http://bugs.winehq.org/show_bug.cgi?id=20402
Summary: Tropico 3 demo - setup wizard appear under background
image
Product: Wine
Version: 1.1.31
Platform: PC
URL: http://www.gamershell.com/download_50826.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
setup wizard appear under background image. alt + tab helps. The rest of
Installer is ok.
I dont know what debug to add.
http://wiki.winehq.org/DebugChannels
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http://bugs.winehq.org/show_bug.cgi?id=25092
Summary: Tropico 3 demo - no sea water with scene
resolution=high
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Created an attachment (id=31823)
--> (http://bugs.winehq.org/attachment.cgi?id=31823)
log - no water with scene resolution=high
After fixing Bug 20540 there is nice water in Tropico but only when scene
resolution is set to low or medium. With high no water:
err:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glBindTexture @ surface.c / 2547
err:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE) @ surface.c / 2549
More in attached file.
GeForce 9600 GT 260.19.12 drivers
wine-1.3.6-335-gd5fa2ce
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http://bugs.winehq.org/show_bug.cgi?id=26212
Summary: No sound in Dragon Age 2 Demo
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcflow-forum(a)gmx.net
I have no sound in the Dragon Age 2 Demo. In all other games I have sound. The
winetricks-alpha for devenum did not help. I also tried to deactivate mmdevapi
but for this game this had no effect as well.
I use pulseaudio and for ArchLinux there is a wine-pulse package which provides
pulseaudio support. So far it works for every application. But not for Dragon
Age 2. In pavucontrol I can see that wine opens an output stream and it is set
to the right device but I have no sound output.
I already tried a clean wineprefix.
I don't know to what component this can be related or what infos you could
need.
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http://bugs.winehq.org/show_bug.cgi?id=26233
Summary: Dragon Age 2 demo - sound sometimes missing in EA logo
movie
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The logo movie at startup seems to have sound on some machines, but not others.
Sound works fine after the logo movie.
(I thought native devenum helped, but maybe that's only on one machine.)
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http://bugs.winehq.org/show_bug.cgi?id=26232
Summary: Dragon Age 2 demo crashes with builtin msvcr90
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
If you install dragon age 2 demo, and then mark msvcr90 as builtin,
it crashes a few seconds into gameplay. The log shows about 100k lines like
fixme:msvcrt:__crtGetStringTypeW (unk 0, type 1, wstr 0x177d358(1), 0x177d35c)
partial stub
followed by
fixme:msvcr90:__clean_type_info_names_internal (0x78507750) stub
err:mmtime:TIME_MMTimeStop Timer still active?!
err:seh:setup_exception_record stack overflow 1628 bytes in thread 0021 eip
7bc3e88c esp 01780cd4 stack 0x1780000-0x1781000-0x1880000
To reproduce, do winetricks-alpha dragonage2_demo, then override msvcr90 as
builtin.
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http://bugs.winehq.org/show_bug.cgi?id=26776
Summary: Dragon Age 2 demo crashes on exit
Product: Wine
Version: 1.3.17
Platform: x86
URL: http://dragonage.bioware.com/da2/demo/
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=34112)
--> (http://bugs.winehq.org/attachment.cgi?id=34112)
full output/backtrace
Regression introduced by:
d19c3588bc3c6fa8a6cf4fa42efeb5a3746b4ee6 is the first bad commit
commit d19c3588bc3c6fa8a6cf4fa42efeb5a3746b4ee6
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Apr 7 18:46:00 2011 +0200
wined3d: Merge the IWineD3DSwapChain::Destroy() implementations.
They're mostly the same, except for the GL version also destroying its
contexts, and being a bit more careful about the order in which backbuffers
are destroyed.
:040000 040000 5b921be68022e843544685c4631b1460758a7ee8
ddaeca46cc60a187b2bd8ddc93f787f403890383 M dlls
Backtrace:
=>0 0x7e93cf75 surface_bind_and_dirtify+0x45(surface=0x1cfc58, gl_info=<is not
available>, srgb=0) [/home/austin/wine-git/dlls/wined3d/surface.c:766] in
wined3d (0x0189e6b4)
1 0x7e944cd2 surface_load_location+0xdd1(surface=0x1cfc58, flag=0x200,
rect=(nil)) [/home/austin/wine-git/dlls/wined3d/surface.c:4653] in wined3d
(0x0189e7f4)
2 0x7e94ef58 surface_unload+0x1c7(resource=0x1cfc5c)
[/home/austin/wine-git/dlls/wined3d/surface.c:463] in wined3d (0x0189e854)
3 0x7e8b3999 device_unload_resource+0x58(resource=0x1cfc5c, data=0x0(nil))
[/home/austin/wine-git/dlls/wined3d/device.c:2124] in wined3d (0x0189e884)
4 0x7e8b17c5 IWineD3DDeviceImpl_EnumResources+0x74(iface=0x14c578,
callback=0x7e8b3940, data=0x0(nil))
[/home/austin/wine-git/dlls/wined3d/device.c:6821] in wined3d (0x0189e8d4)
5 0x7e8bef42 IWineD3DDeviceImpl_Uninit3D+0x91(iface=0x14c578,
D3DCB_DestroySwapChain=0x7e9ba720)
[/home/austin/wine-git/dlls/wined3d/device.c:2154] in wined3d (0x0189e924)
6 0x7e9c1914 IDirect3DDevice9Impl_Release+0xc3(iface=0x139a78)
[/home/austin/wine-git/dlls/d3d9/device.c:274] in d3d9 (0x0189e974)
0x7e93cf75 surface_bind_and_dirtify+0x45
[/home/austin/wine-git/dlls/wined3d/surface.c:766] in wined3d: movl
0xfffe1a50(%edi,%eax,4),%eax
766 active_sampler = device->rev_tex_unit_map[active_texture -
GL_TEXTURE0_ARB];
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http://bugs.winehq.org/show_bug.cgi?id=26205
Summary: Dragon Age 2 demo doesn't start
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The demo is downloadable from
http://dragonage.bioware.com/da2/demo/
First problem:
fixme:d3dx:D3DXGetShaderConstantTableEx Don't know how to calculate Bytes for
non D3DXRS_FLOAT4 constants
fixme:d3dx:ID3DXConstantTableImpl_GetSamplerIndex (0x3098a78)->(0x2): stub
wine: Unhandled page fault on read access to 0x00000000
Workaround: winetricks d3dx9_36
Second problem:
err:module:import_dll Library d3dx11_43.dll (which is needed by L"C:\\Program
Files\\Dragon Age 2 Demo\\bin_ship\\DragonAge2Demo.exe") not found
Workaround: add a dummy d3dx11_43.dll (see attachment)
Third problem:
crashes with null pointer read.
