http://bugs.winehq.org/show_bug.cgi?id=30027
Bug #: 30027
Summary: fiesta download manager crashes
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: merlot55(a)gmail.com
Classification: Unclassified
Created attachment 39107
--> http://bugs.winehq.org/attachment.cgi?id=39107
backtrace
fiesta download manager. crashes while using wine 1.2 or 1.3
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http://bugs.winehq.org/show_bug.cgi?id=15604
Summary: Adobe Download Manager (getplus) flaky, hangs (dogfood)
Product: Wine
Version: 1.1.6
Platform: Other
URL: http://adobe.com/reader
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In Firefox3, downloading Adobe Reader 9 for Windows
is done via a plugin, Adobe Download Manager.
This installs and runs, but gets very confused,
cycling back and forth between "downloading" and
"downloading interrupted". After a few cycles
it hangs. Sometimes in the log there is evidence
of memory corruption (though warn+heap scares it off,
it also makes the app crash faster).
The log shows the URL of the actual thing being downloaded,
and wget can download it without trouble.
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Соберем для Вас по сети интернет базу данных
потенциальных клиентов для Вашего Бизнеса
(Все контактные данные).
Узнайте об этом более подробно:
Тел;+79IЗЗ9IЗ8З7
Еmаil;prodawez(a)mixmail.com
Sкyре;s.3837
IСQ;6288862
http://bugs.winehq.org/show_bug.cgi?id=30037
Bug #: 30037
Summary: BUG: soft lockup in wineserver
Product: Wine
Version: 1.4-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joeclarkia(a)gmail.com
Classification: Unclassified
I am running Matlab executable files via Wine 1.4-rc2 and the Matlab Compiler
Runtime. I am running Ubuntu 10.10 with Wine via PPA.
Somewhat surprisingly, the Matlab executables work -- and normally they work
very well. However, occasionally, the system completely hangs (no mouse
movement, have to use the power button to force the machine off).
On my recent attempt I used Ctrl-Alt-F1 to go to the system console, and got an
error like this when the system crashed:
Bug: soft lockup - CPU#0 stuck for 61s! [wineserver:30095]
Process wineserver (pid: 30095, ti=f6a2c000 task=f69f1960 task.ti=f6a2c000)
Stack:
Call Trace:
Code: <hex bytes>
This message repeats every minute or so. I do not get a prompt back, so
there's no way to interact with the system except to reboot.
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http://bugs.winehq.org/show_bug.cgi?id=8606
--- Comment #34 from Janusz Korzeniak <jkorzeniak(a)gmail.com> 2012-02-28 17:30:55 CST ---
i have setted up wine again (with rm -R .wine) and theres only one message in
console:
fixme:imm:ImmDisableIME (-1): stub
so, i think we have problem somewhere else...
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--- Comment #33 from Janusz Korzeniak <jkorzeniak(a)gmail.com> 2012-02-28 17:16:13 CST ---
hello, i have tested JointOps on some versions of wine. Im using Debian Sid,
amd64, PlayOnLinux, and Steam version of JointOps. I have tested on wine:
- 1.0.1 (from debian repository)
- 1.2.0 (playonlinux, x86 version)
- 1.3.7 (playonlinux, x86 version)
- 1.4-rc5 (playonlinux amd64 version)
- 1.4-rc5 (winehq repository of unstable debs)
in every one versions ive getting message like this "Unable to create a network
socket". and games dont want to start. when im starting the game with console,
console said:
wine: could not load L"C:\\windows\\system32\\plugplay.exe": Module not found
err:menubuilder:WinMain unknown option -a
err:menubuilder:WinMain unknown option -r
fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling
mixer
fixme:imm:ImmDisableIME (-1): stub
WARNING: Trying to create a socket of type SOCK_RAW, this will fail unless you
have special permissions.
I have tried Mike Kaplinskiy command, and its works for last message, console
dont show it again, but the game stil giving me "Unable to create a network
socket". Any suggestions? ;) I think, that this line:
sudo setcap cap_net_raw+eip /usr/bin/wineserver
could help us, but we need a working game :P
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http://bugs.winehq.org/show_bug.cgi?id=28878
Bug #: 28878
Summary: SimTower: crash at start
Product: Wine
Version: 1.3.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rodseth(a)gmail.com
Classification: Unclassified
Created attachment 37102
--> http://bugs.winehq.org/attachment.cgi?id=37102
crash dump
Crash at start.
