http://bugs.winehq.org/show_bug.cgi?id=24389
Summary: Winamp: crashes with Bento-Skin
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: smartmind23(a)googlemail.com
Created an attachment (id=30736)
--> (http://bugs.winehq.org/attachment.cgi?id=30736)
Console output of Winamp when crashing.
After fresh installation (WINEARCH=win32) of Winamp 5.581 and winetricks
comctl32 Winamp crashes after setting Skin to Modern or Bento.
Probably due to unimplemented function msvcr90.dll._wtoi_l
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http://bugs.winehq.org/show_bug.cgi?id=13567
Summary: Tecplot 360 : Program can not start
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://www.tecplot.com/products/360/demo.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: biglittle(a)gmail.com
It shows "Configuration file is missing. Using factory defaults."
I click OK, then a error message say "Cannot find font input file"
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http://bugs.winehq.org/show_bug.cgi?id=27350
Summary: Eve Online UI elements not drawn
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: keldon(a)keldon.net
Created an attachment (id=34976)
--> (http://bugs.winehq.org/attachment.cgi?id=34976)
shader errors and source
A recent patch to Eve Online changed the underlying UI code, and now only the
background of the login screen appears, with no UI elements drawn on top. The
console output includes:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #4:
fixme:d3d_shader:print_glsl_info_log 0:0(0): error: no matching function
for
call to `texture2DLod(sampler2D, vec2, float)'
fixme:d3d_shader:print_glsl_info_log 0:28(53): error: type mismatch
The full GLSL source that failed to compile is also printed; I'll attach it.
I'm using the r600g driver from Mesa git.
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http://bugs.winehq.org/show_bug.cgi?id=12848
Summary: write protection
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dustin.steiner(a)gmail.com
Created an attachment (id=12535)
--> (http://bugs.winehq.org/attachment.cgi?id=12535)
read-only error
if i want to open a project-file in microstation v8 2004, it returnes the
error, that the file is already in use.
but no user has opened it - see screenshot for error-message
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http://bugs.winehq.org/show_bug.cgi?id=25965
Summary: Bioshock: Big daddies are surrounded by red fog
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33098)
--> (http://bugs.winehq.org/attachment.cgi?id=33098)
screenshot
May be a driver bug, but Big Daddies are surrounded by a red fog. This is
separate from bug 24724 (which I don't get on my 9800 GTX). It is similar to
bug 22504, which appears to have reappeared (running regression test now).
for a savegame to reproduce it, get:
http://austinenglish.com/2_1_2011_12_14_15.bsb
That save game is saved with a Big Daddy right in front of you, for easy
testing :-).
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http://bugs.winehq.org/show_bug.cgi?id=29079
Bug #: 29079
Summary: Serious Sam HD TSE Performance Regression
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: FinalCrisisSX(a)Hotmail.com
Classification: Unclassified
Arch Linux x86_64, up to date except for Xorg (using 1.10.4) and Nvidia (using
280.13) packages due to a transparency bug in TF2 I've reported to nvidia
caused by nvidia drivers 285.05. In Serious Sam HD: The Second Encounter, at
some point between 1.3.18 and 1.3.32, the game suffers a huge performance drop.
It's odd in that if I play the game after the bad commit, it seems to have
small bursts of working fine and running smoothly then starts lagging out /
chugging along again shortly. With 1.3.18 however, it works fine continuously.
I ran a regression test and found the culprit. The bad commit description
suggests drivers over 270.xx should be fine, but it isn't the case for this
particular game for me. Other games suffer no such problems. Indeed, if I use
the patch remove-GL_ARB_map_buffer_range.patch from
http://bugs.winehq.org/show_bug.cgi?id=27600 this bug thread, the game no
longer has the performance issue, as one might expect.
68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f is the first bad commit
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Apr 19 21:24:26 2011 +0200
wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that
caused major
performance problems. If the user is using an older driver we now drop the
VBO instead of using
doublebuffered loading, which means that we fall back to the current
behavior(no dynamic VBO) as
needed. Dynamic VBOs are needed on Nvidia drivers for
GL_ARB_instanced_arrays.
:040000 040000 0cada15043b731febf2ef2a673aaaecc4af75f8d
c474ade74a8db2a9c547674dbb4c809841087a3d M dlls
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http://bugs.winehq.org/show_bug.cgi?id=23751
Summary: SpongeBob SquarePants: Diner Dash 2 - some icons are
garbled
Product: Wine
Version: 1.2
Platform: x86
URL: http://arcade.nick.com/nick/gameinfo.jsp?s=SpongeBobDi
nerDash2
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 23750
Created an attachment (id=29764)
--> (http://bugs.winehq.org/attachment.cgi?id=29764)
terminal output
I'll attach a screenshot/terminal output. Game has a free demo, it's pretty
easy to see.
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http://bugs.winehq.org/show_bug.cgi?id=26573
Summary: "register with eBay" link in eBay Turbo Lister 9's
help file doesn't do anything
Product: Wine
Version: 1.3.16
Platform: x86-64
URL: http://download.ebay.com/turbo_lister2/setupUK.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Steps to recreate:
1. Install native msxml3 (required).
2. Install and run Turbo Lister.
3. When asked to open a sample file or create a new file, click cancel.
4. Press F1 for the help window.
5. Click on the first link at the top of the right window ("Features and
requirements").
