http://bugs.winehq.org/show_bug.cgi?id=6230
K1773R <K1773R(a)darkgamex.ch> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |K1773R(a)darkgamex.ch
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http://bugs.winehq.org/show_bug.cgi?id=24724
Summary: Bioshock: some fog renders green
Product: Wine
Version: 1.3.4
Platform: x86-64
URL: http://www.gamershell.com/download_20697.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Similar to bug 22504, but only at certain points. To reproduce, install the
demo and run it. Swim from the plane, and go into the building. Go down to
where the bathysphere is, and look around. Most of the fog here is green.
At some angles though, the fog is transparent, as it should be. See screenshot.
Not a regression. I tried wine at 4936e71828669ef084f9cf243f924a11a2cdce50, but
the problem is still there.
This is with an Nvidia GT 330 / 195.36.31
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http://bugs.winehq.org/show_bug.cgi?id=2766
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #11 from Alexandre Julliard <julliard(a)winehq.org> 2012-01-27 14:18:25 CST ---
Closing bugs fixed in 1.4-rc1.
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http://bugs.winehq.org/show_bug.cgi?id=29327
Bug #: 29327
Summary: Severance demo: intense screen flickering
Product: Wine
Version: 1.3.34
Platform: x86
URL: http://www.fileplanet.com/51710/50000/fileinfo/Blade-o
f-Darkness-PC-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 0f10ac93580d5a055f0b3f6e7c3d77738135f031
Steps to reproduce the problem:
1. Install the demo as usual. Launch the game by ..Bin/Winblade.exe. In the
launcher go to Setup and select audio and video devices (you can also adjust
the screen resolution here).
2. Start the demo by clicking on the <Play Demo> button in the launcher. When
the main menu appears you can observe that the menu options are flashing badly.
Start a new game by pressing <Enter> twice, and you can see that the screen is
flickering, flashing between the loading screen and the actual game screen.
The problem appeared in 1.3.34 and is still present as of
wine-1.3.34-202-gb0f704d.
The result of the regression test:
0f10ac93580d5a055f0b3f6e7c3d77738135f031 is the first bad commit
commit 0f10ac93580d5a055f0b3f6e7c3d77738135f031
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Nov 28 21:30:57 2011 +0100
ddraw: Create the wined3d swapchain when setting the cooperative level.
:040000 040000 f8a8ea10d91985680fe1e29e2fb64aaf8bc59e2d
ab3f595c09537f3f18bd03bbe708c584f62e3952 M dlls
git checkout 0f10ac93580d5a055f0b3f6e7c3d77738135f031 >>flashing screen
git reset --hard HEAD^ >>normal screen
Currently opened bug report(s) with this commit id: bug #29236.
Fedora 16 x86
Nvidia 250 / driver 290.10
X.Org X Server 1.11.2
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http://bugs.winehq.org/show_bug.cgi?id=29572
Bug #: 29572
Summary: Midtown Madness 2 speedometer slows game down
Product: Wine
Version: 1.3.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: magnedj(a)gmail.com
Classification: Unclassified
I installed the game after using 'winetricks directmusic' as described in
report #21249, and everything worked pretty well. But rendering is a little
sluggish, so after doing some trial-and-error I found the cause to be the
digital speedometer in lower left corner. You can toggle it on and off with H,
and as such I found the game to run quite a bit smoother after toggling it off,
and then slower again when toggling it on again.
I found that this affects both the full version of the game, and the trial
available at
http://download.microsoft.com/download/midtownmad2/Trial/1.0/W9X2K/EN-US/mm…
(You may need to use a virtual desktop in order to get the setup rendering
correctly. However, the game runs well in fullscreen in my experience.)
In multiplayer games it's quite a nuisance having to turn off the speedometer
to achieve acceptable rendering, so if someone could have a look at this and
perhaps improve the situation, I and my friends would be very grateful.
