http://bugs.winehq.org/show_bug.cgi?id=9190
--- Comment #24 from Michael Curran <curran.michaelp(a)gmail.com> 2012-02-19 07:50:39 CST ---
Looks like this is still present, in both the full game and the demo, no errors
in the log, but plenty of warnings about problems with back buffers in ddraw.
Tested with wine-1.4-rc4
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http://bugs.winehq.org/show_bug.cgi?id=6200
Sylvain Petreolle <spetreolle(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |DUPLICATE
--- Comment #12 from Sylvain Petreolle <spetreolle(a)yahoo.fr> 2012-02-19 06:48:55 CST ---
Marking as a duplicate of bug 19508, which has a download link.
*** This bug has been marked as a duplicate of bug 19508 ***
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http://bugs.winehq.org/show_bug.cgi?id=23139
Summary: after successful installation, it doesn't open because
of "ntdll exception"
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moakkat(a)yahoo.fr
Hello everyone,
Wine can't open the program after it has installed it correctly..
In fact, when opening it via GUI method (meaning: using the application menu,
graphically ), it doesn't open at all..it just seems to be loading something,
but then stops and nothing is shown on the screen.
Therefore, I had to open it via a terminal by typing:
wine /...path.../app.exe
(at first it didn't open because of a DLL file missing, called MFC42.dll, but
then I found it and resolved that error)
when starting it this way (via command-line), the first image of the program
appears....but it fails to start, and two error boxes appear:
-one big box on top, titled "Program Error" (which is very very similar to a
Windows XP well-known error message), and says: "The program Q5.exe has
encountered a serious problem and needs to close. We are sorry for the
inconvenience."
-another box titled "Application Error", which says:
"Exception EExternalException in module ntdll.dll at 0002D7B2.
External exception C0000025."
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Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adys.wh(a)gmail.com
--- Comment #11 from Jerome Leclanche <adys.wh(a)gmail.com> 2012-02-19 03:53:53 CST ---
Anyone able to retest then?
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http://bugs.winehq.org/show_bug.cgi?id=28238
Summary: Call from 0x7b839ce9 to unimplemented function
msvcp80.dll.??0?$basic_ifstream@DU?$char_traits@D@std@
@@std@@QAE@XZ
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=36178)
--> (http://bugs.winehq.org/attachment.cgi?id=36178)
Terminal output on wine-1.3.27-100-gc268c40
Steps to reproduce:
1) remove ~/.wine
2) wine Setup.exe
3) Installation screen of AutoCAD2008 shows up
4) Click "Install"
Behaviour:
Installer exits.
Expected behaviour:
Installer should continue.
Additional info:
Is there any possibility this isn't commit
msvcr80: Add a WinSxS manifest resource.
that have caused this regression?
If I create wineprefix with wine 1.3.27 and start installation with wine 1.3.26
the installer also fails.
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http://bugs.winehq.org/show_bug.cgi?id=29935
Bug #: 29935
Summary: SecuROM Online Activation Issue: Game require online
activation on each start.
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail.xiaobo(a)gmail.com
Classification: Unclassified
One of my game PAL5(a chinese RPG game 仙剑奇侠传5) is protected by SecuROM, the
game can be activated with a activation key online and played offline, but the
activation key can be used only twice.
But the wine doesn't handle SecuROM properly, the game requires online
activation on each start, so my activation key was now used twice and cannot
activate the game again.
the situation is quite similar to Bug#28863
http://bugs.winehq.org/show_bug.cgi?id=28863 but it's still not fixed for
latest wine01.4-rc4.
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http://bugs.winehq.org/show_bug.cgi?id=18976
Summary: Ending video in the Rime Age crashes the game
Product: Wine
Version: 1.1.4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=21842)
--> (http://bugs.winehq.org/attachment.cgi?id=21842)
Debug Trace Log
The last puzzle of the game activates a video, but when the video attempts to
play the game crashes out. The are no problems with any other videos in the
game.
System:
Ubuntu 9.04, nVidia onboard Geforce 8200 (with nVidia drivers 180.44) with my
own locally compiled wine 1.1.4.
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http://bugs.winehq.org/show_bug.cgi?id=28202
Summary: Warrior Kings-Battles hangs with the splash screen
Product: Wine
Version: 1.3.27
Platform: x86
URL: http://www.fileplanet.com/121046/120000/fileinfo/Warri
or-Kings:-Battles-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: m.b.lankhorst(a)gmail.com
Regression SHA1: d54c53a4b64223cb5744571b9f56064543e385c0
Created an attachment (id=36119)
--> (http://bugs.winehq.org/attachment.cgi?id=36119)
+quartz,+tid log (winegstreamer enabled)
The game freezes after starting, showing only a black screen or the splash
screen (this varies between runs).
Terminal output doesn't reveal any suspicious messages.
The game can be started without the problem in Wine-1.0 (of course, the intro
video is not playing and the game loads directly to the main menu).
The reported problem can be reproduced since Wine-1.1.0 on my system and
regression testing resulted:
d54c53a4b64223cb5744571b9f56064543e385c0 is the first bad commit
commit d54c53a4b64223cb5744571b9f56064543e385c0
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Thu Jun 26 11:26:53 2008 -0700
quartz: Fix Render and RenderFile.
