http://bugs.winehq.org/show_bug.cgi?id=25161
Summary: Warlords III demo: mouse clicks don't register in the
main game
Product: Wine
Version: 1.3.7
Platform: x86
URL: http://download.cnet.com/Warlords-III-demo/3000-7562_4
-10010589.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=31914)
--> (http://bugs.winehq.org/attachment.cgi?id=31914)
terminal output
After bug #24779 has been fixed, I'm facing with an another problem now:
neither mouse clicks nor the keyboard works after you started a new game. The
mouse works in the menus and during the character selection stage, but not in
the main game. I can't select any units, can't scroll the screen. The keyboard
shortcuts are non-functional, too (e.g. ctrl+q doesn't brings up the
confirmation dialogue).
I tried the demo in virtual desktop mode and in fullscreen, too: none of them
worked.
It doesn't work in Wine-0.9.33 either.
Fedora 14 x86
Gnome 2.32.0
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http://bugs.winehq.org/show_bug.cgi?id=25292
Summary: Galcon Fusion: Steam overlays don't work in the game
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelytharun(a)gmail.com
As title says, there are no Steam overlays in this game. No achievements, no
forums, no chat, etc. The overlays work perfectly in other games I have, using
the same configuration.
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http://bugs.winehq.org/show_bug.cgi?id=25327
Summary: Risen - No space between words in Risen
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcflow-forum(a)gmx.net
Created an attachment (id=32190)
--> (http://bugs.winehq.org/attachment.cgi?id=32190)
Screenshot that shows the problem.
In Risen the texts are a bit messed up. There are no spaces between words.
On the screenshot you can see the text on the bottom (it's german).
It should be:
"Wenn ein Gegner zu stark für dich ist[...]". Instead it's all displayed as one
word.
Ingame it is the same for quest descriptions and so on.
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http://bugs.winehq.org/show_bug.cgi?id=25754
Summary: Excel Workbook with Macros Is not Running : Getting
Crashed.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajeet_singh1978(a)yahoo.co.in
I have just installed the microsoft office and tried to open a Excel Workbook
containing the Macros specific to the workbook, but whenever i open this excel
and it gets crashed.
Same workbook is running fine in Windows.
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http://bugs.winehq.org/show_bug.cgi?id=25850
Summary: Transparency in toolbar icons does not work (black
background)
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bizzone(a)hotbox.ru
Created an attachment (id=32937)
--> (http://bugs.winehq.org/attachment.cgi?id=32937)
Programs screenshots
In some programs icons in toolbars are shown without transparency, background
is black. I saw this bug in following applications:
- HeidiSQL 6.0.0
- Navicat premium 9.1
- Wine wordpad
Screenshots are attached.
OS: kubuntu linux 10.10
Wine: 1.3.11
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http://bugs.winehq.org/show_bug.cgi?id=25877
Summary: Mirror does not render properly in Sims 3 sim
customization scene
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eg.galano(a)gmail.com
See the attached screen shot. The top 4th of the mirror does not render
properly. This may be some sort of race condition. You have to try several
times to reproduce this bug. On average I could get the bug to manifest itself
1/5 times. I've also attached a +d3d log.
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http://bugs.winehq.org/show_bug.cgi?id=25922
Summary: regression: usbserial use yields flooding with
fixme:ntdll:FILE_GetNtStatus Converting errno 62 to
STATUS_UNSUCCESSFUL
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan-winehq(a)h-i-s.nl
Regression.
I sync my palmpilot with Palm's hotsync 1.0.
I am using a usb to serial converter.
For information on the converter: installed module is:
modprobe ftdi_sio vendor=0x0b39 product=0x0103
Wine-1.2 runs fine.
Under wine-1.3.11, the terminal window is flooded with
fixme:ntdll:FILE_GetNtStatus Converting errno 62 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 62 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 62 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 62 to STATUS_UNSUCCESSFUL
(> 100 messages / second)
as soon as the serial connection is made
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http://bugs.winehq.org/show_bug.cgi?id=26244
Summary: Commander: Conquest of the Americas demo slow d3d
performance
Product: Wine
Version: 1.3.14
Platform: x86
URL: http://www.fileplanet.com/214602/210000/fileinfo/Comma
nder:-Conquest-of-the-Americas-Demo?r=5
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33443)
--> (http://bugs.winehq.org/attachment.cgi?id=33443)
terminal output
I'm experiencing slow performance when running the demo with Wine-1.3.14.
On the lowest details and screen resolution @1024x768 I'm getting 5-7 fps
(winedebug=+fps).
The slow performance can be observed in the main menu (two ships are sailing on
the ocean) and in the main game, too.
The game is from 2010 and I don't have a high-end PC but seeing the official
system requirements my hardware should handle it (especially with all details
set to the lowest).
Unfortunately I don't have Windows installed so I can't verify how the game
performs under native Windows.
Apart from the unusual slowness the game itself is working properly (except
videos; at least no visual glitches so far).
Link to the demo added to URL (~1 GB download size).
The demo requires: 'winetricks vcrun2008 d3dx9_36'.
