http://bugs.winehq.org/show_bug.cgi?id=28413
Summary: Sound play in games and programs causes brief "pauses"
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
When playing games such as 3D Pinball Space Cadet, Lemmix etc., every time a
sound plays, the game briefly "pauses" at the same time. I'm sure this has
occurred since Wine version 1.3.25 was installed and it has been a problem ever
since.
This is also discussed with technical info from Raymond, in comment #46:
http://bugs.winehq.org/show_bug.cgi?id=22880#c46. Also explained here in
comment #6 onwards: http://bugs.winehq.org/show_bug.cgi?id=28060#c6
I'm not sure if this bug report has been filed already (I did search) or if
this bug report contains enough information?
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http://bugs.winehq.org/show_bug.cgi?id=26703
Summary: No sound in Opendisc
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: testing.tigerwolf(a)mail.com
Created an attachment (id=34007)
--> (http://bugs.winehq.org/attachment.cgi?id=34007)
Opendisc execution backtrace
There was no sound when playing an opendisc CD.
* fixme:bitblt
* fixme:font
* fixme:mixer
* err:alsa
* fixme:dsalsa
* err:mcicda
cf. attached backtrace
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http://bugs.winehq.org/show_bug.cgi?id=27911
Summary: Baldurs Gate II can't save a game if installed on ext4
partition due to a capital letter in folder name
Product: Wine
Version: 1.3.24
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: riklaunim(a)gmail.com
I've checked this on:
Wine 1.3.24 - Gentoo x86_64 on laptop 1
Wine 1.3.15 and 1.2.2 - LinuMint 64 on laptop 2
If I install the game (BG 2 with TOB and patches in one) and start new game I
won't be able to save it - the game will show a message box stating that it
couldn't save the game (it creates the folder for saved game and few files but
not all). Wine doesn't print any debug. Autosave on new game usually succeeds.
The game has a "Save" folder for saved games. I've created also "save" (and
"SAVE"). It solved the problem as everything got saved in "save" folder. If
installed on ext3 - no problem (also BG1 works without problems on ext4).
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http://bugs.winehq.org/show_bug.cgi?id=26883
Summary: Sibelius 6 crash on startup after clean install
Product: Wine
Version: 1.3.18
Platform: All
URL: http://www.sibelius.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mabecabu(a)frontier.com
Created an attachment (id=34277)
--> (http://bugs.winehq.org/attachment.cgi?id=34277)
Terminal output
After installing Sibelius 6 from the retail CD, it refuses to start, displaying
the message:
<quote>
Error: 150021 (ERR_AUTH_REGTOOL_CANT_ACCESS_PIPE)
</quote>
And then states:
<quote>
There was a problem with file permissions. Are you logged in as an
administrator?
</quote>
It then exits. Running Sibelius as root makes no difference.
Dsound and Visual C++ 2008 runtimes are installed and required for Sibelius 6
to run at all.
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http://bugs.winehq.org/show_bug.cgi?id=26623
Summary: Tahoma glyphs have non-uniform size/look
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)gmail.com
Created an attachment (id=33891)
--> (http://bugs.winehq.org/attachment.cgi?id=33891)
screenshot of Tahoma used in gedit
I installed the Tahoma font in my fontconfig path in an attempt to fix an
application that insisted on using a Tahoma font.
When gedit is set to use font Tahoma 12 it renders some glyphs (eg rcaron) in
different size, weight, etc.
I can't enter these characters in Notepad so I can't tell if this happens in
Wine as well.
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http://bugs.winehq.org/show_bug.cgi?id=29210
Bug #: 29210
Summary: SPTD is not supported (affects Alcohol 120%)
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Followup of bug 12910. Install fails with "This platform is not supported".
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http://bugs.winehq.org/show_bug.cgi?id=28993
Bug #: 28993
Summary: Wrong equation rendering in MS Word 2007
Product: Wine
Version: 1.3.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aleksey_r(a)list.ru
Classification: Unclassified
Created attachment 37309
--> http://bugs.winehq.org/attachment.cgi?id=37309
The doc-file where first two formulas are created in wine-Word, and the rest in
Windows-Word
When I open a doc-file with some formulas (the file was created on windows
machine), sometimes they are rendered a bit wrong.
