http://bugs.winehq.org/show_bug.cgi?id=21105
Summary: RealMYST 1.11: Fails to start (Possible D3D issue)
Product: Wine
Version: 1.1.33
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25342)
--> (http://bugs.winehq.org/attachment.cgi?id=25342)
Fixme and Err on boot, Notice the WineD3DtoDD Can't translate this
Pixelformat...
Unlike the ntdll bug in windows 98 compatibility, RealMYST does make an attempt
to launch in Windows XP mode. However, upon doing so I receive another list of
errors and the program shuts off.
I'm using the retail version of RealMYST with Patch v 1.11 from here:
http://www.ubi.com/US/Downloads/Info.aspx?dlId=62
Logs attached show me launching the game in two different screen resolutions
and receiving the same error regardless of them.
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http://bugs.winehq.org/show_bug.cgi?id=21080
Summary: Error at creation of shortcuts
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matveev(a)polesoft.ru
At installation of programs created by "Ghost" installer, creation of shortcuts
leads to an error:
rocker@rocker:~/.wine_/dosdevices/unc/10.250.0.1/pole_test/update$ wine
./poleclientsetup.exe
fixme:sfc:SfcIsFileProtected ((nil), L"C:\\Program
Files\\PoleSoft\\Pole\\psstart.exe") stub
err:ole:create_server class {00021401-0000-0000-c000-000000000046} not
registered
err:ole:CoGetClassObject no class object {00021401-0000-0000-c000-000000000046}
could be created for context 0x5
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http://bugs.winehq.org/show_bug.cgi?id=26891
Summary: MyPhoneExplorer crashes
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)averlon.net
Created an attachment (id=34290)
--> (http://bugs.winehq.org/attachment.cgi?id=34290)
stdout of command line start of MyPhoneExplorer
Hi,
the first start of MyPhoneExplorer works.
Once a profile of a mobile phone has been setup, all further starts crash.
MyPhoneExplorer: 1.8.1
Attached there is some more information I can not analyze.
Regards
Karl-Heinz
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http://bugs.winehq.org/show_bug.cgi?id=26518
Summary: mouse click events inactive in call of duty : black
ops
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sebastien.fievet(a)free.fr
Created an attachment (id=33773)
--> (http://bugs.winehq.org/attachment.cgi?id=33773)
console output without debug switches
When i launch a multi-players game via steam, the game menu shows up correctly,
but clicking on menu items is no-op, and i have to kill wine from a terminal
to exit.
When i launch a single-player game, the game hangs when displaying the
welcome screen saying "click to continue". I have to kill wine from a terminal
to exit.
I tried downgrading to the versions reported in the Black ops appdb entry
without success. I also disabled the steam community stuff.
My config is :
- kernel 2.6.38
- GEForce 9800GT with nvidia binary driver v260.19.36
- OpenAL soft 1.13
attached is the console output when lauching steam, then a black ops
multi-players game. Please tell me what debug switches would be helpful, and
i'll
provide the log(s).
thanks,
Seb.
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http://bugs.winehq.org/show_bug.cgi?id=24838
Summary: Blood II crashes
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cheery314(a)hotmail.com
Created an attachment (id=31415)
--> (http://bugs.winehq.org/attachment.cgi?id=31415)
Backtrace, etc. for error with Blood II
Blood II crashes in the level "Lafayette Museum of Antiquities"
I have attached the backtrace, etc. below.
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http://bugs.winehq.org/show_bug.cgi?id=20812
Summary: Respect %windir% in middle of file path
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Installing Performance Guru with Wine generates this desktop file:
#!/usr/bin/env xdg-open
[Desktop Entry]
Name=Performance Guru
Exec=env WINEPREFIX="/home/scott/.wine" wine "C:\\program
files\\Flygprestanda\\%windir%\\system32\\javaw.exe" -Djava.library.path=.\\
-Dguru.path=.\\ -jar "c:\\program files\\Flygprestanda\\guru-core.jar"
Type=Application
StartupNotify=true
Path=/home/scott/.wine/dosdevices/c:/Program Files/Flygprestanda
Icon=/home/scott/.local/share/icons/d37a_flygp.png
However, this .desktop file doesn't work for actually opening the application.
Wine returns:
wine: cannot find 'C:\program files\Flygprestanda\%windir%\system32\javaw.exe'
If I manually change this to:
Exec=env WINEPREFIX="/home/scott/.wine" wine "C:\\windows\\system32\\javaw.exe"
-Djava.library.path=.\\ -Dguru.path=.\\ -jar "c:\\program
files\\Flygprestanda\\guru-core.jar"
The program loads a bit but dies with a java file not found warning when I
double click the .desktop file. The same thing happens when I run the above in
a terminal window (from folder ~).
If I change my working directory to ~/.wine/drive_c/Program Files/Flygprestanda
on the terminal and then run the exec line above it works normally.
So it seems that there are 2 things: 1) we don't support %windir% properly when
it's in the middle of the file path, and 2) we need to set the working
directory to whatever the path was before the %windir%
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http://bugs.winehq.org/show_bug.cgi?id=29415
Bug #: 29415
Summary: fixme:ole:GetHGlobalFromILockBytes problem with wine
Product: Wine
Version: 1.0.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ratnesh.iitd(a)gmail.com
Classification: Unclassified
Running wine version 1.0.1 on CentOS release 5.5 (Final) version.
When I run my native executable with this configuration as following:
/usr/bin/wine myapp.exe myapp_arguments
I get following error and program never terminates.
fixme:ole:GetHGlobalFromILockBytes cbSize is 119160
thanks
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http://bugs.winehq.org/show_bug.cgi?id=20609
Summary: Neverwinter Nights 2 reports insufficient video RAM
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oldrocker99(a)gmail.com
I have the Direct2Drive version of Neverwinter Nights 2. It installed
apparently fine with the usual problems with patches, When I run it, it reports
that I have only 128 MB of video ram. I have a nVidia 8600 with 512 MB of video
ram. I haven't found this bug elsewhere.
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http://bugs.winehq.org/show_bug.cgi?id=23522
Summary: Planescape Torment crashes when resting.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
I have not found the cause myself, but this thread
http://www.shsforums.net/topic/44714-resting-causing-freezecrash/
seems to indicate that the cause is generated code by recent gcc.
I have no idea the primary cause, so i thought to punt it to the pros, so you
could find it and report to gcc and/or workaround the bug.
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http://bugs.winehq.org/show_bug.cgi?id=27343
Summary: Perfect World Russian doesn't start, since wine-1.3.20
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: malkov.victor(a)gmail.com
Created an attachment (id=34967)
--> (http://bugs.winehq.org/attachment.cgi?id=34967)
error message (it is unreadable, may be window title is useful)
Game shows its first startup window, but when I press "Play", error message is
shown. Message is unreadable - it is localization bug. Error dialog's title
says about something wrong with models.
Game worked in wine-1.3.18 and before, and doesn't work in 1.3.20 and 1.3.21. I
can't test the game in 1.3.19 because wine-1.3.19 doesn't compile on my Gentoo,
but there are some messages on game's forum saying it works in 1.3.19 too.
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