http://bugs.winehq.org/show_bug.cgi?id=13856
Summary: Gothic3 - Splash screen isn't transparent
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
URL: http://www.gothic3.com/index.php?do=09709911610511111006
1109101100105097
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
Created an attachment (id=13920)
--> (http://bugs.winehq.org/attachment.cgi?id=13920)
Gothic3 - splash screen is not transparent
The splash screen in Gothic3 isn't transparent. Attached is a picture which
shows the behavior.
System: Fedora x86_64, wine-1.0-rc4-88-g0b85c35, nvidia 171.06
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http://bugs.winehq.org/show_bug.cgi?id=15791
Summary: Gothic 3 graphic bug
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
URL: http://dj.chg.su/data/Linux_Gothic3.jpg
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dj--alex(a)ya.ru
menu work normal, sound like normal,but
in game all textures and objects - are black white (no grayscale or color)
0 FPS
game is not playable
http://dj.chg.su/data/Linux_Gothic3.jpg
PR CONF: Ubuntu 8.04 updated , wine 1.1.7, ati catalyst 8.9
PC CONF:
M2R32-MVP ASUS CF ADM580 \Phenom 9600(a)2.5Ghz\8Gb DDR2 NCP 800Mhz\320GB
HDD\512mb ATI 2900XT
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http://bugs.winehq.org/show_bug.cgi?id=28055
Summary: Gothic 3 demo crash at startup
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runetmember(a)gmail.com
Gothic 3 demo crash at startup. First time engine show "violiatin error".
Second time game just freez after video, before menu.
Problem is reproduced with demo version:
http://www.fileplanet.com/170222/170000/fileinfo/Gothic-3-Demo
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http://bugs.winehq.org/show_bug.cgi?id=27104
Summary: Age of Empires III demo draws all black without native
d3dx9_25 (purist)
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
The free demo of AOE3 works fine normally, but if you mark
d3dx9_25 as builtin only, the game renders all black (except for menus),
and the log shows
fixme:d3dx:d3dx9_base_effect_init HLSL ascii effects not supported, yet
fixme:d3dx:ID3DXEffectCompilerImpl_CompileShader iface 0x47a0e98, function
0x1819390, target 0x1819000, flags 0x520, shader 0x6cfbc94, error_msgs
0x6cfb02c, constant_table 0x33f700 stub
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http://bugs.winehq.org/show_bug.cgi?id=24911
Summary: Age Of Empires 3 Demo needs quartz.dll native override
for music/tutorial voices
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Regular sound effects work, but not the music and tutorial voice for the game
unless quartz.dll is native override for Age of Empires 3 Demo.
Other winetricks needed:
msxml4
Sound will also work if you winetricks
directx9
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http://bugs.winehq.org/show_bug.cgi?id=24931
Summary: Age of Empires 3 Trial needs native d3dx9_25 (or 36)
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
aoe3 bundles a copy of d3dx9_25, and without it, most of the game is black.
You only see the problem if you try to run with builtin d3dx9, so
this only affects purists at the moment.
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http://bugs.winehq.org/show_bug.cgi?id=24912
Summary: Age Of Empires 3 Demo Installer hangs in background
after successfull install
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Age Of Empires 3 Demo installs with great success but leaves behind an
InstallShield window title on the panel. wineserver -k makes it go away
Terminal shows:
err:ole:ifproxy_release_public_refs IRemUnknown_RemRelease failed with error
0x800706be
err:ole:ifproxy_release_public_refs IRemUnknown_RemRelease failed with error
0x800706ba
Bug 5233 (from a long time ago) showed a similar error but was closed as fixed.
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http://bugs.winehq.org/show_bug.cgi?id=18774
Summary: The Westerner: X11 mouse exits window before win mouse
reaches border
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
In either desktop or fullscreen mode, the mouse pointer regularly stops moving
in either X or Y direction long before hitting the border.
A little work-around (in desktop window mode) is to come back into the window
at another location and try again ... and again. Sadly, this is not good
enough e.g. for the in-game options menu where the CPU% goes high and I can't
manage to move the mouse over the vsync scroller to disable it.