After opening them in equation editor they are rendered OK. After saving the
doc-file anything is OK. But when the changed file is opened on MS Word 2007 on
Windows machine, the formulas which were opened in Equation Editor on wine
Word, are rendered wrong. And I have to open them in Equation Editor and save
document to see them in right way.
The MS Equation 3.0 is used (the old version).
In the attachment there's a file where first 2 formulas are created in MS Word
2007 installed on Wine, and the rest is created in MS Word 2007 installed in
Windows.
Override of gdiplus (installed via winetricks) didn't help.
OS: OpenSuse 11.4 64 bit
Wine: 1.3.31, win32 wine prefix
MS Office: 2007 Enterprise SP2
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http://bugs.winehq.org/show_bug.cgi?id=28599
Bug #: 28599
Summary: Team Fortress Arcade sound issues with directmusic
Product: Wine
Version: 1.3.29
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagman.staredsi(a)gmail.com
Classification: Unclassified
By default with wine 1.3.29 Team Fortress Arcade have no sound but installing
directmusic from winetricks the sound gets working. The problem comes when the
game try to play more than a sound file at the same time. Then the previous
sound stops playing and the game freeze while wine is loading the next sound
file. I attach the output of wine using:
- WINEDEBUG=+tid,+mmdevapi,+winmm,+midi,+dsound,+oss,+alsa,+coreaudio
- directmusic installed via winetricks
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http://bugs.winehq.org/show_bug.cgi?id=18304
Summary: OU Graph Plotter unhandled exception
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20835)
--> (http://bugs.winehq.org/attachment.cgi?id=20835)
wine-1.1.20-108-g445567e Graph Plotter
I get two very similar unhandled exceptions in two Open University
applications, Graph Plotter and elconfig.exe
To recreate:
1. Enter data in Graph Plotter.
2. Plot Graph.
OR
1. Launch S103 Block 8 Section 2
2. Skip twice (to skip voice introduction).
3. Enter an incorrect answer (correct answer doesn't cause the error).
Both cause an unhandled exception:
Unhandled exception: denormal float operand in 16-bit code
Logs for both attached.
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http://bugs.winehq.org/show_bug.cgi?id=11902
Summary: Miranda IM window improperly rendered totally
transparent
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://files.miranda-im.org/builds/miranda-v080a10w.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=11194)
--> (http://bugs.winehq.org/attachment.cgi?id=11194)
Output of Miranda IM from startup to shutdown
Reproducing this issue is simple. Simply obtain and extract the ZIP file from
the bug URL, and run miranda32.exe from the extraction folder. A made up
profile name can be used, and then any login windows should be canceled. An
import wizard will be shown, but by this time the Miranda IM window is supposed
to be drawn. In actuality, the Miranda IM window is rendered totally
transparent, and from the terminal, the messages:
fixme:xrender:X11DRV_AlphaBlend Ignoring SourceConstantAlpha 150 for
AC_SRC_ALPHA
fixme:xrender:X11DRV_AlphaBlend Ignoring SourceConstantAlpha 180 for
AC_SRC_ALPHA
which would seem to point at an issue in winex11.drv. Output is attached.
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http://bugs.winehq.org/show_bug.cgi?id=11536
Summary: Worms World Party doesn't respond after match
Product: Wine
Version: 0.9.52.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rpgraca(a)gmail.com
After most matches, like missions and deathmatch and in multiplayer games in
the 3rd game, the game doesn't respond to mouse input and I only get beeps when
I click on the window. This does't happen in multiplayer games whenever the
final result 2-0 or 1-0.
I get no stange message in the terminal.
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http://bugs.winehq.org/show_bug.cgi?id=24101
Summary: [Urgent] CreateProcess failed (1359) with process
tree.
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guillaume.ortega(a)OpenPlug.com
Hi,
I working on porting an IDE on MacOSX with the help of Wine, And I discover a
random bug on wine.