RenderFile should add a source filter and call Render on each output
pin, while Render() should try to connect, first directly to any
existing renderers, and then using intermediates. It uses recursion
since this is the only possible way to implement Render sanely.
:040000 040000 537178770df982e4f576f330b86652f336e3524f
ce5c932c7a7e5552f08aab3282f69887414eacb6 M dlls
Workaround (using a current Wine): native quartz + devenum dlls, disable
winegstreamer.dll
Author of the patch added to CC.
Fedora 15 x86
Gstreamer 0.10.34 +additional plugins installed
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http://bugs.winehq.org/show_bug.cgi?id=28070
Summary: Knightshift installer crashes on launch
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=35940)
--> (http://bugs.winehq.org/attachment.cgi?id=35940)
plain terminal output
The installer for Knightshift (North American title: Once Upon a Knight)
crashes shortly after starting.
The same crash occurs when starting the installer with Wine-1.0.1, 1.2.3 etc.
I can't reproduce the crash with the demo version of the game. The full game
exhibiting the problem was obtained via Gamersgate digital distribution
service.
Installation went without issues on a Win XP SP3 guest (running under
Virtualbox).
Fedora 15 x86
Kernel 2.6.38.8
GCC 4.6.0
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http://bugs.winehq.org/show_bug.cgi?id=16485
Summary: WMP is unable to play mpeg/mpg files, affects Powerpoint
2007's presentation capabilities
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ngoonee(a)hotmail.com
After installing WMP9 (identical results with WMP10, but trace is from WMP9),
WMP is not able to load mpeg/mpg files. The error displayed by WMP is
Windows Media Player cannot play the file. The file is either corrupt or the
Player does not support the format you are trying to play.%0
The important parts of the log (which are generated when trying to load the
mpeg) is quite short, so putting it here.
fixme:quartz:FilterGraphNoThread_create CLSID_FilterGraphNoThread partially
implemented - Forwarding to CLSID_FilterGraph
fixme:quartz:FilterGraphInner_QueryInterface unknown interface
{fc4801a3-2ba9-11cf-a229-00aa003d7352}
fixme:urlmon:IsValidURL ((nil),
L"C:\\windows\\profiles\\ngoonee\\Desktop\\MyTribute.mpg", 0): stub
fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet supported.
fixme:quartz:AsyncReader_QueryInterface No interface for
{fa2aa8f5-8b62-11d0-a520-000000000000}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{3c43d14f-25b3-4e34-a36c-f575deea29c0}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{56a868fe-0ad4-11ce-b0a3-0020af0ba770}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{3c43d14f-25b3-4e34-a36c-f575deea29c0}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{c1960960-17f5-11d1-abe1-00a0c905f375}!
fixme:quartz:AsyncReader_QueryInterface No interface for IID_IMpegAudioDecoder!
fixme:listview:LISTVIEW_PrintClient Partial Stub: (hdc=0xa314
options=0x00000004)
Trace included as attachment. Note that this same behaviour is observed when
trying to play (not insert) mpeg/mpg movies in Powerpoint 2007. WMP is
necessary in order to load movies at all. This also potentially affects other
apps besides Powerpoint (Word, perhaps) as well as some games which have been
known not to be able to play MPEG files.
http://bugs.winehq.org/show_bug.cgi?id=9127 may be related, sorry I'm not aware
how to mark bugs as potential dupes.
This bug does not affect (AFAICS) .avi and .wmv files. I did not have other
file-types to test.
This bug was first asked about and discussed briefly in this thread:-
http://forum.winehq.org/viewtopic.php?p=16478
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http://bugs.winehq.org/show_bug.cgi?id=23638
Summary: Metaboli Player cannot download games
Product: Wine
Version: 1.2-rc7
Platform: x86
URL: http://www.metaboli.de/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nsandschn(a)gmx.de
Created an attachment (id=29574)
--> (http://bugs.winehq.org/attachment.cgi?id=29574)
Terminal output in wine-1.2-rc7-10-g509e35d
Note: to reproduce this bug you need a (sadly non-free) Metaboli account!
First download and install the Windows version of Firefox. Open it and log in
at the Metaboli homepage (I use the German one but the steps should be similar
for the French and English versions). You will be asked to install the Metaboli
Player. Installation works fine in wine-1.2-rc7. After restarting Firefox you
will be notified that a new add-on has been installed.
Log in again at the Metaboli homepage. Choose any game and push the "Download"
button. Click on "My Games". The game will indeed appear in the download
section but the download itself never starts. It justs sits there forever. On
Windows the download usually starts immediately.
After the second log in the following four lines are repeated every few
seconds:
err:ole:_get_typeinfo_for_iid No
Interface\{df0b3d60-548f-101b-8e65-08002b2bd119}\Typelib key found.
err:ole:PSFacBuf_CreateStub No typeinfo for
{df0b3d60-548f-101b-8e65-08002b2bd119}?
err:ole:marshal_object Failed to create an IRpcStubBuffer from IPSFactory for
{df0b3d60-548f-101b-8e65-08002b2bd119} with error 0x80004005
err:ole:ClientIdentity_QueryMultipleInterfaces IRemUnknown_RemQueryInterface
failed with error 0x80004002
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Cобeрeм для Ваc по ceти интeрнeт базy данныx
потeнциальныx клиeнтов для Вашeго Бизнecа
(Вce контактныe данныe).