Fedora 14
Nvidia GeForce 250 GTS (512 MB) / driver 260.19.36
3 GB Ram
AMD Athlon 64 x2 4200+
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http://bugs.winehq.org/show_bug.cgi?id=26247
Summary: Lifbase: text input area borders are corrupted
Product: Wine
Version: 1.3.3
Platform: x86
URL: http://www.sri.com/psd/lifbase/Lifbase2.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavel.ondracka(a)gmail.com
CC: dmitry(a)codeweavers.com
Created an attachment (id=33450)
--> (http://bugs.winehq.org/attachment.cgi?id=33450)
terminal output
Border around some text areas is corrupted, see screenshot.
7864ade5a8306c0078e16ae6d7e40bdece29395b is the first bad commit
commit 7864ade5a8306c0078e16ae6d7e40bdece29395b
Author: Dmitry Timoshkov <dmitry(a)codeweavers.com>
Date: Tue Sep 14 14:24:11 2010 +0900
winex11.drv: Avoid copying invalid window bits.
I've tried reverting from current wine git, however it won't revert.
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http://bugs.winehq.org/show_bug.cgi?id=26288
Summary: Cain and Abel: No permission to open .tmp file
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=33515)
--> (http://bugs.winehq.org/attachment.cgi?id=33515)
Error message
Steps to reproduce:
1) remove ~/.wine
2) wine ca_setup.exe
Behaviour:
See attachment.
Expected behaviour:
Setup should proceed without error.
Terminal output:
Nothing
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http://bugs.winehq.org/show_bug.cgi?id=26318
Summary: Blood 2 The Chosen: mouse-look problem
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.fileplanet.com/47149/40000/fileinfo/Blood-2
:-The-Chosen-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=33543)
--> (http://bugs.winehq.org/attachment.cgi?id=33543)
terminal output
Turning (aiming) with the mouse is almost impossible in Blood 2: The Chosen
with Wine-1.3.15.
If you move the mouse, the pointer moves only a couple of degrees on the screen
(or it completely ignores the mouse input).
If you try the demo with 1.3.14 you can see the difference in mouse movement.
02e8174067216e085e2f6a0d1dbbfabad74491b3 is the first bad commit
commit 02e8174067216e085e2f6a0d1dbbfabad74491b3
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Feb 25 11:31:47 2011 +0100
server: Store the cursor clip rectangle in the server.
Native dinput.dll doesn't help here, neither the patch from bug #26310.
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http://bugs.winehq.org/show_bug.cgi?id=26329
Summary: TrackMania: reference timer becomes corrupted after a
while
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://files.trackmaniaforever.com/tmnationsforever_se
tup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33549)
--> (http://bugs.winehq.org/attachment.cgi?id=33549)
terminal output
In TrackMania United Forever I noticed the following visual glitch: the timer,
both on the opponent selection screen and during races (in the upper-left
corner), becomes corrupted.
It doesn't happen instantly after the first race is started but after I've
played 4-5 races on different tracks.
I can reproduce the issue with TrackMania Nations Forever, too (freeware).
When the problem happens, the following line appears in the terminal several
times:
err:d3d_surface:surface_download_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glGetCompressedTexImageARB @ surface.c / 826
I can't observe any other visual anomalies in the game after the corruption
occurred, only the timer becomes...smeary.
Fedora 14
Nvidia GeForce 250 GTS / driver 260.19.36
I must add this bug might be a regression: I'm new to TrackMania so I searched
the Appdb page for similar issues reported there: no one wrote something like
that in the test results.
I've tried previous versions of Wine and the issue first appeared in 1.3.15 for
me.
However I failed in a quick regression testing: probably in a hurry I gave a
'good' bisect when it was actually 'bad'. The problem shows itself after a
while (not instantly). I'm gonna give it another try later.
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http://bugs.winehq.org/show_bug.cgi?id=26474
Summary: Wineconsole does not always exit when its child exits
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kp-pav(a)yandex.ru
When I launch vim inside wine using ``wineconsole 'C:\vim73\vim.exe' -c 'sleep
2 | qa!''' (sleep is optional, it just makes described behavior better
reproducible), most of time wineconsole does not exit after vim exits. There is
an additional symptom: when vim exits console window size changes.
Vim version 7.3.138 from here: http://tuxproject.de/projects/vim/.
Wine-1.3.15, Gentoo amd64, USE="X alsa cups dbus gecko jpeg ncurses opengl oss
perl png scanner ssl threads truetype win32 win64".
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http://bugs.winehq.org/show_bug.cgi?id=26501
Summary: IDAfree crashes at launch finding a critical error
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fcole90(a)gmail.com
Created an attachment (id=33740)
--> (http://bugs.winehq.org/attachment.cgi?id=33740)
Various fixme and errors on ole and uxtheme.dll
After I launch IDAfree it draws the windows and a dialog appear, when I close
it the program crashes and report a critical error.
The program windows freeze and if I want them to close I must force it.
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http://bugs.winehq.org/show_bug.cgi?id=15955
Summary: Tomb Raider underworld demo crashes at startup
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
URL: http://forums.eidosgames.com/showthread.php?t=81768
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
CC: julliard(a)winehq.org
Created an attachment (id=17140)
--> (http://bugs.winehq.org/attachment.cgi?id=17140)
Crash log.
Tomb Raider underworld demo crashes at start up. This is a regression with the
following patch.