Please use the sample code in attachement (BugProject visual studio project) to
reproduce it (to be compiled on Windows)
On Mac with Wine I get this type of message (Log in attachement
TestMacOSX10.6.4.log):
CreateProcess failed (1359).
On Windows everything work (Log in attachement WindowsXPSP3.log).
I used wine 1.2, 1.3.0 and 1.1.39 on MacOSX 10.6.4 SnowLeopard (Intel hardware)
and Windows XP SP3.
Could you help me?
Best Regards,
Syphius.
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http://bugs.winehq.org/show_bug.cgi?id=24353
Summary: MS-Word. export LANG=he_IL.UTF8. Broken word order
while writing.
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dotan.g(a)gmail.com
Hi,
I am an Hebrew speaker and writer. Hebrew is written, unlike English from
right-to-left. That means that when I write a document, I use both languages.
MS-Word has a long history of bug concerning this language switch inside the
document. But, I never had this problem before:
When I run MS-Word on wine, I use this: "export LANG=he_IL.UTF8". This enables
Hebrew. When I write in Hebrew it's fine and it works great. but, if I switch
to English... then the sentence "The car was damaged pretty badly" looks like
this: "car was damaged pretty badly the". if I use capital letter in the
beginning, then it looks like this: "he car was damaged pretty badlyT" if I use
a comman: "damaged pretty badly was .the car" and so on...
It seems that it can't handle ",./'\][!@#$%^&*()" as well as Capital letters
along side with the fact that it does a mix of a regular sentence.
If I hadn't run it with: "export LANG=he_IL.UTF8", then the same as above would
apply for Hebrew as well.
It is basic and very common for duel language writers to use both languages in
one document. the solution I found so far was just to use one of them... but I
can't really work like that.
Please check this out, MS-Word is an important tool as you may know.
Thank you for the attention,
Dotan.
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http://bugs.winehq.org/show_bug.cgi?id=10210
Summary: skybox is draw incorrectly
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.microsoft.com/games/combatfs2/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=8824)
--> (http://bugs.winehq.org/attachment.cgi?id=8824)
picture of error
When i launch the game it opens and the skybox outside of the cockpit is all
black, then when I press the escape key it brings up a box to confirm exit and
the sky is drawn, if I press cancel it goes back to being all black
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http://bugs.winehq.org/show_bug.cgi?id=20427
Summary: Lemmings Paintball: Crash when switching to
fullscreen.
Product: Wine
Version: 1.1.31
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
When you choose to switch to fullscreen mode the game crashes (see attached
terminal output).
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http://bugs.winehq.org/show_bug.cgi?id=24980
Summary: windows size not saving
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emoxam(a)gmail.com
openned client connection do not save it's size after it was full screened
once.
it became always "fit to screen" size.
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http://bugs.winehq.org/show_bug.cgi?id=24197
Summary: Borderlands : installer skips many steps before
installing
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=30465)
--> (http://bugs.winehq.org/attachment.cgi?id=30465)
log +msi
When I attempt to install Borderlands, the setup program installs the game
right away. It skips many pages and questions (eg. which users are allowed to
access the game, the game directory, etc.). When testing the game in Windows,
the installer asks all the required questions before installing the game. In
both cases the Launcher.exe program was used.
I uploaded a +msi log. If you need anything else, please ask.
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http://bugs.winehq.org/show_bug.cgi?id=25011
Summary: whispers don't suggest the files while typing names
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emoxam(a)gmail.com
"whisper" is a program! where you can store your password in a crypted
password.
So in the field "file name" i cannot find the file,
while i am typing the name of file system ignores me.. for sure i can use this
"type'n'select" function in a list of files.. but it's not what i want to.
how it always and everywhere working (even so whisper working in windows)
in the field "filename" you can type the fisrt letter of the file and the press
"enter" to open it if system suggest you a right file, or use scroll with a
"up" and "down" keys to select the other files system suggest you with letters
you typed.
Thank you!
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http://bugs.winehq.org/show_bug.cgi?id=11665
Summary: acdsee pro2 raw files
Product: Wine
Version: 0.9.55.
