http://bugs.winehq.org/show_bug.cgi?id=26496
Summary: Text on disabled widgets is often not antialiased
Product: Wine
Version: 1.3.16
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=33734)
--> (http://bugs.winehq.org/attachment.cgi?id=33734)
Sample
In many applications text on disabled widgets is not antialiased.
I'll attach a screenshot to demonstrate the problem.
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http://bugs.winehq.org/show_bug.cgi?id=25696
Summary: Graphics Bug: Characters draw weird "puppeteer's"
lines
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oneofone(a)gmail.com
Created an attachment (id=32733)
--> (http://bugs.winehq.org/attachment.cgi?id=32733)
Screenshot of the lines.
There are no errors in the log, but tell me which traces you need and I will
post them.
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http://bugs.winehq.org/show_bug.cgi?id=29820
Bug #: 29820
Summary: Killing Floor crashes with "motion blur" enabled when
you're attacked. Scope doesn't work with it disabled.
Product: Wine
Version: 1.3.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legoman666(a)gmail.com
Classification: Unclassified
Created attachment 38730
--> http://bugs.winehq.org/attachment.cgi?id=38730
crash report
Latest Steam and Killing Floor as of 2/6/2012. Latest nVidia drivers. In OpenGL
mode with motion blur enabled, the game crashes with a "General Protection
Fault!" when you get attacked (but not before).
With motion blur disabled, the scope on the crossbow and similar weapons
doesn't work correctly, it just displays a white circle instead of a zoomed in
image.
Hardware:
Quadro FX 570M /w 512MB dedicated memory
4GB RAM
Intel C2D T7700 dual 2.4Ghz
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http://bugs.winehq.org/show_bug.cgi?id=22968
Summary: Restricted Area game - freezes
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.restricted-area.net/demo.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmbohdan(a)gmail.com
When i try to move some things from my bag game freezes. There is no any errors
in console when game freeze. I`ll try to check game in widows, but i remebmer
that there wasn`t some freezes early (i played this game four eyers ago)
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http://bugs.winehq.org/show_bug.cgi?id=18730
Summary: Crazy Factory Error
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markh789(a)gmail.com
Created an attachment (id=21476)
--> (http://bugs.winehq.org/attachment.cgi?id=21476)
Log of full game run/
When running game the screen goes black, and mouse will not respond.
CTR+TAB'd to a "Program Error" and pressed <enter> .. I could not see the
"Program Error" window though I CTR+TAB'd to it and pressed <enter> and it
closed.
Attached is the log.
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http://bugs.winehq.org/show_bug.cgi?id=29160
Bug #: 29160
Summary: Dungeon Keeper 2 crash with high resolution setting
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tony.cuny(a)gmail.com
Classification: Unclassified
Created attachment 37614
--> http://bugs.winehq.org/attachment.cgi?id=37614
traces of DKII.exe crash
Installed and playing Dungeon keeper nicely with wine-1.3.33 on Fedora 15 at
1024x768 but it crash with (modified from registry) 1280x1024 resolution before
in game (just after loading).
Lunched with :
wine DKII.exe -softwarefilter -32biteverything -enablebumpmapping
-enablebumpluminance
(Just need to disable MouseWarpOverride to avoid mouse warp issues)
(Registry key list :
http://www.deindungeonistvollerjoghurt.keepfree.de/dk2regkeys.txt )
Traces attached.
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http://bugs.winehq.org/show_bug.cgi?id=20557
Summary: Shadowgrounds Survivor - crash in ExtTextOut
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knan-wine(a)anduin.net
Created an attachment (id=24517)
--> (http://bugs.winehq.org/attachment.cgi?id=24517)
plain log w/backtrace
This crash seems related to text rendering, but isn't quite deterministic. One
easy way of reproducing here is starting the game, then immediately clicking on
the "Survival" menu item (you may have to squint a little, the text is not
rendered well). Alternately, it happens at semi-random times during gameplay.
I'm unable to find a working demo at present... downloads seem gone or
corrupted.
Looks superficially similar to 12307 - crash on same line. Can't test with that
old a wine version, the game doesn't run at all.
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http://bugs.winehq.org/show_bug.cgi?id=24820
Summary: WoW Model Viewer has garbled background
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ranguvar(a)archlinux.us
Using WoW Model Viewer v0.7.0.1 r482, the program refuses to start without
vcrun2008 from winetricks (log here since it is quite short):
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC90.CRT" (9.0.21022.8) [repeated 3x]
err:module:attach_process_dlls "MSVCR90.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\mnt\\win7\\Users\\Ranguvar\\wmv-701-482_devwork\\wowmodelview.exe"
failed, status c0000142
Once vcrun2008 is installed, it starts fine, but there's a minor annoyance in
that the main pane has garbled image from whatever was behind that part of the
window before it was started -- the desktop background, another app, anything.
Reporting because it may be simple to fix, I don't personally know.