5e2ed6bfe94eb322efe891c07aa8e58b125f36c2 is first bad commit
commit 5e2ed6bfe94eb322efe891c07aa8e58b125f36c2
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Nov 5 20:32:32 2008 +0100
ntdll,server: Fixed access checks for OpenFileMapping and MapViewOfFile.
:040000 040000 2f0316597d54dc0ee871c80465dc4dac295a0f3e
3e9d23a0110f6767160cda3ad4aadaf376c3e508 M dlls
:040000 040000 e3944bdf24bb46aad3b8266661b79d54336690aa
29feaf47301e9cd65d2c216e6bef96c0ad5612bf M include
:040000 040000 04899ab2458e13db1c7a3357483bfef1b9123fcc
158732825f15930c0d3cdeaddfff4e36b75f3cb5 M server
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http://bugs.winehq.org/show_bug.cgi?id=26589
Summary: A Farewell to Dragons: game becomes slow during fights
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33850)
--> (http://bugs.winehq.org/attachment.cgi?id=33850)
terminal output
Character animations and scrolling the screen with the mouse become slow during
fightings. As if characters moved in slow motion. As soon as you finished off
your opponents, game speed is back to normal immediately.
It doesn't matter whether you are fighting against a horde of enemies or simply
smashing a barrel/crate in the game, the problem is there.
What makes the issue more 'mysterious' is that it only happens when your
character is equipped with a melee weapon (dagger, sword etc.) If you are
fighting with a bow there's no such problem: the gameplay is as smooth as it
should be during the fights.
Lowering the screen resolution/detail level has no effect on the slowdown.
The attached log was created while smashing some barrels in the game.
No demo available.
Fedora 14
Nvidia GeForce 250 GTS / driver 260.19.36
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http://bugs.winehq.org/show_bug.cgi?id=26917
Summary: Endless Alice Crysis starts with a black screen.
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://www.g4g.it/2011/04/23/endless-alice-crysis/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Created an attachment (id=34320)
--> (http://bugs.winehq.org/attachment.cgi?id=34320)
~/wine-git/wine alicry.exe 2> logs.txt
There is only a black screen at start of the game plus the game runs at a low
resolution and thus you have to run in a virtual desktop.
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http://bugs.winehq.org/show_bug.cgi?id=27076
Summary: Darkspore: Character customization screen is dark with
fog
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fjuni5(a)msn.com
The character customization room is noticeably darker with a brown fog that is
not seen in the windows counterpart. The character also drawn darker.
REPRO: To enter the Character Customization Room, after logging in, on the
squad selection screen click on middle Editor button on the navigation console
in the upper right hand corner of the UI.
Log entry when entering:
doing transition
playing sound ui_map_nav_rollover
fixme:thread:SetThreadIdealProcessor (0x318): stub
fixme:thread:SetThreadIdealProcessor (0x328): stub
Scale9Grid has negative width -1021.200000
Scale9Grid has negative height -4.050000
Scale9Grid has negative height -0.050000
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http://bugs.winehq.org/show_bug.cgi?id=15950
Summary: wine won't build with bison 2.4
Product: Wine
Version: 1.1.8
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-2008(a)ryandesign.com
With bison 2.3 installed (using MacPorts), wine bulids, but with bison 2.4, it
doesn't. It says:
/usr/bin/gcc-4.0 -c -I. -I. -I../../include -I../../include -D__WINESRC__
-D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing
-Wdeclaration-after-statement -Wwrite-strings -Wpointer-arith -I/mp/include -O2
-o parser.tab.o parser.tab.c
parser.y: In function 'parser_parse':
parser.y:320: error: parse error before '}' token
make[2]: *** [parser.tab.o] Error 1
make[1]: *** [jscript] Error 2
make: *** [dlls] Error 2
Here is the MacPorts project's ticket about this issue:
http://trac.macports.org/ticket/17135
Here's a description of a backwards-incompatible change made in bison 2.4 by
the developer of pure, another program that won't build with bison 2.4
(actually I don't know if that's the same reason wine won't build):
http://groups.google.com/group/pure-lang/browse_thread/thread/60593b93dc8fc…
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http://bugs.winehq.org/show_bug.cgi?id=27239
Summary: O.R.B. (Off-World Resource Base): build menu
inoperative
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.fileplanet.com/117383/110000/fileinfo/O.R.B
.-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34819)
--> (http://bugs.winehq.org/attachment.cgi?id=34819)
terminal output
The build menu plays a major role in the game (just like in any other strategy
games): here you can build new ships for your fleet.
Sadly, this part of the game is unusable in Wine simply because you cannot
interact with the build menu in any ways. Clicking on the buttons has no
effect.
Strangely enough, this is the only part of the game that shows such a problem:
all of the other menus (Research, Manpower etc.) work correctly.
To reproduce the problem in the demo:
1) Install the demo as usual. Launch it by orb.exe.
2) In the main menu choose Single Player, skip the tutorials, select Skirmish.
When the map is loaded press 'b' to bring up the build menu (located at the
bottom of the screen). Try to interact with the menu: clicking on anything
inside the menu has no effect.
The same problem in Wine 1.2.3.
Tried it in virtual desktop mode and in fullscreen mode, too.
Fedora 14
Nvidia GeForce 250 / driver 270.41.06
Gnome 2.32.0 + Metacity
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http://bugs.winehq.org/show_bug.cgi?id=27246
Summary: Control panel items description truncated
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Open wine control panel with "wine control", and select "View > Details".
