http://bugs.winehq.org/show_bug.cgi?id=28632
Bug #: 28632
Summary: dlls/winealsa.drv/mmdevdrv.c!AUDDRV_GetAudioEndpoint:u
se-after-free on error exit path
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P3
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.8eaf7cd8e5128d8191fe(a)spamgourmet.com
Classification: Unclassified
In dlls/winealsa.drv/mmdevdrv.c!AUDDRV_GetAudioEndpoint, the error exit path
for failure to allocate This->hw_params frees This, then calls snd_pcm_close on
This->pcm_handle. This is lines 625-626 in commit
c9a8d3bd8906932130cd98b667574031895f83f0, the value of master at the time of
this writing. This is unlikely to cause problems in regular usage, since it
only occurs on failure to HeapAlloc hw_params and accesses the freed memory
immediately after freeing it. However, as a use-after-free, it is worth fixing
on principle.
This was found accidentally via code inspection while trying (unsuccessfully)
to understand why Wine 1.3.28's ALSA code acquires exclusive access to the
output device. However, the use-after-free is still present in master.
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http://bugs.winehq.org/show_bug.cgi?id=29362
Bug #: 29362
Summary: Starcraft Campaign Editor adds a semicolon to file
names when saving
Product: Wine
Version: 1.3.35
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexhenrie24(a)gmail.com
Classification: Unclassified
Steps to reproduce:
1. Create a new map.
2. Save the map. In the Save As dialog, type "test".
Expected results:
The map is saved as "test.scm"
Actual results:
The map is saved as "test.scm;"
The problem is in the way the Save As dialog determines what extension to
append to the file name. A workaround is to type "test.scm" yourself in the
Save As dialog.
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http://bugs.winehq.org/show_bug.cgi?id=17008
Summary: .Net SP1 fails to install
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
URL: http://www.microsoft.com/downloads/thankyou.aspx?familyI
d=a8f5654f-088e-40b2-bbdb-a83353618b38&displayLang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jordan.w.bradley(a)gmail.com
Created an attachment (id=18803)
--> (http://bugs.winehq.org/attachment.cgi?id=18803)
Error Log
I'm trying to install .Net Framework Service Pack 1 and I get an error about
being unable to parse something (see log). I've seen bug #13995 but I don't
think its the same.
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http://bugs.winehq.org/show_bug.cgi?id=29701
Bug #: 29701
Summary: Roland eBand Song List Editor: Crashes when trying to
import tracks
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kamilner(a)superlative.org
Classification: Unclassified
The Roland eBand Song list editor for BR-80 (ver 1.01) installs and runs fine
initially. However, if you try to import a tack (e.g. an MP3) it allows you to
browse to the file, but as soon as you select the file and click OK to import
it, it crashes with the error:
unimplemented function setupapi.dll.SetupAddToDiskSpaceListA
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http://bugs.winehq.org/show_bug.cgi?id=26842
Summary: Mouse and partly keyboard stops working with Euro
Truck Simulator
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)thschuetz.de
Created an attachment (id=34209)
--> (http://bugs.winehq.org/attachment.cgi?id=34209)
Output for "wine eurotrucks.exe"
When I start the Euro Truck Simulator (ETS) I get a menu, where I can choose if
I want to load a game or something lijke that. The mouse cursor is catched by
ETS. With wine 1.3.18 I cannot activate the menu entries and when I (left)
click the mouse is unmovable until I release the mousebutton. I normally switch
the windows with Alt-Tab, that isn't workin, too. I can Only close the game
with Alt-F4.
I attached the messages from the commandline, but they are the same as with
wine 1.3.17 and everything is working fine there. (ETS has platin rating)
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http://bugs.winehq.org/show_bug.cgi?id=29690
Bug #: 29690
Summary: Simple login system doesn't work in builtin iexplore
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
wine iexplore http://netikka.net/dev/login.php
Enter any username/password -> nothing happens.
Correct username and password is: test
Problem is form action is the same login.php
<form action="login.php" method="post">
Works if I change that to something else.
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http://bugs.winehq.org/show_bug.cgi?id=13801
Summary: Very slow text rendering in AutoCAD
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: max(a)veneto.com
Tested on AutoCAD 2005 and AutoCAD 2008, after installation following
http://bugs.winehq.org/show_bug.cgi?id=13799 guidelines.
Working on a drawing with many texts/quotes zooms/scrolls/pans becomes
painfully slow. Bug concerns just texts, NOT images or other drawing elements.
I suppose is a performance problem on gdi, but not sure about.
Ciao
Max
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http://bugs.winehq.org/show_bug.cgi?id=10636
Summary: simcity 4 D3D 0.9.50 REGRESSION from 0.9.49
Product: Wine
Version: 0.9.50.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mizvekov(a)gmail.com
On 0.9.49, simcity 4 runs almost flawlessly. On 0.9.50, it becomes unplayable
because the 3d objects become invisible, and only sometimes they flicker back
visibly, but just for an instant.
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http://bugs.winehq.org/show_bug.cgi?id=29620
Bug #: 29620
Summary: Kernel32.exe: unimplemented function
KERNEL32.dll.GetConsoleCommandHistory
Product: Wine
Version: 1.3.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mywine(a)schiermeier-software.de
Classification: Unclassified
Created attachment 38374
--> http://bugs.winehq.org/attachment.cgi?id=38374
doskey.exe bug
I'm testing the original commandline interpreter cmd.exe (v5.1.2600/Windows XP
- not that one from wine) inside a %windir%\system32 to run normal batch (aka
DOS) commands. Trying the history function of this interpreter by running the
external command DOSKEY.EXE I run into this:
The drive w: is linked via '/home/joerg/.wine-wincmd/dosdevices/w:' to a copy
of %windir%.
---
W:\system32>.\doskey.exe /history
wine: Call from 0x7b839822 to unimplemented function
KERNEL32.dll.GetConsoleCommandHistoryLengthW, aborting
wine: Unimplemented function KERNEL32.dll.GetConsoleCommandHistoryLengthW
called at address 0x7b839822 (thread 0037), starting debugger...
---
This was tested inside a newly built and clean WINEPREFIX.
In general this is important for batch files.
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http://bugs.winehq.org/show_bug.cgi?id=23516
Summary: Left 4 Dead 2 Sound Drop
Product: Wine
Version: 1.2-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tumpster84(a)gmail.com
The sound drop is likelier to happen when you either rescued (by incap or fall)
or you rescue someone else. You expect the rescue sound to play, but it
doesn't, and then most sounds don't play. This or after you rescue someone
parts of the sound will drop, i.e. you can hear a gun firing but rain drops and
voices cannot be heard.There are other instances where this also occurs (like
luck), but the rescue one is the most reliable one to reproduce. Maps like the
Passing and Dark Carnival, and game types like realism have a higher chance as
well. I have not noticed any trends on weapons (melee or guns) and items, or
characters (survivors or infected).
If you turn on captions and play the game, you expect to see readable words.
When the sound problems occur, you'll see garbage appear in the captions
whenever a sound event happens. You could play with the sound drop until:
- you get kicked off the server (even your own) and get the Server not able to
authenticate message
- there is a round change, then the game "breaks", and you'll have to kill
left4dead2.exe and/or crashes back to desktop.
- you take the initiative, quit, and restart the game before the first two
happen
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