Platform: HP
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 0632087736(a)orange.fr
CC: 0632087736(a)orange.fr
Installation of ACDSEE pro2 to manipulate raw picture files is from CD seems to
be ok
Try to start ok nothing special, clock in mouse icone in place of arrow and
nothing append no crash no error message, no run acdsee
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http://bugs.winehq.org/show_bug.cgi?id=17548
Summary: wine startup scans all fonts, takes ages
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felix-wine(a)fefe.de
wine startup takes ages for me, particularly the first time. I have about 3500
fonts installed on my system, and wine opens all the files at startup. This
takes 15-20 seconds on my moderately fast PC. I find this completely
unacceptable. We already have TWO font databases to avoid exactly this
unnecessary work: fontconfig and the "Software\\Wine\\Fonts\\External Fonts"
key in user.reg.
Please give me a way to stop this.
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http://bugs.winehq.org/show_bug.cgi?id=24997
Summary: HeavyMetal Pro crashes on closing when a Mech design
was loaded
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debian(a)carbon-project.org
CC: bunglehead(a)gmail.com
Created an attachment (id=31669)
--> (http://bugs.winehq.org/attachment.cgi?id=31669)
Crash on close with Wine 1.3.6
Nikolay Sivov fixed bug 21665 with commit
6ec621e835e03f715d5fee27c5de5b0d361814de in Git, since then it is possible to
easily load any Mech design in HeavyMetal Pro 5.10 R3. But unfortunately this
commit revealed another bug: if you've loaded any Mech design (I think I've
tried over twenty by now) and then close the program (any other action like
attempting to print (see bug 21666) doesn't change this behaviour), you get the
crash you can see in the attached log.
I'm currently using Wine 1.3.6 + 2 patches (see
<http://dev.carbon-project.org/debian/wine-unstable/> for details).
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http://bugs.winehq.org/show_bug.cgi?id=14772
Summary: The Hobbit (Game) can´t install
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pro.rammstein(a)googlemail.com
Created an attachment (id=15296)
--> (http://bugs.winehq.org/attachment.cgi?id=15296)
it´s the report of the terminal
The game instalation stops at the half with the errror -1603 (msi)
I coppied the two cd on my harddrive3 and started the insatlation.
sorry for my bad english
hope you can help or fix, marcel
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http://bugs.winehq.org/show_bug.cgi?id=30013
Bug #: 30013
Summary: MS Project 2010: Task inspector is not available
Product: Wine
Version: 1.4-rc5
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Classification: Unclassified
When trying to open a task with allocation problems in the Task Inspector a
dialog pops up stating that an error occured when loading the web pane.
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http://bugs.winehq.org/show_bug.cgi?id=21112
Summary: fixme:ntdll:NtLockFile I/O completion on lock not
implemented yet (with Newsbin 32 Bit Client)
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johannes.black(a)gmail.com
newest 32 bit newsbin beta under wine (debian unstable)
After starting and using newsbin (usenet client)
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
wine: Unhandled page fault on execute access to 0x7d88d9f0 at address
0x7d88d9f0 (thread 0024), starting debugger...
err:ntdll:RtlpWaitForCriticalSection section 0xa91498 "?" wait timed out in
thread 003b, blocked by 003c, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0xa91498 "?" wait timed out in
thread 0039, blocked by 003c, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0xa91498 "?" wait timed out in
thread 003a, blocked by 003c, retrying (60 sec)
In the meantime is there any workaround available?
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http://bugs.winehq.org/show_bug.cgi?id=17032
Summary: Lord of the Rings: Conquest gets stuck on main menu
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcflow-forum(a)gmx.net
Created an attachment (id=18831)
--> (http://bugs.winehq.org/attachment.cgi?id=18831)
command line output
After creating a profile, the game enters the main menu. At the right you can
choose multiplayer, singleplayer options and so on and on the upper middle part
of the screen there is just a bar that says "loading". And it seems to load
forever.
I attached command line output but I am pretty sure there are no hints on it
because the output does not change if the game changes from intro movies to
main menu.