Here's the output for this, again because it's too short to bother with
attachments:
fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
fixme:wgl:ConvertAttribWGLtoGLX unsupported 201d WGL Attribute
fixme:wgl:ConvertAttribWGLtoGLX unsupported 40 WGL Attribute
fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
fixme:wgl:ConvertAttribWGLtoGLX unsupported 201d WGL Attribute
fixme:wgl:ConvertAttribWGLtoGLX unsupported 40 WGL Attribute
fixme:avifile:AVIFileExit (): stub!
fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
fixme:wgl:ConvertAttribWGLtoGLX unsupported 201d WGL Attribute
fixme:wgl:ConvertAttribWGLtoGLX unsupported 40 WGL Attribute
fixme:avifile:AVIFileExit (): stub!
err:ole:CoUninitialize Mismatched CoUninitialize
The "err" was upon close and not likely related.
A screenshot of the corruption can be found here: http://ompldr.org/vNXY3Zg
Also, it appears this problem may be bigger than I previously thought. I can't
get the Viewer to play anything else, but I haven't used it on native Windows
before, and could just be doing it wrong.
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http://bugs.winehq.org/show_bug.cgi?id=23376
Summary: Can't run Ballance 1.13
Product: Wine
Version: 1.2-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: abacabadabacaba(a)gmail.com
Created an attachment (id=29138)
--> (http://bugs.winehq.org/attachment.cgi?id=29138)
Wine output
When I try to run Ballance 1.13 under Wine, the following happens: firstly,
splash screen appears. Then, after a few seconds, screen resolution is changed
four times (first to some small resolution, then back to normal, then again to
small, then again to normal). After that, there's a game window, which is
minimized. When I click on it's icon, the window begins to disappear and then
reappear rapidly. The only way to stop this is to kill wine.
I use Intel GMA X3100 and Linux 2.6.35.
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http://bugs.winehq.org/show_bug.cgi?id=15354
Summary: fixme:int:DOSVM_Int10Handler when running W98 program
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: axel.braun(a)gmx.de
Once again, this time without attachment:
I have a reasonably old W98 program which I like to get up and running under
Wine. During the installation it says
axel@A30:~/.wine/drive_c/topo/topo.ins> wine testdir.exe c:\topo\topo.134
fixme:int:DOSVM_Int10Handler Get Font Information - Not Supported
err:int:TIMER_TimerProc DOS timer has been stuck for 60 seconds...
...and then it hangs. I think this exe checks for files in the directory, but
I'm not sure...
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http://bugs.winehq.org/show_bug.cgi?id=29619
Bug #: 29619
Summary: wine incorrectly treats multilingual (russian) capital
letters in filenames/paths in mounted NTFS
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vde(a)ykoctpa.ru
Classification: Unclassified
when trying to open by under-wine program any file on NTFS volumes mounted by
NTFS-3G having capital russian (possible any non-ASCII) letters in path,
CreateFile returns error to app.
to see:
mount native Windows drive and create symlink d:
wine explorer on "select" shold open file or say "there is no windows windows
program configured to open this type of file", but if there capital letters in
path message will be "File not found".
path OK: d:\share\data\юг 1\file.txt
path ERR: d:\share\data\Юг 2\file.txt
particularly frustrating that such use could make migration from Windows much
more easier - if not a bug
PS. native Linux apps has no problems
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http://bugs.winehq.org/show_bug.cgi?id=24166
Summary: Team Fortress 2 freezes while playing.
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ddonofrio(a)member.fsf.org
Introduction:
I have read bugs 7698, 12327 and 15162 with all comments and I'm sure this is
not the same issue. Please let me know if there is more information I can
provide.
Short Description:
After a few minutes of playing, process hl2.exe starts using 100% of a CPU and
the game freezes with no sound stuttering. if I have the mouse pointer (Like
when I'm selecting a character) I can move the mouse but nothing responds. If a
SIGTERM(15) is sent to hl2.exe the game finished and the X are successfully
restored. That allow me to repeat this issue over and over again trying to find
a pattern for deducing the root of the problem.
Testbeds:
For a best analysis of this issue, I have configured the following testbed
based on 2 machines, one with the game and another one just connected to the
same LAN.
1) Machine and software where the game is running:
CPU: Intel(R) Core(TM)2 Quad CPU Q6600 @2.40GHz
Memory: 4GB Ram
OS: GNU/Linux
Distribution: Ubuntu 10.04.1 LTS
Kernel: 2.6.32-24-generic #41-Ubuntu SMP Thu Aug 19 01:38:40 UTC 2010
x86_64
$ lspci | grep VGA
01:00.0 VGA compatible controller: ATI Technologies Inc RV630 [Radeon HD
2600 Series]
$ fglrxinfo
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI Radeon HD 2600 Pro
OpenGL version string: 3.2.9756 Compatibility Profile Context
$ wine --version
wine-1.3.1
Testbed additional information:
Wine has no configuration but default.
Game parameters: -heapsize 1024000 -dxlevel 81 -width 1680 -height 1050
Compiz were disabled.
2) A second machine where I start a ssh session in order to monitoring process
when the game freezes.
Testing performed:
Testing steps:
1) I started steam, then I went to game library and I selected TF2. I have
pressed "Play" button and wait.
The game was successful loaded, I find a "Two Forts" available game and I
Joined in.
After 8 minutes and 32 seconds playing, when I was getting back to the starting
point room (to be cured at the medicine kit), exactly when the door were
opening the game got freeze. There was no sound stutter, just like a picture
the game got freeze.
