http://bugs.winehq.org/show_bug.cgi?id=4656
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #12 from joaopa <jeremielapuree(a)yahoo.fr> 2012-03-16 20:56:13 CDT ---
Reported fixed.
And link is burst.
So this bug can be closed as ABANDONED or FIXED.
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http://bugs.winehq.org/show_bug.cgi?id=30179
Bug #: 30179
Summary: War of the Ring: Game crashes when building any
structure.
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samurai_no_densetsu(a)yahoo.es
Classification: Unclassified
Regression SHA1: 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Lord of the Rings: War of the Ring used to work fine but when tested it
recently it crashes as soon as you try to build any structure in the game.
Since this is a regression, did a regresion test, the result was:
68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f is first bad commit
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Apr 19 21:24:26 2011 +0200
wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that
caused major
performance problems. If the user is using an older driver we now drop the
VBO instead of using
doublebuffered loading, which means that we fall back to the current
behavior(no dynamic VBO) as
needed. Dynamic VBOs are needed on Nvidia drivers for
GL_ARB_instanced_arrays.
:040000 040000 0cada15043b731febf2ef2a673aaaecc4af75f8d
c474ade74a8db2a9c547674dbb4c809841087a3d M dlls
There's a working demo showing the same problem at:
http://www.fileplanet.com/130634/130000/fileinfo/The-War-of-the-Ring-Single…
To reproduce, use game level on the top right of the map.
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http://bugs.winehq.org/show_bug.cgi?id=22031
Summary: Age Of Empires III regression: Sound is muted once the
game is started
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jorl17.8(a)gmail.com
CC: m.b.lankhorst(a)gmail.com
(Affects versions from 1.1.35 and on)
Age Of Empires III's sound works great out of the game itself (read: playing).
All the sound effects, everything works. However, once the game starts, sound
goes completely mute and doesn't come back (ie: ending the game and going back
to the menu doesn't bring the sound back).
Regression testing made me believe that it was a dsound bug, so I found this
commit:
commit 317d95a9db5337c19a12a24a21502f4b44e8d8a9
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Wed Dec 9 16:58:04 2009 +0100
dsound: Clean up DSPROPERTY_Description1.
As to 'why' it happens, I have no clue, but I may try to help debugging it. In
advance, let me warn you that I am quite busy nowadays and won't have any
'free' time for the next 3-4 weeks. After that, I'll be more available.
>From what I saw, no error messages were displayed, and I didn't see any output
difference between 1.1.35 and 1.1.40 (except for some unrelated language
stuff). Again, I can dig it up when I have more free-time...
I should also note that I tested this with all of Age Of Empires' extensions,
though I doubt any significant sound-subsystem changes were made to their
sources.
Thanks,
João Ricardo Lourenço, Jorl17, jorl17.8(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=25465
Summary: Trying to install SolarWinds Engineers Toolkit (SWET)
v10.
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bradford.c.wright(a)gmail.com
uname -a
Linux hostname 2.6.32-26-generic #48-Ubuntu SMP Wed Nov 24 10:14:11 UTC 2010
x86_64 GNU/Linux
On my first attempt to install SWET I received the following errors.
microsoft data access components 2.7
command line option syntax error. type command /? for help.
I pressed ok and then received the following.
solarwinds toolset v10.6 error
1: 1904 2: c:\windows\system32\msrdc20.ocx 3: -2147220473
1: 1904 2: c:\program files\common files\solarwinds\tsgetxu6ex55.dll 3:
-2147220473
1: 1904 2: c:\windows\system32\asycfilt.dll 3: -2147220473
1: 1904 2: c:\windows\system32\msrdo20.dll 3: -2147220473
1: 1904 2: c:\windows\system32\snmpv50.ocx 3: -2147220473
I tried to start the app but nothing happened. So I tried reinstalling the app
and this is what I get.
microsoft data access components 2.7
command line option syntax error. type command /? for help.
I pressed ok and then received the following.
Program Error
The program solarwinds-toolset-v10.exe has encountered a serious problem and
needs to be closed. we are sorry for the inconvenience.
This can be caused by a problem in the program or a deficiency in wine. you
may want to check http://appdb.winehq.org for timps about running this
application.
If this problem is not present under windows and has not been reported yet,
you can report it at http://bugs.winehq.org.
Please note I am very new to Wine and have limited linux knowledge.
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http://bugs.winehq.org/show_bug.cgi?id=21243
Summary: Namco All-Stars Pac-Man demo crashes on startup
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://www.plimus.com/plimus/developers/493036/NAS_PAC
MAN_Install.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=25530)
--> (http://bugs.winehq.org/attachment.cgi?id=25530)
First Namco All-Stars Pac-Man run
With wine-1.1.35-364-g9dc584d, launching the Namco All-Stars Pac-Man demo
yields:
err:d3d7:IDirect3DImpl_7_CreateDevice The application wants to create a
Direct3D device, but non-opengl surfaces are set in the registry. Please set
the surface implementation to opengl or autodetection to allow 3D rendering
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x00425ee0).