Started Sim Tower with: wine 'C:\simtower\simtower.exe'
wine-1.3.31
64-bit Arch Linux
clean .wine directory
Attached crash log.
The crash log output seems to hang after printing a lot of information with:
Backtrace:
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http://bugs.winehq.org/show_bug.cgi?id=6716
Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |patch
CC| |adys.wh(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=8166
Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |adys.wh(a)gmail.com
Resolution| |FIXED
--- Comment #17 from Jerome Leclanche <adys.wh(a)gmail.com> 2012-02-28 09:53:12 CST ---
Probably fixed by Aric's improvements.
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http://bugs.winehq.org/show_bug.cgi?id=8531
Rafal Stanilewicz <washuu(a)eastnews.com.pl> changed:
What |Removed |Added
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CC| |washuu(a)eastnews.com.pl
--- Comment #11 from Rafal Stanilewicz <washuu(a)eastnews.com.pl> 2012-02-28 08:09:07 CST ---
On my machine with wine 1.4-rc5 it installs and runs. I didn't test it
thoroughly, because I have no idea what this program should do, but I managed
to open some windows, open help, save some data to disk.
Please, let someone else retest it.
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Rafal Stanilewicz <washuu(a)eastnews.com.pl> changed:
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CC| |washuu(a)eastnews.com.pl
--- Comment #16 from Rafal Stanilewicz <washuu(a)eastnews.com.pl> 2012-02-28 08:00:51 CST ---
On wine-1.4-rc5 the testfile opens correctly in wine's notepad.
Please retest.
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http://bugs.winehq.org/show_bug.cgi?id=6682
Rafal Stanilewicz <washuu(a)eastnews.com.pl> changed:
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CC| |washuu(a)eastnews.com.pl
--- Comment #22 from Rafal Stanilewicz <washuu(a)eastnews.com.pl> 2012-02-28 07:48:59 CST ---
Still in 1.4-rc4.
The problem is not trivial as it seems, because there are some other bug
reports regarding repainting of images in some more important functionalities
than splashscreens.
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http://bugs.winehq.org/show_bug.cgi?id=3637
Rafal Stanilewicz <washuu(a)eastnews.com.pl> changed:
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CC| |washuu(a)eastnews.com.pl
--- Comment #15 from Rafal Stanilewicz <washuu(a)eastnews.com.pl> 2012-02-28 07:36:22 CST ---
I have wine 1.4-rc5. If I understand correctly, displaying periodic table
should also show place for colors. On my machine, only clicking on one of
elements shows box with color, but it should be displayed earlier.
So the bug is here.
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http://bugs.winehq.org/show_bug.cgi?id=4785
Rafal Stanilewicz <washuu(a)eastnews.com.pl> changed:
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CC| |washuu(a)eastnews.com.pl
--- Comment #10 from Rafal Stanilewicz <washuu(a)eastnews.com.pl> 2012-02-28 07:28:43 CST ---
Problem with icons still exists in wine 1.4-rc5.
Terminal creates a lot of messages like (excerpt):
fixme:ole:OleLoadPictureEx
(0xbb3acc,190,1,{00020400-0000-0000-c000-000000000046},x=0,y=0,f=0,0x33e574),
partially implemented.
fixme:ole:OLEPictureImpl_get_hPal unimplemented for type 3. Returning 0
palette.
fixme:ole:OLEPictureImpl_Render Not quite correct implementation of rendering
icons...
fixme:win:AnimateWindow partial stub
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Rafal Stanilewicz <washuu(a)eastnews.com.pl> changed:
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CC| |washuu(a)eastnews.com.pl
--- Comment #14 from Rafal Stanilewicz <washuu(a)eastnews.com.pl> 2012-02-28 06:19:13 CST ---
I use evernote 2.2.1.386 Portable, still available on
http://www.jgen.ws/jlog/evernote-2-2-1-386-0/
Wine 1.4-rc5 on Ubuntu with Intel GPU.