I got connected from the second machine (via ssh) and I saw hl2.exe process
using the 100% of one CPU. Just by sending a SIGTERM to hl2.exe process it
finished. That brings me down to Steam menu again.
2) I have pressed "Play" again.
I was looking for a "Two Forts" available game for 30 seconds approximately.
The game was loaded successful, and when I was looking for a character the game
got freeze again. Just when I pointed the Engineer. I was able to move the
mouse but nothing responses.
>From the second machine terminal I saw the same: hl2.exe process using the 100%
of one CPU. Just by sending a SIGTERM to hl2.exe process it finished. That
brings me down to Steam menu again.
3) I have pressed "Play" again.
I was looking for a "Two Forts" available game for several minutes, I got
dropped due to slot reservation 3 times so I have desired to play at Egipt. I
have selected the engineer again and when the game just starts, a heavy appears
in front of me and the game got freeze again. Same like before, to kill the
process where needed.
4) I have repeated the same actions with: Different characters, different maps,
and the game got freeze completely random. I was not able to find a patter
after 3 ours of testing.
5) I have tried to run ft2 by running the following line but the game crashes
while loading a level:
$ env WINEDEBUG=fixme-all env WINEPREFIX="/home/game/.wine" padsp wine explorer
/desktop=steam,1680x1050 "c:\archivos de
programa\steam\steamapps\myaccount\team fortress 2\hl2.exe" -game tf -steam
-heapsize 1024000 -dxlevel 81 -width 1680 -height 1050
Using breakpad crash handler
Setting breakpad minidump AppID = 440
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
err:ole:RevokeDragDrop invalid hwnd (nil)
err:mmtime:TIME_MMTimeStop Timer still active?!
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http://bugs.winehq.org/show_bug.cgi?id=27547
Summary: Crash with error:"TIME_MMTimeStop Timer still
active?!"
Product: Wine
Version: 1.3.22
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: antoine38100(a)gmail.com
Created an attachment (id=35210)
--> (http://bugs.winehq.org/attachment.cgi?id=35210)
srceensaver of the terminal that lauched CCS
I use counter strike source (download at this adresse -> http://aviara.ro/)
and, on running, the software stops with this error
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http://bugs.winehq.org/show_bug.cgi?id=24524
Summary: Cannot disable the debugger
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rgovostes(a)gmail.com
According to kernel32/except.c, there are only two behaviors supported by Wine:
1) (with AeDebug\Auto = 0) show a dialog when a crash occurs
2) (with AeDebug\Auto = 1) run a debugger process
There doesn't seem to be a way to have the program terminate on a crash. I
suppose a program could override it by changing the exception handler but the
default start_debugger() handler has this functionality.
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http://bugs.winehq.org/show_bug.cgi?id=16105
Summary: Loki: Launching the game fails
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=17338)
--> (http://bugs.winehq.org/attachment.cgi?id=17338)
Log no WINEDEBUG parameters
The installer required winetricks dotnet20 in order to work. I installed and
patched the game flawlessly to the latest version (1.0.8.3), copied the crack
and added the missing library d3dx9_36. Console outputs for no WINEDEBUG
parameters and for WINEDEBUG=+relay,+seh for the attempts following the
modification are attached.
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http://bugs.winehq.org/show_bug.cgi?id=21209
Summary: Ankh: speech output stops before end of sentence
Product: Wine
Version: 0.9.44.
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: m.b.lankhorst(a)gmail.com
commit 9c469e1a9487d81186642282de89048fc51c0864
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Sun Aug 19 23:52:19 2007 +0200
dsound: Handle failing of IDsDriver_CreateSoundBuffer better.
prior to wine-0.9.44 causes Ankh's voice output to stop way before the end of
each sentence. Although it's a very old commit and the (structure of the) code
in dsound looks different now, behaviour has never changed since. The bug is
audible right from the intro movie.
Simultaneously, it causes the movie to stop intermittently (for ~1/2s, varying)
at the start of each audio sentence. Before that commit, movement was quite
fluid.
Perhaps the 1/2 second (sometimes more, sometimes randomly less) that is cut
from the end of the audio output corresponds with the motion break that occurs
before audio is started, as if audio output was hold back for a small and
random amount of time, then chopped?
Winecfg setting OSS HW, 22050Hz at 8bit; using Ubuntu Intrepid.
HW or emulation makes no difference. Same results with ALSA (in versions of
Wine newer than 0.9.44 where ALSA does not seem to initialize with Intrepid).
No PulseAudio.
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http://bugs.winehq.org/show_bug.cgi?id=16459
Summary: MYOB application tabs - does not change/switch tabs
correctly when clicking on them
Product: Wine
Version: 1.0.0
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nickpj(a)gmail.com
In MYOB, there are tabs inside the application (e.g. general ledger -> chart of
accounts -> tabs at top of page). Switching from one tab to another when
running under MS Windows can be achieved by clicking on the tab. However in
Wine, this does not work (it does not switch to the new tab). Instead the user
has to use a workaround to switch between tabs, either by clicking AND THEN
pressing the space key, or by using the Alt + "underlined letter" keyboard
shortcut to switch between tabs.