Anyone any idea what component can be related to the problem? I tried
WINEDEBUG=+all but then then wine is busy with giving output before something
happens a very long time.
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http://bugs.winehq.org/show_bug.cgi?id=19801
Summary: cygwin can't run a batch file from inside a shell
script without explicit cmd /c
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Given the batch file foo.bat containing
echo FOO
and the shell script 'foo.sh' containing
./foo.bat
the command
./foo.bat
interactively will output
FOO
on both cygwin/windows and cygwin/wine, but the command
sh foo.sh
will produce
FOO
on cygwin/windows but will fail on cygwin/wine saying
foo.sh: line 1: ./foo.bat: permission denied
This happens both in an interactive cygwin shell started under wineconsole,
as well as the naked command
$ wine ~/.wine/drive_c/cygwin/bin/sh foo.sh
which sometimes says permission denied, and sometimes says "bad address", e.g.
foo.sh: line 1: ./foo.bat: Bad address
13 [main] sh 50! _cygtls::handle_exceptions: Error while dumping state
(probably corrupted stack)
foo.sh: line 1: 50 Segmentation fault (core dumped) ./foo.bat
So the "permission denied" error might be a symptom of a crash, too.
This was found while trying to automate the chrome and firefox build
setup procedures.
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http://bugs.winehq.org/show_bug.cgi?id=18734
Summary: DlgDirList(DDL_DRIVES|DDL_DIRECTORY) on 16-bits
displays files on listbox in Windows but not Wine.
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, patch, source, win16
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a_villacis(a)palosanto.com
Created an attachment (id=21484)
--> (http://bugs.winehq.org/attachment.cgi?id=21484)
Screenshot of problem (QEMU virtual session and Wine, side by side)
When an 16-bit Windows application displays a listbox and manually fills it
with DlgDirList (not as a part of a Common Dialog), the flag combination
DDL_DRIVES|DLL_DIRECTORY should make files appear according to the set filter.
Wine does not do this, as it (incorrectly) appends DDL_EXCLUSIVE to the bitmask
of flags before delegating to 32-bit code.
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http://bugs.winehq.org/show_bug.cgi?id=21404
Summary: winedbg does not support fixed host:port parameter
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: myvonkpos(a)mweb.co.za
If using winedbg to debug Windows apps in a Linux IDE is to become practical
winedbg --gdb --no-start needs an extra parameter to specify a fixed host:port
TCP connection, similar to what gdbserver has. Currently the port is chosen at
random, which means IDEs have to be reconfigured on every debug attempt.
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http://bugs.winehq.org/show_bug.cgi?id=24374
Summary: Driller fails to run
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://download.ovinebydesign.com/driller/download.asp
x
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=30720)
--> (http://bugs.winehq.org/attachment.cgi?id=30720)
terminal output
Driller is a freeware remake of a classic 3D adventure game, which was quite
popular in the 8-bit computer era.
The standalone executable Driller.exe fails to run in Wine, showing only a
messagebox, saying:
'Error! User lib not found', then it quits.
I can't verify how it behaves under a native Windows environment because I have
no Windows installed. According to the developer's page the game is Vista
compatible.
I'm not sure it has something to do with the issue, but the Driller.exe is
packed/protected(?) by Molebox Ultra. That is some kind of virtualization which
helps creating portable applications.
Fedora 13
Nvidia 7600 / driver 256.53
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http://bugs.winehq.org/show_bug.cgi?id=18164
Summary: dlls/iphlpapi/ifenum.c: compiler warnings
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: NetBSD
Status: NEW
Keywords: source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_REENTRANT
-fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wwrite-strings -Wpointer-arith -I/usr/pkg/include -I/usr/include
-I/usr/X11R7/include/freetype2 -I/usr/X11R7/include -O2 -I/usr/pkg/include
-I/usr/include -I/usr/X11R7/include/freetype2 -I/usr/X11R7/include -o
./ifenum.o ./ifenum.c
./ifenum.c: In function 'enumIPAddresses':
./ifenum.c:693: warning: pointer of type 'void *' used in arithmetic
./ifenum.c:693: warning: comparison of distinct pointer types lacks a cast
./ifenum.c: In function 'getIPAddrTable':
./ifenum.c:754: warning: pointer of type 'void *' used in arithmetic
./ifenum.c:754: warning: comparison of distinct pointer types lacks a cast
No patch for this one yet. Won't complain if someone beats me to it ;-).