6. Scroll down until you see a link named "register with eBay" and click on it.
Nothing happens, console prints:
fixme:mshtml:nsURI_GetAsciiHost Use Uri_PUNYCODE_IDN_HOST flag
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0x53ba180)->()
fixme:mshtml:get_channel_window NULL window for 0x543b250
fixme:mshtml:nsChannel_AsyncOpen nscontainer->doc = 0xa7ddae0
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:mshtml:nsChannel_AsyncOpen Navigation not cancelled
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:mshtml:nsURI_GetAsciiHost Use Uri_PUNYCODE_IDN_HOST flag
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa961688)->()
fixme:shdocvw:ClientSite_GetContainer (0x1ad888)->(0x33f478)
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 25
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 26
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 29
fixme:shdocvw:DocHostUIHandler_GetDropTarget (0x1ad888)
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0x5278918)->(0x33ef04 0x33eedc 0)
fixme:wininet:NETCON_send not connected
fixme:mshtml:nsChannel_IsNoCacheResponse (0xa961688)->(0x33eefc)
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 28
Tried winetricks wininet and although there's more printed in the console, the
effect is the same. Also tried ie8 but the help page locks up when clicking on
the link.
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http://bugs.winehq.org/show_bug.cgi?id=24325
Summary: MSXML Parser corrupts line breaks
Product: Wine
Version: 1.1.42
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)generalpurposedomain.com
Created an attachment (id=30657)
--> (http://bugs.winehq.org/attachment.cgi?id=30657)
Corrupt xml file
If the parser is set to auto indent lines, the \r line breaks are replaced by
"
", resulting in an invalid XML file.
The \n breaks are written fine, though.
I wrote a testcase in delphi, i attached both the testcase and the resulting
XML file.
If I install winetricks msxml3, the problem disappears, and files are written
fine.
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http://bugs.winehq.org/show_bug.cgi?id=29186
Bug #: 29186
Summary: QQ International 1.1 doesn't install properly in Wine
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gilberttants(a)gmail.com
Classification: Unclassified
Created attachment 37653
--> http://bugs.winehq.org/attachment.cgi?id=37653
QQ International 1.1 doesn't install properly in Wine
QQ International 1.1 doesn't install properly in Wine for Ubuntu 11.04
"It says the InstAsm.exe has encounter a serious problem and needs to close"
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http://bugs.winehq.org/show_bug.cgi?id=29627
Bug #: 29627
Summary: Metacell demo refuses to run
Product: Wine
Version: 1.3.37
Platform: x86
URL: http://productsforrobots.com/games/metacell/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 38382
--> http://bugs.winehq.org/attachment.cgi?id=38382
winedbg --gdb backtrace
Installation of the demo went without issues, but launching the game always
fails.
There is no crash dialog/backtrace. The game quits silently immediately after
starting, leaving only this line in the terminal:
err:seh:setup_exception_record stack overflow 1008 bytes in thread 0009 eip
7bc3f3ea esp 00230f40 stack 0x230000-0x231000-0x330000
Here I'm attaching a winedbg --gdb backtrace in case it gives some clues.
It seems the game never worked in Wine (tried with 1.2.3, 1.1.35 etc.)
With certain versions (<1.3.27) the game complains that it 'Cannot locate
Controls.cfg' and crashes afterwards. That file exists in the game directory
and it contains configuration options in xml style.
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http://bugs.winehq.org/show_bug.cgi?id=23082
Summary: SlingPlayer 2.x fails when connecting
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://download.slingmedia.com/player/pc/SlingPlayer-2
.0.4-Setup.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
CC: m.b.lankhorst(a)gmail.com
Created an attachment (id=28665)
--> (http://bugs.winehq.org/attachment.cgi?id=28665)
Wine 1.2-rc2 console output
SlingPlayer 2.x gives a non-specific error when attempting to connect to the
Slingbox.
A new line has appeared in the console output:
wine client error:42: pipe: Too many open files
SlingPlayer's error dialog offers a URL, but clicking on it repeats lines
similar to the above.
This is a recent regression.
3e5f7f49fe12e87d7ecd30f0969e99814dfb0e15 is first bad commit
commit 3e5f7f49fe12e87d7ecd30f0969e99814dfb0e15
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Fri May 21 21:31:26 2010 +0200
winmm: Wake up timer after the timer list is empty.
:040000 040000 5e950b23106cf4b7163609f8095732f263265b9f
fc7a9a21686153efdb3a5afbe8e1ba97b6d85810 M dlls
http://source.winehq.org/git/wine.git/?a=commitdiff;h=3e5f7f49fe12e87d7ecd3…
Reverting this commit fixes the problem.
To get this far "winetricks -q dotnet20 wme9 gdiplus" required and native
quartz.
Using a native winmm causes a page fault.
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http://bugs.winehq.org/show_bug.cgi?id=28667
Bug #: 28667
Summary: SlingPlayer 1.5 UI falls apart when streaming
Product: Wine
Version: 1.3.30
Platform: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer-S
etup-EU-1.5.1.343.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 36840
--> http://bugs.winehq.org/attachment.cgi?id=36840
wine-1.3.30-45-ga843ace console output
The SlingPlayer UI is a fairly simple grayish box, but when streaming it "falls
apart". See the screenshots.
Native qcap works around this.
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http://bugs.winehq.org/show_bug.cgi?id=25455
Summary: PopCap games installer hangs before showing the
license agreement
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msclrhd(a)gmail.com
== Steps to reproduce:
1. download an installer for a PopCap game from www.popcap.com (tested on
Bejeweled Blitz and Bejeweled 3 installers)
2. run the installer
3. press next on the welcome page
== Expected outcome:
Show the license agreement page.
