http://bugs.winehq.org/show_bug.cgi?id=22763
Summary: 2010 USMLE FREDv2 step 3 practice CBT freezes on start
up, and ole error 80004001 shows up on exit
Product: Wine
Version: 1.1.42
Platform: Other
URL: http://www.usmle.org/Orientation/2010/menu.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sweettarts82(a)yahoo.com
The program that is freezing when run with wine is:
2010 USMLE FREDv2 step 3 practice CBT
freezes on start up when running exam,
and ole error 80004001 shows upon hitting esc button, when you close the
program.
the software can be downloaded here
http://www.usmle.org/Orientation/2010/menu.html
Tutorial and Practice Items for Multiple Choice Questions and Primum
Computer-based Case Simulations (CCS) *
i really need help with this, i need this for my licensing exam.
wine was able to run the 2009 version for the most part, but one of the test
functions would stop working mid way.
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http://bugs.winehq.org/show_bug.cgi?id=16509
Summary: Legendary demo fails to install
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.gamershell.com/download_37066.shtml
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris.kcat(a)gmail.com
Created an attachment (id=17944)
--> (http://bugs.winehq.org/attachment.cgi?id=17944)
Console output
The demo installer runs fine, if slow, for a while before it pops up a message
box saying "Error: -1627 ERROR_FUNCTION_FAILED". All I can do then is click OK
which aborts installation. Console output is attached.
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http://bugs.winehq.org/show_bug.cgi?id=11159
Summary: In Steam some text is not properly rendered
Product: Wine
Version: 0.9.53.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
In Steam on windows, in "My Games" column headers font ("Games", "Status",...)
is bold. In Wine, it is not bold, and somehow messed up.
Attached screenshot from Wine.
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http://bugs.winehq.org/show_bug.cgi?id=29084
Bug #: 29084
Summary: ArchiCAD15: err:ntdll when you start Setup.exe
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: doubleboogieblues(a)yahoo.it
Classification: Unclassified
Created attachment 37480
--> http://bugs.winehq.org/attachment.cgi?id=37480
WINEDEBUG
You can not proceed with the installation of ArchiCAD 15. You get err: ntdll
when you start Setup.exe
Archicad 15 Trial version ENG:
http://www.graphisoftus.com/external.php?url=https://trialregistration.grap…
Other info:
linux distro: archlinux
kernel: linux 3.1.0-4
component(winetricks): atmlib, d3dx9_36, dotnet20, gdiplus, gecko120, msxml3,
vcrun2005
installed: java6, quicktime player
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http://bugs.winehq.org/show_bug.cgi?id=14330
Summary: Textures are invisible in Gex 3D
Product: Wine
Version: 1.1.0
Platform: PC
URL: http://www.ubi.com/DE/Downloads/Info.aspx?dlId=243
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: schmatzler(a)googlemail.com
Created an attachment (id=14621)
--> (http://bugs.winehq.org/attachment.cgi?id=14621)
Console output when playing the game
Some textures in Gex 3D are not shown.
When starting the game, the console is giving an
"err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat" error.
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http://bugs.winehq.org/show_bug.cgi?id=29819
Bug #: 29819
Summary: Ballistics: MultiplayerServer::initialize() can't
create IDirectPlay8Server interface
Product: Wine
Version: 1.4-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benpicco(a)zedat.fu-berlin.de
Classification: Unclassified
Ballistics installs fine (to a fresh wineprefix), but when starting the Game an
error window appears:
An unexpected error occured: MultiplayerServer::initialize() can't create
IDirectPlay8Server interface
(Windows Version is set to Windows XP, but setting it to Windows 98, etc makes
no difference)
wine trace:
fixme:win:EnumDisplayDevicesW ((null),0,0x33ac78,0x00000000), stub!
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet supported.
fixme:quartz:AsyncReader_QueryInterface No interface for
{56a868b5-0ad4-11ce-b03a-0020af0ba770}!
fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet supported.
fixme:quartz:AsyncReader_QueryInterface No interface for
{56a868b5-0ad4-11ce-b03a-0020af0ba770}!