The descriptions are truncated, e.g. I get
"Allows you to install new software, or remove existing software"
instead of
"Allows you to install new software, or remove existing software from your
computer."
Same for other descriptions.
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http://bugs.winehq.org/show_bug.cgi?id=27257
Summary: Unimplemented function xmllite.dll.CreateXmlWriter
Product: Wine
Version: 1.3.20
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor.demyanov(a)gmail.com
Created an attachment (id=34859)
--> (http://bugs.winehq.org/attachment.cgi?id=34859)
Crash
Function CreateXmlWriter unimplemented.
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http://bugs.winehq.org/show_bug.cgi?id=27280
Summary: BHDCInstall_per can not install (unimplemented
function cfgmgr32.dll.CM_Get_Device_ID_List_SizeA )
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34888)
--> (http://bugs.winehq.org/attachment.cgi?id=34888)
Log: install BHDCInstall_per.exe
1. Download BHDCInstall_per
http://www.icbc.com.cn/ICBC/html/download/dkq/BHDCInstall_per.exe
2. install
$ wine BHDCInstall_per.exe &> bhdcinstall.log
An unhandled exception dialog says:
""" Error Number: 0x80040707
Description: DLL function call crashed: HHInst_x86.Install
Setup will now terminate. """
Log:
wine: Call from 0x7b839bb2 to unimplemented function
cfgmgr32.dll.CM_Get_Device_ID_List_SizeA, aborting
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http://bugs.winehq.org/show_bug.cgi?id=27302
Summary: Star Fury doesn't detect 3D device correctly
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.fileplanet.com/130638/130000/fileinfo/Space
-Empires:-Starfury-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34918)
--> (http://bugs.winehq.org/attachment.cgi?id=34918)
screenshot, 3D device selection screen
In the setup menu of the game you can change the screen resolution, detail
level, 3D device etc.
The problem: the 3D device selection screen contains only garbage. If I click
on the <Change> button 3 entries appear but all of them show some unrecognized
strings (see attached screenshot).
A plain terminal output is very sparse, showing only
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32f5f8,0x00000000), stub!
The same problem is present in Wine-1.0.1 and it affects Space Empires V, too.
To reproduce the problem in the demo:
1) Install the demo as usual.
2) Start the launcher by StarFury.exe. Click on <Setup>: the game seems to be
hung up for some unknown reasons. Be patient, the configuration window will
appear. On my system it takes more than a minute until the screen appears. See
the garbage text under 3D device.
Fedora 14
Nvidia GeForce 250 / driver 270.41.06
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http://bugs.winehq.org/show_bug.cgi?id=27327
Summary: Star Fury: unusually long delay when opening the setup
screen
Product: Wine
Version: 1.3.21
Platform: x86
URL: http://www.fileplanet.com/130638/130000/fileinfo/Space
-Empires:-Starfury-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
The launcher of the game offers a setup option where one can change the screen
resolution, detail level of the game etc.
It takes almost a minute until the setup screen appears (after clicking on it
in the launcher).
This doesn't look normal.
The same problem occurs with Wine-1.0.1, 1.2.3 and so on.
This bug afflicts Space Empires V, too (it seems these games have so much in
common).
I have an older Wine (1.3.15) patched with the DIB engine patches (bug #421):
the option screen appears instantly with a patched Wine so my uneducated guess
would be it is a problem with Wine's dib implementation.
Terminal output doesn't reveal too much:
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32f6cc,0x00000000), stub!
To reproduce the problem in the demo:
1) Install the demo as usual.
2) Launch it by StarFury.exe. In the launcher click on <Setup>...and wait until
the option screen shows up.
Fedora 14 32-bit
Gnome + Metacity
Xserver 1.9.5
Nvidia GeForce 250 / driver 270.41.06
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http://bugs.winehq.org/show_bug.cgi?id=27690
Summary: Just Cause crashes on first level load (texture
resolution 'high')
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=35435)
--> (http://bugs.winehq.org/attachment.cgi?id=35435)
terminal output
Just Cause (Steam version here) crashes during the loading stage, after a new
game was started.
The crash occurs if *both* Texture Resolution and Scene Complexity are set to
'high' (can be adjusted via the launcher).
Lowering these two settings to medium (or low) makes the game load the level
correctly (although it is barely playable due to very low framerate).
I can't reproduce the crash in the demo, probably because the demo starts with
a different scene.
The same crash with Wine-1.1.x, 1.2.3, ...
The optimal system requirements for the game (according to Steam):
Pentium D Processor with Dual Core Technology (or Athlon 64 X2 series)
1 GB Ram
nVidia GeForce 7800 series or higher
My system:
AMD Athlon 64 x2 4200+
3 GB Ram
Nvidia GeForce 250 GTS / driver 275.09.07
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http://bugs.winehq.org/show_bug.cgi?id=15944
Summary: mountmgr only assign drive letters for up to two
removable devices
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
It used to be the case that if hal reports a device as a floppy, it gets
assigned to a: or b:, otherwise, the device gets assigned a drive letter
between c and z.
With the changes in mountmgr just before Wine 1.1.7, all removable devices that
are not cdroms are limited to a: or b:, which means if I hot-plug 3 usb thumb
drives, the third one does not get a drive letter.