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http://bugs.winehq.org/show_bug.cgi?id=27497
Summary: Regedit mangles registry keys containing embedded
NULLs
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.gog.com/en/gamecard/sacrifice
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=35155)
--> (http://bugs.winehq.org/attachment.cgi?id=35155)
raw file
Noticed this while messing around with Sacrifice
(http://www.gog.com/en/gamecard/sacrifice).
The game stores a few keys with embedded NULLs, apparently all the ones that
store string values (dword/hex values aren't affected).
Looking at the raw registry (system.reg) shows the values fine:
"Graphic detail"=dword:00000000
"IP address"="\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
"Key repeat delay"=dword:0000000a
"Key repeat start"=dword:00000032
but if I export the key with wine's regedit, it mangles them:
"Graphic detail"=dword:00000000
"IP address"=""Key repeat delay"=dword:0000000a
"Key repeat start"=dword:00000032
notice how a quote goes missing along with the newline. The game really likes
those newlines. If I remove them and rerun the game, then adjust its settings,
it adds them back.
I'll attach a text file with the raw registry, along with what I get when
exporting.
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http://bugs.winehq.org/show_bug.cgi?id=28037
Summary: cmd: sharing violation when using >>
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Assuming "bar" does not pre-exist, issuing
if 1==1 echo foo>>bar
in cmd generates a "Sharing violation" message, and "bar" isn't created
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http://bugs.winehq.org/show_bug.cgi?id=28251
Summary: Shadows do not appear in Mafia II
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peanuthead_069(a)yahoo.com
I'm not sure if it can be fixed via winetricks, but shadow maps don't show up
ingame even if I tweak with the ingame settings. Also, the skydome texture
occasionally flickers when I drive or move around. Nothing really that
show-stopping, as I can play the game just fine, albeit with somewhat lower
framerates.
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http://bugs.winehq.org/show_bug.cgi?id=19376
Summary: Suspend kwin's compositing when starting a 3D
application
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kde(a)martin-graesslin.com
KDE bug https://bugs.kde.org/show_bug.cgi?id=198744 illustrates that some
graphics card drivers are still not able to support 3D applications in a
composited environment correctly. This seems to be a stronger problem for wine
applications (at least in the bug report).
KWin supports suspending compositing via a dbus interface
(http://websvn.kde.org/*checkout*/trunk/KDE/kdebase/workspace/kwin/org.kde.K…).
You can basically check if compositing is active, suspend it when the app is
started and resume when the app is closed. This is for example done by KDE's
powermanagement daemon.
As a shell script it looks like that:
composited='qdbus org.kde.kwin /KWin compositingActive'
if $composited; then qdbus org.kde.kwin /KWin toggleCompositing; fi
wine blablabla
if $composited; then qdbus org.kde.kwin /KWin toggleCompositing; fi
I basically wish with this enhancement report that you add support for
suspending KWin's compositing on an application basis in wine. It shouldn't be
for every app and it shouldn't be activated in general but the user should have
the possibility to just say that one specified app should suspend compositing.
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http://bugs.winehq.org/show_bug.cgi?id=24951
Summary: Call of Duty / UO: Jerky freelook
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gav616(a)gmail.com
At the main menu:
When the cursor is moveed around it 'seems' to be at a very low framerate and
it jerks about.
In-game:
When freelooking around, the game seems to stay at the correct rate but the
mouse movements are jerked and misinterpreted. It looks like the FPS is
dropping to 5 when the jerks occur, but the FPS remains constant through the
jerks.
Audio is not effected.
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http://bugs.winehq.org/show_bug.cgi?id=29474
Bug #: 29474
Summary: IconsExtract: Tooltips for Search, Save, Copy, [icon]
Properties, and Close buttons do not appear when
hovering mouse over button.