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:ole:CoCreateInstance no instance created for interface
{5102dace-241b-11d3-aea7-006097b01411} of class
{da825e1b-6830-43d7-835d-0b5ad82956a2}, hres is 0x80040111
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http://bugs.winehq.org/show_bug.cgi?id=18896
Summary: Rumble Fighter Almost Works D=
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lobitofregoso(a)gmail.com
Created an attachment (id=21738)
--> (http://bugs.winehq.org/attachment.cgi?id=21738)
Text file of the terminal result
I've been using Ubuntu Linux for a long time now and I have just about
transferred to it completely. I still have WinXP ase a dual boot in order to
run many other apps such as Adobe Suite and Microsoft Suite and some games. One
such game is Rumble Fighter. After downloading it from here ->
(http://www.download.com/Rumble-Fighter/3000-7423_4-10720212.html?tag=lst-0-1)
I then updated and installed the newest version of Wine (1.23). I ran it and it
all seemed to work perfectly; it updated fine, it installed fine, almost
flawless. Until I got to the login window. I entered my information (correctly)
and hit the login button, but it wouldn't log me in. So I ran it in the
terminal and recieved some fix me messages. The game works 100% in Windows and
it just about would work (I guess) from the looks of things. It's just the log
in button. I'll try to find an answer through something else, but Wine looks
more promising.
PS: System info
Dell Inspiron 1420
Intel Dual Core 2.2 (or 2.4) Ghz
Intel integrated 935 chipset video graphics
Sigmatel sound card
Intel Pro/Wireless Integrated Internet Card
I'll add more info upon request. Appreciate any help
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http://bugs.winehq.org/show_bug.cgi?id=12539
Summary: Lenovo Thinkpad battery recall program fails
Product: Wine
Version: 0.9.59.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
There was a recall on Thinkpad batteries last year. Curious to see if my
battery was affected, I downloaded and attempted to run their program,
lenovobatteryprogram.exe, which you can download here:
http://www-307.ibm.com/pc/support/site.wss/document.do?lndocid=BATT-LENOVO
Running this program in wine produces the following output:
~$ wine Desktop/lenovobatteryprogram.exe
err:ole:TLB_ReadTypeLib Loading of typelib L"C:\\Program Files\\Common
Files\\InstallShield\\Professional\\RunTime\\IsProBE.t
lb" failed with error 2
err:ole:marshal_object object doesn't expose interface
{be6115a1-7de5-48dc-ad2a-25060e00fce2}, failing with error 0x80004002
err:ole:ClientIdentity_QueryMultipleInterfaces IRemUnknown_RemQueryInterface
failed with error 0x80004002
err:module:import_dll Library MFC42.DLL (which is needed by L"C:\\Program
Files\\Lenovo\\Lenovo Battery Program\\BatteryCheck
.exe") not found
err:ole:marshal_object object doesn't expose interface
{be6115a1-7de5-48dc-ad2a-25060e00fce2}, failing with error 0x80004002
err:ole:ClientIdentity_QueryMultipleInterfaces IRemUnknown_RemQueryInterface
failed with error 0x80004002
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\Lenovo\\Lenovo Battery Program\\BatteryCheck.e
xe" failed, status c0000135
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http://bugs.winehq.org/show_bug.cgi?id=19677
Summary: Gates of Andaros won't run
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sense(a)qense.nl
Created an attachment (id=22972)
--> (http://bugs.winehq.org/attachment.cgi?id=22972)
Console output of Gates of Andaros
Installing Gates of Andaros is no problem. Running the launcher also works, but
launching the game won't. When you press the connect button the launcher
disappears and a dialogue containing three hexes(###) and an OK-button is
shown.
Pressing OK exits the game.
Please not that in the console output everything before and including the line
"fixme:font:ExtTextOutW flags ETO_NUMERICSLOCAL | ETO_NUMERICSLATIN | ETO_PDY
unimplemented" was generated while launching the program.
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http://bugs.winehq.org/show_bug.cgi?id=29887
Bug #: 29887
Summary: FarCry 1.4 crashed while use mouse wheel
Product: Wine
Version: 1.4-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sekras(a)gmail.com
Classification: Unclassified
Created attachment 38865
--> http://bugs.winehq.org/attachment.cgi?id=38865
backtrace
Kubuntu 11.10.. wine 1.4-rc2 from ppa
wine: Unhandled page fault on read access to 0xffffffff at address 0x37001376
(thread 0009), starting debugger...
xxx@xxx:~/.wine/drive_c/Program Files/Crytek/FarCry/Bin32$
err:ntdll:RtlDeleteResource Deleting active MRSW lock (0x1130ac), expect
failure
p.s. this is regression bug.. it appear from version ~1.3.36 (may be early)
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http://bugs.winehq.org/show_bug.cgi?id=20942
Summary: Write buffer overflow in MODULE_LoadModule16() causing
valgrind warnings in all tests??
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Many (all?) of today's tests
http://kegel.com/wine/valgrind/logs/2009-12-07-08.39/
show the valgrind warning
Use of uninitialised value of size 4
at mbstowcs_sbcs (mbtowc.c:90)
by wine_cp_mbstowcs (mbtowc.c:269)
by RtlMultiByteToUnicodeN (rtlstr.c:840)
by RtlAnsiStringToUnicodeString (rtlstr.c:694)
by FILE_name_AtoW (file.c:251)
by LoadLibraryExA (module.c:911)
by LoadLibraryA (module.c:964)
by MODULE_LoadModule16 (ne_module.c:1114)
...