== Actual outcome:
Application hangs after showing several lines of the form:
-----
err:richedit:ReadColorTbl malformed entry
err:richedit:ReadStyleSheet skipping optional destination
-----
== Workaround:
run: winetricks msls31 riched30
NOTE: riched20 does not work here.
NOTE: msls31 is only required for riched30: it will work without, you'll just
get a message box saying msls31 could not be found.
== Comments:
This looks like the wine richedit control is not correctly parsing the rtf file
properly and is then hanging. Not sure where it is hanging (my winedbg fu is
lacking).
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http://bugs.winehq.org/show_bug.cgi?id=27820
Summary: Spotify 0.5.44 crashes when the contact list is
displayed
Product: Wine
Version: 1.3.24
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mathieu.marquer(a)gmail.com
Fresh install of WINE 1.3.24 (deleted .wine folder) on Ubuntu 11.04 64 bits,
with Spotify 0.5.44 (13 July release)
As soon as the contact list is displayed on Spotify, it crashes (see log
attached).
A workaround is to disconnect any internet connection right after login, hide
the contact list, then turn on the internet. But it will still crash if you try
to show the contact list.
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http://bugs.winehq.org/show_bug.cgi?id=18341
Summary: Quicktime 7.02.38 fails to install
Product: Wine
Version: 1.1.20
Platform: PC
URL: http://www.oldversion.com/download/quicktime70238.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Quicktime 7.02.38 gets so far through installation and fails with a "-1627
ERROR_FUNCTION_FAILED" message.
Attached +msi logs but I don't know if they are any use.
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http://bugs.winehq.org/show_bug.cgi?id=20966
Summary: Everquest 1 crashes on startup
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cf(a)sheab.net
Everquest crashes when loading the gamefiles directly following server
selection.
I had to stop the program through the system monitor since the button in the
crash window wine puts up was unresponsive.
After I downgraded wine to version 1.1.31 I could start and run Everquest
without issues.
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http://bugs.winehq.org/show_bug.cgi?id=19595
Summary: Sony Ericsson PC Suite 5's installer does not draw
unless run in a virtual desktop
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://www.sonyericsson.com/cws/download/1/357/877/124
1789074/Sony_Ericsson_PC_Suite_5.009.00_Web_EN.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22848)
--> (http://bugs.winehq.org/attachment.cgi?id=22848)
With virtual desktop
The installer for the Sony Ericsson PC Suite is fully transparent, and has to
be run in a virtual desktop.
This is the entire console output:
fixme:storage:StgCreateDocfile Storage share mode not implemented.
fixme:reg:GetNativeSystemInfo (0x33288c) using GetSystemInfo()
err:rebar:REBAR_NotifyFormat wrong response to WM_NOTIFYFORMAT (0), assuming
ANSI
Screenshots attached.
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http://bugs.winehq.org/show_bug.cgi?id=19593
Summary: Sony Ericsson Update Service exits after selecting
phone model
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://www.sonyericsson.com/cws/download/1/110/61/1241
528352/Update_Service_Setup-2.9.5.16.exe
OS/Version: Linux
Status: NEW
Keywords: download, hardware
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Blocks: 18047
The new version (2.9.7.22) of Sony Ericsson's Update Service exits silently
after selecting the phone model.
This is printed in the console output at this time:
fixme:win:RegisterDeviceNotificationW (hwnd=0x40034,
filter=0x1989e92c,flags=0x00000000),
returns a fake device notification handle!
fixme:win:RegisterDeviceNotificationW (hwnd=0x40034,
filter=0x1989e92c,flags=0x00000000),
returns a fake device notification handle!
fixme:setupapi:CM_Locate_DevNodeW 0x1968e038 (null) 0x00000000: stub
The application is used to update firmware on mobile phones via the USB.
I can't find a direct link for this version, but any 2.9 version download
auto-updates.
"J2D_D3D=false wine Update\ Service.exe" required to run.
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http://bugs.winehq.org/show_bug.cgi?id=23143
Summary: SlingPlayer 2 unable to remember password
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://download.slingmedia.com/player/pc/SlingPlayer-2
.0.4-Setup.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: trivial
Priority: P3
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
CC: bunglehead(a)gmail.com
Depends on: 23082
Created an attachment (id=28779)
--> (http://bugs.winehq.org/attachment.cgi?id=28779)
Wine ~1.1.38 +msxml (working)
SlingPlayer 2 can read a password that has been saved using a previous version
of Wine, but is unable to save a new password.
Result of bisect:
f414d3cf60081d47edc88783fc71ddd933c31cf7 is the first bad commit
commit f414d3cf60081d47edc88783fc71ddd933c31cf7
Author: Nikolay Sivov <bunglehead(a)gmail.com>
Date: Fri Feb 12 22:34:50 2010 +0300
msxml3: Reimplement IXMLDOMDocument::createAttribute() on top of
::createNode().
:040000 040000 2e1929ed92ed14c98175f7567bc78f5afdaddb2c
80e7d1759d6fb08f66920f858e4dfd2cb0ba85f7 M dlls
http://source.winehq.org/git/wine.git/?a=commitdiff;h=f414d3cf60081d47edc88…
Native msxml3 works.
I have attached two +msxml traces: one from before the commit and one from
after the commit.
