http://bugs.winehq.org/show_bug.cgi?id=19668
Summary: cmd /c doesn't wait for result before exiting?
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The cygwin shell script,
http://kegel.com/wine/vc2005x.sh.txt
runs properly on Windows Vista and Windows 7, but
fails on Wine because the script continues on to
the "rm -rf" immediately rather than waiting for
Ixpvc.exe to finish, as it does on Windows.
I suspect this is a bug in wine's cmd. Removing
the cmd /c prefix from the commandline, to let
cygwin's shell run Ixpvc itself, behaves properly,
and the following lines aren't run until Ixpvc finishes.
(The only reason the cmd is in the script at all
is because it was the only way I could get Ixpvc to
run at all on Windows; without it, Windows would
report "permission denied", presumably because it
thought some bad script was trying to install something.)
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http://bugs.winehq.org/show_bug.cgi?id=32042
Bug #: 32042
Summary: Port Royale needs
msvcp60.dll.??1?$collate@G@std@@UAE@XZ (purist)
Product: Wine
Version: 1.5.15
Platform: x86
URL: http://www.fileplanet.com/123269/120000/fileinfo/Port-
Royale-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 42234
--> http://bugs.winehq.org/attachment.cgi?id=42234
terminal output
Native msvcp60 comes installed with the game, it's only when you set
msvcp60=builtin, that the game crashes on start.
Other stubbed functions reported by mscodescan:
./Port Royale Demo.exe imports following stub symbols:
* msvcp60:??0bad_cast@std@@QAE@ABV01@@Z
msvcp60:??0bad_cast@std@@QAE@PBD@Z
msvcp60:??1?$collate@G@std@@UAE@XZ
msvcp60:??1?$ctype@D@std@@UAE@XZ
* msvcp60:??1?$ctype@G@std@@UAE@XZ
* msvcp60:??1bad_cast@std@@UAE@XZ
* msvcp60:?_Getfacet@locale@std@@QBEPBVfacet@12@I_N@Z
* msvcp60:?_Iscloc@locale@std@@QBE_NXZ
msvcp60:?seekoff@strstreambuf@std@@MAE?AV?$fpos@H@2@JW4seekdir@ios_base@2@H@Z
I marked with an asterisk those stubbed functions that are also needed by EU3
demo from bug #32038
wine-1.5.15-249-g8392a85
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http://bugs.winehq.org/show_bug.cgi?id=32241
Bug #: 32241
Summary: nstaller of Creo 2.0 Parametric Free Trial needs
msvcp100.dll.?ends@std@@YAAAV?$basic_ostream@DU?$char_
traits@D@std@@@1@AAV21@@Z
Product: Wine
Version: 1.5.17
Platform: x86
URL: http://free-dl.ptc.com/install/pim_installmgr_trial.ex
e
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Hello, this is a follow up of Bug 32199.
wine-1.5.17-149-g098b3c7
$ sha1sum pim_installmgr_trial.exe
40ee838da8ef2f98d49da9914c532e9b728a6a9e pim_installmgr_trial.exe
$ wine pim_installmgr_trial.exe
The installer start successfully, but will crash later with the following
steps:
1. click 'next'
2. click 'agree' in the license box
3. click 'next'
4. type in an email and a password, click next
Crash here.
Part of log:
Error: No subkeys found: SOFTWARE\Microsoft\Windows
NT\CurrentVersion\NetworkCards
wine: Call from 0x7b83b29b to unimplemented function
msvcp100.dll.?ends@std@@YAAAV?$basic_ostream@DU?$char_traits@D@std@@@1@AAV21@@Z,
aborting
generate traceback and exit
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
Thread can't lock non-recursive mutex twice or unlock non-locked mutex
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http://bugs.winehq.org/show_bug.cgi?id=16761
Summary: Supreme Commander: No audio at default sample rate/with
full audio hardware acceleration
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.org(a)continuity.cjb.net
Created an attachment (id=18430)
--> (http://bugs.winehq.org/attachment.cgi?id=18430)
+dsound,+dsa,+dsalsa,+dsound3d,+dswave,+ds,+sound logs for audio acc full/emu
in Supreme Commander
Using "full" audio hardware acceleration settings, I get no audio in Supreme
Commander. dsound logs look ok apart from "warn:dsalsa:SetFormat Could not set
sound rate to 48000, but instead to 44100". Seems my sound card (Intel
HDA/SB7xx Azalia; audio was broken with my old ES1370 card, too, though) does
not support 48kHz sample rate or something. In AppDB setting default sample
rate to 48k is recommended (no sound otherwise?- Don't know.) so perhaps this
is related.
The game works flawlessly in Windows. Sound works in Wine with audio hardware
acceleration: "emulation" setting here, too.
Logs for emulation/full acceleration are attached.