Uninitialised value was created by a stack allocation
at MODULE_LoadModule16 (ne_module.c:1049)
I can't reproduce this on my work machine, so perhaps
the rain has driven my home machine (which posts
the results automatically) bonkers?
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http://bugs.winehq.org/show_bug.cgi?id=18126
Summary: COMPOBJ_DllList_Add couldn't load in-process dll
msxml6.dll
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yugandhar_bireddy(a)satyam.com
A windows 64 bit application depending on MSXML6 when executed after installing
msxml6_64.msi for wine-1.1.19 cis giving the following error:
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\System\\msxml6.dll"
err:ole:create_server class {88d96a05-f192-11d4-a65f-0040963251e5} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {88d96a05-f192-11d4-a65f-0040963251e5}
could be created for context 0x17
fixme:heap:HeapSetInformation 0x2ae1ac400000 0 0x2ae1a47fb220 4
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\System\\msxml6.dll"
err:ole:create_server class {88d96a05-f192-11d4-a65f-0040963251e5} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {88d96a05-f192-11d4-a65f-0040963251e5}
could be created for context 0x17
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http://bugs.winehq.org/show_bug.cgi?id=22751
Summary: Steam crashes after putting up initial dialog if
corefonts not installed
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://steampowered.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Steam gets as far as asking if you want to take the hardware
server, and then crashes. +relay shows that right before the seh:
there was an assertion failure and some calls that probably referenced
a font. Sure enough, doing 'sudo apt-get install ttf-mscorefonts-installer'
worked around the problem.
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http://bugs.winehq.org/show_bug.cgi?id=27751
Summary: login crash in final fantasy xiv
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathlela(a)gmail.com
In the login process in final fantasy xiv, sometimes the launcher crashes.
It happens roughly nine times out of ten, and possibly at every stages of the
login process. The crash report mentions heavily libgnutls and libgcryt, so I
think the secur32/schannel component is in fault. The error given is:
jonathlela\.wine\drive_c\Program Files\SquareEnix\FINAL FANTASY
XIV\ffxivlogin.exe: ath.c :193 : _gcry_ath_mutex_lock: L'assertion « *lock ==
((ath_mutex_t) 0) » a échoué.
wine: Assertion failed at address 0xf752e667 (thread 0046), starting
debugger...
Unhandled exception: assertion failed in 32-bit code (0xf752e667).
…
A complete backtrace with debugs is provided.
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http://bugs.winehq.org/show_bug.cgi?id=16639
Summary: Severe image corruption in Half-Life 2 with fglrx
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://amphibian.dyndns.org/broken-wine-hl2-fglrx/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toad(a)amphibian.dyndns.org
CC: toad(a)amphibian.dyndns.org
See the screenshots on the url above. Radeon X1900, fglrx installed today,
released december, glxinfo says "2.1.8304 Release", catalyst 8.12 probably,
debian etch.
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http://bugs.winehq.org/show_bug.cgi?id=29154
Bug #: 29154
Summary: Merge request: Sins of a Solar Empire
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=appli
cation&iId=6653
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavel.ondracka(a)gmail.com
Classification: Unclassified
I would like to propose merging multiple game version into one, there is too
many of them and its hard to keep track (especially bugs that affects all
versions like 29142 or 17015 are usually only inserted in few of them).
Specifically:
I would like to versions "1.0", "1.01.012", "1.02", "1.03.021", "1.04", "1.05",
"1.15", "1.165" and "1.181" being merged into 1.x,
Also merge "1.03 - Entrenchment", "1.041 - Entrenchment" into "1.05 -
Entrenchment" it will be renamed to 1.x - Entrenchment.
Trinity version and Diplomacy should stay as is (maybe only rename to be
consisted with the other changes). This will reduce current 16 versions to just
5, making it simpler to manage howtos, find useful stuff in comments keep bug
list up to date etc...
I'll contact via AppDB all other maintainers so they can voice their opinions.
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http://bugs.winehq.org/show_bug.cgi?id=22906
Summary: Audiosurf - can't get past first loading screen
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: piekarzarkadiusz(a)gmail.com
Created an attachment (id=28336)
--> (http://bugs.winehq.org/attachment.cgi?id=28336)
Audiosurf loading log
When Audiosurf is launched, a loading screen appears which consists of a
progress bar, a button to proceed and an embedded web browser. Everything seems
to load properly, but when the "OK" button appears, it doesn't react to mouse
clicks or keyboard presses. So it's impossible to get to the main menu and
play.
