http://bugs.winehq.org/show_bug.cgi?id=28384
Summary: Copy to clipboard not working in EMS SQL Manager
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cp1024(a)yandex.ru
In EMS SQL Manager 2011 5.0.0.3
(http://www.sqlmanager.net/en/products/postgresql/manager/download/135)
I can paste text into SQL editor window if I copied it elsewhere, but I can not
copy text from SQL editor window. Needless to say it works flawlessly in
Windows.
Previously tried wine 1.2 and CrossOver with the same result.
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http://bugs.winehq.org/show_bug.cgi?id=23330
Summary: Age of Empires: Install bar with missing percentage
and flashing
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipemoraesbr(a)gmail.com
This happens on the first age of empires install, at some point of install the
install bar percentage number dissapears and the bar color changes from red to
black.
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http://bugs.winehq.org/show_bug.cgi?id=25824
Summary: comdlg32:findlg test times out when run under clang
Product: Wine
Version: 1.3.11
Platform: x86
URL: http://test.winehq.org/data/98834637eb25caf986c9feae3e
aa0b855cc19a26/wine_ae-ub1004-clang/comdlg32:finddlg.h
tml
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: trivial
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=32914)
--> (http://bugs.winehq.org/attachment.cgi?id=32914)
WINETEST_REPORT_SUCCESS=1 WINEDEBUG=commdlg make finddlg.ok
If I run it manually with make test, it will do the same.
Using WINEDEBUG:
austin@midna ~/wine-clang/dlls/comdlg32/tests $ WINEDEBUG=commdlg make
finddlg.ok
../../../tools/runtest -q -P wine -M comdlg32.dll -T ../../.. -p
comdlg32_test.exe.so finddlg.c && touch finddlg.ok
trace:commdlg:DllMain (0x68380000, 1, 0x1)
trace:commdlg:FindTextA LPFINDREPLACE=(nil)
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00000002)
trace:commdlg:ReplaceTextA LPFINDREPLACE=(nil)
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00000002)
trace:commdlg:FindTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00000001)
trace:commdlg:ReplaceTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00000001)
trace:commdlg:FindTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (0000ffff)
trace:commdlg:ReplaceTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (0000ffff)
trace:commdlg:FindTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00004001)
trace:commdlg:ReplaceTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00004001)
trace:commdlg:FindTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00004001)
trace:commdlg:ReplaceTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00004001)
trace:commdlg:FindTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_FR_DoFindReplace hInst=(nil), Flags=00000000
and never moves on. I don't get any warnings from clang in dlls/cmdlg32 or in
dlls/cmdlg32/tests.
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http://bugs.winehq.org/show_bug.cgi?id=29050
Bug #: 29050
Summary: Astral Masters 1.9 refuses to start: 'Failed to init
D3D8 object!'
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: makarovdenis11(a)gmail.com
Classification: Unclassified
Astral Masters 1.9 refuses to start: 'Failed to init D3D8 object!'
In Wine-1.3.32 the game is showing the following error message, shortly after
starting:
Failed to init D3D8 object!
No terminal output at all.
Steps to reproduce the problem in the demo:
After a successful installation, start the demo by either launcher.exe ...you
will be greeted with the mentioned error message.
In Wine 1.3.31, 1.3.28, 1.2.3 the same error.
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http://bugs.winehq.org/show_bug.cgi?id=28223
Summary: kernel32:debugger fails on Windows 7
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
The kernel32:debugger test times out on my Windows 7 VM because Windows 7
brings up a dialog telling me that (a child of) kernel32_crosstest.exe crashed
and asking whether to stop it or search for a fix online. Each of them causes
a delay in the execution and together they translate into a timeout when run by
WineTest.
These are caused the SetErrorMode(0) call in doCrash().
