both select the internal sound. I see
these two entries both in foobar2000 and in winecfg under ALSA Driver/Wave Out
Devices. The external soundcard still is accessible through the OSS driver.
I'm using Wine 0.9.58 from the Wine repositories under Ubuntu 7.10. The
external soundcard is an M-Audio USB Transit (with madfu driver).
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http://bugs.winehq.org/show_bug.cgi?id=28340
Summary: UFO: Extraterrestrials Gold - regression - crash at
start now can't be workarounded by using native
dsound/directplay
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mooroon2(a)mail.ru
CC: aeikum(a)codeweavers.com
Regression SHA1: 901af51ea32f2d192a598808abab2d1b6a940773
It was possible to workaround UFO:ET crash at startup by using native (i.e. MS
versions from DirectX runtime) versions of dsound and directmusic. After 1.3.25
it is no longer possible - game crashes at start no matter were the
dsound/directmusic overridden to native or not.
Regression testing comes with the following results:
901af51ea32f2d192a598808abab2d1b6a940773 is the first bad commit
commit 901af51ea32f2d192a598808abab2d1b6a940773
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Jul 11 08:28:24 2011 -0500
winmm: Remove driver implementation of waveOut*.
:040000 040000 cccb55d925c166ba3838b0179cbdd655a44ba26a
428f760df6efda7a37b4a84f97721523ab72863f M dlls
Reverting that patch isn't possible with the 1.3.28 - a lot of other cleanup
work followed completing the "Rewrite of the audio support, using the Win7
architecture." task noted in the release notes for 1.3.25.
I suspect that the Right Way (tm) to fix this regression would be to fix bug
#25728 I had reported long ago. In any case, this is a regression in wine
obviously, as the app that was working pretty well before (with one workaround)
stopped to work with a new release.
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http://bugs.winehq.org/show_bug.cgi?id=27157
Summary: Brink: No sound
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dredgingthelake(a)gmail.com
As summary suggests, no sound can be heard at any point of the game.
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http://bugs.winehq.org/show_bug.cgi?id=23867
Summary: Non-English characters don't display
Product: Wine
Version: 1.1.42
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gessos.paul(a)yahoo.gr
Created an attachment (id=29968)
--> (http://bugs.winehq.org/attachment.cgi?id=29968)
screenshot
I don't know if it is my own computer problem (a font problem) but I report it
and if you want, remove it.
See the attached picture.
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