I'll attach the last 100000 lines of a +relay,+seh log.
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http://bugs.winehq.org/show_bug.cgi?id=26965
Summary: Dragon Age 2 demo - sound in cutscenes is muffled
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://na.llnet.bioware.cdn.ea.com/u/f/eagames/bioware
/dragonage2/demo/DragonAge2Demo_F93M2qCj_EnEsItPlRu.ex
e
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
The sound in the cutscenes in the Dragonage 2 Demo is muffled. The workaround
from bug 26233 helps here as well:
Open ~/BioWare/Dragon Age 2 Demo/Settings/DragonAge.ini
Change:
[AudioOptions]
UseStereoSound=0
to 1
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http://bugs.winehq.org/show_bug.cgi?id=12358
Summary: Get optimized/compressed/packed executables (non-upx)
working [2]
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.blackmaiden.de/releases/safari/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=11847)
--> (http://bugs.winehq.org/attachment.cgi?id=11847)
demo scene graphics demo
>From bug 4733 comment #13
> Reported fixed. Please reopen separate new bug reports for any packers that
still don't work.
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http://bugs.winehq.org/show_bug.cgi?id=11092
Summary: cutscene does not display correctly - jedi knight dark
forces II demo
Product: Wine
Version: CVS/GIT
Platform: All
URL: http://files.filefront.com/jedidemoexe/;845549;/fileinfo
.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
Created an attachment (id=10115)
--> (http://bugs.winehq.org/attachment.cgi?id=10115)
WINEDEBUG=+d3d_surface
The introduction cutscene appears to have a slight problem, part of the images
are missing/greyed out. See attached screenshots for an example. Also
attached is the +d3d_surface log, which appears to have some interesting fixme
messages.
This problem isn't present in 0.9.30, but
current git (wine-0.9.52-278-gc486d87) or newer is required to test the problem
as this program suffered from a regression causing a crash since 0.9.31 (bug
10865 / bug 10899)
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http://bugs.winehq.org/show_bug.cgi?id=13401
Summary: Another demo scene application crashes at start up
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.scene.org/file.php?file=/parties/2007/horde07
/in4k/cns!fr-057.zip&fileinfo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=13309)
--> (http://bugs.winehq.org/attachment.cgi?id=13309)
arancia.exe
Backtrace:
=>1 0x7e0fb8fe in msvcrt (+0x3b8fe) (0x088fff00)
2 0x004200f3 in arancia (+0x200f3) (0x088fff08)
3 0x7ee31497 in kernel32 (+0x51497) (0x00000000)
0x7e0fb8fe: outsb (%esi),%dx
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http://bugs.winehq.org/show_bug.cgi?id=17200
Summary: A demoscene sound only demo consumes a way too many CPU
cycles
Product: Wine
Version: 1.1.14
Platform: PC
URL: http://gargaj.umlaut.hu/prod.php?id=116
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Under Windows XP this demo consumes around 0-1% of CPU, under Wine it consumes
on average 75% of 2600MHz AMD64 CPU.
To exclude console output latency I run it this way:
./invisible.exe &> /dev/null
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http://bugs.winehq.org/show_bug.cgi?id=25219
Summary: Demoscene demo @party invitation crashes with
unimplemented function
d3dx9_36.dll.D3DXLoadMeshFromXInMemory
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
http://www.pouet.net/prod.php?which=54616 crashes with
wine: Call from 0x7b838ba2 to unimplemented function
d3dx9_36.dll.D3DXLoadMeshFromXInMemory, aborting
winetricks d3d9_36 gets past this. On my ancient travel
laptop, I actually see a progress bar as the demo initializes.
I then run out of video memory. (Might work on modern hardware, dunno.)
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http://bugs.winehq.org/show_bug.cgi?id=20934
Summary: Bloom filter shows artifacts in fr-041_debris
(demoscene demo)
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knight666(a)gmail.com
Created an attachment (id=25091)
--> (http://bugs.winehq.org/attachment.cgi?id=25091)
Comparison shot between Windows Vista Home Premium and Wine 1.1.33
I wanted to test to see how far Wine got, and decided to try some things that
depend on weird Windows-specific quirks. So: demoscene demo's. :)
This demo runs perfectly in Wine, except for the bloom filter. I've added two
comparison shots that show the difference between the demo running in Windows
Vista Home Premium and Wine 1.1.33 on Linux Mint 7 (Ubuntu 9.04).