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http://bugs.winehq.org/show_bug.cgi?id=28856
Bug #: 28856
Summary: Crackling/popping sounds in Starcraft 2 from 1.3.30
onwards (regression from 1.3.29)
Product: Wine
Version: 1.3.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cobaltjacket(a)gmail.com
Classification: Unclassified
Running Debian unstable without Pulseaudio. Problem is not present in 1.3.29
(so I suspect it has something to do with the DirectSound re-implementation
done in 1.3.30).
I am currently running 1.3.29 without a problem, and have already tried 1.3.31
(issue is still present).
I can make logs from both 1.3.29 (working) and 1.3.31 (has issue). One error
which shows up (repeatedly) only in 1.3.31 is
> warn:alsa:alsa_read_data read failed, recovering: -11 (Resource temporarily unavailable)
> warn:alsa:alsa_read_data Recover failed: -11 (Resource temporarily
unavailable)
Could this be relevant?
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=30084
Bug #: 30084
Summary: QQ2011 could not display chinese if do not install
ukai in linux system
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chengyi.liang(a)sohu.com
Classification: Unclassified
Created attachment 39199
--> http://bugs.winehq.org/attachment.cgi?id=39199
breaked font with wenquanyi zen hei
0.use clean .wine dir.
1. install QQ2011 from http://dl_dir.qq.com/qqfile/qq/QQ2011/QQ2011.exe
2. run QQ2011:wine .wine/drive_c/Program\ Files/Tencent/QQ/Bin/QQ.exe
3. cd /usr/share/wine/fonts, rm tahoma.ttf tahomabd.ttf
4. if only wenquanyi zen hei install in linux, QQ could not disalay any
chinese, only show blank
5. if ttf-arphic-uming is installed but ttf-arphic-ukai not installed , QQ
could not display any chinese too.
6. if ttf-arphic-ukai is installed, QQ can display chinese correctly.
7. if use font replacement to replace tahoma,simsun to wenquanyi zen hei,
QQ2011 can display chinese, but font is breaked.
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http://bugs.winehq.org/show_bug.cgi?id=29928
Bug #: 29928
Summary: urlmon.inf contains texts that should be localisable.
Product: Wine
Version: 1.4-rc4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lauri.kentta(a)gmail.com
Classification: Unclassified
The network zone names and descriptions in the end of dlls/urlmon/urlmon.inf
should be localisable.
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http://bugs.winehq.org/show_bug.cgi?id=21434
Summary: append file example works on Vista but not in wine.
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: htl10(a)users.sourceforge.net
Created an attachment (id=25810)
--> (http://bugs.winehq.org/attachment.cgi?id=25810)
zip file with source code, input file, and a cross-compiled binary.
While trying to fix bug 21394 ("+" in cmd copy's syntax to join two files), I
tried to an example of appending files in MSDN (
http://msdn.microsoft.com/en-us/library/aa363778%28VS.85%29.aspx ) and when I
am testing my patch, it did not work, and so I tested the example itself, and
it doesn't work either. Then I reboot to Vista and the example does work there,
so obviously there is a bug with
wine's File operations themselves.
The example, is supposed to just append the content of file "one.txt" to file
"two.txt" every time it is run. When the binary is run on Vista, "two.txt"
increases in size every time "append.exe" is run as it should; but this does
not work under wine cmd.
The binary "append.exe" is created with cross-gcc in linux, simply by
"i686-pc-mingw32-gcc file.c" ; feel free to rebuild from source, which is also
attached in the zip file.
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http://bugs.winehq.org/show_bug.cgi?id=25938
Summary: Modo 501: Crashes on viewport loading (after main UI
has finished loading).
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chiefwhosmoralsareelastix(a)googlemail.com
Created an attachment (id=33064)
--> (http://bugs.winehq.org/attachment.cgi?id=33064)
Wine console output for modo 501.
On launching Modo 501 the main interface loads correctly, however the viewport
doesn't load, but shows through to the desktop background. After a few seconds
the following error message is displayed by wine (1.2 and above):
Program Error.
The program modo.exe has encountered a serious problem and needs to close. We
are sorry for the inconvenience.
This may be caused by a deficiency in wine....etc.
Modo 501 works to the same degree as 302 (some menus do not work but the
program is still useable) with wine versions 1.0 up until 1.44 (the wine
archives I was using for testing finished at 1.44).
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http://bugs.winehq.org/show_bug.cgi?id=30232
Bug #: 30232
Summary: Kingdoms of Amalur severe slow down with when NPCs are
present
Product: Wine
Version: 1.5.0
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: praus_aluco(a)yahoo.com
Classification: Unclassified
Created attachment 39475
--> http://bugs.winehq.org/attachment.cgi?id=39475
Kingdoms of Amalur fixme, err log
This is possibly related to GLSL bug reported here:
http://bugs.winehq.org/show_bug.cgi?id=30168.
After applying the patch recommended in the GLSL bug report mentioned above and
upgrading to wine 1.5 dev I noticed a possibly related, severe slowdown of the
game any time more then a few NPCs are in the game with you. When no NPCs are
around the game runs very smoothly and none of the graphical glitches from the
previous bug are visible. I've included a copy of the fixme+all,err+all trace
from the moment of slowdown.
If it matters:
I'm running Mac OS X Lion 10.7.3 (11D50)
graphics card is an ATI Radeon HD 4850 with 512 MB.
Processor 2.8 GHz Intel Core i7.
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http://bugs.winehq.org/show_bug.cgi?id=21394
Summary: nul: nul and + doesn't not work for copy.
