http://bugs.winehq.org/show_bug.cgi?id=28489
Summary: Ghost Recon Advanced Warfighter: graphical glitches
Product: Wine
Version: 1.3.29
Platform: x86
URL: http://www.fileplanet.com/162772/160000/fileinfo/Ghost
-Recon-Advanced-Warfighter-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created attachment 36542
--> http://bugs.winehq.org/attachment.cgi?id=36542
GRAW demo terminal output
After installation the game starts in full screen mode by default. When
starting a new game one can observe that most of the textures are missing from
the game (see the upcoming screenshots).
Workaround: you have to switch between full screen and windowed mode in the
Options->Video menu (the idea was stolen off the AppDB page:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=9999).
Even if you selected windowed mode previously, the next time you start the
game, the problem is there again. So you have to switch modes *twice* (windowed
-->full screen -->windowed).
Tried with Wine-1.1.35, 1.2.3, 1.3.x: all the same.
Native d3dx9_* dlls don't help.
Can be reproduced in the demo too (requires physx).
Nvidia 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=16580
Summary: S.T.A.L.K.E.R: sky not redrawn correctly with dynamic
lighting
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: default_357-line(a)yahoo.de
Created an attachment (id=18097)
--> (http://bugs.winehq.org/attachment.cgi?id=18097)
S.T.A.L.K.E.R. SoC Sky bug
When dynamic lighting is enabled on my GeForce Go 7900GS, the sky texture in
STALKER SoC is not redrawn (all quality settings on minimum). No console output
beside the usual "err:d3d:state_colorwrite
(WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet implemented. Missing of cap
D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?".
Screenshot attached.
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http://bugs.winehq.org/show_bug.cgi?id=10469
Summary: Radmin viewer 3.1: Mass selection of users does not work
in the text chat mode
Product: Wine
Version: 0.9.48.
Platform: PC
URL: http://www.famatech.com/download/rview31.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugs.radmin(a)gmail.com
We got an error:
1. Installed Radmin server 3.1 (http://www.famatech.com/download/rserv31.exe)
on a windows computer.
2. Installed Radmin viewer 3.1 on a linux computer with wine installed.
3. Started Radmin viewer and connected to Radmin server in the "Text Chat"
mode.
Mass selection of users in user list with mouse cursor does not work.
The error was tested on Fedora Core 7 installation with the last wine package
from fedora update site (fedora_mirror/fedora/linux/updates/7/i386/).
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http://bugs.winehq.org/show_bug.cgi?id=13868
Summary: Starlancer crashes with force feedback enabled
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcarthew(a)mbarron.net
I enabled force feedback in StarLancer and launched the game with wine
Lancer.exe. When the game loads/runs it's fine until you get into a mission.
The 3d scene loads fine and the audio plays but as soon as you begin to launch
which normally causes a force feedback rumble effect the game crashes out to
the command line. If you disable force feedback with the same joystick and
rerun the game you can get into the mission fine and play it normally. The
joystick is a Microsoft Sidewinder Force Feedback 2 and the force feedback
drivers are enabled in the kernel as per the instructions on force feedback in
wine.
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http://bugs.winehq.org/show_bug.cgi?id=20531
Summary: Steam version of Need for speed undercover crashes if
you click on it.
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: signup+winehq(a)cshadowrun.com
Created an attachment (id=24474)
--> (http://bugs.winehq.org/attachment.cgi?id=24474)
Log of crash
When you click into the window to try and focus the game, it crashes, see
attached log. Note that i had to ctrl+c at the end as it just hangs.
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http://bugs.winehq.org/show_bug.cgi?id=9256
Summary: S.T.A.L.K.E.R. - Major slowdown near anomalies or in
high RAD areas
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iAppId=4794
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
S.T.A.L.K.E.R. slows down to 1-2 fps near the anomalies or in high radiation
areas - places with "white noise" special effect.
Game is set to static lighting, medium quality.
This is with GLSL=enabled and OffscreenRenderingMode=fbo. Using
'WINEDEBUG=-all wine XR_3DA.exe -dsound -nointro -nodistort' command line to
start the game.
Without "fbo" I'm getting bug 7979.
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http://bugs.winehq.org/show_bug.cgi?id=22459
Summary: NFSMW - Only black screen
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johannesobermayr(a)gmx.de
Created an attachment (id=27509)
--> (http://bugs.winehq.org/attachment.cgi?id=27509)
nfsmw.log
After execution of "wine speed.exe" I receive only a black screen.
Wine version: 1.1.43.20100421
Video card:
01:00.0 VGA compatible controller: ATI Technologies Inc Radeon RV250 [Mobility
FireGL 9000] (rev 01)
If it is a X.Org problem I can report it on bugs.freedesktop.org.
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http://bugs.winehq.org/show_bug.cgi?id=27194
Summary: The Witcher 2: White/coloured screen with
UseGLSL=enabled
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dredgingthelake(a)gmail.com
Created an attachment (id=34742)
--> (http://bugs.winehq.org/attachment.cgi?id=34742)
Witcher 2 - GLSL enabled - 01
As summary, during gameplay screen is white and/or coloured in a glitchy way.
Screenshots will be uploaded to show this more clearly. The main error seems to
be this:
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @
/var/tmp/portage/app-emulation/wine-1.3.20/work/wine-1.3.20/dlls/wined3d/glsl_shader.c
/ 4625
Additionally, setting "UseGLSL = disabled" works around the issue.
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http://bugs.winehq.org/show_bug.cgi?id=26283
Summary: Crysis 2 demo: menu has some nasty flickering
Product: Wine
Version: 1.3.14
Platform: x86
URL: http://www.gamershell.com/download_70372.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33505)
--> (http://bugs.winehq.org/attachment.cgi?id=33505)
screenshot
See screenshot. As you move your mouse, parts of the screen will
appear/disappear, making the text hard to read.
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