You can download the demo here: http://www.pouet.net/prod.php?which=30244
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http://bugs.winehq.org/show_bug.cgi?id=20960
Summary: Textures missing in demoscene's demo fr-041_debris
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Hi, i wanted to test bug 20934 and find out, that the demoscene demo is badly
broken in current git (wine-1.1.34-99-g8da7a00). Free download available
fr-041_debris.exe, only 179kB.
1. All the textures are missing, houses have just wired skeleton and console is
flooded by "fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667"
2. Did a regression test between 1.1.33 and 1.1.34:
b9243b721a6c747986003c76463b4bd7b3a50208 is first bad commit
commit b9243b721a6c747986003c76463b4bd7b3a50208
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Nov 18 10:45:50 2009 +0100
d3d9: Add a separate function for device initialization.
:040000 040000 5941942ae303c760ba6cfe45f89e2b90dbd79128
eed9f7f18d83dec196542ea9b547b9d4ade9e7ef M dlls
3. No other bug report suffers from this commit.
4. Revert of this patch on top of current git (wine-1.1.34-99-g8da7a00) makes
that problem goes away.
5. Adding author of this patch to CC.
--private keyword: bisected
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http://bugs.winehq.org/show_bug.cgi?id=24093
Summary: Demoscene fr-041 debris shows garbage instead of black
strip
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
CC: hverbeet(a)gmail.com
Created an attachment (id=30317)
--> (http://bugs.winehq.org/attachment.cgi?id=30317)
Image showing the problem
"Demoscene fr-041 debris" shows garbage instead of black strip. Attachment
shows that better. It can be seen since cca 15th sec of run. I used app's
default setting except "Wait for VSync" which were disabled... It looks like,
as time passes it's getting worse.
1. I did a regression test between 1.3.0 and 1.3.1:
commit 6e30387f81235578e67afc54a8d6695f0413a8f5
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Aug 4 11:10:23 2010 +0200
wined3d: Replace color_fill_fbo() with device_clear_render_targets().
:040000 040000 2a79c4e1934776671edc137577435af40286a97c
a031df0049d1334b901fff0588ef457670b30490 M dlls
2. No other bug report suffers from this commit.
3. Revert of this patch after git checkout makes that problem go away.
4. Adding author of this patch to CC.
--private keyword: bisected
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http://bugs.winehq.org/show_bug.cgi?id=24131
Summary: HEAP corruption in-between 1.3.0~1.3.1-135
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://www.pouet.net/prod.php?which=30244
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
CC: cookiecaper(a)gmail.com
This happens to me under "Demoscene fr-041 debris". When i run this
application:
WINEDEBUG=warn+heap wine fr-041_debris.exe
then at the very end i get:
err:heap:HEAP_ValidateInUseArena Heap 0x110000: block 0x113678 tail overwritten
at 0x113b64 (byte 0/12 == 0x44)
There is always the same values "(byte 0/12 == 0x44)"
1. I did a regression test between 1.3.0 and 1.3.1-135:
commit 6120d7cc14522983fbc38026ab4fcb6e4a68cdf0
Author: Jeff Cook <jeff(a)deserettechnology.com>
Date: Mon Aug 2 17:48:52 2010 -0600
winealsa.drv: Init mixer on cards with a single Mic control, like
snd_usb_audio mics.
:040000 040000 0edca612f774126778453257b9149cf893d32f24
0a9b8d3df5d78d176a69bc52d4ceea22ba2d80cf M dlls
2. There is another bug report suffering from this commit, see bug 23902.
3. Revert of this patch is not tested yet (time :-/).
4. Adding author of this patch to CC.
--private keyword: bisected
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http://bugs.winehq.org/show_bug.cgi?id=29551
Bug #: 29551
Summary: Panta Rhei demoscene demo crashes on startup due to
missing opengl32.dll glDebugEntry export/stub
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
after bug 27701 is fixed the demo still crashes.
--- snip ---
...
0024:Call opengl32.glClearColor(00000000,00000000,00000000,00000000)
ret=004210c9
0024:Ret opengl32.glClearColor() retval=00000000 ret=004210c9
0024:Call opengl32.glClear(00004100) ret=004210d4
0024:Ret opengl32.glClear() retval=00000000 ret=004210d4
0024:Call opengl32.glMultMatrixd(00001701) ret=004210e1
0024:trace:seh:raise_exception code=c0000005 flags=0 addr=0x406a9157
ip=406a9157 tid=0024
0024:trace:seh:raise_exception info[0]=00000000
0024:trace:seh:raise_exception info[1]=00001701
0024:trace:seh:raise_exception eax=ffffffa8 ebx=7ec6c000 ecx=f772c6c0
edx=00001701 esi=080ffde4 edi=080ffd64
0024:trace:seh:raise_exception ebp=080ffd58 esp=080ffcc0 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00010206
0024:trace:seh:call_stack_handlers calling handler at 0x7bc919f5 code=c0000005
flags=0
...
wine: Unhandled page fault on read access to 0x00001701 at address 0x406a9157
(thread 0024), starting debugger...
...