I have only used MYOB 10.0.2, and so have only observed this problem there, but
other versions on MYOB have this tab-switching problem in Wine too, according
to appdb, e.g. versions 11, 16, 17 too:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=9941http://appdb.winehq.org/objectManager.php?sClass=version&iId=6921&iTestingI…http://appdb.winehq.org/objectManager.php?sClass=version&iId=355&iTestingId…
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http://bugs.winehq.org/show_bug.cgi?id=29688
Bug #: 29688
Summary: CHAOS;HEAD crashes on start
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: doyob(a)yopmail.com
Classification: Unclassified
Created attachment 38508
--> http://bugs.winehq.org/attachment.cgi?id=38508
+relay,+seh log
The game crashes before any window shows up.
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http://bugs.winehq.org/show_bug.cgi?id=26506
Summary: Kodak ESP C310 All-In-One Printer software fail:
Cannot find conime.exe
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssjgokux3(a)gmail.com
There's no GNUx (GNU/Linux) driver for the Kodak ESP C310 Printer. So I decided
to install the Windows version of the software. When I first ran the software,
I got prompted by Wine in my terminal to install Mono to run .net executables.
So I did. Now I'm getting this when I log the output of the install:
fixme:exec:SHELL_execute flags ignored: 0x00000100
wine: cannot find L"C:\\windows\\system32\\conime.exe"
Any and all support is very much appreciated. The printer was just recently
bought and the machine it is attached to is running Ubuntu 10.10
Linux foxy-desktop 2.6.35-27-generic #48-Ubuntu SMP Tue Feb 22 20:25:29 UTC
2011 i686 GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=24550
Summary: Option to run Windows programs as a separate user.
Product: Wine
Version: 1.3.3
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: de.techno(a)gmail.com
For security purposes, and atleast on Linux, wine should have an option to run
a program as a different user as defined in it's config.
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http://bugs.winehq.org/show_bug.cgi?id=29490
Bug #: 29490
Summary: enviroment shows up black and character is covered
with blue dots in torchlight
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tommivs(a)gmail.com
Classification: Unclassified
Created attachment 38183
--> http://bugs.winehq.org/attachment.cgi?id=38183
graphical artifacts in torchlight
See the attachment for picture. I am running arch with x86_64 with 32 bit
wineprefix on intel integrated graphics card.
Here is paste of me launching Torchlight.exe which launches steam from which i
needed to launch torchlight again then quitting the game and steam.
http://pastebin.com/PGWu39jC
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http://bugs.winehq.org/show_bug.cgi?id=24241
Summary: Open file dialog triggers "Invalid free" Valgrind
warning
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bart.vanassche(a)gmail.com
Occurred with a clone of the Wine git repository last updated on Monday August
30, 2010 + a patch that informs Valgrind about heap tail zones. The Valgrind
complaint below was triggered by the open file dialog (MFC CFileDialog) and
shows that Wine tries to free static memory (a static variable called emptyW):
Invalid free() / delete / delete[]
at 0x476F851: do_VALGRIND_FREELIKE_BLOCK (wine.git/dlls/ntdll/heap.c:231)
by 0x47727A5: RtlFreeHeap (wine.git/dlls/ntdll/heap.c:1778)
by 0x509BB83: IMalloc_fnFree (wine.git/dlls/ole32/ifs.c:262)
by 0x509C1D6: CoTaskMemFree (wine.git/dlls/ole32/ifs.c:411)
by 0x4DEC027: StrRetToStrNW (wine.git/dlls/shell32/shellstring.c:99)
by 0x4E0E67E: ShellView_OnNotify (wine.git/dlls/shell32/shlview.c:1432)
by 0x4E0F735: ShellView_WndProc (wine.git/dlls/shell32/shlview.c:1684)
by 0x4CB21E9: ??? (in /usr/lib/wine/user32.dll.so)
by 0x4CB2873: call_window_proc (wine.git/dlls/user32/winproc.c:242)
by 0x4CB4C2B: WINPROC_call_window (wine.git/dlls/user32/winproc.c:899)
by 0x4C7B35C: call_window_proc (wine.git/dlls/user32/message.c:2201)
by 0x4C80B42: send_message (wine.git/dlls/user32/message.c:3041)
by 0x4C81063: SendMessageW (wine.git/dlls/user32/message.c:3164)
by 0x4FABB7B: notify_hdr (wine.git/dlls/comctl32/listview.c:839)
by 0x4FAD06C: notify_dispinfoT (wine.git/dlls/comctl32/listview.c:984)
by 0x4FADD5C: LISTVIEW_GetItemT (wine.git/dlls/comctl32/listview.c:6613)
by 0x4FADFA8: LISTVIEW_GetItemW (wine.git/dlls/comctl32/listview.c:1601)
by 0x4FAF48C: LISTVIEW_DrawItem (wine.git/dlls/comctl32/listview.c:4459)
by 0x4FB63D4: LISTVIEW_RefreshReport
(wine.git/dlls/comctl32/listview.c:4751)
by 0x4FBAFDA: LISTVIEW_Refresh (wine.git/dlls/comctl32/listview.c:4998)