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http://bugs.winehq.org/show_bug.cgi?id=21747
Summary: Pausing Pikachu Volleyball and opening menus disrupts
fade-in/fade-out effects
Product: Wine
Version: 1.1.38
Platform: x86-64
URL: http://games.hotut.com/post/pikachu-volleyball/
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=26272)
--> (http://bugs.winehq.org/attachment.cgi?id=26272)
Terminal output
If Pikachu Volleyball is paused while the picture is fading-in or fading-out,
opening and closing menus can cause unexpected changes to the picture. Opening
and closing any menu in the game, including the "game" menu where the pause
option is located, causes the area behind that menu to become brighter or
darker.
If the game was paused while the picture was fading in, the area becomes
brighter; if the picture was fading out, the area becomes darker. If a menu is
repeatedly opened and closed, the problem grows progressively worse until the
area is at full brightness (for fade-in) or completely black (for fade-out).
These fade-in and fade-out effects occur at the start of each match and
whenever either player scores a point.
Graphics hardware: Intel GMA 950
Driver version: 2.9.0
Window manager: KWin with all desktop effects/compositing disabled
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http://bugs.winehq.org/show_bug.cgi?id=13828
Summary: Direct3D only shows garbage when rendering to a child
window on intel
Product: Wine
Version: 1.0-rc4
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.b.lankhorst(a)gmail.com
Created an attachment (id=13878)
--> (http://bugs.winehq.org/attachment.cgi?id=13878)
Example of corruption, this should be a white square in a black square.
If you have a program that creates a child window and then tries to render
something to it, you will only see garbage, instead of the expected image.
This doesn't seem to happen with the nvidia drivers, so it could be an intel
bug only.
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http://bugs.winehq.org/show_bug.cgi?id=24020
Summary: League of Legends / Pando downloader can't use its
bundled MSVCP90
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://l3cdn.riotgames.com/Installer/ProdSource.06_29_
2010/LeagueofLegends.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Once you have slogged through
bug 22152 - workaround: export GC_DONT_GC=1
bug 24017 - workaround: apply patch that implements reg query)
bug 24019 - workaround: apply patch that implements
FormatMessage(WSAECONNREFUSED)
the next problem is that
C:/Program Files/Pando Networks/Media Booster/PMB.exe
explodes because it needs lots of imports from msvcp90.dll, and for some
reason Wine doesn't find
c:/Program Files/Pando Networks/Media Booster/Microsoft.VC90.CRT/msvcp90.dll.
That last bit sounds like bug 14980, but I'm not quite sure it's a duplicate
yet.
winetricks vcrun2008 works around the problem.
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http://bugs.winehq.org/show_bug.cgi?id=32300
Bug #: 32300
Summary: Winecfg applications tab displays apps on one line &
they cannot be selected
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
Classification: Unclassified
Created attachment 42635
--> http://bugs.winehq.org/attachment.cgi?id=42635
Screenshot showing apps displayed on one line in winecfg
Originally reported by a user on the forum. The summary pretty much says it
all. Attaching a screenshot illustrating the problem.
Regression test results:
e9e09b66a0eca2cec97faa71cffa9ea7269fc681 is the first bad commit
commit e9e09b66a0eca2cec97faa71cffa9ea7269fc681
Author: Daniel Jelinski <djelinski1(a)gmail.com>
Date: Mon Nov 12 19:03:24 2012 +0100
comctl32: Move WM_SIZE handling into WM_WINDOWPOSCHANGED.
:040000 040000 543eba6717ff329b2986f0c55814b54d50736634
307ba1d160869700abefa866c5cdaab5b9cf7f3a M dlls
Reverting the patch fixes it.
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http://bugs.winehq.org/show_bug.cgi?id=32066
Bug #: 32066
Summary: Right click menu of QQ2012 system tray flushes and
disappears
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
To reproduce:
1. Download qq2011
http://dl_dir.qq.com/qqfile/qq/QQ2011/QQ2011.exe
2. Install QQ2011.exe
3. set atl80 to native, work around 30512
4. `winetricks -q riched20`, work around Bug 29636
5. `winetricks -q ie7`, work around Bug 29638
6. Start QQ.exe
7. login
8. right click on system tray icon
Expect result:
Display a right-click menu
Actual result:
The menu flushes in a moment and disappear without drawing completed.
commit f12c1c6630f0bf842dde9af10da4ab188ff16e94
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Sep 26 13:12:17 2012 +0200
winex11: Switch to an ARGB visual for layered windows with per-pixel alpha.
Still present in wine-1.5.16
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http://bugs.winehq.org/show_bug.cgi?id=30890
Bug #: 30890
Summary: World of Goo crashes on startup
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: orzechowskid(a)gmail.com
Classification: Unclassified
Created attachment 40478
--> http://bugs.winehq.org/attachment.cgi?id=40478
console trace
World of Goo (Steam version) crashes on startup when run on Ubuntu 12.04 with
latest Wine package installed. First complains about requiring multiple back
buffers, then reports the attempted use of un-implemented functions in
msvcp80.dll before crashing.
Problem is fixed by installing vcrun2005 through winetricks.
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