Узнайтe об этом болee подробно:
Тeл;+79IЗ79З6ЗЧ2
Еmаil;prodawez(a)mixmail.com
Sкyре;s.3837
IСQ;6288862
http://bugs.winehq.org/show_bug.cgi?id=8871
--- Comment #27 from GyB <gyebro69(a)gmail.com> 2012-02-17 22:44:51 CST ---
Created attachment 38940
--> http://bugs.winehq.org/attachment.cgi?id=38940
Bloodrayne2 after patch (misplaced text in the menus)
Still present in Wine-1.4-rc4.
Attachment #38872 (in bug #28404) fixes the problem almost completely: text is
now visible both in the menus and during gameplay. The loading screens, which
were black previously, is now showing an image and text.
The only remaining problem is that menu options are misplaced. Whether this is
due to the patch or a different issue I don't know. This doesn't affect
gameplay: as far as I can tell, text in mid-game looks good and positioned
correctly.
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http://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #38 from z411 <z411(a)null.net> 2012-02-17 19:01:52 CST ---
(In reply to comment #37)
Glad to know you could solve it. And yes, I can also confirm the problem with
loading/saving.
Saving works fine most of the time (it has crashed a few times) but loading
*never* works. It crashes with an unhandled exception.
This is the only thing keeping me from playing STEINS;GATE as everything else
works perfectly; but having to start from the beginning in such a long
text-based game makes it useless.
I hope someone has been able to find a workaround for this problem.
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gouriote <gouriote(a)trashmail.ws> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gouriote(a)trashmail.ws
--- Comment #37 from gouriote <gouriote(a)trashmail.ws> 2012-02-17 16:32:48 CST ---
(In reply to comment #36)
Thanks for your solution. Unfortunately it did not resolved problem with wine
1.3 and 1.4, but it had suddenly worked perfectly with 1.2. Anyways I still
can't overcome inevitable crash on save loading (though Q, W hotkeys usage
resolve this problem... well, partly... sometimes).
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http://bugs.winehq.org/show_bug.cgi?id=19466
Summary: 4Story stopped working due to a new cheat/hack
detection system
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.ia_mask(a)spamgourmet.com
Since the patch on the 22.07.2009 for the German 4Story, the game no longer
starts. After clicking "Start" in the launcher, the game just displays a small
dialog box containing the text "###" and an Ok button.
Presumably, this is due to a new cheat/hack detection system that the new
version of 4Story comes with.
If anyone can suggest what to do to give more insight into the situation (like
tracing function calls etc.), I'm open to suggestions.
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http://bugs.winehq.org/show_bug.cgi?id=14376
Summary: Duelpro's "Yu-gi-oh News" window unresponsive
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.download.com/Duelpro-2008/3000-2121_4-
10496698.html?hhTest
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The app Duelpro opens a web browser if you
doubleclick the "Yu-gi-oh! News" desktop icon,
or choose Online / Latest YGO News from the menu.
Sadly, none of the links in that browser function.
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http://bugs.winehq.org/show_bug.cgi?id=27402
Summary: Mouse pointer regression with Clifford's Thinking
Adventures (git bisect completed)
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bogstad(a)pobox.com
With the 1.3.20 release, after the first time you click on something in
the game; the mouse pointer goes wacky or disappears entirely. The program
uses its own mouse pointer image. I did a "git bisect" between 1.3.19 and
1.3.20 and this commit is "responsible" for the problem:
commit a59c7cc8596b658d3c0854a737528cf60947ac1f
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed May 11 12:30:03 2011 +0200
winex11: Automatically clip the pointer when the foreground window is
full-screen.
The game automatically goes to full-screen when it starts so it sounds
relevant.
Pointers to what kind of logs (and how to generate) which would help with
debugging this would be appreciated.
I don't think it should matter, but I'm using Xephyr as the X server to work
around a 24bit color issue with this program. Everything worked fine with the
wine 1.3.19 release.
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http://bugs.winehq.org/show_bug.cgi?id=29382
Bug #: 29382
Summary: Internet Explorer 8's developer tools window hangs
after changing document mode
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: 38a797990c8f55e96baa15c82004eff3abf96f7b
Created attachment 38029
--> http://bugs.winehq.org/attachment.cgi?id=38029
Terminal output
IE8 has a feature that allows changing the display of the current page to match
IE7 or quirks mode, accessible from the developer tools window. This works
once, but the window becomes unresponsive afterward. That didn't happen in
1.3.20:
38a797990c8f55e96baa15c82004eff3abf96f7b is the first bad commit
commit 38a797990c8f55e96baa15c82004eff3abf96f7b
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed May 18 11:35:17 2011 +0200
oleaut32: Reallocate in BSTR_UserUnmarshal to avoid changing the pointer if
the string didn't change.