The bars are now properly (I think) transparent, however they are visible even
when Evernote is not active and covered completely by another application -
linux native Firefox, for example. They cannot be masked or hidden by other
windows, so it is still erroneous behaviour.
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http://bugs.winehq.org/show_bug.cgi?id=30031
Bug #: 30031
Summary: Sim city 4 deluxe install crash
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fmijares(a)gmail.com
Classification: Unclassified
Created attachment 39116
--> http://bugs.winehq.org/attachment.cgi?id=39116
Bug Sim city 4
Sim city 4 deluxe crash when install original program
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http://bugs.winehq.org/show_bug.cgi?id=25091
Summary: wmp9 crashes when trying to play video
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthew.hirsch(a)gmail.com
With a fresh .wine directory using fedora 14 wine 1.3.5 (re-compiled without
fortify) windows media player 9 crashes when attempting to play a video. I have
installed wmp9 using winetricks. I have also installed the latest version of
the combined community code pack (CCCP).
As suggested in the appdb (http://appdb.winehq.org/appview.php?versionId=1449)
I have used a "builtin" override for quartz.dll. The video I'm attempting to
play is encoded with msmpeg4v2, pcm audio, but it doesn't seem to matter what
video format is used.
I will attach output from the crash. In the attached output, I filtered out
lines with the following, which were numerous and made the output difficult to
read.
fixme:bitblt:client_side_dib_copy potential optimization: client-side
color-index mode DIB copy
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_SetFormat (0x8554c48) : The format of
the surface must be WINED3DFORMAT_UNKNOWN
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http://bugs.winehq.org/show_bug.cgi?id=3930
--- Comment #50 from Antonio López <amlopezalonso(a)gmail.com> 2012-02-27 14:35:16 CST ---
Still no luck in rc5.
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http://bugs.winehq.org/show_bug.cgi?id=29995
Bug #: 29995
Summary: Can`t open Perfect World: Launcher.exe
Product: Wine
Version: 1.4-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandruch_91(a)hotmail.com
Classification: Unclassified
Created attachment 39050
--> http://bugs.winehq.org/attachment.cgi?id=39050
There discribe the Bug that i`m writting.
I`m using Wine1.4-rc5 and when i tryed to start patcher.exe, launcher.exe or
elementclient.exe this give me an several error that i can`t even play.
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http://bugs.winehq.org/show_bug.cgi?id=30028
Bug #: 30028
Summary: Valve's STEAM Client Crashes After Login? Backtrace
Uploaded...
Product: Wine
Version: 1.4-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JessePalserMailingLists(a)GMail.com
Classification: Unclassified
Created attachment 39111
--> http://bugs.winehq.org/attachment.cgi?id=39111
Backtrace of STEAM crash
Valve's STEAM Client Crashes After Login? Backtrace Uploaded...
I installed a fresh and new WINE 1.4rc5 into my LinuxMint 12 KDE 64Bit.
I then successfully installed current Valve's STEAM client into WINE.
When I run STEAM in WINE, after login it crashes???
Backtrace is attached.
This is most likely a regression, because STEAM was working in 1.4rc4.
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http://bugs.winehq.org/show_bug.cgi?id=5961
--- Comment #9 from Frédéric Delanoy <frederic.delanoy(a)gmail.com> 2012-02-27 09:26:56 CST ---
Still occurs in 1.4-rc5
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Frédéric Delanoy <frederic.delanoy(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://money.mvps.org/downl |http://money.mvps.org/downl
|oads/trials/ |oads/trials.asp
CC| |frederic.delanoy(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=7602
Frédéric Delanoy <frederic.delanoy(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |frederic.delanoy(a)gmail.com
--- Comment #6 from Frédéric Delanoy <frederic.delanoy(a)gmail.com> 2012-02-27 09:05:57 CST ---
Is this still an issue in recent (1.4-rc5 or later) wine?