Backtrace:
=>0 0x406a9157 in libnvidia-glcore.so.290.10 (+0xfe5157) (0x080ffd58)
1 0x7bc64866 call_entry_point+0x29() in ntdll (0x080ffd78)
2 0x7bc64a91 relay_call+0x1bb(descr=0x2037a628, idx=0x100af, stack=0x80ffddc)
[/home/focht/projects/wine/wine-git/dlls/ntdll/relay.c:435] in ntdll
(0x080ffdc8)
3 0x202cce39 in opengl32 (+0xce38) (0x080ffdfc)
4 0x004210e1 in flp-pr (+0x210e0) (0x080ffdfc)
5 0x004202a1 in flp-pr (+0x202a0) (0x080ffe40)
6 0x7b85e308 call_process_entry+0xb() in kernel32 (0x00000000)
--- snip ---
Calling glMultMatrixd() with that 0x1701 address seemed rather strange.
Prototype:
http://www.opengl.org/sdk/docs/man/xhtml/glMultMatrix.xml
--- snip ---
void glMultMatrixd(const GLdouble * m);
--- snip ---
Application code:
--- snip ---
...
004210D4 8B35 7C034300 MOV ESI,DWORD PTR DS:[43037C] ; IAT of custom
loader
004210DA 68 01170000 PUSH 1701
004210DF FFD6 CALL ESI ; opengl32.glMultMatrixd
--- snip ---
This was the first call that was really failing.
Debugging further other API imports were somehow suspicious but slipped through
without harm.
For instance opengl32.wglUseFontBitmapsW() is explicitly imported by ordinal
but the app is clearly ANSI.
I found a pattern: the suspicious imports (ordinal) were off by one.
Instead of calling opengl32.glMultMatrixd(), the preceding function
opengl32.glMatrixMode() with "GLenum mode" parameter made perfect sense with
the constant pushed on stack.
Also opengl32.wglUseFontBitmapsA() which precedes
opengl32.wglUseFontBitmapsW().
Armed with that knowledge, I found the discrepancy in the list of opengl32
exports:
http://www.ccp14.ac.uk/ccp/ccp14/ftp-mirror/programming/mingw32/home/janjaa…http://svn.dsource.org/projects/bindings/trunk/def/opengl32.def
There is an additional glDebugEntry() function listed in opengl32.dll which
leads to ordinals for various exports shifted off by one.
This mailing list post also mentions the undocumented export:
http://tech.groups.yahoo.com/group/opengl-gamedev-l/message/15027
Prototype:
--- quote ---
void APIENTRY glDebugEntry(DWORD dwArg1, DWORD dwArg2)
--- quote ---
Wine source:
http://source.winehq.org/git/wine.git/blob/03c7dfbd4d5cb847af1f905c0414832c…
--- snip ---
...
58 @ stdcall glCullFace( long ) wine_glCullFace
59 @ stdcall glDeleteLists( long long ) wine_glDeleteLists
60 @ stdcall glDeleteTextures( long ptr ) wine_glDeleteTextures
...
--- snip ---
After adding glDebugEntry() stub the demo starts fine.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=25218
Summary: 4k demoscene demo ergon crashes
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The 4k demo http://pouet.net/prod.php?which=54529
crashes with
wine: Unhandled page fault on read access to 0x00000000 at address 0x4200fb
Backtrace:
=>0 0x004200fb in frq_ergon_640x480_high (+0x200fb) (0x1ac3fe90)
According to
http://code4k.blogspot.com/2010/08/making-of-ergon-4k-pc-intro.html
it uses d3d9.
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http://bugs.winehq.org/show_bug.cgi?id=21817
Summary: Elevated demo crashes with builtin d3dx9_33.dll
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.rgba.org/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=26402)
--> (http://bugs.winehq.org/attachment.cgi?id=26402)
Elevated demo
Program received signal SIGSEGV, Segmentation fault.
0x7e7800ae in __wine_spec_nt_header () from
/opt/wine/bin/../lib/wine/d3dx9_33.dll.so
fixme:win:EnumDisplayDevicesW ((null),0,0x1464f968,0x00000000), stub!
fixme:d3d:swapchain_init The application requested more than one back buffer,
this is not properly
Please configure the application to use double buffering (1 back buffer) if
possible.
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
wine: Unhandled page fault on read access to 0xffffffff at address 0x7e7820ae
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0xffffffff in 32-bit code
(0x7e7820ae).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7e7820ae ESP:1464fe6c EBP:00000000 EFLAGS:00010246( R- -- I Z- -P- )
EAX:00000000 EBX:004000d8 ECX:00110060 EDX:0013e3a0
ESI:00870104 EDI:004300d8
Stack dump:
0x1464fe6c: 00420851 00420caf 00000da4 00000000
0x1464fe7c: 00000000 00420a40 00420a11 00000000
0x1464fe8c: 00870104 00000000 00000000 004300d8
0x1464fe9c: 00420a40 00000000 1464feb8 004000d8
0x1464feac: 0013e3a0 00110060 00000000 004200c8
0x1464febc: 7ee0b049 7ffdf000 00000000 00000000
Backtrace:
0x7e7820ae: xorl %fs:0x39(%eax,%edi,2),%esp
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http://bugs.winehq.org/show_bug.cgi?id=21234
Summary: Monopoly Deluxe installer crash at the end of the
installation
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://cdn.media.zylom.com/games/2130/7/34/2964/monopo
lydownload.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=25511)
--> (http://bugs.winehq.org/attachment.cgi?id=25511)
backtrace
After finishing the installation the installer crash. I'm attaching the
backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=17184
Summary: Achieve Planner 1.9.0 requires explicit native override
of mscoree.dll
Product: Wine
Version: 1.1.13
Platform: PC
URL: http://www.effexis.com/achieve/downloadn.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
As a follow-up to bug 17150, after installing the .NET Framework 1.1 and
Achieve Planner 1.9.0, starting Achieve Planner yields:
wine: Call from 0x7b844cc8 to unimplemented function
mscoree.dll.StrongNameSignatureVerificationEx, aborting
An explicit override is needed to allow the application to use the native
mscoree shipped with the .NET Framework, which is contrary to Wine's mscoree's
preference to use the native version.