by 0x4FBDB68: LISTVIEW_Paint (wine.git/dlls/comctl32/listview.c:10392)
by 0x4FBDCC6: LISTVIEW_WMPaint (wine.git/dlls/comctl32/listview.c:10417)
by 0x4FBF4CC: LISTVIEW_WindowProc (wine.git/dlls/comctl32/listview.c:11452)
by 0x4CB21E9: ??? (in /usr/lib/wine/user32.dll.so)
by 0x4CB2873: call_window_proc (wine.git/dlls/user32/winproc.c:242)
by 0x4CB4C2B: WINPROC_call_window (wine.git/dlls/user32/winproc.c:899)
by 0x4C7C0FD: DispatchMessageW (wine.git/dlls/user32/message.c:3709)
by 0x4C4EAE1: IsDialogMessageW (wine.git/dlls/user32/dialog.c:1258)
by 0x4C4EC43: DIALOG_DoDialogBox (wine.git/dlls/user32/dialog.c:812)
by 0x4C509BD: DialogBoxIndirectParamAorW (wine.git/dlls/user32/dialog.c:877)
by 0x4C50A51: DialogBoxIndirectParamA (wine.git/dlls/user32/dialog.c:887)
by 0x92CDCD8: GetFileName95 (wine.git/dlls/comdlg32/filedlg.c:317)
Address 0x4f7116c is 0 bytes inside data symbol "emptyW.55484"
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http://bugs.winehq.org/show_bug.cgi?id=29768
Bug #: 29768
Summary: Constant xruns in alsa
Product: Wine
Version: 1.4-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: doyob(a)yopmail.com
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Regression SHA1: f6890ef0e227afd12ce2325497d0cae478602c7d
Before 1.3.28 I could play dssi-vst (VST plugin adapter for Linux) and
Synthesia (piano game for windows, similar to Guitar Hero) simultaneously with
no xruns
commit f6890ef0e227afd12ce2325497d0cae478602c7d
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Wed Aug 31 15:04:23 2011 -0500
winmm: Determine the driver from MMDevAPI.
This uses a half-implemented, Wine-specific IMMDevice object to extract
the driver name.
:040000 040000 6d2fe10b3b85e9b7f43c9b333675635e17f72e5e
c88ff87b2bc2558f8d40c21add516fbb5e6709c8 M dlls
After this commit dssi-vst works with no problems. But once Synthesia starts
console output looks like this:
alsa_pcm: xrun of at least 0.046 msecs
alsa_pcm: xrun of at least 0.021 msecs
...
About hundred such messages in 3 seconds and then jackd kills dssi-vst.
P.S. I'm using alsa only. No pulse audio.
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http://bugs.winehq.org/show_bug.cgi?id=28593
Bug #: 28593
Summary: Wine fails to install using macports. Attached log.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adsysingle(a)gmail.com
Classification: Unclassified
Created attachment 36735
--> http://bugs.winehq.org/attachment.cgi?id=36735
Log file
I'm not sure if the problem is with Wine or Macports but I have followed the
directions at http://davidbaumgold.com/tutorials/wine-mac/#part-1 and contacted
the author who has read the log. Here is his response:
"Looks like there's a problem with how a file is being compiled: it
can't find the symbols it needs to compile properly. This could be a
problem with Wine itself, or with the way Macports installs it. I
checked Google, and I don't see anyone else with this problem, which
is odd."
"I suggest you create a bug report on either
trac.macports.org or http://bugs.winehq.org (or both!) and attach that
log file to that bug report. Hopefully, someone more knowledgable than
me will be able to help you out.
-David"
I have done as he said and attached the log and I will place a bug report with
macports after this one is sent.
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http://bugs.winehq.org/show_bug.cgi?id=26452
Summary: When an application goes fullscreen it turns off other
monitors
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)gmail.com
When an application (such as a DirectX game) goes fullscreen the monitors on
which the application is not running are turned off.
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http://bugs.winehq.org/show_bug.cgi?id=19949
Summary: Battle Realms: Unable to install
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debian(a)carbon-project.org
Created an attachment (id=23465)
--> (http://bugs.winehq.org/attachment.cgi?id=23465)
MSI dialogue while installing Battle Realms.
When installing Battle Realms
(<http://appdb.winehq.org/objectManager.php?sClass=version&iId=4394>) you're
greeted with a dialogue like in the attached image. The buttons are not
clickable, but you can navigate with TAB and activate them with ENTER. But as
soon as you hit the license agreement screen and try to navigate to the accept
checkbox you'll only manage to highlight the license text and won't be able to
get out of the text field with the license text. At this point you can only
terminate Wine.
A (temporary) workaround is described at
<http://appdb.winehq.org/objectManager.php?sClass=version&iId=4394&iTestingI…>
(short version: use MSI2 as provided by winetricks), but that still has
glitches.