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http://bugs.winehq.org/show_bug.cgi?id=30024
Bug #: 30024
Summary: Protect DiSC v7.5.0 - TKKG - Verfolgt
Product: Wine
Version: 1.4-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxmusterm(a)gmail.com
Classification: Unclassified
Created attachment 39099
--> http://bugs.winehq.org/attachment.cgi?id=39099
copy protections used
The disc can't be authenticated even thought it's an original.
It seems to be similiar to this bug http://bugs.winehq.org/show_bug.cgi?id=9484
I attach the output of pid.gamecopyworld.com copy protection check.
And here is the output of wine
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntoskrnl:ExInitializeResourceLite stub: 0x5750c0
fixme:advapi:SetSecurityInfo stub
fixme:dpnhpast:DllRegisterServer :stub
fixme:iphlpapi:NotifyAddrChange (Handle 0xc8e8cc, overlapped 0xc8e8b0): stub
err:int:emulate_instruction Unsupported DR register, eip+2 is f8
wine: Unhandled privileged instruction at address 0x566f64 (thread 0019),
starting debugger...
err:service:service_send_command service protocol error - failed to read pipe r
= 0 count = 0!
And I'll attach the output of +all
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http://bugs.winehq.org/show_bug.cgi?id=30021
Bug #: 30021
Summary: Torchlight crashes and does not run in wine
wine-1.4-rc4
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dukebaw(a)email.com
Classification: Unclassified
Created attachment 39094
--> http://bugs.winehq.org/attachment.cgi?id=39094
Crash log when entering "wine Torchlight.exe" in the terminal
When I run Torchlight in wine-1.4-rc4 the game crashes immediately and does not
run. (Attached is the crash log for torchlight if ran from the terminal)
I downloaded wine 1.3.37 in PlayOnLinux (a program that lets you manage wine
versions for specific prefixes) and it ran. Not sure when it stopped working
though.
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http://bugs.winehq.org/show_bug.cgi?id=25383
Summary: Binkplay 1.0 does not start on Ubuntu Maverick
Product: Wine
Version: 1.3.8
Platform: x86
URL: http://www.qhimm.com/ff8fmv.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
The version of binkplay.exe bundled with FF8FMV (see URL) -- version 1.0
according to gnome-exe-thumbnailer -- does not start at all on Ubuntu Maverick.
It starts fine on Ubuntu Lucid.
I have tested down to 1.1.35 (the first version which should work) and none do.
Gives:
fixme:system:SetProcessDPIAware stub!
fixme:iphlpapi:NotifyAddrChange (Handle 0x8ede914, overlapped 0x8ede918): stub
wine: configuration in '/home/jack/.wine-bink' has been updated.
fixme:exec:SHELL_execute flags ignored: 0x00000100
Outputs a dialog box saying
Z:\home\jack\FF8 Videos\binkplay.exe (3.4) 12/01/10 22:31:19 - Dispatcher
initialisation error trapping exceptions
I've posted it here because I know that there have been other problems with
Maverick and it seemed more likely to get resolved here. If necessary, I will
take it to Launchpad, but it would be good to have an idea of the problem
first.
Please let me know what debug to provide.
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Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adys.wh(a)gmail.com
Depends on|16189 |
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Bug 5713 depends on bug 16189, which changed state.
Bug 16189 Summary: Google Earth install fails
http://bugs.winehq.org/show_bug.cgi?id=16189
What |Old Value |New Value
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
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Bug 5713 depends on bug 16189, which changed state.
Bug 16189 Summary: Google Earth install fails
http://bugs.winehq.org/show_bug.cgi?id=16189
What |Old Value |New Value
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
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http://bugs.winehq.org/show_bug.cgi?id=26490
Summary: Guild Wars: Black graphics in the Eye of the North
addon
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
In the most areas of the Eye of the North addon are a lot of objects with
complete black graphics. I'm using a GeForce 8600 GT with nvidia-current
270.30-0ubuntu3. I have made a screenshot which shows the problem.
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http://bugs.winehq.org/show_bug.cgi?id=29874
Bug #: 29874
Summary: Guild Wars: Freezes especially in Eye of the North
Product: Wine
Version: 1.4-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
In Guild Wars I'm encountering a lot of short freezes. I'm running around in an
area and if new objects are loaded the game freezes for a few milliseconds - ~1
second. This happens in every areas in Guild Wars but the addon Eye of the
North is affected more heavily. The freezes appear more often and are longer.