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http://bugs.winehq.org/show_bug.cgi?id=25385
Summary: The UnderGarden Demo won't run without winetricks
d3dx9_36
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Created an attachment (id=32291)
--> (http://bugs.winehq.org/attachment.cgi?id=32291)
Terminal output from starting game
The UnderGarden Demo won't run without winetricks d3dx9_36
The title screen loads but the game never makes it to the start menu.
Also need winetricks vcrun2008 to install - as shown in bug 25384
http://bugs.winehq.org/show_bug.cgi?id=25384
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http://bugs.winehq.org/show_bug.cgi?id=25372
Summary: The Undergarden Demo won't start
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Created an attachment (id=32267)
--> (http://bugs.winehq.org/attachment.cgi?id=32267)
terminal output
The Undergarden Demo from http://www.atari.com/undergarden needs winetricks
vcrun2008 to install, then doesn't run game beyond the atari screen.
Note: Has dotNetFx35setup.exe in the source. Perhaps this needs dotnet to run?
Also tried winetricks directx9 ie6 makes no difference
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http://bugs.winehq.org/show_bug.cgi?id=25322
Summary: Parameter checking in _controlfp_s seems to be broken.
Product: Wine
Version: unspecified
Platform: x86
URL: http://brutalcomputer.rootnode.net/BtlPit.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ewdevel(a)gmail.com
Created an attachment (id=32167)
--> (http://bugs.winehq.org/attachment.cgi?id=32167)
Source for compiled version of download.
This little program breaks in current git. ( unhandled exception )
Works perfectly fine after reverting
commit 4dba956ea696592ac446b4c0042f935bf608cabf
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Nov 26 14:57:24 2010 +0100
msvcrt: Add parameter checking in _controlfp_s.
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http://bugs.winehq.org/show_bug.cgi?id=25384
Summary: The UnderGarden Demo won't install without winetricks
vcrun2008
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Created an attachment (id=32289)
--> (http://bugs.winehq.org/attachment.cgi?id=32289)
Terminal output with backtrace
The UnderGarden Demo won't install without winetricks vcrun2008
See messages like: unimplemented function msvcr90.dll
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http://bugs.winehq.org/show_bug.cgi?id=24890
Summary: Window transparency with LWA_COLORKEY is not
supported.
Product: Wine
Version: 1.3.4
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=21551
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P5
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugzilla(a)vittgam.net
Window transparency with LWA_COLORKEY is not supported.
I've tried with Livestream Procaster 20 (see top link), but other programs
don't have transparency too.
The log line is:
fixme:x11drv:sync_window_opacity LWA_COLORKEY not supported
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http://bugs.winehq.org/show_bug.cgi?id=23093
Summary: Linux live USB creator: Shows the background in black
instead of the background image
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL: http://www.linuxliveusb.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i.n.f.o(a)zipmail.com.br
Created an attachment (id=28682)
--> (http://bugs.winehq.org/attachment.cgi?id=28682)
application running in wine
The application has a background image with transparency, but in wine it is
just black.
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http://bugs.winehq.org/show_bug.cgi?id=13856
Summary: Gothic3 - Splash screen isn't transparent
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
URL: http://www.gothic3.com/index.php?do=09709911610511111006
1109101100105097
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
Created an attachment (id=13920)
--> (http://bugs.winehq.org/attachment.cgi?id=13920)
Gothic3 - splash screen is not transparent
The splash screen in Gothic3 isn't transparent. Attached is a picture which
shows the behavior.
System: Fedora x86_64, wine-1.0-rc4-88-g0b85c35, nvidia 171.06
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http://bugs.winehq.org/show_bug.cgi?id=15791
Summary: Gothic 3 graphic bug
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
URL: http://dj.chg.su/data/Linux_Gothic3.jpg
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dj--alex(a)ya.ru
menu work normal, sound like normal,but
in game all textures and objects - are black white (no grayscale or color)
0 FPS
game is not playable
http://dj.chg.su/data/Linux_Gothic3.jpg
PR CONF: Ubuntu 8.04 updated , wine 1.1.7, ati catalyst 8.9
PC CONF:
M2R32-MVP ASUS CF ADM580 \Phenom 9600(a)2.5Ghz\8Gb DDR2 NCP 800Mhz\320GB
HDD\512mb ATI 2900XT
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http://bugs.winehq.org/show_bug.cgi?id=28055
Summary: Gothic 3 demo crash at startup
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runetmember(a)gmail.com
Gothic 3 demo crash at startup. First time engine show "violiatin error".
Second time game just freez after video, before menu.