I attached a log from a console and a screenshot.
Tested on Kubuntu 10.04, Wine 1.2-rc1
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http://bugs.winehq.org/show_bug.cgi?id=18123
Summary: control pipe error with service_control_dispatcher
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yugandhar_bireddy(a)satyam.com
When tried to run the windows 64 bit application as service using
wine-1.1.19,following error occurs without starting the application:
err:service:service_control_dispatcher failed to create control pipe error =
317
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http://bugs.winehq.org/show_bug.cgi?id=19194
Summary: battlefield 2 fullscreen issues under xfce
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.s.gilbert(a)gmail.com
first off, i just want to say that it is awesome that battlefield 2 is now
(apparently) fully working. however, when using xfce, the fullscreen mode only
gets partially rendered on screen (an 800x600 section for me), which makes it
impossible to play. however, the game works perfectly under gnome, which is
great! but my day-to-day desktop environment is xfce, and i would like to stay
there when i play. thanks for the great work on wine!
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http://bugs.winehq.org/show_bug.cgi?id=29907
Bug #: 29907
Summary: DungeonSeigeDemo Fullscreen missing upper part of
screen
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: SolisX007(a)yahoo.com
Classification: Unclassified
Created attachment 38897
--> http://bugs.winehq.org/attachment.cgi?id=38897
Regression Test on Dungeon Seige Demo
Hello Everyone,
I'm reporting a bug on Dungeon Seige Demo. The problem is that when a play
the game in "Fullscreen" the game is missing the upper part of the screen.
The regression started in wine-1.4-rc1. On wine-1.3.37 the game was fine.
I also did a regression test which i have attached to this post.
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http://bugs.winehq.org/show_bug.cgi?id=20917
Summary: tests crash in init_format_filter_info() under
valgrind
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The wine test suite reliably crashes under valgrind in the
function init_format_filter_info() in the tests
d3d8/device
d3d9/device
ddrawex/surface
See e.g.
http://kegel.com/wine/valgrind/logs/2009-12-03-17.17/vg-d3d8_device.txthttp://kegel.com/wine/valgrind/logs/2009-12-03-17.17/vg-ddrawex_surface.txt
It looks like a wild pointer bug in the nvidia driver, but it could also
be a problem with valgrind or wine.
If it's a driver bug, we should report it upstream after testing with
the latest driver.
If it's not a valgrind bug, we should evaluate whether we should be calling the
driver more carefully somehow.
I'll attach an nvidia bug report log for completeness.
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http://bugs.winehq.org/show_bug.cgi?id=28634
Bug #: 28634
Summary: d3d8/9 device tests crash on GeForce 6150 / 275.28
drivers
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Noticed at Wineconf, Stefan asked me to upgrade drivers but the crash still
occurs.
I've narrowed the test down to test_fpu_setup(). The crash seems to be around
this call (in d3d9):
hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE,
&present_parameters, &device);
ok(SUCCEEDED(hr), "CreateDevice failed, hr %#x.\n", hr);
the hardware is a bit old, so a test failure isn't unexpected, but a crash is
nasty..
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http://bugs.winehq.org/show_bug.cgi?id=29815
Bug #: 29815
Summary: Star Trek Online: Mouselook (hold right click) jumps
all over
Product: Wine
Version: 1.4-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.org(a)eternaldusk.com
Classification: Unclassified
In STO, the mouselook feature is completely unusable (both in space and ground
modes).
Holding the right-mouse button and moving the camera around causes the camera
view to jump around erratically, commonly leaving you with a view looking
directly down on your ship/person. This can make it very hard to play in space
battles (you can't move the camera to see your angle to opponents); potentially
suicidal in PvP.
Tested on Ubuntu 12.04 Alpha 2, with Wine 1.4rc1.
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http://bugs.winehq.org/show_bug.cgi?id=20303
Summary: Spurious valgrind warning in HEAP_CreateSubHeap?
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running wine's tests under valgrind generates lots of errors like:
Invalid write of size 4
at 0xCC5CE91: HEAP_CreateSubHeap (heap.c:815)
by 0xCC5E643: RtlCreateHeap (heap.c:1265)
by 0xCC95B0D: thread_init (thread.c:328)
by 0xCC67898: __wine_process_init (loader.c:2695)
by 0xC52E91A: wine_init (loader.c:711)
by 0x7BF01274: main (main.c:218)
Address 0x7f00000c is not stack'd, malloc'd or (recently) free'd
Seems like ntdll is missing a valgrind annotation or two...?