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://www.ghostscript.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: htl10(a)users.sourceforge.net
am running nmake with win 7 sdk (vc 9 express) to build ghostscript . most of
the build procedure ork as is, but a script used for copying files from one
directory to another (gs/base/cp.bat)
-----------------------
@rem $Id$
@echo off
if "%2"=="." goto ne
if exist _.tmp erase _.tmp
rem Both of the following lines are necessary:
rem the first one works on MS DOS and Windows 95/98 but not Windows NT,
rem the second works on Windows NT but not the other MS OSs.
rem > _.tmp
copy nul: _.tmp > nul:
copy /B %1+_.tmp %2
erase _.tmp
goto x
:ne
copy /B %1 %2
:x
------------------------
does not work - using it as it result in a few "Path not found" about the use
of nul: and also joining files ("+"). Granted nmake -f psi/msvc32.make works on
windows.
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http://bugs.winehq.org/show_bug.cgi?id=14438
Summary: Moving cursor in RA2 freezes game
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.vdburgt(a)xs4all.nl
CC: thomas.vdburgt(a)xs4all.nl
When mocing the cursor in Red Alert 2 the game freezes. In the menu's it
totally freezes, ingame it stutters. This makes the game unplayable.
No relevant console output is given, although wine not being able to change the
screen to 16bpp (fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change
screen BPP from 32 to 16)
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http://bugs.winehq.org/show_bug.cgi?id=27003
Summary: Latest gnutls breaks wine ssl support
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wubbbi(a)gmx.de
Hello :)
I am using ArchLinux with wine 1.3.19 and GnuTls 2.12.3 and ssl Support seems
to be broken. As you can see here
http://appdb.winehq.org/objectManager.php?sClass=version&iId=19141
on the Topic "Cannot connect" for example, I am not the only one having this
Problem. The error I get is:
"GnuTLS error: Ein fataler TLS-Alarm wurde empfangen."
In English:
"GnuTLS error: A fatal TLS-Alarm had been recieved."
I compiled wine with Debug enable. So if you have any further question, please
ask me.
More describtion:
I cant connect Via SSL anymore. Every ssl connection is going to be canceld. As
I can see, it is since GnuTLS 2.12.0 ... maybe a big change in GnuTLS? Pls take
a look an it.
Thank you and greetings
Wubbbi ( Also my IRC-Name! )
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http://bugs.winehq.org/show_bug.cgi?id=23100
Summary: BURRACO: startup error and then closing connection
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=19927
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mac_man2005(a)hotmail.it
Hi to all.
I have tried to report the problem here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=19927
I have followed the instructions reported at the beginning of that page.
You can find a short description of the problem and the complete report of the
error detail. Same error on two Ubuntu machines. One of them is surely 64 bit.
The other one may be 32 bit.
BURRACO version 4.53.0.82
Any suggestion please?
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=17680
Summary: nhOneClick: Authorization required message on some HTML
pages
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: support(a)ics.de
Created an attachment (id=19876)
--> (http://bugs.winehq.org/attachment.cgi?id=19876)
screenshot
This is an error that appears in nhOneClick.exe after successfully logging into
the server, only for some pages. Other pages display succesfully.
This error only happens in nhOneClick under wine, not under windows connecting
to the same server.
The error message is misleading in that the credentials are 100%ly correct,
otherwise one would not have gotten so far
-----
The application is a graphical front end to a NetworkManagement Suite. I have
uploaded a copy for limited time to:
http://ftp.ics.de/outgoing/ehealth/nhOneClick.exe
I am using yesterdays build wine-1.1.16-292-g1b9a6fb on ubunto 8.04
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http://bugs.winehq.org/show_bug.cgi?id=14421
Summary: Wing Commander 3 Kilrathi saga edition. Sound Stutters
on movie playback
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcarthew(a)mbarron.net
as in the bug description. Sound stutters when playing movies in the game. The
Movies are a MAJOR part of the game has (mark hamill, john rhys davies, malcolm
mcdowell, tom wilson) all in it. There's no commandline output to indicate an
issue that I'm aware of but I'll look into it further. If someone who knows
dsound more can help diagnose/test it that'd be great.
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http://bugs.winehq.org/show_bug.cgi?id=27210
Summary: MCM2: wineqtdecoder crashes after intro
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=34770)
--> (http://bugs.winehq.org/attachment.cgi?id=34770)
console output including crash backtrace
Motocross Madness 2 (MCM2) crashes at the end of the intro video (ran to
completion or aborted with a key press), prior to entering the main menu.
According to the backtrace, wineqtdecoder is involved:
=>0 0x92106354 CFRelease+0x24() in corefoundation (0x0032ec58)
1 0x45df93a9 _QT_Release+0x118() in wineqtdecoder (0x0032ecb8)
yet I'm wondering what role it's playing, because MCM2's Intel Indeo video has
been playing fine in Wine long before wineqtdecoder was added. Disabling
wineqtdecoder.dll gets past the crash with no observable loss in functionality.
The backtrace is attached. I once had another backtrace involving
QTInPin_Release in wineqtdecoder, also at the end.
Native amstream, quartz and devenum are needed because of e.g. bug #17836.
Perhaps the crash is caused by missing functionality in the new decoder,
witness
fixme:strmbase:TransformFilterImpl_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:strmbase:TransformFilterImpl_QueryInterface No interface for
{8e1c39a1-de53-11cf-aa63-0080c744528d}!
fixme:qtsplitter:QT_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:qtsplitter:QT_QueryInterface No interface for
{8e1c39a1-de53-11cf-aa63-0080c744528d}!
