http://bugs.winehq.org/show_bug.cgi?id=22925
Summary: Hearts of Iron III - crashes on startup (-O0 vs -O2)
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
CC: julliard(a)winehq.org
Hearts of Iron III crashes on start up. This looks to me like a hidden bug
covered by gcc optimizations (like when 1.1.44 was released). When using -O0
game crashes, but when -O2 is used game runs.
1. Use windowed mode (800x600) and follow installation HOW-TO
http://appdb.winehq.org/objectManager.php?sClass=version&iId=17439
2. I did a regression test between 1.1.37 and 1.1.38:
commit 90f31aa3811ef3e9920796d51b8da748c15cff05
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Jan 27 13:35:32 2010 +0100
ntdll: Always enable tail checking when running under Valgrind.
:040000 040000 15de4799ed58f77fa6c6e72f01c6d0a7eefca3b1
8efe76a427789790a92e281130526a92068dc359 M dlls
3. No other bug report suffers from this commit.
4. Revert of this patch on top of wine-1.1.43-628 makes that problem go away.
Since wine-1.1.43-629 (the one which broke 1.1.44, when -O0 was used) it's
broken again and reverting no longer works.
5. Adding author of this patch to CC.
--private keyword: bisected
PS: This doesn't apply Hoi3 demo - is affected different way. In Hoi3 demo, you
can test only -O0 and see, that reverting fixes the issue. In FULL game you
don't need to revert, just use -O2 and it fixes the issue.
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http://bugs.winehq.org/show_bug.cgi?id=24544
Summary: Settlers 7: river or water textures are displayed
incorrectly
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Settlers 7 displays water textures incorrectly. Attachments shows that better.
3d gurus maybe already knows when they see a picture where a problem is ;) I
guess it will be hard to get any regression testing, because Settlers7 is
runnable only after wine-1.3.3. And of course, it may not be a regression at
all.
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http://bugs.winehq.org/show_bug.cgi?id=20226
Summary: builtin xcopy.exe crashes with page fault when source
directory does not exist.
Product: Wine
Version: 1.1.30
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robbak(a)gmail.com
Created an attachment (id=23862)
--> (http://bugs.winehq.org/attachment.cgi?id=23862)
backtrace from crash in xcopy.exe
The builtin implemetnation of xcopy.exe has a bug wherein xcopy pagefaults on
exit when the source file does not exist, and option\e (copy empty
subdirectories) is used. Example below:
wine xcopy.exe /e Z:\home\\robbak\\testdir\\nonexistant
z:\\home\\robbak\\testdir\\nonexist_target
Path not found
wine: Unhandled page fault on write access to 0x003a005e at address 0x7bc460f4
(thread 0042), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc460f4
[1]+ Done wine notepad.exe
Attached is a dump created while running autopatcher, which runs uses
xcopy.exe. (my simple test did not produce a backtrace.)
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http://bugs.winehq.org/show_bug.cgi?id=11710
Summary: wineprefixcreate does not create a color folder
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P4
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lars.tore(a)mulebakken.net
In a normal windows directory tree there should be a color folder.
Unfortunately different windows version use different placement.
According to Real World Digital Photography, 2nd Edition, which I found after
some googling this is the proper places.
"For Windows 98 and earlier profiles should be saved in Windows\System\Color
directory.
For Windows XP, Windows 2000, and Windows ME, profiles should be saved to
Windows\System32\Spool\Drivers\Color.
For Windows NT, the profiles should belong in Windows\System32\Color
Some application like Picture Window Pro require this folder for a functionally
color management.
There are some discussion about this here
http://bugs.winehq.org/show_bug.cgi?id=11532
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http://bugs.winehq.org/show_bug.cgi?id=15580
Summary: The Bat! v4.0.34.13 lose birthday in addressbook
Product: Wine
Version: 1.1.6
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: newsletter(a)Schiermeier-Software.de
Created an attachment (id=16581)
--> (http://bugs.winehq.org/attachment.cgi?id=16581)
The addressbook 'Edit address entry' dialog with the TDateTimePicker-control
Using the email program 'The Bat!' the addressbook of this application will set
the birthday of an entry inside this addressbook back to the actual day after
calling the new addressbook entry again in a new session.
The addressbooks birthday is a 'TDateTimePicker' control. This or related
controls don't work properly.