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http://bugs.winehq.org/show_bug.cgi?id=20191
Summary: VC9 mt.exe crashes when trying to embed a manifest
Product: Wine
Version: 1.1.30
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skyphyr(a)gmail.com
CC: dank(a)kegel.com
Created an attachment (id=23803)
--> (http://bugs.winehq.org/attachment.cgi?id=23803)
A small source example to reproduce the mt.exe crash
Hi All,
I've been using wine to build binaries with vc9 for a while and it's gone ok,
but I've hit some projects where I need to embed a manifest. It's doing that
that I'm hitting a problem with wine crashing. Mt.exe runs fine when called
with no arguments (just outputs help text).
I installed VC9 by copying the files over from a windows installation. I then
installed vc2008 sp1 runtime in order to fix up some issues the compiler had
finding some msvc* libraries.
I'm running Mandriva 2009.1 x86_64 and I've tried this using both it's standard
wine (1.1.17 at the moment) and compiling 1.1.30 from source (It appears to
work, but I can't be certain I did everything correctly as it pushes out a lot
of text during a run of mt.exe - mostly font stuff).
I've attached two archives. One contains the output of WINEDEBUG=+relay,+seh
wine c:/Program\ Files/Microsoft\ SDKs/Windows/v6.1//bin/mt.exe -manifest
win32/indexedTextureLookup.dll.manifest
-outputresource:win32/indexedTextureLookup.dll\;2 run on both 1.1.17 and 1.1.30
The other is a small set of source (the makefile has some extraneous stuff that
is part of the build process I put together to do cross-platform compilation
using wine and VC, but other than that it's all pretty barebones). The line(s)
in Makefile.generic which call mt.exe are commented out.
Let me know if you have any questions or if there's something I can do to help
track down this bug.
Cheers,
Alan.
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http://bugs.winehq.org/show_bug.cgi?id=29653
Bug #: 29653
Summary: HeidiSQL crashes on start with Wine 1.3
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cmsdew(a)gmail.com
Classification: Unclassified
Hi, I'm just posting a bug which is marked as upstream in HeidiSQL, but doesn't
seem to have made it to WineHQ yet. I see the same issue, and so can provide
further information if needed.
I'm also using Ubuntu 11.10 64 bit.
See http://code.google.com/p/heidisql/issues/detail?id=2598
for downstream bug.
Issue 2598: Crashs on start with wine 1.3
5 people starred this issue and may be notified of changes.
Reported by patrick....(a)gmail.com, Nov 5, 2011
What is the problem that needs to be solved (required)?
Crashs on start with wine 1.3 on Ubuntu 11.10 64bit (+ Gnome3)
There were no probs running HeidiSQL on Ubuntu 11.04 with wine 1.3
HeidiSQL_6.0_Portable$ wine heidisql.exe
fixme:thread:GetThreadUILanguage : stub, returning default language.
wine: Unhandled page fault on read access to 0x00aec020 at address
0x0000:0x00405526 (thread 003a), starting debugger
Comment 1 by project member ansgar.b...(a)gmail.com, Nov 5, 2011
I can find several hints on the net regarding this missing GetThreadUILanguage.
To me these look like this is something to fix in Wine, not in HeidiSQL.
I'll mark this as Upstream.
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http://bugs.winehq.org/show_bug.cgi?id=27012
Summary: RIFT needs vcrun2008 during patching phase
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Created an attachment (id=34447)
--> (http://bugs.winehq.org/attachment.cgi?id=34447)
Screenshot of error msg
Getting terminal output as below during setup:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC90.CRT" (9.0.21022.8)
Then after game is installed and the patching process launched, a small popup
appears that says "Title-Missing Software-, MSVC++ 2008 Redist not found Click
here to download Do you wish to continue?" (see screenshot).
After running winetricks vcrun2008, the problem disappears.
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http://bugs.winehq.org/show_bug.cgi?id=25499
Summary: Doctor Who - The Adventure Games crashes with wine
1.3.7 and higher
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert2505(a)gmail.com
>From wine .1.3.7 and on (i'm currently running wine 1.3.9) the Doctor Who
Adventure Games crash almost immediately. Up untill wine 1.3.6 it runs fine
(except for the mouse issue reported in bug 6971)
I'm running wine-wow64 on top of archlinux x86_64, but in a win32 wineprefix,
so i figured that would qualify as a x86 wine setup.
The attached log file contains all output that WINEDEBUG=+relay,+seh,+tid wine
DoctorWho_Pc.exe gave me.
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