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http://bugs.winehq.org/show_bug.cgi?id=29818
Bug #: 29818
Summary: Crashed upon trying to install Acrobat 5 Distiller &
Reader
Product: Wine
Version: 1.4-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ponchorat1968(a)hotmail.com
Classification: Unclassified
Created attachment 38729
--> http://bugs.winehq.org/attachment.cgi?id=38729
Adobe Acrobat 5 Distiller & Reader crash report
Crashed upon trying to install Acrobat 5 Distiller & Reader
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http://bugs.winehq.org/show_bug.cgi?id=29706
Bug #: 29706
Summary: GetDiskFreeSpaceEx() returns negative sizes for large
drives
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
When faced with a partition that has more than 1TB of free disk space it looks
like this API returns a negative value. Apparently this happened on OpenSUSE
11.4 64bit with a 32bit Wine; but not being fortunate enough to have this much
free disk space I cannot verify this.
I suspect some Unix API we call returns the free disk size in block of 512
bytes, thus overflowing at 2^31-1 blocks which is about 1TB. Then
GetDiskFreeSpaceEx() takes that and returns a negative free disk space.
Note that GetDiskFreeSpaceEx() returns 64bit values so there's no obstable to
it handle such large disks in theory.
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http://bugs.winehq.org/show_bug.cgi?id=22997
Summary: Huggle fails to draw the window menu strip
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://code.google.com/p/huggle/
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tyson(a)thepurplepixel.org
Created an attachment (id=28488)
--> (http://bugs.winehq.org/attachment.cgi?id=28488)
Text of the error message
Upon launching Huggle, the login window is drawn appropriately, and logging in
works. However, once the main window interface launches, an error dialog pops
up (output attached) and the main menu bar in replaced by a red 'X' (image
attached). The menu maintains functionality; if you click on the area where you
think the menu should be, the menu will be displayed.
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http://bugs.winehq.org/show_bug.cgi?id=17877
Summary: works good, but there's a problem
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martinex2017(a)neostrada.pl
Hi.
I'm using one program, which doesn't have version under Linux.
http://www.sendspace.com/file/n7t0dx
Program called Xbox soundtrack manager.
This application connects with console Xbox via LAN.
Program runs good, but during connection can't find file with database.
On Windows system there's no problem.
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http://bugs.winehq.org/show_bug.cgi?id=22301
Summary: Fallen Earth MMO : RtlAllocateHeap crash
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://forums.fallenearth.com/fallenearth/showthread.p
hp?t=35062
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elanz1615(a)yahoo.com
Created an attachment (id=27255)
--> (http://bugs.winehq.org/attachment.cgi?id=27255)
winedbg bt from crash
Fallen Earth, when run in a clean wine prefix using the latest git crashes
after a few minutes of play. The crash produces just one log output:
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc3b3ed
I've attached a winedbg backtrace showing that the crash is in RtlAllocateHeap.
Each crash I've captured has a slightly different back trace but the top two
frames are always RtlAllocateHeap and list_remove.
Trace and relay logging is impossible with this application as they slow the
application too much to play long enough to observe the crash. Another clue is
that turning on the warn+heap channel seems to prevent the crash at the expense
of framerate and an extended shut-down time.
Any assistance is greatly appreciated.
Forum post with more detail is here:
http://forum.winehq.org/viewtopic.php?t=8127
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http://bugs.winehq.org/show_bug.cgi?id=26534
Summary: Half-Life 2 DeathMatch crashes upon joining a server.
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nothingmuchheretosay(a)yahoo.com
Whenever I join in a server, it either just crashes on me or it plays for a
couple of seconds beautifully before crashing. All other Source games, TF2,
L4D2, Portal, etc..
If I knew how to log a Steam game under wine I would be happy to log HL2DM.
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http://bugs.winehq.org/show_bug.cgi?id=24986
Summary: 'Mini Ninjas' crashed or often freezing and zombies
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor.demyanov(a)gmail.com
Created an attachment (id=31656)
--> (http://bugs.winehq.org/attachment.cgi?id=31656)
Wine 1.3.6 console log
Install game.
winetricks d3dx9
Run.
Console lot messages:
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
Often freezing and zombies at any stage(Main menu, Intro, Game) and console
out:
Expression 'paTimedOut' failed in 'src/os/unix/pa_unix_util.c', line: 387
Rerun(3-5 times) game solve problem.
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http://bugs.winehq.org/show_bug.cgi?id=20827
Summary: Colin McRae: DiRT fails to start
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johan.palmqvist(a)home.se
Created an attachment (id=24953)
--> (http://bugs.winehq.org/attachment.cgi?id=24953)
Colin McRae: DiRT output
Colin McRae: DiRT does not start. See attached files for output.
System is Debian Sid with GeForce 9600GT NVIDIA 190.42 driver.
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http://bugs.winehq.org/show_bug.cgi?id=27842
Summary: MyFreeWeather: Blank page at startup
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=35606)
--> (http://bugs.winehq.org/attachment.cgi?id=35606)
Expected appearance
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko flash
Behaviour:
Blank window
Expected behaviour:
See attachment
Workaround:
winetricks ie7 msxml3
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http://bugs.winehq.org/show_bug.cgi?id=29811
Bug #: 29811
Summary: Dead Space 2 Crashes ALSA Input/Output Error
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
During gameplay the game will lock up (game still displayed, X still
responsive, can alt-tab out). It will happen seemingly random (although it's
happening more frequently now anecdotal - now being towards the end of the
game). The only error I get is;
ALSA lib pcm.c:7319:(snd_pcm_recover) cannot recovery from underrun, prepare
failed: Input/output error
Have to kill wineserver to recover. Running amd64 Gentoo with pulseaudio 1.1.