:040000 040000 6243ab6decb7555fbfdbb09bf490094a411b6565
92a9d6d153648c49e5b3a9ad89c904917e51a8e7 M dlls
Reverting the patch fixed the problem. Steps to reproduce:
1. winetricks ie8
2. Start IE8 and press F12
3. After the developer tools window appears, press Alt+7
It should reload the current page's HTML source, but instead it just shows
"loading..." and the window cannot be interacted with any further.
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http://bugs.winehq.org/show_bug.cgi?id=21013
Summary: CHM viewer/MSHMTL gecko wrapper needs more work
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=25204)
--> (http://bugs.winehq.org/attachment.cgi?id=25204)
wordpad.tar.gz: wordpad.chm, Wine appearance, native appearance
Many CHM files aren't shown when open in wine's chm viewer, like e.g. wordpad's
help file.
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http://bugs.winehq.org/show_bug.cgi?id=26697
Summary: F-22 Raptor freezes when loading a mission
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: testing.tigerwolf(a)mail.com
Created an attachment (id=33995)
--> (http://bugs.winehq.org/attachment.cgi?id=33995)
F22-Raptor backtrace
F-22 Raptor freezes when loading a mission regardless of the Wine configuration
(Windows XP / 98).
Installing the game and launching it works correctly.
Introducing video plays.
After choosing a campaign or free flight, the game freezes with a black screen
during loading the mission
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http://bugs.winehq.org/show_bug.cgi?id=29488
Bug #: 29488
Summary: BurnPlot sporadically fails to start with an X error
(invalid Window parameter)
Product: Wine
Version: 1.3.35
Platform: x86-64
URL: http://download.imgburn.com/BurnPlot_1.0.1.5.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
Created attachment 38176
--> http://bugs.winehq.org/attachment.cgi?id=38176
Normal log
Once in a while (maybe 5% or so) BurnPlot fails to start with the message "X
Error of failed request: BadWindow (invalid Window parameter)" instead of
giving the error dialog described in bug 28605.
Prerequisite: winetricks vb6run
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http://bugs.winehq.org/show_bug.cgi?id=29035
Bug #: 29035
Summary: winmm deadlock at exit
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Winmm now deadlocks at exit when it failed to play a sound concurrently.
Use my MCI shell from bug #20232, comment #10:
wine wintest.exe mcishell
open z:\usr\share\sounds\ekiga\newmessage.wav alias nm
open z:\usr\share\sounds\ekiga\ring.wav alias ri
set nm output 1
set ri output 1
play ri from 0 notify
This will use "plughw:0" instead of "default" on ALSA. Now copy&paste these 2
lines at once:
play nm from 0
play ri from 0 wait
The first sound will play while the second one gets:
err:winmm:WINMM_OpenDevice Activate failed: 80004005
mci.c:1326: Test failed: mci play ri from 0 wait error: 265(9
MCIERR_DEVICE_OPEN)
Everything seems normal until you try and exit the shell with ^Z or ^D.
mci.c:1332: GetLastError: 1
mcishell: 12 tests executed (0 marked as todo, 1 failure), 0 skipped.
But the program does not exit. Hitting ^C leads to:
fixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0
err:ntdll:RtlpWaitForCriticalSection section 0x7efec8e4 "loader.c:
loader_section" wait timed out in thread 002a, blocked by 0009, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7eecc1c0 "console.c:
CONSOLE_CritSect" wait timed out in thread 002b, blocked by 002a, retrying (60
sec)
...
Process of pid=0008 has terminated
No process loaded, cannot execute 'echo Modules:'
Cannot get info on module while no process is loaded
No process loaded, cannot execute 'echo Threads:'
Bug #28042 too is about loader.c deadlocks. But here it's at exit, not DllMain
start.
Note that for the bug to trigger it seems essential to "play ri from 0 notify"
once successfully.
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http://bugs.winehq.org/show_bug.cgi?id=19691
Summary: Visual C++ 2005 Express: can't uninstall or reinstall
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Run the script http://kegel.com/wine/vc2005x.sh.txt
(in cygwin in wine)
and then either run 'wine uninstaller' or run that
script a second time. Either way, wine complains
fixme:msi:ACTION_CustomAction msidbCustomActionTypeTSAware not handled
fixme:msidb:JOIN_get_row (0xe1c0d0, 2, 0x87cb28): stub!
fixme:msi:ACTION_CustomAction msidbCustomActionTypeTSAware not handled
err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize" returned
1603
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1603
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http://bugs.winehq.org/show_bug.cgi?id=17345
Summary: So Blonde: Crashes when pick up some items
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pik(a)arcor.de
Created an attachment (id=19380)
--> (http://bugs.winehq.org/attachment.cgi?id=19380)
wine crash output
After picking up the shell on the beach at the very beginning of the game it
crashes.
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http://bugs.winehq.org/show_bug.cgi?id=27750
Summary: No dynamic shadows with pixel shaders enabled in Tomb
Raider: Anniversary
Product: Wine
Version: 1.3.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: H3g3m0n(a)gmail.com
If you have "Allow Pixel Shader" checked in winecfg Lara doesn't cast a shadow.