If I change it to SetErrorMode(SEM_NOGPFAULTERRORBOX) then I no longer get the
dialog and the test does not time out. Instead it has a bunch of failures :-(
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http://bugs.winehq.org/show_bug.cgi?id=15162
Summary: Regression: Team Fortress 2 unstable in Wine 1.1.4
(random 3d related crashes)
Product: Wine
Version: 1.1.4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aoanla(a)yahoo.com
In Ubuntu 8.04, AMD64 version,
Team Fortress 2 is unstable in Wine 1.1.4 (reverting to 1.1.3 fixes this
issue).
Crashes are semi-random, but include:
Semi-regular crashes on resolution change or other events restarting the render
backend.
Semi-regular crashes on Alt-Tab to and then from desktop - this also seems to
crash X with a segfault
Xorg[6069]: segfault at 8 rip 7feceb912cab rsp 7ffff837cdb0 error 4
If neither of those happens, invariably TF2 crashes (after around 15 minutes of
play) with some access violation in opengl libraries, freezing the screen and
requiring the user to switch to a virtual terminal and use wineserver -k to
kill the process and regain use of their X session.
I'll get some logs and attach them in a bit.
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http://bugs.winehq.org/show_bug.cgi?id=14176
Summary: Little Fighters crashes with the error message "Couldn't
create art surface."
Product: Wine
Version: 1.1.0
Platform: PC
URL: http://lf2.net
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxmusterm(a)gmail.com
CC: maxmusterm(a)gmail.com
Created an attachment (id=14446)
--> (http://bugs.winehq.org/attachment.cgi?id=14446)
the install log and the start of the game
When I trie to start LF2 the menu works I click on "game start" and it tries to
load some data out of data/ (data/*.dat) and it fails by loading knight.dat.
(on different wine version different dat files fail loading)
The installation runs without any problems.
In the main menu you can't see your mouse since version 0.9.61.
Attachments are the log of the installation and of the start of the game.
You can download it from
http://www.download.com/3000-20-10155222.html?part=undefined&subj=dl&tag=bu…
or http://lf2.net/dn_f2.html .
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http://bugs.winehq.org/show_bug.cgi?id=23140
Summary: [steam] Can not create 'new folder' when backing up a
game
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vesnikos+wine(a)gmail.com
This happened with wine1.2-rc3
I tried to back up my game files, to move them to another computer.
I selected the game, then backup local game files, choose ~/Desktop as folder,
and i pressed the "Make a new folder button"
the dialog came up alright, but the box didn't want to accept any keystroke
(neither number or letter).
After that, I manually made a new folder from the gnome desktop, and I was able
to choose the folder. In the next step i could type size (number) in MB my game
files i wanted to split too.
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http://bugs.winehq.org/show_bug.cgi?id=23413
Summary: Steam Reports Inaccurate Transfer Speeds
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aliendude5300(a)gmail.com
Created an attachment (id=29194)
--> (http://bugs.winehq.org/attachment.cgi?id=29194)
Screenshot of Steam Download Window
My connection speed is 25/25Mbps. The most I can transfer in a second is around
3.2MB when uploading or downloading. Even so, Steam is reporting a (very)
inaccurate transfer rate of around 6.9MB/s. This is an incredibly trivial,
unimportant bug in this case, but it may affect applications that monitor
connection speed. Even so, I think it may be worth reporting this, as it's
probably a simple fix, and it is, in fact, a bug.
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http://bugs.winehq.org/show_bug.cgi?id=24006
Summary: Shadow Vault freezes at startup
Product: Wine
Version: 1.3.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: curran.michaelp(a)gmail.com
Created an attachment (id=30155)
--> (http://bugs.winehq.org/attachment.cgi?id=30155)
Console log for Shadow Vault
Shadow Vault freezes during the initial log screen. Under Windows, this load
screen would be followed by the intro video. Occasionally, the program will
skip the intro video and display the main menu (slightly corrupted and without
a mouse cursor), but the game then hangs when you try to start a new game (at
the point the new game intro video would play). I've attached a console log,
but the game reacts differently when run with alternate WINEDEBUG settings.
+relay causes a crash instead of a freeze and +all allows the game to run
normally, but too slow to play.
This testing was done compiled from the git version as of commit
a6203f8b5325ea32a92d3f30dfa89a8dfae6c198
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