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jthomas97411(a)yahoo.com
Classification: Unclassified
Simply open IconsExtract (either version 1.46 or 1.47) in Wine (haven't seen a
Wine version be able to do this) and hover your mouse over the buttons on the
top that have picture icons (Magnifying glass for Search, Floppy diskette for
Save, Finger pointing to a piece of paper for [icon] properties, and an arrow
pointing out an ajar door for Quit). A tooltip is supposed to appear saying
what the button does when the mouse is hovered over, but no tooltip appears.
There is zero terminal output. Nada. None. Not even a single stub or fixme.
And yes Gecko was installed, and yes it was a clean prefix.
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http://bugs.winehq.org/show_bug.cgi?id=14552
Summary: Chalos League screen is black
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: henryju(a)yahoo.fr
When launching Chaos League the screen is black (except cursor). We can hear
music and clicking one the menu seems to work (according to the sound).
Logs are full of
fixme:d3d:transform_projection >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glOrtho @ state.c / 2825
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http://bugs.winehq.org/show_bug.cgi?id=24674
Summary: Civilization V shows white screen instead of video
when staring the game
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikko.ronkko(a)iki.fi
Created an attachment (id=31189)
--> (http://bugs.winehq.org/attachment.cgi?id=31189)
Output on console
Instead of a video, the game shows a white screen when starting the game. The
video that should play is in WMV format.
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http://bugs.winehq.org/show_bug.cgi?id=29872
Bug #: 29872
Summary: Guild Wars: Character graphic is corrupted
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Created attachment 38825
--> http://bugs.winehq.org/attachment.cgi?id=38825
Heavily corrupted graphic (zoomed out)
Rarely the graphic of my cracter looks a little shiny. I have seen this often
after my group died in an area and I was resurrected at a shrine. If I zoom
more out it looks more weird. If I zoom in it looks 99% normal (there are only
small orange stripes (for example at the site of the nose of my helmet)). The 2
screenshots in the attachments show this. I'm using a GeForce 8600 GT with the
NVIDIA driver 280.13.
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http://bugs.winehq.org/show_bug.cgi?id=19350
Summary: right click context menu requires multiple left
clicks, and multiple selections (control-or-shift)
selecting is buggy
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)tehk.org
When using flashfxp, connecting to a remote ftp site and then a list of the
files/folders on the remote site will appear.
At first, when an attampt is made to select multiple files (while holding
control or shift to select them) several clicks on a single file must be made
first in order to then complete this action.
secondly, when right clicking and bringing up a context menu, it requires 2
left clicks on any item in the menu to select that action versus the standard
one click.
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http://bugs.winehq.org/show_bug.cgi?id=18787
Summary: Implement interlocked.c for Solaris/x86 using Sun C
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Solaris
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: baggett.patrick(a)gmail.com
When compiling Wine from source tarball on Solaris 10 5/09 with Sun Studio 12
cc I get the following message:
"You must implement the interlocked* functions for your compiler"
Sun C uses the same inline assembly language format as GCC, so simply changing
line 27 at top of libs/port/interlocked.c to read:
#if defined(__GNUC__) || defined(__SUNPRO_C)
causes it to successfully compile using the inline assembly. Given the trivial
nature of this, is there any way this can be merged?
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http://bugs.winehq.org/show_bug.cgi?id=12553
Summary: Toolbars misplaced, hidden
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tarasov.igor(a)gmail.com
Created an attachment (id=12122)
--> (http://bugs.winehq.org/attachment.cgi?id=12122)
WINEDEBUG=+toolbar,+listview,+themingcombo wine 0.9.59 log
Here are two screenshots:
Wine being run with MS comctl32.dll, the same thing you see in Windows:
http://polosatus.ru/wine/toolbar_reference.png
And wine running with it's own version of comctl32:
http://polosatus.ru/wine/toolbar_bug.png
First of all, disappeared toolbar at the middle of screenshot.
Also, notice misplaced right toolbar. It is misplaced to left a bit. I suppose
both bugs are related.