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http://bugs.winehq.org/show_bug.cgi?id=24775
Summary: Samsung Kies installer stops early (again)
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.reitsma(a)concepts.nl
According to the last comment (comment #6) from Alexandre Julliard, bug 23788
(regarding Kies_1.5.1.10071_32.exe) was fixed in wine 1.3.0.
In wine 1.3.4, on OpenSuse 11.3, I try to run Kies_1.5.3.10093_82.exe.
After a few seconds where the Install Shield Wizard can be seen building up, I
get on the console (<...> is a placeholder for my login name)
wine ./Kies_1.5.3.10093_82.exe
fixme:shell:InitNetworkAddressControl stub
fixme:dwmapi:DwmIsCompositionEnabled 0x33edec
<...>@linux-onme:~/Downloads> fixme:advapi:SetEntriesInAclA 5 0x33f84c (nil)
0x33f908
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:advapi:LookupAccountNameW (null) L"<...>" (nil) 0x33bc04 (nil) 0x33bc08
0x33bbfc - stub
fixme:advapi:LookupAccountNameW (null) L"<...>" 0x163ca8 0x33bc04 0x1644d0
0x33bc08 0x33bbfc - stub
fixme:advapi:LookupAccountNameW (null) L"<...>" (nil) 0x33bc04 (nil) 0x33bc08
0x33bbfc - stub
fixme:advapi:LookupAccountNameW (null) L"<...>" 0x170da0 0x33bc04 0x170638
0x33bc08 0x33bbfc - stub
fixme:shdocvw:taskbar_list_DeleteTab iface 0xd4b540, hwnd 0x902c8 stub!
fixme:shell:InitNetworkAddressControl stub
fixme:dwmapi:DwmIsCompositionEnabled 0x33b6d8
and a frame with no contents.
I have to Ctrl-C wine, and to kill the
C:\windows\profiles\<...>\Temp\KiesInstall2\setup.exe
process to get rid of the frame.
Apparently something goes wrong again here...
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http://bugs.winehq.org/show_bug.cgi?id=29187
Bug #: 29187
Summary: Killing Floor crash - Assertion 'b' failed at
pulsecore/memblock.c:451, function
pa_memblock_acquire()
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmlipman(a)gmail.com
Classification: Unclassified
Killing Floor crashes when using pulseaudio. Backtrace attached.
Running Debian unstable
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http://bugs.winehq.org/show_bug.cgi?id=29602
Bug #: 29602
Summary: Sound stops after first sound/audio output.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
In campaign and skirmish and all other gametypes the sound stops after the
first sound output. So for example if you clcik a unit, it will react with
sound, but after that sound doesnt work anymore.
test debugrun output: (filetered double sentences)
fixme:winmm:MXD_SetControlDetails What should the sw-side mixer controls map
to?
fixme:winsock:convert_af_w2u unhandled Windows address family 6
fixme:winmm:MXD_SetControlDetails What should the sw-side mixer controls map
to?
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http://bugs.winehq.org/show_bug.cgi?id=20053
Summary: wined3d - TF2 suffers from black menu and missing UI
textures in dx9 mode
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nephyrin(a)nephyrin.net
When starting TF2 in directx9 mode (that is, starting it normally, out of the
box), the menu is black (no background image) and there are no HUD elements in
game. Other than this, it appears to work fine and looks great in Dx9 mode, and
would be platinum status if you could see your UI.
Disabling pixelshaders in winecfg causes the game to load with a visible
background on the main menu, but the game immediately bails telling you your
graphics card is not able to run the game.
-dxlevel 81 forces the game into dx8 mode where everything works, but this is a
major visual quality regression.
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http://bugs.winehq.org/show_bug.cgi?id=15620
Summary: starting games totaly kills the sound on the system
Product: Wine
Version: 1.1.6
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: DoDoEntertainment(a)gmail.com
After starting a game, sound entirely dissapears from the system.
The fix is to invoke:
sudo /etc/init.d/alsa-utils reset Intel
Bug happens on ubuntu 8.04 x64 on "Intel Corporation 82801G (ICH7 Family) High
Definition Audio Controller".
It's a regression from 1.1.5.
I've noticed the disappearing of sound after starting gta:san andreas (which
works relatively fine under 1.1.5). Same happens if I start Heroes of Might and
Magic 4.
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http://bugs.winehq.org/show_bug.cgi?id=20301
Summary: Word Pro looses keyboard
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Created an attachment (id=24001)
--> (http://bugs.winehq.org/attachment.cgi?id=24001)
Loss of keyboard example
Hi All,
I am using Lotus Word Pro N9.8.0208.1200.
Occasionally when I am wring in a Word Pro document, I loose my keyboard. All
the pounding on my keyboard does nothing. The good news it that this time, I
can reproduce it. Ono the attached document, mouse to the bottom, then press
return a bunch of times to add more lines.