Disabling pixel shader enables it.
nVidia 260GTX, official drivers 270.41.06, Ubuntu 11.04
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http://bugs.winehq.org/show_bug.cgi?id=18436
Summary: New Shorter Oxford Dictionary won't run after latest
update
Product: Wine
Version: 1.1.21
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sean.anseo(a)gmail.com
After yesterday's update the program fails on startup with the following
message:
"The program winevdm.exe has encountered a serious problem and needs to close."
I've never had any problems with this program under Wine before. Setting the
application settings to Windows 3.1 doesn't help.
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http://bugs.winehq.org/show_bug.cgi?id=21326
Summary: "Sticky" right click in MS Paint
Product: Wine
Version: 1.1.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
In MS Paint, the right-click drawing function seems to be a little bit buggy.
Holding down the right mouse button and drawing works as it should, producing a
line in the alternate color. However, when the button is released, this drawing
continues as if it was still being held down. It only stops when the left mouse
button is clicked.
The version of MS Paint I used is the one from Windows 98 (not SE, if there's a
difference). AppDB test results suggest this also affects the XP version of
Paint, but I haven't tested it myself.
With a clean wineprefix, running paint, reproducing the bug, then closing the
program produces no terminal output whatsoever.
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http://bugs.winehq.org/show_bug.cgi?id=24204
Summary: wine notepad crashes: BadLength (poly request too
large or internal Xlib length error)
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=30475)
--> (http://bugs.winehq.org/attachment.cgi?id=30475)
Test file
Open the attached (binary) file with wine notepad and try to scroll down.
adys@azura:~/bin/Work$ notepad Spell.dbc
X Error of failed request: BadLength (poly request too large or internal Xlib
length error)
Major opcode of failed request: 96 (X_RecolorCursor)
Serial number of failed request: 3200
Current serial number in output stream: 3199
or:
XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0.0"
after 2434 requests (2340 known processed) with 0 events remaining.
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http://bugs.winehq.org/show_bug.cgi?id=22996
Summary: Altium Designer print preview displays inverted text
in schematic views
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johnvoltz(a)gmail.com
Created an attachment (id=28487)
--> (http://bugs.winehq.org/attachment.cgi?id=28487)
Screenshot
The print preview function in Altium Designer displays inverted (Y axis) text
when viewing the print preview for a schematic diagram.
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http://bugs.winehq.org/show_bug.cgi?id=29800
Bug #: 29800
Summary: Gangsters 2 Demo (German): No aperture effect in the
main menu
Product: Wine
Version: 1.4-rc1
Platform: x86
URL: http://www.pcgames.de/Gangsters-2-PC-16428/Downloads/G
angsters-2-spielbare-Demoversion-9842/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: earns.61(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 8692ff48a953f368860967c1141ec875adba9aaf
In recent wine versions the effect worked whe way it should, you could see the
animation of appearing of the main menu. Since some build it has been broken.
Bisect told
8692ff48a953f368860967c1141ec875adba9aaf is the first bad commit
commit 8692ff48a953f368860967c1141ec875adba9aaf
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Jan 20 00:36:26 2012 +0100
wined3d: Don't load the draw_binding location in surface_unmap() unless the
surface is on a swapchain.
It really makes no sense to do this just because a surface happens to be
the
current render target. In particular, this patch prevents needlessly
bouncing
the surface between the CPU and the GPU when the application does e.g.
multiple colorkeyed blits to the current render target to draw a HUD.
:040000 040000 9016e62637f5a313868c17e4229441bf2f4f3779
cb294d3ecc22aa2285a5c78b9e74747523da8014 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=24751
Summary: Santa Clause in Trouble does not start
Product: Wine
Version: 1.3.4
Platform: x86
URL: http://users.pandora.be/caiman/files/SantaClausInTroub
leNI.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
fixme:win:EnumDisplayDevicesW ((null),0,0x32d7a4,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x172040,0x172488): stub
fixme:d3d8:IDirect3DDevice8Impl_GetInfo iface 0x12e728, info_id 0x4, info
0x32fcb8, info_size 16 stub!
fixme:d3dxof_parsing:parse_object_members_list Unexpected token 0
err:mmtime:TIME_MMTimeStop Timer still active?!
[FATAL ERROR]
[{0}]: Failed to load mesh object: 'gfx\platt_fire.x'
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http://bugs.winehq.org/show_bug.cgi?id=9728
Summary: Image and icons corrupts in ShutterFly 2.2
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jt(a)hpl.hp.com
Created an attachment (id=8161)
--> (http://bugs.winehq.org/attachment.cgi?id=8161)
Screenshot of the intro window
Hi,
This bug relates to ShutterFly SmartUpload 2.2 under wine.
Quick description of SHutterFly :
http://appdb.winehq.org/objectManager.php?sClass=application&iId=5595
The major problem is that all the images and icons are corrupted. It
looks that apart from that, the application is usable, but clicking blind on
icons is not very productive.
The first attachement is how the intro window looks like. The corruption
is quite obvious. The middle icon leads to the main upload window, the
screenshot in the second attachement also shows the corruption.
The third attachement is the start of log of running the app.