The demo is presumably not affected, because it does not play a video.
BTW, there's some regression between 1.3.17-282-g3ec195 and 1.3.18-244-g34ba20
that causes MCM2 to receive no mouse clicks in the main menu => dead => garbage
rating.
What component would suit this bug? still quartz?
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http://bugs.winehq.org/show_bug.cgi?id=12832
Summary: Propellerheads reason 4 works a lot slower than on WinXP
Product: Wine
Version: 0.9.60
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: creeco(a)gmail.com
CC: creeco(a)gmail.com
Propellerheads reason 4 works a lot slower than it does on windows. Tested on
ubuntu 8.04 wit the alsa sound driver and default settings in wine.
A demo of the app you can use for testing is avaiable here:
http://www2.propellerheads.se/download/files/ReasonDemo_win.zip
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http://bugs.winehq.org/show_bug.cgi?id=22793
Summary: JumpGate: The Reconstruction Initiative glitches
badly.
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://www.jossh.com/terminal_civilian.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Makitk(a)gmail.com
When starting JumpGate: The Reconstruction Initiative (Downloadable from
http://www.jossh.com/terminal_civilian.html ), the NetDevil logo shows
properly. The intro movie shows properly. But then once the program reaches the
docking bay, there's a constant glitching of the screen. The program also locks
up every few seconds for a second or two, and the mouse cursor is almost
impossible to navigate around the menus.
The above happened using Wine 1.1.44 on gentoo linux running openbox, using a
Zotac GeForce 9800 GT videocard.
It is only a minor improvement over my earlier submitted bug (Bug number 14214
to be precise), which had the game crash after the two movies were done. This
bug was recently abandoned and closed. Considering it does not happen on my
system anymore, this bug should not be seen as a duplicate of that bug.
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http://bugs.winehq.org/show_bug.cgi?id=21655
Summary: MacOS: broken mixing in dsound8 tests + assertion
failure
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Must set WINETEST_INTERACTIVE or use runtest -i to get this.
Ouch, my ears. OTOH, the interactive winmm/wave tests sound fine.
More precisely, all primary buffers of the form Nx24x1|2 or Nx32x1|2 produce
various forms of hissing or plain noise.
../../../tools/runtest -i -P wine -M dsound.dll -T ../../.. -p
dsound_test.exe.so dsound8.c
dsound8.c:624: Testing a primary buffer at 96000x32x2 with a secondary buffer
at 11025x16x2
ds3d8.c:332: Playing 1 second 440Hz tone at 11025x16x2
Assertion failed: (ptr1 < buflen), function DSOUND_BufPtrDiff, file mixer.c,
line 305.
wine: Assertion failed at address 0x0007:0x91c09f95 (thread 0009), starting
debugger...
Abort trap
The wave tests report that 32bit width is unsupported. They also contain
comment that 24bit width is not tested because ALSA has trouble with it. Yet
dsound tests it?
First I suspected this to be another instance of the broken
DSOUND_PrimarySetFormat known from bug #20056 or bug #19124. OTOH, what
happens here is different: WaveOpen fails initially, then the MAPPER+ACM kicks
in and accepts to convert 24 or 32bit PCM to 16 => WaveOpen succeeds.
On Linux, the sound is far from correct too, but there's no crash.
With 24 or 32 bit tests outcomment in dsound8.c the only failure is:
dsound8.c:624: Testing a primary buffer at 8000x16x2 with a secondary buffer
at 11025x16x2
ds3d8.c:332: Playing 1 second 440Hz tone at 11025x16x2
ds3d8.c:517: Test failed: The sound played for 875 ms instead of 1000 ms
(and 8kHz indeed sounds strange, while the other frequencies are much better).
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http://bugs.winehq.org/show_bug.cgi?id=27466
Summary: Broken listview
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://netikka.net/dev/Demo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Example: http://netikka.net/dev/Demo.exe
Click "Add rows" and scroll.
Terminal is filled: err:listview:LISTVIEW_WindowProc unknown msg 1044
wp=00000000 lp=0032fb80
winetricks comclt32 -> its not broken anymore, but not all features work, like
background, column higlight..
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http://bugs.winehq.org/show_bug.cgi?id=11342
Summary: NFS3 demo version does not uninstall
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
NFS3 demo version reports error when trying to uninstall. Possibly related to
bug http://bugs.winehq.org/show_bug.cgi?id=11266.
Download NFS3 demo version: http://www.gamershell.com/download_4364.shtml
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http://bugs.winehq.org/show_bug.cgi?id=27320
Summary: sims3 crashes after a while in wined3d
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
sims3 is unstable on my son's computer under ubuntu 10.10 and 11.04,
and crashes after a few minutes of use.
wine --version says wine-1.3.19-248-g6a3255b
glxinfo says
OpenGL renderer string: GeForce GT 220/PCI/SSE2
OpenGL version string: 3.3.0 NVIDIA 270.41.06
c:/users/dank/My Documents/Electronic Arts/The Sims 3/xcpt pantry 11-05-28
07.00.36.txt
says
type: ACCESS_VIOLATION reading address 0xfeeeff06
address: 0x68211d3f "C:\windows\system32\wined3d.dll":0x0001:0x00040d3f
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http://bugs.winehq.org/show_bug.cgi?id=28723
Bug #: 28723
Summary: Sound stutter in Rage when emulated windows version is
set to "Windows 7" (XAudio2 -> mmdevapi sound out
path)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mooroon2(a)mail.ru
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Regression SHA1: b0652dd8bdb144645be4a6bf77cbb68a8ade49d9
This bug is twin-brother of fixed bug #28679. That one was when the app were
using dsound API, this one seems to be when app uses mmdevapi directly.