In the area Arbor Bay where the Krait enemies are (just leave Vlox's Falls) are
the freezes really heavy. They are appearing every few seconds for ~3 seconds
on my system. I'm using a GeForce 8600 GT with the NVIDIA driver 280.13.
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http://bugs.winehq.org/show_bug.cgi?id=26499
Summary: Guild Wars: Maximizing the game from desktop panel
needs lot of time
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
If I minimize Guild Wars to the desktop panel and want to recover it the game
needs ~6 seconds for this action. The same happens if I change the game from
fullscreen mode to window mode or the resolution. I'm using a GeForce 8600 GT
with nvidia-current 270.30-0ubuntu3.
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http://bugs.winehq.org/show_bug.cgi?id=11170
Summary: LoadLibrary behaviour is different from the windows one
Product: Wine
Version: 0.9.52.
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hules(a)free.fr
Under wine (version 0.9.52), attempts to open an .exe file with LoadLibrary
fails (with error ERROR_INVALID_ADDRESS), while it succeeds on windows (all
versions):
The following example shows that different behaviour:
(I compiled it with i386-mingw32-gcc ./test.c && cp a.exe b.exe )
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
int main() {
const char *fname = "b.exe";
HMODULE hmod = LoadLibrary(fname);
//HMODULE hmod = LoadLibraryEx(fname_, NULL, LOAD_LIBRARY_AS_DATAFILE);
if (hmod) {
fprintf(stderr, "loaded at %p\n", (void*)hmod);
} else {
fprintf(stderr, "error %x\n", (int)GetLastError());
}
return 0;
}
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http://bugs.winehq.org/show_bug.cgi?id=5897
Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
CC| |adys.wh(a)gmail.com
Resolution| |FIXED
--- Comment #15 from Jerome Leclanche <adys.wh(a)gmail.com> 2012-02-26 13:25:40 CST ---
Reported fixed.
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http://bugs.winehq.org/show_bug.cgi?id=24808
Summary: GDIPlus seems to not be albe to render menu items
properly.
Product: Wine
Version: 1.1.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 133794m3r(a)gmail.com
Created an attachment (id=31373)
--> (http://bugs.winehq.org/attachment.cgi?id=31373)
the backtrace or whatever you want to call it from when i ran the program.
For some reason, when using the Oblivion Mod Manager 1.1.12 it's unable to
render the menu entries properly and i believe that it is an issue with said
component since they show up for a second and then dissappear.
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http://bugs.winehq.org/show_bug.cgi?id=4084
Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
--- Comment #17 from Jerome Leclanche <adys.wh(a)gmail.com> 2012-02-26 13:14:18 CST ---
Was reported fixed, no update since. Please reopen if you are able to reproduce
in wine-1.4-rc5.
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http://bugs.winehq.org/show_bug.cgi?id=17353
Summary: Qt and tdm mingw bug
Product: Wine
Version: 1.1.14
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alpha.super-one(a)laposte.net
Created an attachment (id=19393)
--> (http://bugs.winehq.org/attachment.cgi?id=19393)
Stdout console text
When you use tdm mingw (updated mingw) at the configure for Qt source compiler
it failed but work under windows. Problem of file not found?
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http://bugs.winehq.org/show_bug.cgi?id=30015
Bug #: 30015
Summary: Dokan.sys error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christopher.hubbell(a)gmail.com
Classification: Unclassified
Created attachment 39081
--> http://bugs.winehq.org/attachment.cgi?id=39081
Back Trace
I have noticed that every wine application i run gives the same error when
starting up. the application seem to continue to run after i clear the error
although it will take almost 2 min to open. After the long opening the apps
seem to run normal. The best logging of the error I get seems to come out of
when i start my Dungeons and dragons online game aka DDO. However i get this
error on every windows app.
wine: Unhandled page fault on read access to 0x00000000 at address 0x2543fa
(thread 0013), starting debugger...
err:service:service_send_start_message service L"Dokan" failed to start
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You
get to keep all the pieces if it breaks.
more details of the error are attached
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http://bugs.winehq.org/show_bug.cgi?id=24681
Summary: Blade Kitten (Demo): KYBD input only works in win2k
mode
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
After installing Blade Kitten Demo (Krome Studios Pty Ltd., 2010), the keyboard
input will not work unless you set the Windows Version to windows 2000 (global
setting or for Application: BladeKitten_Demo.exe).