I got exactly the same results with 0.9.42 and 0.9.44.
The ShutterFly app is free, send me an e-mail and I'll send you a copy
(3MB).
Thanks...
Jean
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http://bugs.winehq.org/show_bug.cgi?id=21719
Summary: Cannot install Adobe Photoshop CS2 due to
msi_cabextract failure
Product: Wine
Version: 1.1.38
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jordan.w.bradley(a)gmail.com
I try to install Adobe Photoshop CS2 on Ubuntu Lucid amd64 and it fails at
msi_cabextract, Attached is my console output.
I saw this bug report: http://bugs.winehq.org/show_bug.cgi?id=20725 but I don't
think it's the same.
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http://bugs.winehq.org/show_bug.cgi?id=14648
Summary: SigmaPlot (9,10 and 11) y-axis title rotated and shifted
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: conboy(a)chem.utah.edu
In SigmaPlot 9, 10 and 11, the y-axis label is rotated 180 degrees and shifted
to the lower left of where is should be. This problem is not related to bug:
14527 90º rotated text not shown, as the problem still persists in the
current wine version 1.1.2. This problem has been present for the past 3-years
at least.
A demo version of the program can be found at
http://www.systat.com/downloads/?sec=d008
The demo version of SigmaPlot 11 will all install. I had the best success with
win version set to Win 98. However, in order to get the program to run, you
need to install DCOM98 and then the program functions properly. At this point
problems with ole errors are eliminated but the DEMO version will not work do
to a problem with the temporary license. To get around this you need to copy
the SigmaPlot folder (demo version) from a windows machine (huge pain I know)
and then everything works.
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http://bugs.winehq.org/show_bug.cgi?id=15848
Summary: application's splash screen causes wine to hang with
100% cpu usage
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://www.pokertracker.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wtipton(a)hmc.edu
Created an attachment (id=16979)
--> (http://bugs.winehq.org/attachment.cgi?id=16979)
last 1000 lines of WINEDEBUG=+all output
PokerTracker (trial version available at www.pokertracker.com) hangs on
start-up. The application used to work with wine but stopped when a new
version (of PokerTracker) began displaying a fancy transparency-using splash
screen. Now, the splash screen itself just shows up as a grey box and the
program hangs there indefinitely using the whole CPU.
A 30 second or so trace (WINEDEBUG=+all) clocks in at around 100MB.
Presumably, it's stuck in a loop anyway, so I'll attach the last 1000 lines or
so. Let me know if I can post anything that will be more helpful.
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=10872
Summary: World In Conflict silently exits on start
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://www.gamershell.com/download_20763.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
You need the securom stuff properly installed, else the demo wont launch.
There appears a screen with something said about having not a capable graphic
card to run the game. Just ignore this message (click cancel). After this
actually the intro movie starts but in current git it just exists without crash
or anything,
0f6e826fe02611f7c033405041888d6e083512d8 is first bad commit
commit 0f6e826fe02611f7c033405041888d6e083512d8
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Dec 5 12:35:47 2007 +0100
kernel32: Remove the no-exec fault workaround, it shouldn't be needed
anymore.
:040000 040000 dfe395974058b1a756d34cf47a8198f0c20c950f
91c584a33b06595f23e86bf3ebde483f1be113ed M dlls
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http://bugs.winehq.org/show_bug.cgi?id=19885
Summary: America's Army 3.0 fails to start
Product: Wine
Version: 1.1.28
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zonena(a)cs.rpi.edu
Created an attachment (id=23334)
--> (http://bugs.winehq.org/attachment.cgi?id=23334)
Console log
When starting AA 3.0, both from Steam and separately, it crashes during the
splash screen with a seh:setup_exception_record stack overflow.
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http://bugs.winehq.org/show_bug.cgi?id=29667
Bug #: 29667
Summary: Dragon Age: Origins DVD authenticity checks fail
(DVD_LAYER_DESCRIPTOR big endian values need to be
converted host endianness before being returned to
caller)
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
continuation of bug 26459
After all DVD structures are correctly byte-padded, the DVD authenticity checks
still fail.
The loader checks various fields in the DVD_LAYER_DESCRIPTOR returned from
IOCTL_DVD_READ_STRUCTURE.
DVD_LAYER_DESCRIPTOR description (there are several similar online resources):
http://www.osronline.com/ddkx/storage/k306_3mia.htm
--- snip ---
typedef struct _DVD_LAYER_DESCRIPTOR {
UCHAR BookVersion : 4;
UCHAR BookType : 4;
UCHAR MinimumRate : 4;
UCHAR DiskSize : 4;
UCHAR LayerType : 4;
UCHAR TrackPath : 1;
UCHAR NumberOfLayers : 2;
UCHAR Reserved1 : 1;
UCHAR TrackDensity : 4;
UCHAR LinearDensity : 4;
ULONG StartingDataSector;
ULONG EndDataSector;
ULONG EndLayerZeroSector;
UCHAR Reserved5 : 7;
UCHAR BCAFlag : 1;
UCHAR Reserved6;
} DVD_LAYER_DESCRIPTOR, *PDVD_LAYER_DESCRIPTOR;
--- snip ---
The problematic part are the following fields:
--- snip ---
StartingDataSector
Specifies the first block that contains user data. This member can have one
of the following values:
Value Meaning
0x30000 An initial block value of 0x30000 indicates that the media type
is DVD-ROM or DVD-R/-RW
0x31000 An initial block value of 0x30000 indicates that the media type
is DVD-RAM or DVD+RW
EndDataSector
Specifies the last sector of the user data in the last layer of the media.