...
Backtrace:
=>0 0x00425ee0 in launcher (+0x25ee0) (0x00000258)
1 0x00000000 (0x00000000)
The d3d7 ERR seems peculiar, since I've not set the DirectDrawRenderer registry
value explicitly. When I do set DirectDrawRenderer to opengl, I get:
Unhandled exception: page fault on read access to 0x00000024 in 32-bit code
(0x6990ec46).
...
Backtrace:
=>0 0x6990ec46 IDirect3DImpl_7_CreateDevice+0x1e6(iface=0x163e1c,
refiid=0x4f75c8, Surface=0x1d7e80, Device=0x78a378)
[/home/andrew/wine-git/dlls/ddraw/direct3d.c:869] in ddraw (0x0032fd08)
1 0x00423fca in launcher (+0x23fca) (0x00000258)
2 0x00000000 (0x00000000)
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http://bugs.winehq.org/show_bug.cgi?id=26730
Summary: iTunes: crashes when opening about dialog
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adman.com(a)gmail.com
Created an attachment (id=34052)
--> (http://bugs.winehq.org/attachment.cgi?id=34052)
crash log
Wine crashes when I click on About in the Help menu of iTunes 10.2.
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http://bugs.winehq.org/show_bug.cgi?id=21308
Summary: Labels not transparent in Microsoft Security
Essentials for XP
Product: Wine
Version: 1.1.36
Platform: x86-64
URL: http://www.microsoft.com/security_essentials/
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
Created an attachment (id=25645)
--> (http://bugs.winehq.org/attachment.cgi?id=25645)
Screenshot of the Problem
As you can see on the attached picture, the labels have a gray background, but
they should be transparent.
(also some characters are displayed wrong, looks like the \r but thats another
bug)
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http://bugs.winehq.org/show_bug.cgi?id=19362
Summary: Far Cry - Enabling shadow maps produces visual
distortions
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dsent.zen(a)gmail.com
CC: dsent.zen(a)gmail.com
Created an attachment (id=22432)
--> (http://bugs.winehq.org/attachment.cgi?id=22432)
Visual distortions - shadows set to "Very High"
Enabling shadow maps in Far Cry produces some sort of visual distortions in
buildings. The most easy way to do it is setting "Shadows" in advanced video
settings to anything above "Low" - the option works instantly in-game despite
"You need to restart game to apply changes" message.
Attaching screenshots.
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http://bugs.winehq.org/show_bug.cgi?id=13615
Summary: Imperium Galactica, Solarian Campaign, Crashes
frequently
Product: Wine
Version: 1.0-rc3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Makitk(a)gmail.com
Created an attachment (id=13589)
--> (http://bugs.winehq.org/attachment.cgi?id=13589)
Wine 1.0-rc3 crashlog for Imperium Galactica 2, 20080602 @ 01:24am local
When going to either the Spying or Trading views in the Solarian Campaign for
Imperium Galactica 2, wine claims something is getting held at level 3 and that
a deadlock should be expected, then crashes and offers a "sorry" popup which
doesn't appear on screen since the game's graphics 'cover' it.
Hence it's unreadable. The deadlock etc is only shown in the konsole when
running ig2.exe through it.
The bug can be recreated by running the Solarian Campaign and switching between
Spying and Trading screens, or even by switching from the Starmap to either of
the two.
Another freak occurance along the same lines can be recreated by going to the
Spying screen from the Starmap and trying to give the spy (there's only one in
the beginning) a training mission before he's moved up front properly yet.
(i.e. the 'disc' with available spies is still turning.)
The Kra'hen campaign (which does not have the Spying OR Trading screens)
doesn't have an issue with Wine and is playable without any errors as far as I
can tell. (I sorta died a long way into the Campaign after the Solarian Fleet
decimated my own... time and again.. >_>)
I have yet to try the Shinari Campaign, but will see if the problem with the
Spying/Trading screens persist there. I do believe they have these screens,
with the Kra'hen being the only exception to the rule because of them being a
warloving race.
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http://bugs.winehq.org/show_bug.cgi?id=15963
Summary: Warcraft III: The Frozen Throne crashes after 1.1.8
upgrade
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryanprior(a)gmail.com
Created an attachment (id=17152)
--> (http://bugs.winehq.org/attachment.cgi?id=17152)
Contains a PNG screenshot of the crash screen and the text output from the
terminal.
After the upgrade to Wine 1.1.8, I joined a game of DotA (my usual use for
W3:TFT) which caused the game to crash. I grabbed a screenshot of the crash
screen and the output to the terminal window, which I will attach.
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