I would appreciate if you would fix this on quickly. It is driving me nuts
(and back to my XP VM!)
Many thanks,
-T
a trace will follow shortly.
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http://bugs.winehq.org/show_bug.cgi?id=17529
Summary: LOTRF BFME2 demo crashes after splash screen on some
systems
Product: Wine
Version: 1.1.15
Platform: Other
URL: http://www.download.com/Lord-of-the-Rings-Battle-for-
Middle-earth-II-demo/3000-7483_4-10500809.html
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On my desktop, Electronic Arts/The Battle for Middle-earth (tm) II Demo
runs great (except for not resetting video mode on exit).
On my lenovo T61 laptop, it hangs and then crashes right after the splash
screen.
Both are running Ubuntu 8.10 with the latest nvidia (177) driver.
Both have 2GB RAM.
The laptop has Quadro NVS 140M, the desktop has 8200 GT.
No settings were used.
The log is quite large.
I haven't had time to compare logs between the two systems yet,
and I haven't had any luck getting a backtrace in winedbg yet.
I guess the next step is to follow the appdb and try UseGLSL.
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http://bugs.winehq.org/show_bug.cgi?id=18235
Summary: Word Pro tables run past margins
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Created an attachment (id=20743)
--> (http://bugs.winehq.org/attachment.cgi?id=20743)
tables runs past right margin
Hi All,
Tables that stop at the right margin in XP, run past the margin in Wine. See
picture.
Many thanks,
-T
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http://bugs.winehq.org/show_bug.cgi?id=21958
Summary: Anarchy Online crash after login on PCBSD
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: malicorne(a)chez.com
Created an attachment (id=26661)
--> (http://bugs.winehq.org/attachment.cgi?id=26661)
log from AO crash
Anarchy Online crashes after login and character selection.
PCBSD 8.0 x86, NVIDIA 8600M GT with Nvidia 190.53
Tried with wine 1.1.39 from pbi end wine 1.1.38 from ports, same symptoms
Works fine on Linux (Ubuntu 9.10) with same wine version.
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http://bugs.winehq.org/show_bug.cgi?id=26522
Summary: Descent 3: game unbearably slow with D3D
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kurtjaeke(a)gmx.de
Created an attachment (id=33777)
--> (http://bugs.winehq.org/attachment.cgi?id=33777)
Ouput on stderr of running Descent 3 with WINEDEBUG=+d3d
The Descent 3 game runs awfully slow using Direct3D as graphics driver.
I'm running Descent 3 US 1.4.
As per bug #26468, see attachment for the first 1.1million lines of output
generated by running:
(export WINEDEBUG=+d3d; wine main.exe -launched -nointro -width 800 -height 600
-himem -nocompress -usesmoothing -z32bit -bumped -direct3d -hividmem
-subpixelcorrect -framecap 999 -timetest secret2.dem -fastdemo ) > d3d.out 2>
d3d.err
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http://bugs.winehq.org/show_bug.cgi?id=25868
Summary: Angry Birds: sound is choppy or doesn't play at all
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runesvend(a)gmail.com
Created an attachment (id=32970)
--> (http://bugs.winehq.org/attachment.cgi?id=32970)
Terminal output from running the program with Wine
When the game is started, the sound that plays on the main screen is choppy.
When I enter the actual gameplay, the sound disappears (and doesn't come back).
I've tried with both the sound cards in my PC: the built-in Intel sound card
and a discrete Terratec Aureon Space 5.1, with exactly the same results.
Using latest wine from Ubuntu Lucid PPA:
rune@runescomp:~$ wine --version
wine-1.3.11
rune@runescomp:~$ apt-cache policy wine1.3
wine1.3:
Installed: 1.3.11-0ubuntu1~lucidppa1
Candidate: 1.3.11-0ubuntu1~lucidppa1
Version table:
*** 1.3.11-0ubuntu1~lucidppa1 0
500 http://ppa.launchpad.net/ubuntu-wine/ppa/ubuntu/ lucid/main
Packages
100 /var/lib/dpkg/status
The game is only available for purchase via the Intel AppUp center:
http://www.appup.com/applications/index for $10. And due to DRM, it has to be
cracked to get it over to your Linux installation. I would like to point out
that in my country of residence, Denmark, it is perfectly legal to remove DRM
from a product you have legally obtained in order to be able to use this
product fully.
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http://bugs.winehq.org/show_bug.cgi?id=22498
Summary: Stuttering sound - winealsa.drv regression?
