http://bugs.winehq.org/show_bug.cgi?id=11306
Summary: software built with Visual C++ software library crashes
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ketil(a)vestby.name
Created an attachment (id=10414)
--> (http://bugs.winehq.org/attachment.cgi?id=10414)
console dump with the errormessages as described
When running the latest wtlib, wine crashes. It tart by complaining about the
spooler - and continues from there. Earlier versions of wtlib install and run
smoothly.
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http://bugs.winehq.org/show_bug.cgi?id=5402
François Gouget <fgouget(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fgouget(a)codeweavers.com
--- Comment #36 from François Gouget <fgouget(a)codeweavers.com> 2012-11-10 10:25:42 CST ---
I have run into this problem today with PhotoStitch 3.1 and Wine 1.5.17. So the
problem is still present :-(
(while processing a WM_CREATE message)
001f:CALL MFC42.3346(<unknown, check return>(0x110000,70000062,00000040):
returning 0x185ea0
) ret=0042f50b
001f:Call user32.GetActiveWindow() ret=5f4013c8
001f:Ret user32.GetActiveWindow() retval=00000000 ret=5f4013c8
001f:RET MFC42.3346() retval=00000000 ret=0042f50b
001f:trace:heap:RtlFreeHeap (0x110000,70000062,0x185ea0): returning TRUE
001f:trace:seh:raise_exception code=c0000005 flags=0 addr=0x42f51e ip=0042f51e
tid=001f
001f:trace:seh:raise_exception info[0]=00000000
001f:trace:seh:raise_exception info[1]=00000138
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http://bugs.winehq.org/show_bug.cgi?id=24826
Summary: WoW 4.x D3D: Out of Memory errors with detailed
shadows
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
orm=fbo
In d3d mode with detailed shadows, WoW tends to crash with out of memory errors
very fast. With shadows set to High, running around in Dalaran at peak time
will crash in a few minutes at best.
(Reported for posterity, I'll be unavailable to test for the next few days)
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http://bugs.winehq.org/show_bug.cgi?id=32117
Bug #: 32117
Summary: Genesis Rising crashes on start
Product: Wine
Version: 1.5.15
Platform: x86
URL: http://www.gamershell.com/download_18337.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wmi&wbemprox
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hans(a)meelstraat.net
Classification: Unclassified
Created attachment 42363
--> http://bugs.winehq.org/attachment.cgi?id=42363
+wbemprox log
The game crashes early on startup, popping up an unhandled exception window.
Clicking on <Retry> generates a backtrace that indicates that the crash
occurred in Wine's wbemprox.dll. Clicking on <Abort> generates a minidump file.
The problem appeared after
4d0a1588084d4dbf7a8032dd122d1ef15e1ceef0 is the first bad commit
commit 4d0a1588084d4dbf7a8032dd122d1ef15e1ceef0
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Thu Oct 4 15:37:57 2012 +0200
wbemprox: Implement Win32_Processor.UniqueId.
:040000 040000 f6aece3511fe8e34f32674ce13dcd13d682e800a
3b88efb049f156c28a26caf62738a0301a14aa78 M dlls
Can be reproduced with the demo version as well (install, then start the game
with ../bin/GenesisRising.exe)
The demo is over 500 MB, let me know if you need further info or tests/logs.
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http://bugs.winehq.org/show_bug.cgi?id=32080
Bug #: 32080
Summary: VBSCRIPT.DLL: Installation of CorelDRAW 12 fails
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gjwucherpfennig(a)gmx.net
Classification: Unclassified
Created attachment 42289
--> http://bugs.winehq.org/attachment.cgi?id=42289
output.txt
VBSCRIPT.DLL: Installation of CorelDRAW 12 fails
"fixme:vbscript:parse_script parser failed on parsing"...