During the game the audio works perfectly and this issue is the only reason I
can't put the game down as gold rating.
Final note, it never happens in the same place twice and the gaps between
crashes is decreasing like I've said.
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http://bugs.winehq.org/show_bug.cgi?id=29776
Bug #: 29776
Summary: Portal: game showing purple textures
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: supimbao(a)gmail.com
Classification: Unclassified
Created attachment 38666
--> http://bugs.winehq.org/attachment.cgi?id=38666
Wine 1.3.37 log
After installing steam and running portal, on level [bonus maps>advanced
chambers>test chamber 16:advanced], some metal textures become purple after a
certain time playing the level.
I didn't use -dxlevel for opening that game, I used it right out-of-the-box.
Hardware/Software:
Wine 1.3.37 (clean wineprefix, no winetricks used)
Ubuntu 11.04 (linux 2.6.38-13)
geforce 9600GT (driver NV 270.41.06)
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http://bugs.winehq.org/show_bug.cgi?id=27965
Summary: Virtual desktop hook does not work if program is
started with LNK
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kitmaxter(a)gmail.com
If you try to start program, that has a virtual desktop hook configured in
winecfg, with LNK from system menu, virtual desktop will not be created.
Steps to reproduce:
1. install any program that will provide a LNK file in the system menu under
wine directory;
2. run winecfg and add the executable of installed program to the list;
3. select added executable in the list and proceed to Graphics tab;
4. specify the virtual desktop size to emulate;
5. save changes and close winecfg.
6. try to run the program via executable: the virtual desktop should hook-up;
7. try to run the program via LNK in system menu: the program starts without
virtual desktop.
The command in system menu looks like
> env WINEPREFIX="/home/max/.wine" wine C:\\windows\\command\\start.exe /Unix /home/username/.wine/dosdevices/c:/users/username/Start\ Menu/Programs/Installed_Program/Installed_Program_Link_File.lnk
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http://bugs.winehq.org/show_bug.cgi?id=20867
Summary: Music Time 2.0 saves files incorrectly
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jussaar(a)mbnet.fi
Created an attachment (id=25006)
--> (http://bugs.winehq.org/attachment.cgi?id=25006)
Screenshot of the error dialog box
When saving a score something doesn't get written to the file properly, and
when you try opening the same file later, a windows error dialog box opens with
a message that says the file "could not be loaded in because of DOS error code
#-3".
Wine gives out the following output when saving the file:
fixme:commdlg:GetSaveFileName16 custom hook 0x11e700ba no longer supported
I've also attached the correctly saved original file, the incorrectly saved
file and a screenshot of the error dialog.
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http://bugs.winehq.org/show_bug.cgi?id=11687
Summary: Language MSI Installation fails while installing Corel
Draw X3
Product: Wine
Version: 0.9.55.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roli8200(a)yahoo.de
Created an attachment (id=10898)
--> (http://bugs.winehq.org/attachment.cgi?id=10898)
Installation console log
When installing Corel Draw X3, the original installer calles an other msi
installer to install the language files. The msiexec brings just a error
message out of this call. Maybe some parameters missing or wrong. Can it be
that the msiexec doesn't support all original options?
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http://bugs.winehq.org/show_bug.cgi?id=17137
Summary: SpongeBob SquarePants Typing crashes on startup
Product: Wine
Version: 1.1.13
Platform: Other
URL: http://www.imaginengine.com/products/Games/showproduct.a
sp?ID=297
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This is an old cheap game my wife picked up; system requirements
direct x 8.1, win98+, 64MB RAM, 16 color monitor, 800x600,
graphics card with four whole megabytes of ram.
Installs ok (the ereg program crashes, but that's ok).
The game itself plays sound for a moment, then crashes.
I'll attach a +relay,+seh,+heap log. The crash is inside a system call:
0021:Call KERNEL32.WaitForSingleObject(000000d4,00000005) ret=21101635
wine: Unhandled page fault on read access to 0x00000024 at address 0x4947c5
(thread 0009), starting debugger...
Valgrind finds four or so instances of this error:
==8670== Invalid free() / delete / delete[]
==8670== at 0x4739F4B: RtlFreeHeap (heap.c:219)
==8670== by 0x77522BD: IWineGDISurfaceImpl_PrivateSetup (surface_gdi.c:523)
==8670== by 0x76C44B4: IWineD3DDeviceImpl_CreateSurface (device.c:742)
==8670== by 0x65EBFA4: IDirectDrawImpl_CreateNewSurface (ddraw.c:2039)
==8670== by 0x65ED628: IDirectDrawImpl_CreateSurface (ddraw.c:2579)
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http://bugs.winehq.org/show_bug.cgi?id=29865
Bug #: 29865
Summary: Office Professional Plus 2010 - OneNote tablet
features not available
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jamesbewley(a)gmail.com
Classification: Unclassified
I have a working installation of office 2010 professional premium but am seeing
an issue which causes the tablet functionality in one-note to be disabled.