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: myself(a)rojer.pp.ru
here's a mail i sent more than a year ago to the person who introduced what
seems like a regression to me. i don't remember the details anymore, but the
bug - stuttering when playing HoMM3 - is still there (just verified with
1.1.43).
---
the regression manifests itself as rather annoying audio skipping and
stuttering.
having spent some time tracing and looking at the code, i believe that the
problem
was introduced by this change to dlls/winealsa.drv/waveout.c made on Oct 4:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=717df5b2972b3cb998ca5…
specifically, this line
+ wwo->dwPlayedTotal += lpWaveHdr->reserved - wwo->dwPlayedTotal;
advances the dwPlayedTotal watermark when i believe it shouldn't.
fundamentally, only DSP can report how much has been played, updating this
pointer after reporting
that a sample has been played makes no sense. DSP has reported that it has
played
up to a certain point that covers the sample in question, we are reporting this
back and removing the sample.
we should *not* be changing the value DSP sent us.
i don't know what was the specific issue you were addressing with the patch in
question,
but i'd like you to take one more look at it, because removing this one line
fixes skipping and stuttering for me.
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http://bugs.winehq.org/show_bug.cgi?id=26299
Summary: Solidworks 2010: Fails to install
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bournlucky(a)gmail.com
Failure to install Solidworks 2010 SP0 through wine. Goes through installation
as usual but after "copying files" it reports that "The Wizard was interrupted
before Solidworks 2010 SP0 could be completely installed." Tried all the
installation tips given on the WineHQ Solidworks 2010 page. I'm running Wine
1.2.2.
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http://bugs.winehq.org/show_bug.cgi?id=12434
Summary: La-Mulana Jukebox crashes
Product: Wine
Version: 0.9.58.
Platform: Other
URL: http://files.myopera.com/White%20Knell/gr3_project/jkb.z
ip
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pat(a)snowfox.fur.com
Created an attachment (id=11974)
--> (http://bugs.winehq.org/attachment.cgi?id=11974)
Crash log
La-Mulana Jukebox is a freeware program that plays music, specific .MID and
.SGT files, to be precise. However, trying to play music -- or even quitting
-- causes an unhandled page fault. The quickest way to cause it is by typing
Alt-F, Alt-X.
This bug is still present in 0.9.59.
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http://bugs.winehq.org/show_bug.cgi?id=22901
Summary: Copy/Paste doesnt work for some programms
Product: Wine
Version: 1.2-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: y.zinch(a)gmail.com
1. Run some program under wine. Lets say Notepad.
2. Open some page in Google Chrome (linux version) and try to copy some text.
doesnt work. In console you can see:
"err:clipboard:X11DRV_CLIPBOARD_RenderFormat Failed to cache clipboard data
owned by another process. Format=000d".
3. Do same thing in Mozilla Firefox and everything seems works fine.
I tried this using wine 1.2rc1 and also tested on previous version (1.1.42).
Copy/paste was working for Google Chrome some time ago. OS: Ubunto 10.04.
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http://bugs.winehq.org/show_bug.cgi?id=21463
Summary: Star Trek: Starfleet Command III fails to run due to
partial stub
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: james(a)frantech.ca
Created an attachment (id=25846)
--> (http://bugs.winehq.org/attachment.cgi?id=25846)
partial stub warnings
Star Trek: Starfleet Command III fails to run due to a partial stub in the
Direct3D implementation. I tested this on a fresh wine install (1.1.37) with a
fresh .wine directory. I've attached the relevant debug info.
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http://bugs.winehq.org/show_bug.cgi?id=18553
Summary: Opera native skin widgets are black/invisible
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: giuseppe.bilotta(a)gmail.com
Created an attachment (id=21215)
--> (http://bugs.winehq.org/attachment.cgi?id=21215)
Opera startup dialog showing missing widgets
When using the 'Native Skin' in Opera, widgets such as radio buttons are
invisible. Also, selected buttons are totally black. No 3D effects are visible.
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http://bugs.winehq.org/show_bug.cgi?id=28558
Bug #: 28558
Summary: Skype 5.3 crash in wined3d
Product: Wine
Version: 1.3.29
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 36676
--> http://bugs.winehq.org/attachment.cgi?id=36676
Wine 1.3.29 console output
Following a successful .msi install, Skype 5.3 immediately crashes in wined3d.
1 0x7d89af6e InitAdapters+0x26bd(wined3d=(nil))
[/build/buildd/wine1.3-1.3.29/dlls/wined3d/directx.c:5263] in wined3d
(0x0383d6d8)
Went back to earlier versions of Wine and the result is the same.
I do not know where to find a download link for this version at the moment.