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http://bugs.winehq.org/show_bug.cgi?id=27691
Summary: Star Wars Battlefront II renders textures incorrectly
on certain maps
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=35436)
--> (http://bugs.winehq.org/attachment.cgi?id=35436)
terminal output
On highly vegetated maps (Dagobah, Felucia) the game renders textures (trees,
flowers, grass) incorrectly. This makes the maps look as an obstacle course
(hard to spot enemies).
With disabled pixel shaders textures appear correctly (please see both attached
screenshots for comparison).
Nvidia GeForce 250 GTS / driver 275.09.07
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http://bugs.winehq.org/show_bug.cgi?id=27765
Summary: Injecting mouse events with autohotkey/steam now fails
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: julliard(a)winehq.org
Regression, probably introduced by:
austin@aw25 ~/wine-git $ git bisect bad
c7efa293f0b35bdb86f2b472f5b7cef2a6ebcea9 is the first bad commit
commit c7efa293f0b35bdb86f2b472f5b7cef2a6ebcea9
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Mar 2 19:53:03 2011 +0100
server: Invoke low-level hardware hooks directly from the server side.
after this commit, the mouse forces itself to the bottom right corner. After:
commit f1a348006872825b1fe4bb583f9019f2c0880672
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Mar 2 21:29:17 2011 +0100
user32: Handle input injected through SendInput entirely in user32.
though, the mouse stays put, just never moves/clicks the buttons I want.
An example script that worked before this commit:
setworkingdir, %ProgramFiles%\Steam
run, Steam.exe -applaunch 65900
winwait, Sid Meier's Civilization V - Demo - Steam
loop, 10
{
winwait, Sid Meier's Civilization V - Demo - Steam
sleep 100
winactivate, Sid Meier's Civilization V - Demo - Steam
sleep 100
mousemove, 100, 100
sleep 100
click
sleep 100
mousemove, 200, 150
sleep 100
click
}
which runs steam, launches civ5 demo, then chooses directx9 mode, and clicks ok
to run it. After these commits, the move events never occur.
Still present in wine-1.3.24-42-g4ebbd0e.
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http://bugs.winehq.org/show_bug.cgi?id=27940
Summary: Quicktime 7.6.9: crashes on run
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bojan(a)antonovic.ch
Created an attachment (id=35744)
--> (http://bugs.winehq.org/attachment.cgi?id=35744)
crash log
Installs, but then crashes after a time with
Unhandled exception 0xc000000d
See attachment.
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http://bugs.winehq.org/show_bug.cgi?id=28008
Summary: RC Cars fails to start unless network option disabled
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://www.fileplanet.com/131248/130000/fileinfo/R.C.-
Cars-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=35855)
--> (http://bugs.winehq.org/attachment.cgi?id=35855)
plain terminal output (only built-in dlls)
When launching RC Cars, the game exception handler kicks in and displays the
following message:
'Hardware exception: Access violation. Exception address: 0x7BC355F5'.
Thus the game fails to start.
I found out that one of the game options, namely 'NET_Init' in the config file
(Config.gm) must be disabled and the game will start normally. Unfortunately
this makes multiplayer unavailable in the game...
Installing native directplay components via winetricks doesn't resolve the
problem.
Maybe it gives a clue on the problem that the game's own debug log file always
ends with:
error: IDirectPlay8Peer_EnumServiceProviders() failed
error: _netProvInit() failed
Probably not only directplay is involved, something else is missing, too.
The demo linked in the URL field can be used for testing the problem but the
installer of the demo hits bug #28006.
You need to install the demo with 1.3.22 (or older) until bug #28006 gets
fixed.
Fedora 15 x86
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http://bugs.winehq.org/show_bug.cgi?id=28056
Summary: [regression] problems with sound under FreeBSD since
1.3.25
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amasterov(a)gmail.com
Created an attachment (id=35926)
--> (http://bugs.winehq.org/attachment.cgi?id=35926)
WINEDEBUG=winmm wine Morrowind.exe output
Hello!
After upgrading to wine 1.3.25 under FreeBSD 8.2-RELEASE there is no sound in
StarCraft and Morrowind in main game i.e. initial sound plays normally but
after loading saved game there is no sound at all.
I found the same problem under this games:
Starcraft
Morrowind
Dune 2000
There is error message on console:
err:winmm:WOD_PushData GetBuffer failed: 88890007
Some games like Warcraft III works OK.
Downgrade to wine-1.3.24 solves this problem.
I use wine under FreeBSD compiled from ports.
Sound configuration:
OSS Driver
Hardware Acceleration: Emulation
Default Sample Rate: 44100
Default Bits per Sample: 16
Here is attached gzipped output of execution
WINEDEBUG=winmm wine Morrowind.exe
I'll post every additional info if it's required.
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http://bugs.winehq.org/show_bug.cgi?id=28069
Summary: Skype 5.5: Fails to launch after installation from msi
with: Failed to get proc address for DnsFree
(DNSAPI.dll)
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karlmk(a)hotmail.com
After installing skype 5.5 from the msi at http://www.skype.com/go/getskype-msi
the Skype.exe fails to launch with a this Fatal Error: Failed to get proc
address for DnsFree (DNSAPI.dll). No messages in the console.