Problem is reproduced with demo version:
http://www.fileplanet.com/170222/170000/fileinfo/Gothic-3-Demo
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http://bugs.winehq.org/show_bug.cgi?id=27104
Summary: Age of Empires III demo draws all black without native
d3dx9_25 (purist)
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
The free demo of AOE3 works fine normally, but if you mark
d3dx9_25 as builtin only, the game renders all black (except for menus),
and the log shows
fixme:d3dx:d3dx9_base_effect_init HLSL ascii effects not supported, yet
fixme:d3dx:ID3DXEffectCompilerImpl_CompileShader iface 0x47a0e98, function
0x1819390, target 0x1819000, flags 0x520, shader 0x6cfbc94, error_msgs
0x6cfb02c, constant_table 0x33f700 stub
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http://bugs.winehq.org/show_bug.cgi?id=24911
Summary: Age Of Empires 3 Demo needs quartz.dll native override
for music/tutorial voices
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Regular sound effects work, but not the music and tutorial voice for the game
unless quartz.dll is native override for Age of Empires 3 Demo.
Other winetricks needed:
msxml4
Sound will also work if you winetricks
directx9
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http://bugs.winehq.org/show_bug.cgi?id=24931
Summary: Age of Empires 3 Trial needs native d3dx9_25 (or 36)
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
aoe3 bundles a copy of d3dx9_25, and without it, most of the game is black.
You only see the problem if you try to run with builtin d3dx9, so
this only affects purists at the moment.
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http://bugs.winehq.org/show_bug.cgi?id=24912
Summary: Age Of Empires 3 Demo Installer hangs in background
after successfull install
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Age Of Empires 3 Demo installs with great success but leaves behind an
InstallShield window title on the panel. wineserver -k makes it go away
Terminal shows:
err:ole:ifproxy_release_public_refs IRemUnknown_RemRelease failed with error
0x800706be
err:ole:ifproxy_release_public_refs IRemUnknown_RemRelease failed with error
0x800706ba
Bug 5233 (from a long time ago) showed a similar error but was closed as fixed.
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http://bugs.winehq.org/show_bug.cgi?id=18774
Summary: The Westerner: X11 mouse exits window before win mouse
reaches border
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
In either desktop or fullscreen mode, the mouse pointer regularly stops moving
in either X or Y direction long before hitting the border.
A little work-around (in desktop window mode) is to come back into the window
at another location and try again ... and again. Sadly, this is not good
enough e.g. for the in-game options menu where the CPU% goes high and I can't
manage to move the mouse over the vsync scroller to disable it.
Maybe this is an issue of missing relative mouse coordinates?
This issue makes the application unplayable as items can hardly be clicked on.
Using the Intel Xorg driver on Ubuntu Intrepid. Maybe other HW would not
exhibit this behaviour, the AppDB rating might then jump from bronze to gold.
To have the application start, you need to copy l3codecx.ax as well as a native
quartz.dll from cdrom/DirectX9\DirectX.cab into windows\system32\ cf. bug
#18773
wine regsvr32 l3codecx.ax
WINEDLLOVERRIDES=quartz=n wine PICTuRE.exe
The default log did not reveal me any hint (not attached). Actually producing a
full log with WINEDEBUG=+all,-some made the matter worse, the mouse was almost
nailed at the center of the virtual desktop (and CPU% went up).
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http://bugs.winehq.org/show_bug.cgi?id=20056
Summary: The Westerner: crash follows bogus DSOUND:SetFormat
call
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
When DSOUND_PrimarySetFormat is given a broken format, it will
nevertheless HeapReAlloc() and thus forget the old format.
The Westerner happens to call DSOUND_PrimarySetFormat with a completely bogus
format. Why? I don't know.
DSOUND_PrimarySetFormat (formattag=0x0001,chans=0,
samplerate=0,bytespersec=0,
blockalign=0,bitspersamp=0,cbSize=0)
>From there, two execution traces are possible, each leading to a crash.
A) ReopenDevice fails as WAVE_Open refuses the bogus new format.
The device is left in floating state, neither open nor closed, and
with a bogus format description in device->pwfx.
A subsequent DSOUND_PerformMix() will choke on the broken format.
DSOUND_ReopenDevice waveOutOpen failed
DSOUND_PrimarySetFormat DSOUND_ReopenDevice failed: 80070057
DSOUND_PerformMix (0x213620)
DSOUND_PrimaryGetPosition pwplay=0, pwqueue=0
DSOUND_PrimaryGetPosition playpos = 0, writepos = 0 ( time=8688)
DSOUND_PerformMix primary playpos=0, writepos=0,
clrpos=0, mixpos=0, buflen=65536
wine: Unhandled division by zero -- likely BytesPerSec=0
B) One winmm:WAVE_Open initiated by DSOUND_PrimaryOpen succeeds.
trace:winmm:WAVE_Open wFormatTag=1, nChannels=3, nSamplesPerSec=96000,
nAvgBytesPerSec=576000, nBlockAlign=6, wBitsPerSample=16
The original format structure is still bogus (wBitsPerSample=0) and
PrimaryOpen crashes in a division by zero in this case as well.
This is the case I have to investigate further, as I thought my recent
patches to wodOpen in wineoss.drv and winecoreaudio.drv for bug #12349
and bug #19901 would have taken care of it. Apparently there are
several WAVE_FORMAT structures floating around that one does not know
which one to correct.
I also need to find out why the app keeps crashing now while I had it
working in the past (IIRC I did not use the demo).