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http://bugs.winehq.org/show_bug.cgi?id=30010
Bug #: 30010
Summary: Portal 2 crashes at loading level after Steam update.
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
Classification: Unclassified
Created attachment 39073
--> http://bugs.winehq.org/attachment.cgi?id=39073
Steam log
After updating yesturday, Portal 2 crashes at loading level.
I installed Steam in Wine 1.2-rc2 and Portal 2 crashes at the menu. After this
I have been update Wine to 1.4-rc4 version. To run Portal 2, I disable
"gameoverlayrenderer" in this two versions of Wine. I don't install DirectX,
.NET and vcrun - Portal 2 works fine one or two weeks without it.
Yesturday Steam was download an update. Afret installing it, Portal 2 become
unplayable because of crashing at loading level. I can browse menu and watch
videos. But I can not load all saved games.
Steam version: 1818. I can't check other Steam games.
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http://bugs.winehq.org/show_bug.cgi?id=29786
Bug #: 29786
Summary: [Diablo II] Software Rasterizer broken after making
OpenGL default renderer
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zajec5(a)gmail.com
Classification: Unclassified
I use software rendering as workaround for bug #14348. I do this by:
LIBGL_ALWAYS_SOFTWARE=1 wine ~/.wine/drive_c/Diablo\ II/Game.exe
Unfortunately with new Wine releases software renderer doesn't work any more.
I've bisected this issue to:
94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb is the first bad commit
commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 30 20:12:31 2011 +0200
ddraw: Make the OpenGL renderer the default one.
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http://bugs.winehq.org/show_bug.cgi?id=7054
--- Comment #13 from Anastasius Focht <focht(a)gmx.net> 2012-02-26 09:49:31 CST ---
Created attachment 39090
--> http://bugs.winehq.org/attachment.cgi?id=39090
+tid,+seh,+d3d,+d3d8,+loaddll,+process trace log
Hello Henri,
attached is a compressed +tid,+seh,+d3d,+d3d8,+loaddll,+process trace log.
(98 MiB uncompressed)
--- snip ---
...
0024:trace:seh:raise_exception code=c0000005 flags=0 addr=0x428c5a ip=00428c5a
tid=0024
0024:trace:seh:raise_exception info[0]=00000000
0024:trace:seh:raise_exception info[1]=00000008
0024:trace:seh:raise_exception eax=00000000 ebx=03254598 ecx=0016e220
edx=00000000 esi=00000113 edi=0032fd48
0024:trace:seh:raise_exception ebp=0032fb10 esp=0032fb00 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00210202
0024:trace:seh:call_stack_handlers calling handler at 0x45bd96 code=c0000005
flags=0
0024:trace:seh:__regs_RtlUnwind code=c0000005 flags=2
--- snip ---
ecx = 0x16e220 -> the texture in question
Yes, the texture is about to be released (call [vtable+8]).
Regards
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http://bugs.winehq.org/show_bug.cgi?id=7054
--- Comment #12 from Henri Verbeet <hverbeet(a)gmail.com> 2012-02-26 09:23:40 CST ---
(In reply to comment #11)
> 0024:trace:d3d8:IDirect3DDevice8Impl_SetTexture iface 0x154280, stage 0,
> texture 0x123bb8.
> ...
> 0024:trace:d3d8:IDirect3DDevice8Impl_Release 0x154280 decreasing refcount to 3.
> 0024:trace:d3d8:IDirect3DTexture8Impl_Release 0x123bb8 decreasing refcount to
> 0.
> ...
> 0024:Call ntdll.RtlFreeHeap(00110000,00000000,00123bb8) ret=7e7d9228
> 0024:trace:heap:RtlFreeHeap (0x110000,70000062,0x123bb8): returning TRUE
> ...
> 0024:Call wined3d.wined3d_texture_decref(002115a0) ret=7e7d8565
> ...