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http://bugs.winehq.org/show_bug.cgi?id=28076
Summary: altap salamander 2.54 does not start
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin.suc(a)googlemail.com
Hi,
I have installed altap salamander version 2.54 and when appears first dialog to
click to ok button when is pressed it dissapeared and nothing happened.
Please let me know if I can more investigate to give more information.
kind regards,
Martin
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http://bugs.winehq.org/show_bug.cgi?id=28087
Summary: foobar 2000: Crashes when editing tags (with
configured media library)
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonas.nyren(a)gmail.com
When a media library has been added (it does not happen without one) and you
edit tags (Select some tracks and press alt+enter or right click and select
edit tags) it crashes eventually. I'll try to give you a "how-to" to make it
happen, please ask me if anything is unclear:
Select a field (In my case i selected composer) Start entering a composer,
followed by a semicolon and a space (this is how foobar 2000 separates multiple
values) and enter another one. After a while foobar 2000 will now crash and
bring up a requester asking you to send crash information to the developers. In
this report the reason for crashing is always:
Crash location:
Module: libwine.so.1
Offset: 98B5h
Symbol: "wine_compare_string" (+25h)
This did not happen in previous versions of wine. I would have checked exactly
which version introduced it, but I had already cleaned out my package cache and
it's of course not available any longer in the repositories (Arch linux).
Console output does not appear to contain anything of interest.
I tried with both foobar2000 v1.1.2 and v1.1.7 and the crash happens in both.
Happens with both win32 and win64 archs.
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http://bugs.winehq.org/show_bug.cgi?id=28154
Summary: AutoIt - InputBox
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rcmaehl(a)aol.com
In wine-1.2.2 and wine-1.3.15 on Ubuntu Inputbox() for autoit does not work.
sample script:
InputBox("meh", "meh")
Expected result:
Input window
Actual result:
Nothing and program exits
Terminal output when compiled:
fixme:win:LockWindowUpdate ((nil)), partial stub
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http://bugs.winehq.org/show_bug.cgi?id=28171
Summary: "Text Service and Input Languages" crash:
Unimplemented function imm32.dll.ImmGetHotKey
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=36091)
--> (http://bugs.winehq.org/attachment.cgi?id=36091)
Log: unimplemented function imm32.dll.ImmGetHotKey
1. copy native input.dll, sptip.dll, and sapi.dll
2. regsvr32 sptip.dll for class {dcbd6fa8-032f-11d3-b5b1-00c04fc324a1},
regsvr32 sapi.dll for class {a910187f-0c7a-45ac-92cc-59edafb77b53}
3. import keyboard_layouts.reg with regedit, which is download from
http://www.geekstogo.com/forum/index.php?app=core&module=attach§ion=att…
( referer url:
http://www.geekstogo.com/forum/topic/222396-cant-change-language-settings-f…
)
4. start the "Text Service and Input Languages" :
$ wine control input.dll
(notes: without step 3, there will be an "incompatible keyboard driver
detected" error, and the input.dll control panel can not display complete, I'm
not sure if it this a wine bug)
5. click "Key settings", then crash:
fixme:msvcrt:_setmbcp trail bytes data not available for DBCS codepage 0 -
assuming all bytes
fixme:msctf:InputProcessorProfiles_GetLanguageList Semi-STUB:(0x13afd0)
wine: Call from 0x7b83a537 to unimplemented function imm32.dll.ImmGetHotKey,
aborting
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http://bugs.winehq.org/show_bug.cgi?id=28199
Summary: Installation of vcrun6 causes undefined function
_set_printf_count_output
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: llie(a)nano.exofire.net
When I install vcrun6 (using winetricks), then I'm unable to install dotnet20
or vcrun2005 or many other packages. The installers crash or quit.
Many applications in wine then crash with errors something like:
Unimplemented function msvcrt.dll _set_printf_count_output
I ran a regression test and bisect stopped at this commit:
05ddaaf0686a0fcc10c9874a8d3abc9f35459f44 is the first bad commit
commit 05ddaaf0686a0fcc10c9874a8d3abc9f35459f44
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Aug 25 17:20:03 2011 +0200
msvcr80: Add a WinSxS manifest resource.
:040000 040000 7ac83b8722a5fedc4ac881afd2f7fe96f4dc9bc5
555c864d57fed04525a7d8ab5e4081001a55b242 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=28388
Summary: winmm/midi.ok deadlocks and crashes occasionally?
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I saw this today on my a8-3850 (on the first, but not second, buildbot run):
../../../tools/runtest -q -P wine -M winmm.dll -T ../../.. -p winmm_test.exe.so
midi.c && touch midi.ok
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 6 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels,
pretending there's only 2 channels
fixme:mixer:ALSA_MixerInit No master control found on HD-Audio Generic,
disabling mixer
fixme:mci:MCI_SysInfo Don't know how to get # of MCI devices of a given type
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 003e, blocked by 002e, retrying (60 sec)
wine: Critical section 00110060 wait failed at address 0x7bc34357 (thread
003e), starting debugger...
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 003e, blocked by 002e, retrying (60 sec)
err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr
0x7bc34357
Command exited with non-zero status 148
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http://bugs.winehq.org/show_bug.cgi?id=28423
Summary: ImmGetDescriptionW() from imm32 crashes with certain
parameters
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pastorrub(a)msn.com
Created an attachment (id=36436)
--> (http://bugs.winehq.org/attachment.cgi?id=36436)
The test program I did.