Maybe this is an issue of missing relative mouse coordinates?
This issue makes the application unplayable as items can hardly be clicked on.
Using the Intel Xorg driver on Ubuntu Intrepid. Maybe other HW would not
exhibit this behaviour, the AppDB rating might then jump from bronze to gold.
To have the application start, you need to copy l3codecx.ax as well as a native
quartz.dll from cdrom/DirectX9\DirectX.cab into windows\system32\ cf. bug
#18773
wine regsvr32 l3codecx.ax
WINEDLLOVERRIDES=quartz=n wine PICTuRE.exe
The default log did not reveal me any hint (not attached). Actually producing a
full log with WINEDEBUG=+all,-some made the matter worse, the mouse was almost
nailed at the center of the virtual desktop (and CPU% went up).
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http://bugs.winehq.org/show_bug.cgi?id=20056
Summary: The Westerner: crash follows bogus DSOUND:SetFormat
call
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
When DSOUND_PrimarySetFormat is given a broken format, it will
nevertheless HeapReAlloc() and thus forget the old format.
The Westerner happens to call DSOUND_PrimarySetFormat with a completely bogus
format. Why? I don't know.
DSOUND_PrimarySetFormat (formattag=0x0001,chans=0,
samplerate=0,bytespersec=0,
blockalign=0,bitspersamp=0,cbSize=0)
>From there, two execution traces are possible, each leading to a crash.
A) ReopenDevice fails as WAVE_Open refuses the bogus new format.
The device is left in floating state, neither open nor closed, and
with a bogus format description in device->pwfx.
A subsequent DSOUND_PerformMix() will choke on the broken format.
DSOUND_ReopenDevice waveOutOpen failed
DSOUND_PrimarySetFormat DSOUND_ReopenDevice failed: 80070057
DSOUND_PerformMix (0x213620)
DSOUND_PrimaryGetPosition pwplay=0, pwqueue=0
DSOUND_PrimaryGetPosition playpos = 0, writepos = 0 ( time=8688)
DSOUND_PerformMix primary playpos=0, writepos=0,
clrpos=0, mixpos=0, buflen=65536
wine: Unhandled division by zero -- likely BytesPerSec=0
B) One winmm:WAVE_Open initiated by DSOUND_PrimaryOpen succeeds.
trace:winmm:WAVE_Open wFormatTag=1, nChannels=3, nSamplesPerSec=96000,
nAvgBytesPerSec=576000, nBlockAlign=6, wBitsPerSample=16
The original format structure is still bogus (wBitsPerSample=0) and
PrimaryOpen crashes in a division by zero in this case as well.
This is the case I have to investigate further, as I thought my recent
patches to wodOpen in wineoss.drv and winecoreaudio.drv for bug #12349
and bug #19901 would have taken care of it. Apparently there are
several WAVE_FORMAT structures floating around that one does not know
which one to correct.
I also need to find out why the app keeps crashing now while I had it
working in the past (IIRC I did not use the demo).
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http://bugs.winehq.org/show_bug.cgi?id=19124
Summary: The Westerner: dsound heap overflow prevented by
warn+heap
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=22087)
--> (http://bugs.winehq.org/attachment.cgi?id=22087)
short backtrace
The Westerner crashes without WINEDEBUG=warn+heap in DSOUND_bufpos_to_mixpos()
100 DWORD ret = pos * 32 / device->pwfx->wBitsPerSample;
So either the application or dsound is guilty of heap corruption / producing
broken data.
With the memory fence installed by using WINEDEBUG=warn+heap, the application
seems to work "normally", except 2 lines are repeated very often and always in
pair:
err:dsound:DSOUND_MixInBuffer length not a multiple of block size, len = 5120,
block size = 64626
warn:heap:allocate_large_block Could not allocate block for fc720000 bytes
I tried out ALSA, emulation, 22050Hz 8bit, or default full HW (and also OSS
IIRC). No difference.
Note that in my test data from 2009-06-14, I required a native quartz.dll, but
one also gets this crash with pure Wine components, before quartz gets used.
Using Ubuntu 8.10 on Intel/SigmalTel/AC'97 audio HW.
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