http://bugs.winehq.org/show_bug.cgi?id=30071
Bug #: 30071
Summary: Need a CreateTimerQueueTimer that is stable over time
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: NEW
Severity: major
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Classification: Unclassified
Andrew Eikum's quick test in
http://www.winehq.org/pipermail/wine-devel/2012-February/094457.html
suggests that CreateTimerQueueTimer stabilizes itself over time on *average*.
For instance, when asked for a 12ms period, it will trigger 5 times within 60ms
even though it is unable to trigger every 12ms. The deltas are:
20, 10, 10, 10, 10, 20, 10, 10, 10, 10, ...
This is an essential property that it would share with winmm timers.
Both winealsa and wineoss today crucially depend on this property. The XAudio2
algorithm described in bug #28723 either writes one or zero period worth of
data per callback. Hence it requires callbacks to agree with frame consumption
by the audio device. If too late, XAudio2 will not catch up by writing 2
periods.
What currently happens is irregular crackling due to occasional underruns
because callbacks are further and further delayed and the audio buffers slowly
empties. Compare timestamps from apps using winmm with mmdevapi:
winmm mmdevapi
x.304 x.304
x.315 x.315
x.324 x.326
x.334 x.336
x.346 x.348
x.354 x.359
winmm corrects itself and manages to trigger all 10ms events on the same
millisecond as the initial one: x.xx4.
CTQT accumulates delays because as its core, queue_timer_expire uses:
[t->expire =] queue_current_time() + t->period;
I've separated this issue from bug #28723 because the root cause is not an
audio component and because several other bugs mention CreateTimerQueue, e.g.
bug #29585.
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http://bugs.winehq.org/show_bug.cgi?id=31920
Bug #: 31920
Summary: ComboBox in a program written with Delphi is shown
incorrectly
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olelukoie(a)mail.ru
Classification: Unclassified
We at the company I work for have a tool written with Delphi and since one of
the recent wine devel versions (1.5.x) it shows its single combobox incorrectly
(no button with down-arrow on the right of the control and a very large black
area instead of a drop-down list).
git bisect gave me the following:
cbf9589ba397ed98d2aa2270a332171019024b3b is the first bad commit
commit cbf9589ba397ed98d2aa2270a332171019024b3b
Author: Sergey Guralnik <serhio(a)etersoft.ru>
Date: Wed Jul 4 23:34:57 2012 +0400
user32: Rearrange ComboBox repositioning code.
:040000 040000 2977ac3d4648b010663c10785732cc8e52b05a68
a6107e62617e0ec238f7c7a40c975c175b1c62f6 M dlls
I've tried to revert this commit in wine 1.5.14 and the problem disappeared
(combobox became normal and usable).
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http://bugs.winehq.org/show_bug.cgi?id=16263
Summary: Priority: Survive game window flickers
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://solarimpact.servegame.com/files/ps-1.0.3.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=17537)
--> (http://bugs.winehq.org/attachment.cgi?id=17537)
Priority: Survive traces
With today's Git (wine-1.1.9-183-gbbaa72d), when running the Priority: Survive,
flickering can be noted ingame. irrespective of whether the virtual desktop is
enabled. I was unable to test whether different display modes changed the
flicking behavior since the game does not offer such an option. Traces are
attached.
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http://bugs.winehq.org/show_bug.cgi?id=27854
Summary: ListView_SetTextBkColor doesn't work
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Source: http://www.delphidabbler.com/download?id=art-16
Download: http://netikka.net/dev/CustomLVDemo.exe
Text should be transparent, when checkbox is checked.
Not related to transparency. Even clRed instead of CLR_NONE doesn't set
background to red. Works with native comctl32
See also bug 27711
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http://bugs.winehq.org/show_bug.cgi?id=14140
Summary: Entropia Universe installer hangs
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.project-entropia.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The current installer,
94aaad630331ce64c219f45e31175f913e9ba402 entropia_installer.exe
goes into a loop forever, scanning backwards from the end
of the commandline, but not hitting its expected termination condition.
You can watch this with
WINEDEBUG=+relay ~/wine-git/wine entropia_installer.exe
grep Call.*strcmp log
Interestingly, it compares each char to both / and \.
And if you pass /, it gets happy and compares against u.
Passing /u makes it really happy, and it shows a ui briefly.
It seems to install a few files, then exits.
It should have launched the real downloader,
~/.wine/drive_c/Program Files/MindArk/Entropia Universe/ClientLoader.exe
Running that by hand downloads a bunch of stuff, then exits.
I think it's supposed to run
~/.wine/drive_c/Program Files/MindArk/Entropia Universe/Entropia.exe
When you do this by hand, wine complains
err:module:find_forwarded_export function not found for forward
'd3dx8.D3DXGetImageInfoFromFileA' used by
L"C:\\windows\\system32\\d3dx9_36.dll". If you are using builtin
L"d3dx9_36.dll", try using the native one instead.
err:module:find_forwarded_export function not found for forward
'd3dx9_36.D3DXGetImageInfoFromFileA' used by
L"C:\\windows\\system32\\d3dx9_30.dll". If you are using builtin
L"d3dx9_30.dll", try using the native one instead.
err:module:find_forwarded_export function not found for forward
'd3dx8.D3DXGetImageInfoFromFileInMemory' used by
L"C:\\windows\\system32\\d3dx9_36.dll". If you are using builtin
L"d3dx9_36.dll", try using the native one instead.
err:module:find_forwarded_export function not found for forward
'd3dx9_36.D3DXGetImageInfoFromFileInMemory' used by
L"C:\\windows\\system32\\d3dx9_30.dll". If you are using builtin
L"d3dx9_30.dll", try using the native one instead.
err:module:import_dll Library WMVCore.DLL (which is needed by L"C:\\Program
Files\\MindArk\\Entropia Universe\\Entropia.exe") not found
and exits. Doing winetricks directx9 wmp10 gets around this.