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http://bugs.winehq.org/show_bug.cgi?id=19124
Summary: The Westerner: dsound heap overflow prevented by
warn+heap
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=22087)
--> (http://bugs.winehq.org/attachment.cgi?id=22087)
short backtrace
The Westerner crashes without WINEDEBUG=warn+heap in DSOUND_bufpos_to_mixpos()
100 DWORD ret = pos * 32 / device->pwfx->wBitsPerSample;
So either the application or dsound is guilty of heap corruption / producing
broken data.
With the memory fence installed by using WINEDEBUG=warn+heap, the application
seems to work "normally", except 2 lines are repeated very often and always in
pair:
err:dsound:DSOUND_MixInBuffer length not a multiple of block size, len = 5120,
block size = 64626
warn:heap:allocate_large_block Could not allocate block for fc720000 bytes
I tried out ALSA, emulation, 22050Hz 8bit, or default full HW (and also OSS
IIRC). No difference.
Note that in my test data from 2009-06-14, I required a native quartz.dll, but
one also gets this crash with pure Wine components, before quartz gets used.
Using Ubuntu 8.10 on Intel/SigmalTel/AC'97 audio HW.
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http://bugs.winehq.org/show_bug.cgi?id=21785
Summary: The Westerner: no background in menu + errors when
loading
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
commit db3d756c1e4b03b0fb33f2863ab3d2275dcf00c2
Author: Vincent Povirk <vincent(a)codeweavers.com>
Date: Sun Jan 24 15:18:46 2010 -0600
gdiplus: Prefer the builtin version.
causes 2 bugs in The Westerner.
1. The graphics background and mouse are missing from the main menu, after
displaying this log a hundred times:
fixme:gdiplus:GdipImageRotateFlip (0x0 6) stub
err:d3d_surface:surface_prepare_system_memory Surface without memory or pbo has
SFLAG_INSYSMEM set!
2. Afterwards, starting or loading a game (via the cursor keys), the app
displays many, many requesters, each time about a different file, like this:
error: no es pontencia de 2 "RData\Textures\maderas\madera_fuelle.tif w:0 h:0
I didn't click through all of them to see what would be left to see.
What's surprising is that there is a GdiPlus.dll in the app's directory. The
app's installer must have added it as I found no note of adding one myself in
my installation notes. This setup worked fine until Vincent's commit changed
the priorities.
I was not using any override except for quartz, as my AppDB entry explains.
Unlike bug #21604 about gdiplus, the above fixme+err suggest that the missing
functionality is clearly identified and could be added to the builtin gdiplus,
so that it becomes useable with The Westerner.
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http://bugs.winehq.org/show_bug.cgi?id=26637
Summary: Tom Clancy's HAWX is not running
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: testing.tigerwolf(a)mail.com
Created an attachment (id=33909)
--> (http://bugs.winehq.org/attachment.cgi?id=33909)
Tom Clancy's H.A.W.X execution backtrace
After installing Tom Clancy's HAWX, launching it the first time leads to
install the patch. After this installion, which is OK, the game doesn't launch
and the following message appears :
"Save dump file to C:/Program Files/Tom Clancy's H.A.W.X/HAWX.exe.dmp"
Hawx process is until running (HAWX and wine process are noticed in Program
Manager), but nothing happens...
Hardware configuration :
ATI RADEON HD 5x series
Software configuration :
Kubuntu 10.10
Catalyst 11.2
Tom Clancy's HAWX and patch installation
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http://bugs.winehq.org/show_bug.cgi?id=20886
Summary: Adobe InDesign CS4 demo - NtLockFile /
SetNamedSecurityInfoW etc
Product: Wine
Version: 1.1.32
Platform: PC
URL: https://www.adobe.com/cfusion/tdrc/index.cfm?loc=en&pr
omoid=EBYES&product=indesign
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tethys(a)gmail.com
Created an attachment (id=25029)
--> (http://bugs.winehq.org/attachment.cgi?id=25029)
Wine output
Tried to install the trial version of InDesign CS4 from the above URL.
After taking seemingly forever to uncompress and extract the archive,
it failed when trying to launch the app itself. It was also unable to
launch the wine debugger:
The program winedbg.exe has encountered a serious problem and
needs to close. We are sorry for the inconvenience.
It seems to be stuck in a loop, and clicking the close button just
brings up the same error dialog again.
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http://bugs.winehq.org/show_bug.cgi?id=16940
Summary: Indesign cs4 crashes wineserver on launch
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: donkjunk(a)softhome.net
Created an attachment (id=18710)
--> (http://bugs.winehq.org/attachment.cgi?id=18710)
backtrace
Indesign crashes on launch. Program begins to launch though the initial splash
screen is garbled. It crashes around the time when indesign reports 'starting
up service registry'.
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http://bugs.winehq.org/show_bug.cgi?id=18070
Summary: Regresion in Dreamweaver CS3 Installer
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
This commit make the installer fail when it's starting.
b8965ee7c90a687af4c84ad0ede73b1df901e16c is first bad commit
commit b8965ee7c90a687af4c84ad0ede73b1df901e16c
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Tue Mar 24 10:26:24 2009 +0100
msi: Don't initialize COM for custom action threads.
:040000 040000 e3395252ab46bf3c623252deb94ceba713c0596a
7e7d74822b91c0a5981893f375a05c22bb144360 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=15432
Summary: Adobe Indesign CS3, Illustrator CS3, and Flash CS3 fail
to install
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This is the next bug after bug 8945.
Although Photoshop CS3 and Dreamweaver CS3 now install, Indesign,
Illustrator, and Flash all fail to install.