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http://bugs.winehq.org/show_bug.cgi?id=9345
Summary: SecureCRT - Scroll fails on any connection
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: franziskaner.fan(a)gmail.com
Created an attachment (id=7632)
--> (http://bugs.winehq.org/attachment.cgi?id=7632)
image of the buggy scroll
Secure crt does not display correctly scroll.
When you connect anywhere and execute a long command (long ps, read a log...)
and scroll "run" fast it doesn't refresh correctly, mix old lines with new
ones.
If you select the lines (as shown in screenshot) it display new ones (actual
ones) but still display old ones too if it was longer.
I had test my version (SecureCRT 5.5.1 with enterprise license) since wine
0.9.38 (allways compiled, not rpm nor binarys) in Mandriva.
Other work companions has the same problem in Ubuntu and debian with
pre-compiled versions.
I too proved other versions with demo version and same problem appear.
Thanks for all
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http://bugs.winehq.org/show_bug.cgi?id=10649
Summary: Regression in RegQueryValueExA when called in unorthodox
manner
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: wine-advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samuel.howard.dennis(a)gmail.com
commit bc590e87a6f9c7421ec3386a7c09a63a3e55dead (16/08/2006, Robert Shearman,
affects advapi) caused a regression in one of my own programs in which I'd used
an unusual calling convention for RegQueryValueEx, being this:
char buf[16]; /* or 1 in the particular call that was failing */
DWORD count = sizeof buf;
LONG ret;
ret = RegQueryValueEx(hkey, "ValueName", NULL, &count, buf, &count); /* value
left in count is never checked */
This works under real windows (9x at least, I never ran the program on installs
of later Windows versions), but WINE does this before retrieving the value:
if (type) *type = REG_NONE;
...which sets count to 0 since I pass the same address for both type and count
in the call; this value is later used to determine the buffer size and triggers
an overflow error.
I am having trouble understanding the precise intent of the troublesome line
(when is *type supposed to be set to REG_NONE? On any error? On any error other
than buffer overflow? (This is the current WINE behaviour, as *type is
unconditionally set again after copying the data)), but clearly assignments
happen only after all processing in genuine Windows or *count is read early and
that value is used throughout the function.
I don't know which fix is appropriate, and am not sure how this case behaves
across different versions of Windows so I'm submitting this bug instead of a
patch. It is trivial to fix either way.
There is also the issue of which value (type or count) is left in the single
variable after the call, but calling this way and then checking that is even
more perverse and nobody has probably ever done it.
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http://bugs.winehq.org/show_bug.cgi?id=12416
Summary: Deus Ex and Syberia2 both have corrupted graphics in
0.9.59
Product: Wine
Version: 0.9.58.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eekfrank(a)hotmail.com
Both of these games worked gold for me in .58 and were unplayable in .59. I
have tried a different machine with a different os and an Nvidia video card,
and they work perfectly in .59 so it must be something that is affecting the
ATI card specificaly on this machine. I am using the prop. ATI driver 8.471,
currrent AFAIK. my video card is an ATI X1950pro.
I have tried 0.9.59 both as provided by my distro,(pclinuxos) and built wine
from source with the exact same results, graphic corruption so bad as to make
it impossible to run the games.
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http://bugs.winehq.org/show_bug.cgi?id=13166
Summary: Regression since Wine 0.9.60 : Wine System Tray window
always shown for PopTray 3.2 under Ubuntu 8.04
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: administrator(a)tcedi.com
Since Wine 0.9.60, a regression appeared with PopTray 3.2 : the system tray
icon is shown at the right place on GNOME desktop, but a Wine System Tray
window is also displayed all the time. Tray animations are only displayed on
the Wine System Tray window. The tray icon at the right place on GNOME desktop
stays with the icon from the launch of PopTray 3.2. Right click works on the
tray icon at both locations. Please note that I only tested PopTray with GNOME.
The problem may not appear with KDE. With Wine 0.9.61 and 1.0-rc1 the problem
is still present. The problem appeared with the tray improvements of Wine
0.9.60.
When launching PopTray from the shell, no error is displayed.
My Wine OS is "Windows XP".
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http://bugs.winehq.org/show_bug.cgi?id=14003
Summary: Civilization 4 City progress bar doesn't display
Product: Wine
Version: 1.0.0
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens.goldberg(a)gmail.com
When playing Civilization IV, you have growth & production bars showing what
progress a city is doing. In Wine, they are empty - forcing you to
"close-examine" a city to see how it's doing.
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