Entropia then puts up a window very briefly, then quits.
If you then do winetricks vcrun2005sp1, you get bug 14137
(i.e. the app loads msvcp80 wrong and exits).
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http://bugs.winehq.org/show_bug.cgi?id=20637
Summary: 3DMark 2000, 2001SE - no result of last test
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Created an attachment (id=24616)
--> (http://bugs.winehq.org/attachment.cgi?id=24616)
3DMark2000- windowsXP
Intel(R) Pentium(R) Dual CPU E2220 @ 2.40GHz
CPU flags: 2400MHz MMX SSE SSE2 SSE3 SSSE3 HTT
Linux 32bit GCC 4.3.3 Release May 26 2009
Linux 2.6.31-14-generic i686
GeForce 9600 GT PCI Express 190.42 512Mb
In 3DMark 2000 and 2001 the last tests seems to work but theare are no results
of this tests.
I also checked Wine 1.0.1.
Somebody can corfirm that?.
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http://bugs.winehq.org/show_bug.cgi?id=29274
Bug #: 29274
Summary: Steam on Mac - mic test fails and crashes Counter
Strike 1.6
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tuckdesign(a)yahoo.com
Classification: Unclassified
Created attachment 37861
--> http://bugs.winehq.org/attachment.cgi?id=37861
Winedebug dump with +coreaudio
When starting Counter Strike 1.6 game crashes or shows error messages and then
continues without sound.
Similar thing happens if you click "Test microphone" in Steam Settings>Voice.
Attaching debug of coreaudio.
Found one solution, but not sure it is proper one:
Appears that
in dlls/winecoreaudio/mmdevdrv.c
in AudioCaptureClient_ReleaseBuffer function
This->public_buffer is sometimes empty and makes this crash.
So, changed:
pbuf_frames = This->public_buffer->mAudioDataByteSize / This->fmt->nBlockAlign;
to:
if (This->public_buffer)
pbuf_frames = This->public_buffer->mAudioDataByteSize /
This->fmt->nBlockAlign;
Programmer myself, but don't have time to explore where real error is. This fix
makes game work without crash, but think problem is where is
This->public_buffer released (or not set...)
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http://bugs.winehq.org/show_bug.cgi?id=9548
Summary: pxtone: Can't save new project files (*.ptcop), or
*.pttune
Product: Wine
Version: 0.9.44.
Platform: Other
URL: http://hp.vector.co.jp/authors/VA022293/pxtone.html
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-files
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trick(a)icculus.org
Using pxtone (v 0.8.3.3), everything seems to work perfectly, *except* for
saving a new .ptcop project file (also some d3d warnings in the terminal, but
those seem harmless). Exporting to .pttune also doesn't work. Attempting to
save either of these results in a dialog box titled "error" containing the text
"open file". Interestingly, exporting to new .wav files works fine. (Wild
shot in the dark, but could this be related to the filename extension of both
.ptcop and .pttune being more than 3 chars?) Ran with freshly generated
~/.wine, and changing the emulated Windows version has no effect.
Loading existing .ptcop files work fine. Saving to existing .ptcop files also
work fine. Thus, the problem is only saving to new .ptcop files (and .pttune
files) that doesn't already exist in the file system. (This also works fine in
real Windows.)
Using pxtone v 0.8.3.3, available from this page:
<http://hp.vector.co.jp/authors/VA022293/pxtone.html>
Steps to reproduce (works every time):
1. Download pxtone: <http://homepage2.nifty.com/rochet/storage/pxtone_0833.zip>
2. Delete japanese.ico to enable english mode
3. Run the program, go to File->Save project or File->Save project as
4. Enter a new filename, click save
5. Watch error dialog pop up
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http://bugs.winehq.org/show_bug.cgi?id=32067
Bug #: 32067
Summary: Borderlands 2 Resolution Issue
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jitsumi(a)gmail.com
Classification: Unclassified
Created attachment 42272
--> http://bugs.winehq.org/attachment.cgi?id=42272
wine log
I cannot play with some resolutions. I got a "ran out of videomemory!
Exiting..." message.
That is weird, is that a resolution A will work, and a C also. But a resolution
B that is bigger thatn A but smaller than C will not work...
>From the log i got : err:d3d:resource_init Out of adapter memory
so i think it is in the directx-d3d component, but not sure.
I puit in attachement the complete log.
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http://bugs.winehq.org/show_bug.cgi?id=24142
Summary: winebuild fails on sparc
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, patch, source
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=30381)
--> (http://bugs.winehq.org/attachment.cgi?id=30381)
winebuild for sparc
distcc -c -I. -I. -I../include -I../include -D__WINESRC__ -Wall -pipe
-fno-strict-aliasing -Wdeclaration-after-statement -Wstrict-prototypes
-Wwrite-strings -Wpointer-arith -g -O2 -o handle.o handle.c
acledit.qJspDs.s: Assembler messages:
acledit.qJspDs.s:160: Error: operation combines symbols in different segments
acledit.qJspDs.s:161: Error: operation combines symbols in different segments
winebuild: /usr/bin/as failed with status 1
winegcc: ../../tools/winebuild/winebuild failed
make[1]: *** [acledit.dll.so] Error 2
make[1]: Leaving directory `/home/user/wine-git/dlls/acledit'
make: *** [dlls/acledit] Error 2
I've found an old patch and rediff'ed it that seems to work fine.
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