Seems that developers have used some undocumented features, as log has this:
warn:toolbar:TOOLBAR_SetBitmapSize 5 buttons, undoc increase to bitmap size :
16-15 -> 20-20
and this:
warn:toolbar:TOOLBAR_SetBitmapSize 6 buttons, undoc increase to bitmap size :
20-20 -> 16-16
several times.
I've supposed that WINEDEBUG=+toolbar,+listview,+themingcombo should be enough
for initial log :)
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http://bugs.winehq.org/show_bug.cgi?id=15864
Summary: window size has reversed width and height
Product: Wine
Version: 1.1.7
Platform: Other
URL: http://jeffz.name/dvt-fc2.exe
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Created an attachment (id=17001)
--> (http://bugs.winehq.org/attachment.cgi?id=17001)
Windows-vs-Wine
This small program seems to have its width and height mixed up under Wine. The
attached screenshot shows the program running under windows (top) and under
Wine (below)
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http://bugs.winehq.org/show_bug.cgi?id=23327
Summary: Caesar 3: autorun image missing
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipemoraesbr(a)gmail.com
I´m using Ubuntu Lucid Lynx with nvidia 9500 GT video card, my caesar 3 is br
version, but i do not know if this matters.
Will try to post some kind of log later.
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http://bugs.winehq.org/show_bug.cgi?id=25229
Summary: rejected test cases never go back to queue
Product: WineHQ Apps Database
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: virtuousfox(a)gmail.com
when test case is rejected instead of outright deleted it does not go back into
queue to be reviewed even after being edited by submitter.
this issue was discussed sometime year or two ago but apparently never was
fixed.
example here: user have submitted result and it got rejected for better
detailing, it was edited by submiter and mail notification was sent to me.
"test result" is
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4976&iTestingI…
but it not anywhere in my queue list. i want to reject it second time anyway
since submitter didn't bothered to read damn notes and howtos at app test page
again or look at other, proper submits but i can't even do that now since it's
not in queue and i can't do anything with it.
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http://bugs.winehq.org/show_bug.cgi?id=23045
Summary: Far Cry 2: unexpected exiting of application
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mgavl69(a)juno.com
Created an attachment (id=28591)
--> (http://bugs.winehq.org/attachment.cgi?id=28591)
fc2bugs_builtin_secur32
Far Cry 2 will unexpectedly exit with no backtrace. Mainly this is a problem
encountered when starting a 'New Story',if it doesn't exit on the loading
screen, and going along the first jeep ride. I haven't seen it happen when
'Continuing' or loading from a previous saved game yet.
This is one has been puzzling me since alot of people report this in the
AppDb pages. The component I've been mainly focusing on is the secur32.dll
(builtin & native). Using the native secur32.dll I haven't had any crashes or
unexpected exits at all. Using the builtin secur32.dll the exiting always
happens. See attachments. winedebug=+file,+secur32
Using winedbg hasn't provided any useful info to me to make sense of it but
maybe my winedbg-fu isn't up to par. If you have any suggestions about other
channels / winedbg commands (or example how-to pages/commands) I could look
into to provide some more useful info let me know.
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http://bugs.winehq.org/show_bug.cgi?id=25223
Summary: Tray icons are flickering
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lyoko(a)live.com
I'm using uTorrent 2.0.4 in the latest wine, and the tray icon flickers when my
mouse is over his tray icon, or sometimes the tray icon gets yellow backround..
just a small issue..
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http://bugs.winehq.org/show_bug.cgi?id=24884
Summary: Star Wars: The Force Unleashed needs d3dx9_36
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=31513)
--> (http://bugs.winehq.org/attachment.cgi?id=31513)
Log
Attached log shows a bunch of stubs the game depends on. winetricks d3dx9_36
works around the problem.
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http://bugs.winehq.org/show_bug.cgi?id=24444
Summary: Privates (game) crashes upon startup
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: devurandom(a)gmx.net
Created an attachment (id=30837)
--> (http://bugs.winehq.org/attachment.cgi?id=30837)
crash.log
I installed the game "Privates" [1], but it crashes right on startup, after
installation.
[1] http://www.e4.com/game/privates.html
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