http://bugs.winehq.org/show_bug.cgi?id=24144
Summary: Sample OBJ file is not rendered in OpenGL OBJ Viewer
Demo
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://www.dhpoware.com/downloads/GLObjViewer.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
The sample OBJ file supplied in the demo does not render brick tecture on the
cube.
Graphics card is a Nvidia GeForce 6600GT with the 195.36.24 driver.
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http://bugs.winehq.org/show_bug.cgi?id=29932
Bug #: 29932
Summary: Testdrive Sound works now, but mouse pointer does not
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
Created attachment 38955
--> http://bugs.winehq.org/attachment.cgi?id=38955
Testdrive dinput, cursor debug
Testdrive sound works now. However, mousepointer doesnt move anymore in the
menu or in the game. In 1.4 RC3 it worked just fine but then no music/sound. I
made a testdebugrun output. See attachment. Hope you can fix it before
laucnhing 1.4
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http://bugs.winehq.org/show_bug.cgi?id=25252
Summary: Need For Speed Hot Pursuit (2010) crashs out
(Unhandled page fault)
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sexy_b14(a)hotmail.com
Created an attachment (id=32068)
--> (http://bugs.winehq.org/attachment.cgi?id=32068)
console output
Trying to run Need For Speed Hot Pursuit on wine 1.1.37 wineperfix=32 vanilla
game will crash out with.
fixme:wbemprox:wbem_locator_ConnectServer 0x1cb238, L"ROOT\\CIMV2", (null),
(null), (null), 0x00000000, (null), (nil), 0xbb811cc)
wine: Unhandled page fault on read access to 0x00000000 at address 0x758aa1
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x00758aa1).
Have tryed running it in Eum desktop same issiue occurs.
please see attchments with console output
system:
AMD Phenom(tm) II X4 955 Processor
ATI HD5700 X2 in crossfire Catalys 10.10
Archlinux x86_64
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http://bugs.winehq.org/show_bug.cgi?id=27389
Summary: unimplemented function
msvcp80.dll.??0?$basic_ostringstream@_WU?$char_traits@
_W@std@@V?$allocator@_W@2@@std@@QAE@H@Z
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
wine: Call from 0x7ed8ce92 to unimplemented function
msvcp80.dll.??0?$basic_ostringstream@_WU?$char_traits@_W@std@@V?$allocator@_W@2@@std@@QAE@H@Z,
aborting
Affects Bioshock's patcher application
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http://bugs.winehq.org/show_bug.cgi?id=10458
Summary: Poptray 3.2 external exception with hotmail
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msxml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leviatan1(a)gmx.net
Created an attachment (id=9166)
--> (http://bugs.winehq.org/attachment.cgi?id=9166)
Source code from hotmail plugin
I try to use hotmail plugin in poptray. When Poptray check it hotmail, I get
warning "External exception E06D7363" and:
fixme:msxml:domdoc_QueryInterface interface
{00000126-0000-0000-c000-000000000046} not implemented
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http://bugs.winehq.org/show_bug.cgi?id=29637
Bug #: 29637
Summary: MS Word 2007 cover page crashes
Product: Wine
Version: 1.3.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winestuff(a)viller.org
Classification: Unclassified
When I open Word 2007 (SP2) and go to the Insert->Cover-Page, the MS crash
report comes up and forces me to restart Word. I run Ubuntu 11.10 64. I have
attached the console output - to me this smells like some threading issue.
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
I have also seen similar crashes in e.g. the insert footnote and header, but
the list does not pre-load as many at once, so it is not as consistent.
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http://bugs.winehq.org/show_bug.cgi?id=26914
Summary: setvbuf() breaks iostream input (msvcrt/msvcp)
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: UncombedCoconut(a)gmail.com
This bug affects Stockfish, a chess engine. I've made a simplified test case.
This C++ program copies a line from stdin to stdout, or complains on EOF.
It works on WinXP, but under Wine 1.2.2 or 1.3.17 it says "No input". (You do
have to type a line before it will terminate.)
Here's the code and build command. The exe is attached.
