http://bugs.winehq.org/show_bug.cgi?id=21159
Summary: "Rayman 2": Does not recognize user input
Product: Wine
Version: 1.1.35
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m_105(a)gmx.de
"Rayman 2 - The Great Escape" seems promising so far (installation and
launching work), but you can't get past the first menu screen because the game
won't react to any user input (keyboard, mouse or joypad).
Switching to a native dinput.dll hasn't worked out for me (I really tried, many
different versions in different places), but apparently it has for some users
(see gold ratings).
I'd be happy to provide logs if asked. There's nothing unusual in it so far,
even if run with WINEDEBUG=+dinput.
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http://bugs.winehq.org/show_bug.cgi?id=26113
Summary: gameux/gamestatistics shows a ton of valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: gameux
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33291)
--> (http://bugs.winehq.org/attachment.cgi?id=33291)
valgrind log
The first:
Conditional jump or move depends on uninitialised value(s)
at lstrlenW (winbase.h:2268)
by GameStatisticsImpl_GetCategoryTitle (gamestatistics.c:830)
by test_gamestatisticsmgr (gamestatistics.c:366)
by func_gamestatistics (gamestatistics.c:446)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a client request
at mark_block_uninitialized (heap.c:208)
by initialize_block (heap.c:239)
by RtlAllocateHeap (heap.c:1702)
by create_IGameStatistics (gamestatistics.c:1001)
by GameStatisticsMgrImpl_GetGameStatistics (gamestatistics.c:1098)
by test_gamestatisticsmgr (gamestatistics.c:344)
by func_gamestatistics (gamestatistics.c:446)
by run_test (test.h:556)
by main (test.h:624)
looks like a test failure that occurs under WINEDEBUG=warn+heap:
gamestatistics.c:368: Test failed: getting category title failed
But, there's more:
24 bytes in 3 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by SysAllocStringLen (oleaut.c:235)
by bstr_from_xmlChar (msxml_private.h:295)
by domelem_getAttribute (element.c:1056)
by GAMEUX_loadStatisticsFromFile (gamestatistics.c:514)
by GAMEUX_loadGameStatistics (gamestatistics.c:630)
by GameStatisticsMgrImpl_GetGameStatistics (gamestatistics.c:1107)
by test_gamestatisticsmgr (gamestatistics.c:344)
by func_gamestatistics (gamestatistics.c:446)
by run_test (test.h:556)
by main (test.h:624)
...
48 bytes in 3 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by heap_alloc (msxml_private.h:420)
by create_children_nodelist (nodelist.c:318)
by node_get_child_nodes (node.c:246)
by domelem_get_childNodes (element.c:262)
by GAMEUX_loadStatisticsFromFile (gamestatistics.c:530)
by GAMEUX_loadGameStatistics (gamestatistics.c:630)
by GameStatisticsMgrImpl_GetGameStatistics (gamestatistics.c:1107)
by test_gamestatisticsmgr (gamestatistics.c:344)
by func_gamestatistics (gamestatistics.c:446)
by run_test (test.h:556)
by main (test.h:624)
...
120 bytes in 6 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by SysAllocStringLen (oleaut.c:235)
by bstr_from_xmlChar (msxml_private.h:295)
by domelem_getAttribute (element.c:1056)
by GAMEUX_loadStatisticsFromFile (gamestatistics.c:561)
by GAMEUX_loadGameStatistics (gamestatistics.c:630)
by GameStatisticsMgrImpl_GetGameStatistics (gamestatistics.c:1107)
by test_gamestatisticsmgr (gamestatistics.c:344)
by func_gamestatistics (gamestatistics.c:446)
by run_test (test.h:556)
by main (test.h:624)
and a few possibly lost, as well.
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http://bugs.winehq.org/show_bug.cgi?id=24422
Summary: Victoria 2 demo crashes on startup without native
d3dx9_36
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
CC: wine-bugs(a)winehq.org
Created an attachment (id=30790)
--> (http://bugs.winehq.org/attachment.cgi?id=30790)
Terminal output for victoria 2 demo
winetricks d3dx9_36 allows the game to start normally (if you also work around
bug 24217).
Otherwise the game crashes at start with several warnings and errors, most
notably:
fixme:d3dx:D3DXGetImageInfoFromFileInMemory (0x16d0000, 1398256, 0x32f238):
partially implemented
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
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http://bugs.winehq.org/show_bug.cgi?id=21473
Summary: GrapherOC: Never remember DB path
Product: Wine
Version: 1.1.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skarllot(a)gmail.com
Created an attachment (id=25857)
--> (http://bugs.winehq.org/attachment.cgi?id=25857)
Grapher OC output
I have to set database path every program opening.