EndLayerZeroSector
Specifies the last sector of the user data in layer zero. If this media
does not use the opposite track path method and contains multiple layers, this
value is set to zero.
--- snip ---
"Text" version of SCSI Multi-Media Commands - 6 (MMC-6) PDF:
http://hackipedia.org/Hardware/SCSI/Multimedia/SCSI%20Multimedia%20Commands…
A bit hard to read due to formatting, I reformatted the relevant clause:
--- quote ---
3.8 Bit and byte ordering
This sub-clause describes the representation of fields in a table that defines
the format of a SCSI structure (e.g., the format of a CDB).
If a field consists of more than one bit and contains a single value (e.g., a
number), the least significant bit (LSB) is shown on the right and the most
significant bit (MSB) is shown on the left (e.g., in a byte, bit 7 is the MSB
and is shown on the left; and bit 0 is the LSB and is shown on the right).
The MSB and LSB are not labeled if the field consists of 8 or fewer bits.
If a field consists of more than one byte and contains a single value, the byte
containing the MSB is stored at the lowest address and the byte containing the
LSB is stored at the highest address (i.e., big-endian byte ordering).
...
--- quote ---
These ULONGs need to be byte-swapped (host endianness) before being returned to
caller.
The internal info string (containing formatted DVD_LAYER_DESCRIPTOR values):
"DVD-ROM, ReadOnly, OTP, 2, 0x30000, 0xfcffff, 0x22577f, silver media, ,"
The game loader code verifies the "StartingDataSector" value against 0x300 and
0x310 which fails because Wine doesn't do endianness conversion.
Code:
http://source.winehq.org/git/wine.git/blob/f082eac97c3ec71de58eea85bb4de5a1…
Wine's "__APPLE__" code already does it right, using OSReadBigInt32() for big
endian to host endianness conversion.
Code:
http://source.winehq.org/git/wine.git/blob/f082eac97c3ec71de58eea85bb4de5a1…
With that fix in place at least the DVD_LAYER_DESCRIPTOR data is now properly
verified.
The internal info string will now look like this:
"DVD-ROM, ReadOnly, OTP, 2, 0x300, 0xfffffc00, 0x7f572200, silver media, ,"
Though it still fails - another bug ;-)
Regards
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http://bugs.winehq.org/show_bug.cgi?id=28638
Bug #: 28638
Summary: Magic the Gathering - Duels of the Planeswalkers 2012:
Sound only works in Emulated mode
Product: Wine
Version: 1.3.29
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aersunstrike(a)googlemail.com
Classification: Unclassified
Running Magic: The Gathering - Duels of the Planeswalkers 2012 (from Steam)
with Full DirectSound acceleration causes no audio to be played. Changing the
Prefix to use Emulation DirectSound fixes the issues.
Tested on Mac OS X 10.7.1 (MacBook Pro 13-inch Mid 2010 - Uses Intel HD Audio)
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http://bugs.winehq.org/show_bug.cgi?id=13017
Summary: Photoshop CS2, info window - missing info.
Product: Wine
Version: 0.9.59.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rylleman(a)gmail.com
Created an attachment (id=12779)
--> (http://bugs.winehq.org/attachment.cgi?id=12779)
hidden values, info window.
The measure portion of the info window has the wrong size so that only the X:
and W: values are visible. You can't resize the window height to reveal the Y:
and H: values. (You can resize the width of the window but that does not help).
My system is Ubuntu Studio 8.04, AMD64. (No Compiz or other desktop effects
running.)
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http://bugs.winehq.org/show_bug.cgi?id=15574
Summary: PhotoShop CS2: Photoshop Save As.. dialog ignores
filename input on jpegs and names them ".jpg"
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: login(a)greenstorm.net
1) Open a jpeg image
2) Create a new layer
(This forces Photoshop to default to saving as a PSD. You should be able to do
anything that can't be saved as a jpeg instead of creating a new layer instead)
3) File-->Save As...
4) Use the pulldown tab to select JPEG.
5) Click the Filename field.
6) Hit Home to unselect ".jpeg"
7) Type a filename
8) Hit enter to save the file.
At this point, Photoshop saves your file with the name ".jpg" (it starts with a
., so it's hidden, but it's there. You'll notice is more the second time you
try it in the same folder, and Photoshop asks you if you want to overwrite the
file named ".jpg"
Workaround:
If you stop at step 7, click the filename field and hit Home again, then hit
enter, Photoshop will save your image with the correct filename.