When a program calls ImmGetDescriptionW(NULL,NULL,direction), it crashes
instead of returning a direction and the size of it in characters, here is a
test program in the attachments and its source code.
This bug can be solved by adding this or something to allcate memory to imm32,
try it on both windows.
Also, it only occurs in a pointer, not on a finite empty array.
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http://bugs.winehq.org/show_bug.cgi?id=28447
Summary: Can't select lookup field by mouse in application with
DevExpress components
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arkinform(a)gmail.com
I try to run native Windows application in Wine.
Compiler Delphi 2010 and DevExpress components for visual interface
(http://www.devexpress.com).
It works ok. But I have one trouble: I can't select value in lookup components
by mouse. By keyboard I can do it. In any Windows it works without problems.
I have attached small test application with different lookup controlls.
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http://bugs.winehq.org/show_bug.cgi?id=28452
Summary: warning: argument to 'sizeof' in 'memcpy' call is the
same expression as the source; did you mean to provide
an explicit length? [-Wsizeof-pointer-memaccess]
Product: Wine
Version: 1.3.28
Platform: x86
URL: http://llvm.org/viewvc/llvm-project?view=rev&revision=
133155
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=36482)
--> (http://bugs.winehq.org/attachment.cgi?id=36482)
full clang make log
A new warning in Clang, see
http://llvm.org/viewvc/llvm-project?view=rev&revision=133155.
There are 13 occurrences in Wine. According to AJ on irc, most look legitimate:
make[1]: Entering directory `/home/austin/wine-git/dlls/dmband'
band.c:176:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
make[1]: Entering directory `/home/austin/wine-git/dlls/dmcompos'
chordmap.c:166:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
audiopath.c:276:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
graph.c:241:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
segment.c:567:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
script.c:245:70: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~ ~~~~~~~^~~~~~~~~
make[1]: Entering directory `/home/austin/wine-git/dlls/dmstyle'
style.c:249:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
make[1]: Entering directory `/home/austin/wine-git/dlls/dmusic'
collection.c:213:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
make[1]: Entering directory `/home/austin/wine-git/dlls/dswave'
clang -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_REENTRANT
-fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wempty-body -Wstrict-prototypes -Wtype-limits -Wunused-but-set-parameter
-Wwrite-strings -Wpointer-arith -g -O2 -o dswave.o dswave.c
dswave.c:365:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
make[1]: Entering directory `/home/austin/wine-git/dlls/msvcrt'
locale.c:103:51: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy(name, _country_synonyms[i+1], sizeof(_country_synonyms[i+1]));
~~~~~~~~~~~~~~~~~~~~~~ ^~~~~~~~~~~~~~~~~~~~~~
winhttp.c:662:89: warning: argument to 'sizeof' in 'memcmp' call is the same
expression as the source; did you mean to dereference it?
[-Wsizeof-pointer-memaccess]
ok(memcmp(buffer, reverse ? test_flag_coalesce_reverse :
test_flag_coalesce, sizeof(reverse ? test_flag_coalesce_reverse :
test_flag_coalesce)) == 0, "WinHttpQueryHeaders returned incorrect string.\n");
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
winhttp.c:686:101: warning: argument to 'sizeof' in 'memcmp' call is the same
expression as the source; did you mean to dereference it?
[-Wsizeof-pointer-memaccess]
ok(memcmp(buffer, reverse ? test_flag_coalesce_comma_reverse :
test_flag_coalesce_comma, sizeof(reverse ? test_flag_coalesce_comma_reverse :
test_flag_coalesce_comma)) == 0,
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
winhttp.c:712:109: warning: argument to 'sizeof' in 'memcmp' call is the same
expression as the source; did you mean to dereference it?
[-Wsizeof-pointer-memaccess]
ok(memcmp(buffer, reverse ? test_flag_coalesce_semicolon_reverse :
test_flag_coalesce_semicolon, sizeof(reverse ?
test_flag_coalesce_semicolon_reverse : test_flag_coalesce_semicolon)) == 0,
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http://bugs.winehq.org/show_bug.cgi?id=28483
Summary: Need For Speed Undeground doesn't remember keyboard
config
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Admc(a)ufurmix.org
Created attachment 36529
--> http://bugs.winehq.org/attachment.cgi?id=36529
Console Log
Every time when I restart game keyboard config resets to default. This bug is
present on every version of wine that I checked (1.3.28, 1.2.3, 1.2 and 1.3.1)
with and without native dinput8.
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http://bugs.winehq.org/show_bug.cgi?id=28551
Bug #: 28551
Summary: Adobe Reader X fails to uninstall
Product: Wine
Version: 1.3.29
Platform: x86-64
URL: http://ardownload.adobe.com/pub/adobe/reader/win/10.x/
10.0.1/en_US/AdbeRdr1001_en_US.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P3
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 36665
--> http://bugs.winehq.org/attachment.cgi?id=36665
Wine 1.3.29 console output
Adobe Reader X fails to uninstall. The installer simply reports it has failed.
In previous versions of Wine uninstall claimed to complete successfully but
didn't actually do anything.
To get this far had to work around Bug 28540 (native mspatcha.dll) to install.
