http://bugs.winehq.org/show_bug.cgi?id=27191
Summary: Brink: requires native msvcr90
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=34737)
--> (http://bugs.winehq.org/attachment.cgi?id=34737)
-all,msvcrt
Doesn't crash without it, and you only get one fixme:
fixme:msvcrt:_setmaxstdio stub: setting new maximum for number of
simultaneously open files not implemented,returning 2048
but without it, you can never get in game. To reproduce:
install brink.
Workaround bug 27141.
Apply patch for bug 20395, so you can use the mouse.
Run winecfg, choose an audio driver (I got a crash otherwise).
Start the game, I choose 'Escape the ark' (but I don't think it matters),
create a default character, and mash the enter to start a game. Eventuall
you'll get a loading screen, saying to press any key.
Now, with builtin msvcr90, you'll get a black screen with two buttons, one to
load a menu, one to skip the intro. The game will hang at this point.
With native, an intro video plays.
I'll attach a +msvcrt trace.
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http://bugs.winehq.org/show_bug.cgi?id=12327
Summary: Team Fortress 2 freezes when starting playin
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spatula666(a)gmail.com
Created an attachment (id=11804)
--> (http://bugs.winehq.org/attachment.cgi?id=11804)
Picture
When joining a game, the first screen that apears after loading the map is this
picture attached
Then I press continue and the game and the sound freezes.
My specs are Debian Etch with Wine 0.9.57
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http://bugs.winehq.org/show_bug.cgi?id=21432
Summary: Mounted ISO is not recognized when wine is run from
the source tree
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
I have the Debian package for Ubuntu 9.10 of wine-1.1.36 installed. I also
compiled version 1.1.36 in the git source tree.
When I run a game via "WINEDEBUG=/home/korn/wineprefixes/comanche_3 wine
Wc3.exe" (using the executable from the Debian package) the game recognizes the
mounted ISO.
But when I run the game via the wine build from the source tree
"WINEDEBUG=/home/korn/wineprefixes/comanche_3 ~/wineprefixes/wine/wine/wine
Wc3.exe" the game complains about the missing CD.
The game CD is mounted in /media/cdrom0 and the ISO file is also linked:
korn@ubuntu:~/wineprefixes/comanche_3/dosdevices$ LANG=C ls -la
total 8
drwxr-xr-x 2 korn korn 4096 Jan 20 15:31 .
drwxr-xr-x 5 korn korn 4096 Jan 20 18:12 ..
lrwxrwxrwx 1 korn korn 10 Dec 22 14:59 c: -> ../drive_c
lrwxrwxrwx 1 korn korn 13 Dec 22 15:00 e: -> /media/cdrom0
lrwxrwxrwx 1 korn korn 35 Jan 8 22:26 e:: ->
/home/korn/images/COMANCHEGLD.iso
lrwxrwxrwx 1 korn korn 13 Jan 20 15:18 f: -> /media/cdrom0
lrwxrwxrwx 1 korn korn 35 Jan 20 15:31 f:: ->
/home/korn/images/COMANCHEGLD.iso
lrwxrwxrwx 1 korn korn 10 Dec 22 14:59 h: -> /home/korn
lrwxrwxrwx 1 korn korn 1 Dec 22 14:59 z: -> /
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http://bugs.winehq.org/show_bug.cgi?id=28068
Summary: bwin.com app fails with
err:wininet:CommitUrlCacheEntryInternal no free
entries
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: krossekrabbe(a)gmail.com
Since bwin.com updated their application it doesn't starts anymore. Please find
the backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=21770
Summary: Keyboard doesn't work in games launched from Steam
Product: Wine
Version: 1.1.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pitlicek(a)gmail.com
When I try to launch any game from Steam I can't use keyboard in those games.
Tested with Counter-Strike, Counter-Strike Source, Team Fortress 2, Left 4
Dead, GTA: Vice City and Psychonauts. However, no problem with Abe's Oddyssee.
I have no problems with games without Steam. Eg. Warcraft 3, Guild Wars or C&C
Tiberian Sun.
The problem appears only when using virtual desktop and it's present since Wine
1.1.37. It also happens in current 1.1.39.
I'm using Ubuntu 9.10 64bit and Wine from PPA.
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http://bugs.winehq.org/show_bug.cgi?id=28316
Summary: kernel32/debugger.ok: exit status of debugger is
sometimes 0 when it should be STATUS_ACCESS_VIOLATION
Product: Wine
Version: 1.1.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Back in
http://www.winehq.org/pipermail/wine-devel/2008-September/069299.html
I reported that test
kernel32:debugger.c:300: Test failed: exit code = 00000000
failed in 2 out of 1000 runs.