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http://bugs.winehq.org/show_bug.cgi?id=20185
Summary: noisy shadows in CRRCSim
Product: Wine
Version: 1.1.27
Platform: PC-x86-64
URL: http://crrcsim.berlios.de/wiki/
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
Created an attachment (id=23789)
--> (http://bugs.winehq.org/attachment.cgi?id=23789)
Screenshot of the Problem
see the screenshot, the shadow should be just black
first tested in wine-1.1.27 and its still present int 1.1.30
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http://bugs.winehq.org/show_bug.cgi?id=10262
Summary: wxWidgets TextCtrl in Python
Product: Wine
Version: 0.9.31.
Platform: PC
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roger.marsh(a)btinternet.com
Running Python24-2.4.3_3 with py24-wxPython-2.6.3.3
Adding text to a wxTextCtrl with style wx.TE_RICH2 fails. Style TE_RICH is fine
but I need to be able to colour the text etc. The script was run from an IDLE
session.
Using these oldish versions for compatibility with native FreeBSD versions
used.
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http://bugs.winehq.org/show_bug.cgi?id=26217
Summary: Lylian: Mouse clicks don't register
Product: Wine
Version: 1.3.14
Platform: x86
URL: http://demos.gamersgate.com/21701
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33420)
--> (http://bugs.winehq.org/attachment.cgi?id=33420)
terminal output
Mouse is unusable in the game because mouse clicks don't register. Can be
observed right in the menu: if you hover the mouse pointer over a menu item it
becomes highlighted but pressing LMB doesn't activate the chosen option.
Although the game can be played by keyboard, mouse is not only used in the
menus but also can be used by skipping dialogues during gameplay.
The game doesn't seem to use dinput/dinput8 (when starting with
winedebug=+loaddll, dinput* is not shown in the log).
Fedora 14 x86
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http://bugs.winehq.org/show_bug.cgi?id=27636
Summary: Brigade E5 NEW jagged union do not run
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: von.hamster(a)gmail.com
Created an attachment (id=35331)
--> (http://bugs.winehq.org/attachment.cgi?id=35331)
Log1
Log1 in attachements (WINEDEBUG=+relay wine ./e5.exe) clean prefix.
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http://bugs.winehq.org/show_bug.cgi?id=19224
Summary: launching a "New Query" pane produces an "OutOfMemory"
error in MS SQL SMSE
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m27315(a)gmail.com
Created an attachment (id=22227)
--> (http://bugs.winehq.org/attachment.cgi?id=22227)
Screenshot error message
Immediately after launching Microsoft's SQL Server Management Studio express
and connecting to a remote server, a table is navigated to, via the Summary
pane.
Then the "New Query" button is pushed, which is supposed to open the "SQL
Query" pane, allowing the user to manually type an SQL query for the server to
execute. The pane opens, and a statement can be typed and executed. However,
a scary "OutOfMemory" error message appears, which is no doubt a sign of
further bad things to come...
Please see attached screenshot of error message and message log.
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http://bugs.winehq.org/show_bug.cgi?id=13618
Summary: Melty Blood Act Cadenza Ver. B Incorrect Rendering
Product: Wine
Version: 1.0-rc3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karlthepaladin(a)yahoo.com
Created an attachment (id=13594)
--> (http://bugs.winehq.org/attachment.cgi?id=13594)
Picture of the bug
The game does not render what seems to be a layer of graphics properly during
fights, I have included a screenshot for reference. Compare to:
http://ps2media.gamespy.com/ps2/image/article/724/724566/melty-blood-act-ca…
This bug does not just affect this move, but also one of the characters is
invisible (extra boss, the giant neko Arc Chaos 666) from what I have heard.
Also, certain graphics, i.e. ones that show "fight" or "match start" or
whatever don't show at all(I don't know what they are since I never saw them on
screen because of this bug). The game's website is
http://e56.info/mbacwin/index.html. http://e56.info/mbacwin/mbacwin.cgi?trial
is a link to the download page of the trial (also reachable via the main site
under the "download section" look right underneath
注意事項に合意しない(TOPページへ).
I haven't tested the trial, but I suspect that it has the same problem.
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http://bugs.winehq.org/show_bug.cgi?id=20420
Summary: VB6 Font size problem with custom usercontrols
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabmoa(a)yahoo.it
Created an attachment (id=24231)
--> (http://bugs.winehq.org/attachment.cgi?id=24231)
Test VB6 wrong font size
There is an important issue with font size with VB6 applications.
I adjusted some VB6 applications from xp to linux using wine and the major
problem consists of something wrong on saved font size.
The test application has a label with a tahoma 14 font and the same saved in a
usercontrol with a property bag: in windows the two labels have obviously the
same size but not in wine!
On load event font name and size are printed on the respective label: It seems
the property value is right but font is not!
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