Wine 1.5.15 vanilla without external DLLs
Output from setup.exe in output.txt
(only uniq lines saved; error code 67 on exit)
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http://bugs.winehq.org/show_bug.cgi?id=29147
Bug #: 29147
Summary: Wine freezes then crash when trying to load an EA
Product: Wine
Version: 1.3.33
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: petelachatte(a)gmail.com
Classification: Unclassified
Metatrader runs fine; until i load an expert advisor (MDP).
I get a bunch of :
err:ntdll:RtlpWaitForCriticalSection section 0x7bcaf904 "loader.c:
loader_section" wait timed out in thread 002d, blocked by 003c, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcaf904 "loader.c:
loader_section" wait timed out in thread 002b, blocked by 003c, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcaf904 "loader.c:
loader_section" wait timed out in thread 0029, blocked by 003c, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcaf904 "loader.c:
loader_section" wait timed out in thread 0027, blocked by 003c, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcaf904 "loader.c:
loader_section" wait timed out in thread 002f, blocked by 003c, retrying (60
sec)
in console. Then Metatrader freezes and then dissapears.
Steps to reproduce the problem :
- Run mdp12.exe; select metatrader folder; install.
- Run terminal.exe; maximize "EURUSD" chart; then on the left side right click
on "million dollar pips" then choose attach to chart.
- On the EA settings leave it as it is; click OK
- Metatrader freezes.
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http://bugs.winehq.org/show_bug.cgi?id=32081
Bug #: 32081
Summary: Civilization V fails to start a game without native
d3dx9_36 (crashes in d3dx9_36/math.c)
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 42290
--> http://bugs.winehq.org/attachment.cgi?id=42290
terminal output
I'm trying to run Civilization V with only built-in dlls (alldlls=builtin).
The game loads to the main menu fine (except for videos), but Wine crashes when
I start a new game. The scenario begins to load and the crash happens somewhere
during the loading process.
Lowering detail level to the minimum doesn't help.
Native d3dx9_36 is a workaround.
Fedora 17
Nvidia 250 / driver 304.60
Civilization V GOTY on Steam (without Gods & Kings expansion)
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http://bugs.winehq.org/show_bug.cgi?id=20755
Summary: W-buffer not well handled
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nikos42(a)gmail.com
There are some minor display problems in Mafia. In particular, at the very
beginning of the demo, when people are sitting around a table, their eyeballs
seem to pop out of their heads. This is probably due to the fact that Mafia
uses a W-buffer, while Wine handles it as a Z-buffer (this can be seen in
dlls/wined3d/state.c).
Moreover, I get this fixme message:
fixme:d3d:state_zenable W buffer is not well handled
Would it be a lot of work to add support for a W-buffer in Wine? (the
WGL_EXT_depth_float OpenGL extension might be used)
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http://bugs.winehq.org/show_bug.cgi?id=29513
Bug #: 29513
Summary: win2flash crashes on start with segfault
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: washuu(a)eastnews.com.pl
Classification: Unclassified
Win2flash is downloadable application from
http://wintoflash.findmysoft.com/download/
Tested version was both the newest available (07.0026 as of today) as some
older versions.
When run, it displays some splash screens, and in the console window there is
"Segmentation fault" error message.
The same version runs OK on the same machine but with WinXP OS.
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http://bugs.winehq.org/show_bug.cgi?id=21694
Summary: MotorM4X fails to run
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Solaris
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christian.thalinger(a)gmail.com
Created an attachment (id=26222)
--> (http://bugs.winehq.org/attachment.cgi?id=26222)
output of wine-1.1.38-131-g6805045
I took over maintainership of this game
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=15060) because I
want to get it running on OpenSolaris and it seems it worked at some point on
Linux.
Despite the appdb report I had to install d3dx9 via winetricks to get the game
running at all. I have an NVIDIA graphics card using the proprietary drivers
(glxinfo output attached).
A recent GIT build additionally has the regression that the background image in
the menu screens is not shown (this works in 1.1.26, output attached).
To reproduce the crash simply start the game and start the demo (press return a
couple of times).
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