http://bugs.winehq.org/show_bug.cgi?id=31995
Bug #: 31995
Summary: Artweaver Free v3.1 fails to start without native
crypt32.dll
Product: Wine
Version: 1.5.15
Platform: x86
URL: http://www.artweaver.de/direct/Artweaver.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: juan.lang(a)gmail.com
Classification: Unclassified
Regression SHA1: 78c901586193d20092e992a460f00f4070c67ae9
Created attachment 42174
--> http://bugs.winehq.org/attachment.cgi?id=42174
+crypt log
Artweaver is a painting and drawing program. I tested this bug with the
freeware version.
Artweaver.exe
md5sum: a9b4d1d7266948c5ecabe960861f2450
Installation goes without problems, but the application fails to start, showing
an error message:
'An unknown error has occurred in file "Artweaver.exe",
(Error: 300000)'
This error code is mentioned in the FAQ of Artweaver, it's something about
Windows Root Certificates:
http://artweaver.de/help-en/Frequently-Asked-Questions/start-fails-with-err…
It seems this error was present in certain Artweaver versions under Windows,
but should be fixed after Artweaver 3.0. I tested with Artweaver 3.1.2 btw.
'winetricks crypt32' is a workaround.
Reverting the following commit on Wine 1.5.15 fixes the problem and Artweaver
can start (furthermore it needs Tahoma and Times fonts but that's unrelated to
this problem):
78c901586193d20092e992a460f00f4070c67ae9 is the first bad commit
commit 78c901586193d20092e992a460f00f4070c67ae9
Author: Juan Lang <juan.lang(a)gmail.com>
Date: Fri Aug 20 16:26:35 2010 -0700
crypt32: Correct CryptVerifyMessageSignature's use of pcbDecoded.
:040000 040000 ac71301cf73c5dee53be25cca422e0017095b391
9b8494afb839c0f4e6d1eadc798b914952b9b753 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=19100
Summary: Age of Wonders Shadow Magic: Game doesn't launch!
Product: Wine
Version: 1.0.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anishmangal2002(a)gmail.com
Created an attachment (id=22053)
--> (http://bugs.winehq.org/attachment.cgi?id=22053)
Error_Log
Age Of Wonders Shadow Magic:
Installing the game worked perfectly. Launching some game configuration
applications worked. Launching the game level editor worked. Launching the game
failed with the attached information. I suspect that this could be something
related to opengl/3d display. In the log, the name of the missing dll file
isn't listed.
My system info is
Ubuntu 9.04, x86_64
intel x3100 graphics display subsystem
intel core 2 duo T7300 @ 2GHz, 4MB L2 cache
2 GB RAM
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http://bugs.winehq.org/show_bug.cgi?id=21226
Summary: MetaEditor has black rows in the editor text.
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Sasha.Medvedev(a)gmail.com
Created an attachment (id=25504)
--> (http://bugs.winehq.org/attachment.cgi?id=25504)
Screenshot
MetaEditor is part of metatrader4 platform. Editing of mq4 files is unusable
because of black rows in editing windows. I add screenshot in attachments.
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http://bugs.winehq.org/show_bug.cgi?id=32122
Bug #: 32122
Summary: msi: crash running tests for MSI products patching
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
CC: hans(a)meelstraat.net
Classification: Unclassified
running "make clean && make patch.ok" in dlls/msi/tests yields a crash
wine-1.5.16-133-g3082323
ubuntu 11.10 x86_64
Linux demogorgon 3.1.10-030110-generic #201201181135 SMP Wed Jan 18 16:36:52
UTC 2012 x86_64 x86_64 x86_64 GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=24557
Summary: winmm/msacm: Improper shutdown sequence
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msacm32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=30999)
--> (http://bugs.winehq.org/attachment.cgi?id=30999)
winmm,msacm,tid trace of shutdown, including backtrace
How to reproduce with source code:
Use my MCI shell (bug #20232, comment #10), play a .wav involving the
MSACM (i.e. not a linear PCM file, but e.g. an ADPCM encoded one) then
end the shell application while it's playing.
play 11kadpcm.wav # auto-open
ctrl-Z/ctrl-D # end the program while music plays
Native does not crash and stops the music.
The attached log shows how upon exit, Wine first detaches msacm -- while winmm
is still playing -- then the MCI from within winmm. Closing the MCI device
causes Wine to crash in acmStreamUnprepareHeader when indirectly invoking the
MSACM codec that handles the file.
trace:msacm:DllMain 0x7e210000 0x0 0x1
trace:msacm:acmDriverClose (0x740598, 00000000)
trace:winmm:DllMain 0x7e820000 0x0 0x1
trace:mci:MCI_Close (ffffffff, 00000002, (nil))
The console EOF bug #24306 currently shadows this bug when using the MCI shell,
so use wine-1.3.1 or older (or write a one-liner mciSendStringA("play
11kadpcm.wav",...);). BTW, in even older versions of Wine (1.0 IIRC), this
scenario would trigger a critical section lock timeout instead of a crash.
Perhaps ACM_GetStream should test the handle like MSACM_GetObj does?
Crashes with (and does not depend on) either OSS or ALSA.
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http://bugs.winehq.org/show_bug.cgi?id=26877
Summary: Cannot save games in SC3kU
Product: Wine
Version: 1.3.18
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Attempting to save a game in Sim City 3000 Unlimited fails. The app doesn't
give any further details and there is nothing printed in the console.
Tried saving directly to c:\ and tried a short filename (New.sc3) but neither
helped.