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http://bugs.winehq.org/show_bug.cgi?id=28557
Bug #: 28557
Summary: Notepad++ does not receive drag+drop files in KDE,
seems to work in GNOME
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dustin(a)virtualroadside.com
Classification: Unclassified
When trying to drag+drop files into notepad++, it doesn't open the file... it
just sits there. Currently using Ubuntu 11.10 with KDE Plasma installed. Some
debugging output..
WINEDEBUG=+channel1,+channel2 wine notepad++.exe
fixme:xdnd:X11DRV_XDND_DROPEFFECTToXdndAction unknown drop effect 0, assuming
XdndActionCopy
fixme:xdnd:X11DRV_XDND_DROPEFFECTToXdndAction unknown drop effect 0, assuming
XdndActionCopy
[the preceding lines happens many many times]
Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=28898
Bug #: 28898
Summary: Diablo 3 beta multi-threaded installer freezes
(RtlpWaitForCriticalSection block)
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lyon(a)pvfree.net
Classification: Unclassified
Created attachment 37126
--> http://bugs.winehq.org/attachment.cgi?id=37126
winedbg --command 'bt all'
In short:
Diablo 3 beta online installer freezes during the process of downloading files,
repeatedly emitting this error message every minute:
000b:err:ntdll:RtlpWaitForCriticalSection section 0x9500b4 "?" wait timed out
in thread 000b, blocked by 0020, retrying (60 sec)
Longer description:
Diablo 3 uses a multi-threaded akamai-like daemon (Agent.exe) for downloading
files on background.
The installer itself Diablo-III-Beta-enUS-Setup.exe is just a tool that
prepares the basic installation somewhere into c:\users\Public\Application
Data/Battle.net, executes Agent.exe and starts Diablo III Launcher afterwards.
In default 1.3.31-git wine installation Launcher is never started as the
installer progressbar freezes in about 2/3 and RtlpWaitForCriticalSection error
message is being spat out every minute.
As shown in the backtrace, the frozen thread belongs to Agent.exe that usually
has about 10 threads running and it never wakes up.
Anyway, this problem was not present in Wine 1.2 series so I started to
experiment with bisect and found out, that this issue started to appear between
1.3.3 and 1.3.4, specifically these two commits:
cf72f406ec7cdfebbd5135ede6e45547ca82dae0
9c2203123df76a1db1b11b633d0ccab003045fe2
Reverting those against current git snapshot makes the installer working again,
at least in terms of downloading several files and successfully spawning the
launcher.
NOTE: Agent.exe is used by launcher as well for further game data download and
installation, but although it is very unstable and crashes every now and then,
the revert makes it possible to eventually install the game, without thread
blocks. Agent.exe unstability is probably a different bug present already in
Wine 1.2.
During the trace a clean wineprefix was used and no DLL overrides were enabled.
If any more information is needed, just let me know, I'm willing to help.
Additional info:
Diablo-III-Beta-enUS-Setup.exe can be downloaded freely from the internet, it's
just an installer and it does not require any Battle.net account for
installation (would be necessary for gamepaly only). I recommend looking for
links leading to edgesuite.net, which is the official source for Battle.net
akamai service.
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http://bugs.winehq.org/show_bug.cgi?id=28902
Bug #: 28902
Summary: Crash with MS-Money 95
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan.schmidt(a)gmx.de
Classification: Unclassified
Created attachment 37132
--> http://bugs.winehq.org/attachment.cgi?id=37132
crash-log
I copied an installation running on SuSE 11.0 to SuSE 11.2 (wine-1.1.28) which
works fine (just now after the crash testet).
The same installation copied to SuSE 11.4 crashes after asking for
open a file.
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http://bugs.winehq.org/show_bug.cgi?id=29022
Bug #: 29022
Summary: Texture corruption in Mass Effect and Mass Effect 2
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dominalien(a)netscape.net
Classification: Unclassified
Somewhere between Wine 1.3.29 and 1.3.32 textures broke in both Mass Effect and
Mass Effect 2. Downgrading Wine (in this case to 1.3.28, as that's what I have
available from the repo) fixes the problem immediately. I know that 1.3.29 also
works correctly.
Please take a look at these comparisons:
http://www.ode2.com/images/me2_001.jpghttp://www.ode2.com/images/me2_002.jpg
This may affect other games; I just checked these two.
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http://bugs.winehq.org/show_bug.cgi?id=29029
Bug #: 29029
Summary: Arabic text does not be highlighted in Notepad
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fahad.alsaidi(a)gmail.com
Classification: Unclassified
After fixing bug 24655 , I notice that arabic text does not be highlighted in
notepad when I use Ctrl + A shortcut. The shortcut works but the text does not
highlighted with blue color as usual. The same thing apply with Ctrl+ x, Ctrl+z
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http://bugs.winehq.org/show_bug.cgi?id=29041
Bug #: 29041
Summary: Star wars : The Old Republic launcher crashes due to
custom cursors
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oneofone(a)gmail.com
Classification: Unclassified
The launcher works, trying to move the mouse over it crashes with :
X Error of failed request: BadPixmap (invalid Pixmap parameter)
Major opcode of failed request: 93 (X_CreateCursor)
Resource id in failed request: 0x0
Serial number of failed request: 6319
Current serial number in output stream: 6323
There's nothing in the trace related to it, I can post a more detailed trace if
needed.
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