Same "first bad commit", reverting it fixes sound stutter in RAGE.
I don't know any other Windows app I've got installed on my workstation which
uses mmdevapi either directly or through XAudio2 (except for Starcraft II which
seems to be unaffected by either this bug and bug #28679).
Andrew, do you need usual sound-related debug logs for tracking this down? I
can capture them from RAGE but I'm afraid they would be a bit polluted by
unrelated messages from Steam client.
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http://bugs.winehq.org/show_bug.cgi?id=27855
Summary: entry field in Quicken98-2002 follows keys rather than
filling out field
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jamesl(a)bestweb.net
Created an attachment (id=35625)
--> (http://bugs.winehq.org/attachment.cgi?id=35625)
Quicken98 sample data
(applies to Quicken98, Quicken 2000 and Quicken 2002. Have not tested against
Quicken99 or 2001)
In the window for writing checks, at the "payee" field, the normal behavior
under Windows is that the field will try to find a match according to what you
are typing. For example, if you were entering a check for "Sears Home Stuff",
you would type the letters s, e, a, r, s, and the field would fill out the
entry until it found the matching memorized transaction, which you could then
select and continue on filling out the rest of the fields.
Under Wine, in the same field if you type those letters, instead of filling out
the field, it will show the first memorized transaction that matches that
letter. Thus "S" would show "Saa...", "E" would show "Esso...", "A" would show
"Amiga...", and so forth. Entering new data (any payee not memorized) can be
difficult as well.
It is possible to enter text by forcing the field to show it's dropdown list,
but it's not what the user expects (in particular my older brother who
discovered this bug <g>).
Sample data files for the versions tested are attached. This bug occurs as
late as Wine 1.3.24, and at least as far back as CrossoverOffice 9.1 (and
whatever version of Wine that was based on).
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http://bugs.winehq.org/show_bug.cgi?id=28039
Summary: IAudioClock_GetPosition must ignore underruns (MacOS)
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
GetPosition is critical because the new "winmm on mmdevapi" layer relies on it
for its buffer management. Currently, neither winealsa nor winecoreaudio
entirely fulfill GetPosition's contract.
GetPosition yields "the stream position of the sample that is currently playing
through the speakers". My tests show that it ignores underruns and is therefore
not identical to a clock. One can derive at least 2 tests from that:
1. GetPosition <= elapsed time * samples/sec (cannot hear the future).
2. GetPosition <= sum of samples fed to the device.
3. GetPosition == sum of samples once all have been played.
4. Getposition is monotically increasing (except when Reset).
Actually GetPosition does not yield samples, replace the above with GetPosition
/ GetFrequency * samples per sec to be correct.
My tests attached to bug #27937 show that:
- winecoreaudio fails test 3 (then 2).
- winealsa with dmix fails test 1 during the first seconds of play.
- winealsa with pulse fails test 1 much worse.
See bug #27937 comment #1 and 2 for log snippets.
On MacOS, GetPosition appears to continue to grow in the presence of underruns,
violating 2 and 3. Hence the name of the present issue.
Note that underruns are unknown to WINMM. A perfectly legal use is:
waveOutOpen()
waveOutPrepare(hugeboomheader)
waveoutPrepare(clickheader)
waveoutPrepare(ouchheader)
waveoutPrepare(beepheader)
then write the headers as the conditions arise (arguably dsound's mixing would
be more adequate). Guess what happens when GetPosition grows playing nothing
between 2 beeps?
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http://bugs.winehq.org/show_bug.cgi?id=13194
Summary: Gordian Knot unable to open codec settings dialog
Product: Wine
Version: 1.0-rc1
Platform: PC-x86-64
URL: http://sourceforge.net/projects/gordianknot
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emwine(a)earthlink.net
Created an attachment (id=13019)
--> (http://bugs.winehq.org/attachment.cgi?id=13019)
testcase source and exe
Install Codec Pack (for XviD), and rippack for GK. Run, go to options tab,
click "First Pass" under XviD default codec settings. Nothing. Same with
other codecs and "Codec settings" when trying a compressibility test.
GK is open source, but in pascal. So I created a small testcase in VC++ 6.0
using the same technique. Testcase relies on XviD as opposed to other codecs.
I'm not 100% sure that XviD (and other codecs) are properly registered so that
the technique ought to work. But I think the problem is not codec
registration. Also, I guessed at the component.
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http://bugs.winehq.org/show_bug.cgi?id=16975
Summary: [StrongDC++] switching between tabs show background
windows
Product: Wine
Version: 1.1.12
Platform: PC
URL: http://strongdc.sourceforge.net/download.php?lang=eng
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bazara.net(a)inbox.ru
If you open several tabs (windows) inside strongdc like hubs and click on a tab
to switch to another hub you should see how all other opened background windows
redraws until it show the one you clicked. If you have many opened hubs like 30
it will take several seconds to do that.
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http://bugs.winehq.org/show_bug.cgi?id=30071
Bug #: 30071
Summary: Need a CreateTimerQueueTimer that is stable over time
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: NEW
Severity: major
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Classification: Unclassified
Andrew Eikum's quick test in
http://www.winehq.org/pipermail/wine-devel/2012-February/094457.html
suggests that CreateTimerQueueTimer stabilizes itself over time on *average*.