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http://bugs.winehq.org/show_bug.cgi?id=21472
Summary: GrapherOC: Incorrect drawing
Product: Wine
Version: 1.1.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skarllot(a)gmail.com
Created an attachment (id=25855)
--> (http://bugs.winehq.org/attachment.cgi?id=25855)
Grapher OC running on Fedora 11 x64
Comparing two images you can see how drawing objects are leaking out of drawing
box.
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http://bugs.winehq.org/show_bug.cgi?id=23104
Summary: Pro evolution soccer 2010 demo crashes without native
d3dx9
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL:
http://www.bigdownload.com/games/pro-evolution-soccer-
2010/pc/pro-evolution-soccer-2010-demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
There's a ton of:
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0xa53cfd8)->((nil),
AmbientLightCol): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0xa53cfd8)->((nil),
LocalAmbientLightCol): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0xa53cfd8)->((nil),
EnvmapDiffuseModulateCol): stub
and other d3dx fixme's in the output:
$ grep -c fixme\:d3dx /home/austin/pes.txt
359542
Finally crashes, with an unhelpful backtrace:
Backtrace:
=>0 0x00add56f in pes2010 (+0x6dd56f) (0x012dddc0)
1 0x00000000 (0x00ddf5c8)
2 0x00466280 in pes2010 (+0x6627f) (0x00add6f0)
3 0x107705f8 (0x837c418b)
4 0x00000000 (0x00000000)
0x00add56f: movl 0xc(%eax),%edx
winetricks d3dx9 works around it.
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http://bugs.winehq.org/show_bug.cgi?id=25439
Summary: Guitar Pro 6 requires vcrun2005
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=32378)
--> (http://bugs.winehq.org/attachment.cgi?id=32378)
mscodescan log
Guitar Pro 6 needs winetricks vcrun2005 to start. An attached log shows the
large dependency the program has on these librairies.
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http://bugs.winehq.org/show_bug.cgi?id=26892
Summary: Civ4 Beyond the Sword v3.19 crashes on mod "Master of
Mana" - page fault in msvcp71
Product: Wine
Version: 1.2.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yoav.luft(a)gmail.com
Created an attachment (id=34291)
--> (http://bugs.winehq.org/attachment.cgi?id=34291)
Saved game right before crash
Run Civ4 beyond the sword v3.19 with mod "Master of Mana". Game crashes after
when ending turn in the supplied save file. Logs are also attached.
The interesting line is
Backtrace:
0x7c3a78b1
?_Myptr@?$basic_string@GU?$char_traits@G@std@@V?$allocator@G@2@@std@@QAEPAGXZ
in msvcp71: cmpl$8,0x18(%ecx)
To recreate - install "Master of Mana" mod v1.20 from
http://www.masterofmana.com/
Load attached save game, move scout (rogue, or whatever) north east, reply to
funny dialog and end turn. Next turn it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=27821
Summary: Depth/stencil buffer glitches in GTAVC and GTA3
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Compare these two screenshots:
1. http://i.imgur.com/lPKij.jpg This is normal, most of the time i get this
render.
2. http://i.imgur.com/a922R.jpg This is occationally appearing at some specific
camera angles (i've found a lucky way to reproduce this glitch in 95% cases).
The glitch appears in both GTA3 and GTAVC.
Regression testing gives me this:
708d94212b4a6419f15200c1c9c5b79c5264903d is the first bad commit
commit 708d94212b4a6419f15200c1c9c5b79c5264903d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Sun Jun 5 22:48:50 2011 +0200
wined3d: Don't clamp vertex depth values.
Since we report D3DPMISCCAPS_CLIPTLVERTS.
:040000 040000 3f31511205215608752163b4feda891e0a76bc29
7012cb2766378f7cb711e1ec9ccc14b8506ba30e M dlls
Glitch still appears as of 4b4dd300f6832be491610943b01b80118f978c27.
I'm using nvidia GTX 460, with 195.36.24 driver. Can't check with any of the
newer drivers since they make my X crash.
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http://bugs.winehq.org/show_bug.cgi?id=28527
Bug #: 28527
Summary: The Witcher 2. Patch 2.0 crashes at launch
Product: Wine
Version: 1.3.29
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: torbruvold(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 36610
--> http://bugs.winehq.org/attachment.cgi?id=36610
Wine log
The Witcher2 Assassins of Kings 2.0 crashes at launch with this error:
Assertion failed: (iface->lpVtbl == &d3d9_pixelshader_vtbl), function
unsafe_impl_from_IDirect3DPixelShader9, file shader.c, line 312.
MacOSX 10.6.8, wine 1.3.29
GeForce GTX285
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