> 0024:trace:d3d8:IDirect3DDevice8Impl_Release 0x154280 decreasing refcount to 2.
>
> I'm not sure if d3d8 is at fault here (reference counting?).
>
Is a different texture set on stage 0 before the texture is actually freed?
Resources are kept alive as long as they're referenced by the device /
stateblock, even though the refcount may fall to 0. A
IDirect3DDevice8Impl_GetTexture() call for example would bump it up to 1 again
in that case.
If I'm reading the disassembly there correctly though, it's trying to call
IDirect3DTexture8_Release() on the texture, which would only make sense if the
application is still supposed to hold a reference to the texture at the point.
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http://bugs.winehq.org/show_bug.cgi?id=29778
Bug #: 29778
Summary: systray icon combined on gnome3
Product: Wine
Version: 1.4-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lisunlin0(a)yahoo.com.cn
Classification: Unclassified
I run a program which would display systray icon twice or more, the systray
icon will be combined on gnome3 (Ubuntu 11.10), then exit the last startup
process, the systray will totally disappeard.
example:
1. Download
http://www.codeproject.com/KB/shell/systemtray/systemtraySDK_demo.zip
(reference
http://www.codeproject.com/Articles/74/Adding-Icons-to-the-System-Tray) and
extract it.
2. Run TaskbarDemo.exe from the package twice or more in wine on gnome3 (We can
see the systray icon only show once).
3. Exit the program by click content menu on systray.
then the icon disappeared, the other TaskbarDemo.exe processes are continue
without systray icon.
On ubuntu unity they work fine with multi systray icon.
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http://bugs.winehq.org/show_bug.cgi?id=6716
Petr Dlouhý <petr.dlouhy(a)email.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #39042|0 |1
is obsolete| |
--- Comment #30 from Petr Dlouhý <petr.dlouhy(a)email.cz> 2012-02-26 07:58:45 CST ---
Created attachment 39089
--> http://bugs.winehq.org/attachment.cgi?id=39089
Possible fix of the bug and uncomplete test
Nikolay: Thanks for your answer, it did help.
Seems like I have get it all wrong. My previous test was testing the same thing
as test_customdraw(), so it was not proving anything. And the bug just didn't
show up, when disabling that notification.
I have new serious lead:
As I have learned out, it seems, that if CDRF_SKIPDEFAULT is returned from
Wndproc function after listview.c called it with CDDS_SUBITEM |
CDDS_ITEMPREPAINT, the drawing sequention is in fact not skipped.
If I remove line, that skips the rest of drawing sequence (as shown in the
patch), IDOS works perfectly.
The main proof I have got is, that when I run the test (also included in patch)
with native comctl32, then on the +message log are HDM_ORDERTOINDEX messages
shown right after CDRF_SKIPDEFAULT is returned from Windproc function (and with
built-in library there are no such messages).
The problem which I have is, that I haven't found a way to make a regular test
out of it. I don't know, how to really test, that the drawing really occured
(HDM_ORDERTOINDEX messages are not in message sequention).
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http://bugs.winehq.org/show_bug.cgi?id=7054
--- Comment #10 from GyB <gyebro69(a)gmail.com> 2012-02-26 04:23:15 CST ---
Still present in Wine-1.4-rc5.
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http://bugs.winehq.org/show_bug.cgi?id=28149
Summary: Neuro Hunter freezes on exit
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://www.fileplanet.com/158936/150000/fileinfo/Neuro
-Hunter-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=36069)
--> (http://bugs.winehq.org/attachment.cgi?id=36069)
plain terminal output
Steps to reproduce the problem in the demo:
After a successful installation launch the demo by NeuroHunterDemo.exe. When
the main menu appears select <Exit>. After the confirmation the game hangs.
The following fixmes are spamming the console endlessly on exit:
fixme:font:WineEngRemoveFontResourceEx (L"C:\\Program Files\\Deep Silver\\Neuro
Hunter\\Data\\UI\\Fonts\\neuro.ttf", 0, (nil)): stub
The same problem with Wine-1.3.22, too (earlier versions couldn't even start
the game on my system).
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