http://bugs.winehq.org/show_bug.cgi?id=32458
Bug #: 32458
Summary: A game compiled with qb64, won't run. It is suppose to
be a windows executable file.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: garryricketson(a)hotmail.com
Classification: Unclassified
This is the error message I get:
wine: Unhandled page fault on read access to 0x00000000 at address 0x48eb8a
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x0048eb8a).
When trying to run a "game" program , the game was compiled with qb64, as a
windows executable, so I wanted to try to run it with wine, because I do not
have nor use windows. But it dose not work.
Reporting this, is kind of confusing too, Most of what I see here dose not
make any sense ? Hope this is the right place.
thank you form Garry
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http://bugs.winehq.org/show_bug.cgi?id=32552
Bug #: 32552
Summary: Sound driver problem
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: u(a)u-net.in
Classification: Unclassified
Clean Wine: sound works through PulseAudio driver, but when i install Starcraft
II, i.e.
winetricks droid fontfix fontsmooth-rgb gdiplus gecko
winetricks vcrun2008 vcrun2005 allfonts d3dx9 win7
applied - winecfg shows no active driver
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http://bugs.winehq.org/show_bug.cgi?id=27156
Summary: Bioshock demo: mouse jumps around menu
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.gamershell.com/download_20697.shtml
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: julliard(a)winehq.org
Regression from 1.3.19:
fd4ad5a60433b8314dce684b9d52f43769cd5867 is the first bad commit
commit fd4ad5a60433b8314dce684b9d52f43769cd5867
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri May 13 12:40:19 2011 +0200
winex11: Don't use raw events for button events so that we get the right
coordinates.
:040000 040000 d046b97119984a1e2a0591144ff6ed2bc15e3ea4
465eb2f383428394793525fde1d7f7934da0d08a M dlls
the option in winecfg to allow fullscreen windows to grab the mouse makes no
difference.
You can use the custom argument '-nointro' to skip the intro videos and get
straight to the menu.
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http://bugs.winehq.org/show_bug.cgi?id=32430
Bug #: 32430
Summary: LMS Virtual Lab: Unimplemented function
atl100.dll.AtlRegisterClassCategoriesHelper
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: atl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 42791
--> http://bugs.winehq.org/attachment.cgi?id=42791
Terminal output on wine-1.5.19-74-g4bb92e1
Steps to reproduce:
1) remove ~/.wine
2) wine Launch.exe
3) install LMS Virtual Lab
Behaviour:
Wine error
Expected behaviour:
No Wine error
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http://bugs.winehq.org/show_bug.cgi?id=24491
Summary: AIM Crashes on Start
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: harmonh(a)gmail.com
AIM - AOL Instant Messenger
Seems to setup okay but starting gets a program error message and it fails to
start.
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http://bugs.winehq.org/show_bug.cgi?id=31400
Bug #: 31400
Summary: Rendering in Civilization III very slow
Product: Wine
Version: 1.5.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mecirt(a)yahoo.com
Classification: Unclassified
Created attachment 41266
--> http://bugs.winehq.org/attachment.cgi?id=41266
Wine debug output
Rendering in the Civilization III: Conquests game is really slow in the 1.5.10
version of wine - about 2-3 FPS. This is most likely related to the OpenGL DIB
engine introduced as per bug 30669 - the game was not rendering properly in
prior wine versions.
I have tried profiling, but with very limited success - I can't get valgrind to
work with wine, and sysprof reports high CPU usage in Xorg caused by copying
bitmaps around, with no further details. Xorg also has a 90%+ CPU usage while
the game is running.
I have tried both the integrated Intel card (Sandy Bridge) and a GeForce GT
555M through bumblebee, with identical results.
Attached a dump with WINEDEBUG=warn+all,+gdi,+dib,+opengl,+d3d,+ddraw - not
really sure what else I can do to diagnose the issue.
The problem is present in both the Steam and a NoCD version - the dump is from
the noCD one to eliminate any possible Steam interference.
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http://bugs.winehq.org/show_bug.cgi?id=32287
Bug #: 32287
Summary: Built in iexplore crash when visiting elheraldo.co
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Classification: Unclassified
Created attachment 42612
--> http://bugs.winehq.org/attachment.cgi?id=42612
Console output
When visiting elheraldo.co using wine iexplore I get a crash. The crash happens
after while finishing the rendering of the page and after i declined to install
flash.
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http://bugs.winehq.org/show_bug.cgi?id=32416
Bug #: 32416
Summary: Wizard101 launcher does not close window after
launching client, has to be killed
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
CC: wine-bugs(a)winehq.org
Classification: Unclassified
WizardLauncher.exe no longer closes its window after WizardGraphicalClient.exe
is started. This does not stop the game from running--the launcher window stays
behind the game--but when exiting the game the launcher window is still there,
unrefreshed, and the process has to be killed. The system monitor shows the
launcher using 10-11% CPU throughout the whole time; this is more than usual
(used to be 5-9%).
Regression test results:
4159758c9786264313c26c55e22123a31d5c2065 is the first bad commit
commit 4159758c9786264313c26c55e22123a31d5c2065
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Nov 26 22:52:37 2012 +0100
d3dx9: Avoid LPD3DXPRTCOMPBUFFER.
:040000 040000 e4694d8216f7f5515192f1bdff181bd4a03398ef
4710cb3050ce1d828e5d3b866845937ed18afec8 M include
The patch does not revert cleanly.
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http://bugs.winehq.org/show_bug.cgi?id=27707
Summary: Invisible cars in GTAIV when ARB shaders are used
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
See screenshot: http://i.imgur.com/sXEQb.jpg
Steps to reproduce:
1. Get GTAIV running in WINE
2. Set HKCU/Software/Wine/Direct3D/UseGLSL to "disabled"
3. Start GTAIV and see the bug.
Some cars are visible, and this is usually when they get some damage after a
collision.
When GLSL is used, this bug doesn't appear.
(If you wonder why I'm trying all this, ARB shaders appear to compile somewhat
faster, thus reducing some delays in game).
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