$ cat setvbuf-test.cpp
#include <iostream>
#include <cstdio>
#include <string>
int main() {
std::string input;
setvbuf(stdin,NULL,_IONBF,0);
setvbuf(stdout,NULL,_IONBF,0);
if (std::getline(std::cin, input))
std::cout << "Input was: " << input << "\n";
else
std::cout << "No input\n";
return 0;
}
$ i686-w64-mingw32-g++ -o setvbuf-test.exe -static-libgcc setvbuf-test.cpp
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http://bugs.winehq.org/show_bug.cgi?id=26025
Summary: Atom Zombie Smasher demo: fails to run with builtin
msvcr80
Product: Wine
Version: 1.3.13
Platform: x86
URL: http://www.bigdownload.com/games/atom-zombie-smasher/p
c/atom-zombie-smasher-demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Installs fine, but when you run it, it gives a Wine C++ runtime error. Terminal
shows:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50608.0)
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50608.0)
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50608.0)
Stacktrace:
at (wrapper managed-to-native) SFML.Graphics.Image.sfImage_CreateFromFile
(string) <0x00004>
at (wrapper managed-to-native) SFML.Graphics.Image.sfImage_CreateFromFile
(string) <0x00004>
at SFML.Graphics.Image..ctor (string) <0x00010>
at BlendoEngine.Assets.LoadTextures () <0x0008d>
at BlendoEngine.LoadScreen.LoadAsset () <0x0000a>
at BlendoEngine.LoadScreen.UpdateInput (single,BlendoEngine.InputManager)
<0x00012>
at BlendoEngine.ScreenManager.Update (single) <0x00242>
at BlendoEngine.Game1.Go (string[]) <0x0021d>
at BlendoEngine.Game1.Main (string[]) <0x00045>
at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object
(object,intptr,intptr,intptr) <0x00043>
winetricks vcrun2005 worked around it.
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http://bugs.winehq.org/show_bug.cgi?id=16596
Summary: Spirits of Metropolis doesn't work properly without
using 'Emulate a Virtual Desktop'
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lostoverthere(a)gmail.com
The game, Spirits of Metropolis, does not display either full screen (default)
or windowed mode correctly. However, this issue is easily resolved by enabling
Emulate Virtual Desktop and setting it to 800x600.
However, if you dont do that and let the game run by itself. When it starts for
the first time in full screen. The game appears in the top left hand corner if
the users resolution is larger then 800x600, with the rest of the space just
being black. The game is meant to be stretched to the users resolution by
default.
If the user changes the games settings in options to run in windowed mode, the
game goes into windowed mode but the game itself shifts up approximately 500px
so the bottom 100px are only visible in the top of the game (the rest is
black).
Although this problems are irritating and should be easily fixed this in no way
alters or distracts the user from the game as the problem can be very easily
sorted by setting WINE's global settings to run in an Emulated Virtual Desktop
at 800x600 (the game's native resolution). Problem temporarily solved.
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http://bugs.winehq.org/show_bug.cgi?id=16246
Summary: Setting WINEPATH has no effect.
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aziz.koeksal(a)gmail.com
Hi,
The following doesn't work as expected:
$ export WINEPATH="C:\dir"
$ printenv | grep WINEPATH # Check if it's in the shell's environment.
WINEPATH=C:\dir
$ wine ./environment.exe # E.g.: printf("PATH=%s", getenv("PATH"));
PATH=C:\windows\system32;C:\Windows
I expect that by defining WINEPATH it would get appended to PATH. I also expect
wine to search in WINEPATH folders to locate a command, e.g. "wine
compiler.exe".
Before filing this report I did some research into this, and apparently there
has been only one person so far who complained about this feature not working
anymore (http://www.winehq.org/pipermail/wine-users/2006-August/023179.html).
I have also browsed the source code, and found the following identifiers that
should be of interest:
http://source.winehq.org/ident?i=__wine_main_environhttp://source.winehq.org/ident?i=build_initial_environment
I could help debugging this, but only if someone guided me through setting up
everything that is required to debug wine in a graphical and sane environment.
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