I am running a version of Wine 1.3.37 built from source on a Thinkpad x41
tablet. The tablet is running Debain squeeze and the wacom digitiser is working
properly with native Linux apps and other apps running under wine (ArtRage).
When using OneNote all typing functions seem to operate correctly but when
trying to select the 'Black Pen' from the Draw toolbar I get the following
dialog:
"Tablet drivers are not installed on the system. You must install them to
enable Tablet features."
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http://bugs.winehq.org/show_bug.cgi?id=29019
Bug #: 29019
Summary: Air France Virtual ACARS: crashes on launch.
Product: Wine
Version: 20050930
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: r.pesquera(a)pesqair.com
Classification: Unclassified
Was able to go through installation. (required .NET 2.0)
http://dl.dropbox.com/u/27918/AFV-ACARS2.exe
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http://bugs.winehq.org/show_bug.cgi?id=29005
Bug #: 29005
Summary: Biblio 7.31 crashes, when trying to retrieve data from
MARC file and crash while trying to change to a
another directory
Product: Wine
Version: 1.2.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fmft71(a)yahoo.es
Classification: Unclassified
Created attachment 37334
--> http://bugs.winehq.org/attachment.cgi?id=37334
Wine output while using Biblio 7.31 and wanted to change to a different
directory
Biblio 7.31 crashes when trying to change to a different directory.
It exists, abruptly.
Biblio is available from here:
biblio.comxa.com
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http://bugs.winehq.org/show_bug.cgi?id=28338
Summary: The Saboteur fails to start: ... unable to continue
due to an error initializing your graphics hardware
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Created an attachment (id=36319)
--> (http://bugs.winehq.org/attachment.cgi?id=36319)
Startup log
The logs are attached.
Video card information: VGA compatible controller: nVidia Corporation GT218
[GeForce 210] . Using the proprietary nvidia driver.
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http://bugs.winehq.org/show_bug.cgi?id=28114
Summary: Star Wars Knights of the Old Republic II can't be
played on fullscreen
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samurai_no_densetsu(a)yahoo.es
This seems to be an ancient unreported bug (circa 2007), but it didn't changed.
Star Wars Kotor II still can't go into fullscreen, although it can be played on
virtual desktop, fullscreen or creating a new X DISPLAY, but not in the default
X session for some reason. This leads to the unpleasant situation of having to
workaround in some nasty way. Also, there are issues changing resolutions.
Aside of this, game is perfectly playable.
Tested with the following:
-------------------------------------------------------------------
direct rendering: Yes
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 9300M GS/PCI/SSE2
OpenGL version string: 3.3.0 NVIDIA 270.41.06
OpenGL shading language version string: 3.30 NVIDIA via Cg compiler
-------------------------------------------------------------------
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http://bugs.winehq.org/show_bug.cgi?id=22733
Summary: Gestan installer crashes in winex11.drv when running
within NX session
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.ics-informatique.com/html/gestan.html
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=28026)
--> (http://bugs.winehq.org/attachment.cgi?id=28026)
Gestan installer backtrace
While trying to test bug 21978 with wine-1.1.44-170-g69326aa, I noticed that
trying to launch the Gestan installer induces a crash within an xrender helper
in winex11.drv. This only seems to happen when running the installer within an
NX session; running within a local X session doesn't seem to cause a crash. The
relevant backtrace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=27727
Summary: newsbin problems
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jernej.makovsek(a)gmail.com
Several problems:
1. the gui is not responding anymore:
fixme:file:SetFileValidData stub: 0x374, e1a1ae
err:ntdll:RtlpWaitForCriticalSection section 0xa73850 "?" wait timed out in
thread 0041, blocked by 0044, retrying (60 sec)
2. crash:
fixme:file:MoveFileWithProgressW MOVEFILE_WRITE_THROUGH unimplemented
fixme:file:SetFileValidData stub: 0x18c, 1388000
fixme:file:MoveFileWithProgressW MOVEFILE_WRITE_THROUGH unimplemented
fixme:file:SetFileValidData stub: 0x18c, 1388000
fixme:file:MoveFileWithProgressW MOVEFILE_WRITE_THROUGH unimplemented
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
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http://bugs.winehq.org/show_bug.cgi?id=29737
Bug #: 29737
Summary: Bad sound output from Windows Media Player 10
Product: Wine
Version: 1.3.37
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrej(a)podzimek.org
Classification: Unclassified
When playing a standard DRM-protected movie in DVD quality with 5.1 audio in
Wine, downmixing to stereo (on a laptop where both ALSA and PulseAudio know
that no extra outputs are available) does not work properly.
What I hear (just a wild guess):
Left channel: Subwoofer
Right channel: Right Middle or Right Rear speaker
Sound works just fine for movies that only have a standard stereo soundtrack. I
tried to click through the whole WMP 10 settings and also through some codec
settings, but did not find anything helpful there.
Also tried three different audio settings in Wine:
Standard ALSA: Works and plays through PulseAudio (as well as without it), but
has the issue reported above.
ESD: Thought it might cooperate with PulseAudio directly, but WMP crashes on an
unhandled page fault in this case.
OSS: WMP gets stuck when opening the file, no sound produced, no matter if run
with padsp or not.
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