+file trace shows
trace:file:GetFileAttributesW L"c:\\New City.sc3"
trace:file:RtlDosPathNameToNtPathName_U (L"c:\\New
City.sc3",0x32efb0,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"c:\\New City.sc3" 520 0x32ed10 (nil))
trace:file:wine_nt_to_unix_file_name L"\\New City.sc3" not found in
/home/test/.wine/dosdevices/c:
trace:file:GetFileAttributesW L"c:\\New City.sc3"
trace:file:RtlDosPathNameToNtPathName_U (L"c:\\New
City.sc3",0x32ef58,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"c:\\New City.sc3" 520 0x32ecb8 (nil))
trace:file:wine_nt_to_unix_file_name L"\\New City.sc3" not found in
/home/test/.wine/dosdevices/c:
trace:file:CreateFileW L"c:\\New City.sc3" GENERIC_READ FILE_SHARE_READ
FILE_SHARE_WRITE creation 4 attributes 0x80
trace:file:RtlDosPathNameToNtPathName_U (L"c:\\New
City.sc3",0x32ef10,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"c:\\New City.sc3" 520 0x32ec54 (nil))
trace:file:wine_nt_to_unix_file_name L"\\??\\C:\\New City.sc3" ->
"/home/test/.wine/dosdevices/c:/New City.sc3"
trace:file:CreateFileW returning 0x3dc
trace:file:DeleteFileW L"c:\\New City.sc3"
trace:file:RtlDosPathNameToNtPathName_U (L"c:\\New
City.sc3",0x32ef54,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"c:\\New City.sc3" 520 0x32ecd8 (nil))
trace:file:wine_nt_to_unix_file_name L"\\??\\C:\\New City.sc3" ->
"/home/test/.wine/dosdevices/c:/New City.sc3"
But this doesn't say a great deal to me. Any +relay log will fill my drive
before getting this far.
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http://bugs.winehq.org/show_bug.cgi?id=22308
Summary: Downloadable content is unauthorized and disabled when
logged in to Dragon Age: Origins server
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)tibit.com
I have Dragon Age: Origins running under wine, along with two pieces of
downloadable content: Blood Dragon Armor and The Stone Prisoner. The game is
properly registered with the Bioware server[1]. Both DLC packages are properly
registered as well[2]. I have installed dotnet (using winetricks) and the
daupdatersvc service is running when the game starts.
As long as I don't log in to the Dragon Age servers, both DLC packages work
just fine. When I log in to the servers, Blood Dragon Armor continues to work,
but The Stone Prisoner stops working and gets marked as "(Unauthorized)" in the
Installed Content window. I will attach screen shots.
I have re-downloaded and re-installed the content, but it didn't help. I have
followed various recommendations in the Redeemed DLC Unofficial Troubleshooting
FAQ[3], but that didn't help either.
I installed from CD. The problem is present with versions 1.02a and 1.03 of
the game. I have not tried earlier versions.
[1] verified at http://social.bioware.com/user_bw_games_register.php
[2] verified at http://social.bioware.com/user_entitlements.php
[3] http://social.bioware.com/forum/1/topic/58/index/81613/
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http://bugs.winehq.org/show_bug.cgi?id=30598
Bug #: 30598
Summary: Evernote can't connect to server
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: isloginov(a)gmail.com
Classification: Unclassified
Evernote running under latest wine from repository can't connect to server.
wine reports following:
fixme:wininet:INET_QueryOption INTERNET_OPTION_CONNECTED_STATE: semi-stub
fixme:wininet:InternetAttemptConnect Stub
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT
(60000): STUB
fixme:wininet:InternetSetOptionW
INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 60000
fixme:wininet:InternetSetOptionW
INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 300000
err:wininet:NETCON_secure_connect SSL_connect failed: 12157
Last message was generated in dlls/wininet/netconnection.c:
if (pSSL_connect(ssl_s) <= 0)
{
res = (DWORD_PTR)pSSL_get_ex_data(ssl_s, error_idx);
if (!res)
res = ERROR_INTERNET_SECURITY_CHANNEL_ERROR;
ERR("SSL_connect failed: %d\n", res);
goto fail;
}
Looking man SSL_connect I've read that SSL_get_error should be used. It returns
SSL_ERROE_SYSCALL.
man tells following:
SSL_ERROR_SYSCALL
Some I/O error occurred. The OpenSSL error queue may contain more information
on the error. If the error queue is empty (i.e. ERR_get_error() returns 0), ret
can be used to find out more about the error: If ret == 0, an EOF was observed
that violates the protocol. If ret == -1, the underlying BIO reported an I/O
error (for socket I/O on Unix systems, consult errno for details).
It is not clear to me what to do next. ERR_get_error() returns 0 and errno == 0
too.
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http://bugs.winehq.org/show_bug.cgi?id=30908
Bug #: 30908
Summary: SlingPlayer 2 crashes when connecting through a proxy
Product: Wine
Version: 1.5.6
Platform: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer_2
.0.4522_Setup-Global.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P3
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 40538
--> http://bugs.winehq.org/attachment.cgi?id=40538
wine-1.5.6-75-g034de95 console output
The SlingPlayer 2,0,4 installer uses the proxy without any problems, but when
attempting to log in to the Sling account (a HTML page) through a proxy (Squid
3 in this case) the app crashes out.
This does not happen if the proxy is bypassed or using native mshtml.
With these workarounds the app moves on to Bug 18557.
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http://bugs.winehq.org/show_bug.cgi?id=31473
Bug #: 31473
Summary: AirMech installer does not start up
Product: Wine
Version: 1.5.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joshuasalazar(a)salazarofficial.com
Classification: Unclassified
The PC version of AirMech will not install. The installer itself never shows
up, but instead runs in the background, sleeping. There was no way I could find
to force the application to continue. While there is a version for Chrome,
Chrome players cannot play with PC players, so getting the PC version to run
would be nice.
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