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http://bugs.winehq.org/show_bug.cgi?id=13359
Summary: Adobe Reader 8 plugin crashes on EULA in Firefox 3
[dogfood]
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://adobe.com
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
If you install Adobe Reader 8 (used to be called Acrobat Reader),
and then try to load a .pdf in Firefox 3, it seems to have
trouble. When I tried it just now, I got a crash:
fixme:shdocvw:navigate_url Unsupported args (Flags 0x33e020:3; TargetFrameName
0x33e010:8)
fixme:urlmon:URLMonikerImpl_BindToObject use running object table
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:shdocvw:bind_to_object BindToObject failed: 80004005
fixme:shdocvw:navigate_url Unsupported args (Flags 0x33e044:3; TargetFrameName
0x33e034:8)
fixme:urlmon:URLMonikerImpl_BindToObject use running object table
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:shdocvw:BindStatusCallback_OnProgress status code 11
fixme:shdocvw:BindStatusCallback_OnProgress status code 14
fixme:system:SetProcessDPIAware stub!
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x021f8886).
Backtrace:
=>1 0x021f8886 in jsd3250 (+0x8886) (0x0033c970)
2 0x60596396 in xul (+0x106396) (0x0033ca54)
3 0x605e9017 in xul (+0x159017) (0x0033caa4)
4 0x7db9befd load_gecko+0x1fd(silent=0x0) [dlls/mshtml/nsembed.c:446] in
mshtml (0x0033cf34)
5 0x7db9ce55 NSContainer_Create+0x25(doc=0x15f8d8, parent=0x0)
[dlls/mshtml/nsembed.c:1643] in mshtml (0x0033cf94)
6 0x7db68ff4 HTMLDocument_Create+0x224(pUnkOuter=0x0, riid=0x15f438,
ppvObject=0x15f45c) [dlls/mshtml/htmldoc.c:1550] in mshtml (0x0033cfe4)
7 0x7db94760 ClassFactory_CreateInstance+0x20(iface=0x15eab0, pUnkOuter=0x0,
riid=0x15f438, ppvObject=0x15f45c) [dlls/mshtml/main.c:155] in mshtml
(0x0033d004)
Since this is having trouble on the EULA screen, adding keyword
'installer' (though that's debatable).
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http://bugs.winehq.org/show_bug.cgi?id=27381
Summary: Fallout New Vegas hangs by save - backtrace
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daiman(a)seznam.cz
Under Wine ver. from 1.3.19 (at the moment to 1.3.21) Fallout New Vegas
immediately hangs during the save (backtrace).
If I downgrade to 1.3.18 it works fine.
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http://bugs.winehq.org/show_bug.cgi?id=29686
Bug #: 29686
Summary: ElsterFormular's setup wants at least MSI installer
version 3.1 on x86_64
Product: Wine
Version: 1.3.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johannesobermayr(a)gmx.de
Classification: Unclassified
Created attachment 38499
--> http://bugs.winehq.org/attachment.cgi?id=38499
Snapshot
Version: 1.3.37.20120119
Distribution: openSUSE
This bug happens only if -32bit and x86_64 packages are installed.
On a pure i586 system or on a x86_64 system with installed i586 package instead
of -32bit and x86_64 packages this bug does not occur.
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http://bugs.winehq.org/show_bug.cgi?id=28706
Bug #: 28706
Summary: Test Drive Unlimited: No ingame sound on 1.3.30
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samurai_no_densetsu(a)yahoo.es
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 8258a5188cc36563809ac7495e49bc43ae4326e4
In-game sound no longer works in 1.3.30 and alsa, tested all possible settings
including hardware acceleration and specifying the output device, no change.
Since it was working fine for 1.3.29 and previous versions, ran an bisect,
result is the following.
8258a5188cc36563809ac7495e49bc43ae4326e4 is the first bad commit
commit 8258a5188cc36563809ac7495e49bc43ae4326e4
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Fri Sep 23 15:03:51 2011 -0500
winealsa.drv: Remove wave, mixer, and dsound driver code.
:040000 040000 e34e9dab6f585755d23f4cad91d4af6dc37b786b
bf2a47c73bcdd75db339177384a4d566c4fa41e6 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=27355
Summary: SumatraPDF 1.6: tooltips leave black rectangles when
disappearing
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Hover a toolbar button, showing the tooltip, then move the mouse elsewhere.
The tooltip disappears, but a black rectangle remains instead (covering the
whole tooltip display area)
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http://bugs.winehq.org/show_bug.cgi?id=29839
Bug #: 29839
Summary: ALSA driver cannot enumerate software (slave) devices
from .asoundrc
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sgh-punk(a)yandex.ru
Classification: Unclassified
Created attachment 38756
--> http://bugs.winehq.org/attachment.cgi?id=38756
winealsa.drv patch to enumerate all software (slave) devices from .asoundrc
I found a similar bug report. http://bugs.winehq.org/show_bug.cgi?id=4438
But it was created for the old version, so I decided to create a new one.
I just was looking for a way to make possible play sound from WINE to ALSA
software (slave) device other than "default". I found the settings in the
registry, but it seems that for the new versions they are not used.
So, I wrote a patch that allows you to select the ALSA software (slave) device
from control panel, along with the hardware devices.
I'm not so good at programming. Perhaps the code is not so clear and beautiful,
but it works for me, and maybe someone wants to send it to the repository, or
to correct and send a corrected.
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