It is still showing up with roughly that frequency today; I just
saw it after three or so days.
( http://buildbot.kegel.com/builders/runtests-heaptest/builds/43 )
Here's the current log (the backtrace is expected, it's the exit status
that is in question):
../../../tools/runtest -q -P wine -M kernel32.dll -T ../../.. -p
kernel32_test.exe.so debugger.c && touch debugger.ok
...
Backtrace:
=>0 doCrash+0x92(argc=0x3, argv=0x112d98)
[build/dlls/kernel32/tests/debugger.c:177]
1 func_debugger+0x12d() [build/dlls/kernel32/tests/debugger.c:677]
2 run_test+0x9e(name="debugger")
[build/dlls/kernel32/tests/../../../include/wine/test.h:556]
...
doCrash+0x92 [dlls/kernel32/tests/debugger.c:177] : movb $0x0,0x0(%eax)
177 *p=0;
...
err:seh:setup_exception_record nested exception on signal stack in thread 0015
eip 7bc7b228 esp 7ffdbc7c stack 0x252000-0x350000
debugger.c:410: Test failed: exit code = 00000000
(when it wanted STATUS_ACCESS_VIOLATION).
In an adjacent good run, that
"extra err:seh:setup_exception_record nested exception..."
line is not present.
This run was with WINEDEBUG=warn-heap, but I doubt that matters.
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http://bugs.winehq.org/show_bug.cgi?id=24682
Summary: Steam overlay is closing when pressing any key
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pitlicek(a)gmail.com
Summary says it all. I opent Steam overlay in game (by pressing Scroll lock)
and then when I press any letter key, it closes. Which makes it unusable for
chatting with friends ot browsing web.
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http://bugs.winehq.org/show_bug.cgi?id=29645
Bug #: 29645
Summary: PCSX2: Software renderer crashes on initialisation
when using more than 1 thread
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billy65bob(a)gmail.com
Classification: Unclassified
I'm not quite sure where, but if the software renderer is instructed to use
more than 1 thread, the emulator crashes whenever the GS plugin is being
initialised.
The crashing message in question is as follows
wine: Unhandled page fault on read access to 0x00000000 at address (nil)
(thread 0030), starting debugger...
No further information is dumped.
It works correctly under Windows, but only under wine when a single thread is
used.
As such I suspect it may be an issue with how threads are handled in wine - but
that is simply an uneducated guess.
The sourcecode for the application can be found on googlecode.
If I can help debug it in some way, let me know.
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http://bugs.winehq.org/show_bug.cgi?id=25311
Summary: Swiss Manager (2000/11/21 build: 8.0.0.239) crashes
when exporting tournament results
Product: Wine
Version: 1.3.6
Platform: x86
URL: http://swiss-manager.at/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert_mt_walker(a)yahoo.co.uk
Created an attachment (id=32149)
--> (http://bugs.winehq.org/attachment.cgi?id=32149)
Console output from Swiss Manager Application
Swiss Manager is a Chess Tournament Manager for managing chess matches over a
network/the internet.
According to the author:
"With the program Swiss manager, you acquired a powerful tool for successful
handling of chess tournaments."
Replicate bug:
1) Download the Chess Manager from:
http://swiss-manager.at/unload/SwissManagerUniCodeSetup.exe
2) Run as demo.
3) Load 1/ 4 demo tournaments
4) Export tournament data using 1-2-3 button
Step (4) causes the application to crash (the final line of console output
occurs at the time of the crash - see attached). BASH command used for running
the application in a virtual desktop is included at the top of the output file.
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http://bugs.winehq.org/show_bug.cgi?id=29991
Bug #: 29991
Summary: Emulators/wine: Bug
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: syoichi.enya(a)gmail.com
Classification: Unclassified
Specifications:
Wine: 1.4 rc4
OS: MintLinux 12
Kernel: 3.0.0-16-generic
xserver-xorg-video-ati/sapphire hd795/amd-driver-8.921-x86.x86_64
mesa: 7.11
1. run TESV.exe via wine(/wine/TESVSkyrim/drive_c/Program Files/Skyrim )
2. I play new game, and wine gives me this error log.
err:d3d:resource_init Out of adapter memory
err:d3d:resource_init Out of adapter memory
fixme:d3d_texture:texture_init Failed to create surface 0x37dc00f8, hr
0x8876017c
so, I change Wine registry setting "VideoMemorySize" to 3072. it work fine.
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