All three seem to fail in the same way.
After putting up the gui and saying "Loading Setup", it aborts
with a messagebox saying
"Critical errors were found in setup
Please see the Setup log file for details."
The log file is e.g.
./Program Files/Common Files/Adobe/Installers/Adobe InDesign CS3 5.0.log.gz
but doesn't seem to have much about the error.
I'll attach a +mshtml,+script log.
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http://bugs.winehq.org/show_bug.cgi?id=25790
Summary: WM_SETTEXT handler for the user32 buttons generates
WM_CTLCOLOR* inconsistent with Windows user32
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: exclusion(a)gmail.com
Created an attachment (id=32868)
--> (http://bugs.winehq.org/attachment.cgi?id=32868)
Test source
Wine behavior when processing SetWindowText (WM_SETTEXT) doesn't exactly
replicate Windows regarding WM_CTLCOLOR* messages.
I found two inconsistencies and made the test (see attachments).
First inconsistency:
Windows doesn't generate WM_CTLCOLORSTATIC when WM_SETTEXT invoked for a
PushButton and alike. Instead it generate WM_CTLCOLORBTN.
In Windows I get:
DialogBox.WindowProc: before SetWindowText
DialogBox.WindowProc(WM_CTLCOLORBTN)
DialogBox.WindowProc(WM_CTLCOLORBTN)
DialogBox.WindowProc: after SetWindowText
In Wine:
DialogBox.WindowProc: before SetWindowText
DialogBox.WindowProc(WM_CTLCOLORSTATIC)
DialogBox.WindowProc(WM_CTLCOLORBTN)
DialogBox.WindowProc: after SetWindowText
Looking at http://msdn.microsoft.com/en-us/library/bb761849%28VS.85%29.aspx
(WM_CTLCOLORBTN Message) and http://support.microsoft.com/kb/130952/en-us?fr=1
I believe that the WM_SETTEXT handler for BS_PUSHBUTTON, BS_DEFPUSHBUTTON and
BS_PUSHLIKE should get the hbrush with the WM_CTLCOLORBTN message.
Second inconsistency:
Windows doesn't generate WM_CTLCOLOR* when WM_SETTEXT invoked for the invisible
controls.
My test in Windows shows:
DialogBox.WindowProc: before SetWindowText
DialogBox.WindowProc: after SetWindowText
In Wine:
DialogBox.WindowProc: before SetWindowText
DialogBox.WindowProc(WM_CTLCOLORBTN)
DialogBox.WindowProc: after SetWindowText
These inconsistencies can be critical when an application doesn't expect to get
these WM_CTLCOLOR* and tries to handle it before doing some initialization. In
particular, Trillian 3.1 crashes when opening Trillian Preferences, Message
Windows.
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http://bugs.winehq.org/show_bug.cgi?id=14879
Summary: InDesign CS: Crashes on File->Open or File->Place
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: polesapart(a)gmail.com
Created an attachment (id=15440)
--> (http://bugs.winehq.org/attachment.cgi?id=15440)
WM_CTLCOLORSTATIC windows vs. wine demonstration program
InDesign CS crashes while creating the File Open or File Place dialogs.
See http://wiki.winehq.org/AdobeIndesign for a download link and instructions
to get InDesign CS running.
The InDesign open and place dialogs are customised open file dialogs, created
using dialog templates. The crash is due to a null pointer dereference by the
application during the CDN_INITDONE WM_NOTIFY callback from the
FileOpenDlgProc95 function comdlg32/filedlg.c.
The root cause can be traced further back to the WM_INITDIALOG callback. This
passes a pointer to a data structure via the lCustData field of the
OPENFILENAME structure which I assume is being stored in memory for later
callbacks (e.g. WM_NOTIFY) to use.
Looking further into into the WM_INITDIALOG callback, during this a WM_SETTEXT
message is sent to a group-box control on the dialog box. On wine this results
in a WM_CTLCOLORSTATIC callback to the dialog, however this callback does not
occur on windows. I believe this spurios WM_CTLCOLORSTATIC callback is the
cause of the crash.
I have reproduced this problem with a small demo program (see attached). This
basically creates a new dialog box and when it receives it WM_INITDIALOG
notification it calls SendDlgItemMessage to send a WM_SETTEXT message to set
the text of a 'group box' control on the dialog, basically mimicking the
InDesign behaviour. The programs prints the notifications that it receives to
stdout. Comparing the output under windows vs. wine shows that wine generates a
WM_CTLCOLORSTATIC notification whereas windows doesn't.
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http://bugs.winehq.org/show_bug.cgi?id=11745
Summary: InDesign CS trial black where icons should be
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.winsoft.eu/support/download-adobe-
indesign.php
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Created an attachment (id=10998)
--> (http://bugs.winehq.org/attachment.cgi?id=10998)
Screenshot
After working around bug 9043 by removing the
offending plugin, the app starts, but the GUI
has black squares where a lot of icons ought to be.
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http://bugs.winehq.org/show_bug.cgi?id=11757
Summary: Adobe InDesign CS tryout installer crashes early
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://download.adobe.com/pub/adobe/magic/indesign/win/3
.x/idcstryENG.exe
OS/Version: other
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This might be a very recent regression. Running
http://download.adobe.com/pub/adobe/magic/indesign/win/3.x/idcstryENG.exe
or extracting the files with cabextract and then running its setup
both crash fairly early with a stack overflow.
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