For instance, when asked for a 12ms period, it will trigger 5 times within 60ms
even though it is unable to trigger every 12ms. The deltas are:
20, 10, 10, 10, 10, 20, 10, 10, 10, 10, ...
This is an essential property that it would share with winmm timers.
Both winealsa and wineoss today crucially depend on this property. The XAudio2
algorithm described in bug #28723 either writes one or zero period worth of
data per callback. Hence it requires callbacks to agree with frame consumption
by the audio device. If too late, XAudio2 will not catch up by writing 2
periods.
What currently happens is irregular crackling due to occasional underruns
because callbacks are further and further delayed and the audio buffers slowly
empties. Compare timestamps from apps using winmm with mmdevapi:
winmm mmdevapi
x.304 x.304
x.315 x.315
x.324 x.326
x.334 x.336
x.346 x.348
x.354 x.359
winmm corrects itself and manages to trigger all 10ms events on the same
millisecond as the initial one: x.xx4.
CTQT accumulates delays because as its core, queue_timer_expire uses:
[t->expire =] queue_current_time() + t->period;
I've separated this issue from bug #28723 because the root cause is not an
audio component and because several other bugs mention CreateTimerQueue, e.g.
bug #29585.
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http://bugs.winehq.org/show_bug.cgi?id=16263
Summary: Priority: Survive game window flickers
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://solarimpact.servegame.com/files/ps-1.0.3.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=17537)
--> (http://bugs.winehq.org/attachment.cgi?id=17537)
Priority: Survive traces
With today's Git (wine-1.1.9-183-gbbaa72d), when running the Priority: Survive,
flickering can be noted ingame. irrespective of whether the virtual desktop is
enabled. I was unable to test whether different display modes changed the
flicking behavior since the game does not offer such an option. Traces are
attached.
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http://bugs.winehq.org/show_bug.cgi?id=27854
Summary: ListView_SetTextBkColor doesn't work
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Source: http://www.delphidabbler.com/download?id=art-16
Download: http://netikka.net/dev/CustomLVDemo.exe
Text should be transparent, when checkbox is checked.
Not related to transparency. Even clRed instead of CLR_NONE doesn't set
background to red. Works with native comctl32
See also bug 27711
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http://bugs.winehq.org/show_bug.cgi?id=14140
Summary: Entropia Universe installer hangs
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.project-entropia.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The current installer,
94aaad630331ce64c219f45e31175f913e9ba402 entropia_installer.exe
goes into a loop forever, scanning backwards from the end
of the commandline, but not hitting its expected termination condition.
You can watch this with
WINEDEBUG=+relay ~/wine-git/wine entropia_installer.exe
grep Call.*strcmp log
Interestingly, it compares each char to both / and \.
And if you pass /, it gets happy and compares against u.
Passing /u makes it really happy, and it shows a ui briefly.
It seems to install a few files, then exits.
It should have launched the real downloader,
~/.wine/drive_c/Program Files/MindArk/Entropia Universe/ClientLoader.exe
Running that by hand downloads a bunch of stuff, then exits.
I think it's supposed to run
~/.wine/drive_c/Program Files/MindArk/Entropia Universe/Entropia.exe
When you do this by hand, wine complains
err:module:find_forwarded_export function not found for forward
'd3dx8.D3DXGetImageInfoFromFileA' used by
L"C:\\windows\\system32\\d3dx9_36.dll". If you are using builtin
L"d3dx9_36.dll", try using the native one instead.
err:module:find_forwarded_export function not found for forward
'd3dx9_36.D3DXGetImageInfoFromFileA' used by
L"C:\\windows\\system32\\d3dx9_30.dll". If you are using builtin
L"d3dx9_30.dll", try using the native one instead.
err:module:find_forwarded_export function not found for forward
'd3dx8.D3DXGetImageInfoFromFileInMemory' used by
L"C:\\windows\\system32\\d3dx9_36.dll". If you are using builtin
L"d3dx9_36.dll", try using the native one instead.
err:module:find_forwarded_export function not found for forward
'd3dx9_36.D3DXGetImageInfoFromFileInMemory' used by
L"C:\\windows\\system32\\d3dx9_30.dll". If you are using builtin
L"d3dx9_30.dll", try using the native one instead.
err:module:import_dll Library WMVCore.DLL (which is needed by L"C:\\Program
Files\\MindArk\\Entropia Universe\\Entropia.exe") not found
and exits. Doing winetricks directx9 wmp10 gets around this.
Entropia then puts up a window very briefly, then quits.
If you then do winetricks vcrun2005sp1, you get bug 14137
(i.e. the app loads msvcp80 wrong and exits).
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http://bugs.winehq.org/show_bug.cgi?id=20637
Summary: 3DMark 2000, 2001SE - no result of last test
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Created an attachment (id=24616)
--> (http://bugs.winehq.org/attachment.cgi?id=24616)
3DMark2000- windowsXP
Intel(R) Pentium(R) Dual CPU E2220 @ 2.40GHz
CPU flags: 2400MHz MMX SSE SSE2 SSE3 SSSE3 HTT
Linux 32bit GCC 4.3.3 Release May 26 2009
Linux 2.6.31-14-generic i686
GeForce 9600 GT PCI Express 190.42 512Mb
In 3DMark 2000 and 2001 the last tests seems to work but theare are no results
of this tests.
I also checked Wine 1.0.1.
Somebody can corfirm that?.
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