http://bugs.winehq.org/show_bug.cgi?id=8221
Rafal Stanilewicz <washuu(a)eastnews.com.pl> changed:
What |Removed |Added
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CC| |washuu(a)eastnews.com.pl
--- Comment #10 from Rafal Stanilewicz <washuu(a)eastnews.com.pl> 2012-03-07 04:37:41 CST ---
The same in wine 1.4-rc6 and newest xfire downloaded from
http://media.xfire.com/xfire/client/download/xfire_installer_45320.exe.
I attach a console log with several errors.
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http://bugs.winehq.org/show_bug.cgi?id=657
Dmitry Timoshkov <dmitry(a)baikal.ru> changed:
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CC| |robert.munteanu(a)gmail.com
--- Comment #84 from Dmitry Timoshkov <dmitry(a)baikal.ru> 2012-03-07 00:39:05 CST ---
*** Bug 30095 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=30091
Bug #: 30091
Summary: Mouse not work
Product: Wine
Version: 1.4-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Monoboy4ik(a)gmail.com
Classification: Unclassified
I have Gentoo amd 64 and wine 1.4-rc6. Mouse does not wrap the screen properly
making it impossible to turn the camera more than about 180 degrees in any
given direction. i try use dinput8 native and builtin
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http://bugs.winehq.org/show_bug.cgi?id=29245
Bug #: 29245
Summary: WinUAE graphics trashed/corrupted, regression between
1.3.15 and 1.3.28?
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Hi,
[I set the component of this bug to directx-d3d, but I'm not certain that's
correct.]
WinUAE is an open-source Amiga emulator. I tested WinUAE version 2.3.3 in Wine.
The test system was running Lubuntu 11.10 x86-64 with Nvidia graphics driver
version 285.
There has been a regression, probably some time between 1.3.15 and 1.3.28. (I
don't recall seeing this issue with Wine 1.3.15 in Xubuntu 9.10 32-bit.)
First test, using Wine 1.2.3. This works correctly:
- Download and run the WinUAE installer.
- Run winuae.exe
- Click OK at the dialog box about system ROMs.
- The WinUAE Properties window appears. Click Start.
- The emulation window opens. It shows shades of grey for several seconds,
then "No bootable media found..." text. There's a red mouse pointer which you
can move.
Second test, running Wine 1.3.28:
- First four steps as above.
- The emulation window opens. There is just graphical trash/garbage in it. The
window contents are static, and don't have any relation to the graphics which
should be there.
Testing with Wine 1.3.34 shows the same problem as 1.3.28.
There's little difference in console output testing with 1.3.28 vs 1.2.3. There
was this line in the 1.3.28 output:
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
However I've seen similar lines with other programs before when there was no
corruption.
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http://bugs.winehq.org/show_bug.cgi?id=6072
Bruno Jesus <00cpxxx(a)gmail.com> changed:
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--- Comment #13 from Bruno Jesus <00cpxxx(a)gmail.com> 2012-03-05 20:01:17 CST ---
The game is not crashing for me in 1.4-rc6. Sound looks good (music). Possibly
a problem with intel driver because the game screen is black, but it never
crashes.
I agree there is an infinite loop of "pMediaSeeking->SetPositions(&fot_ini,
AM_SEEKING_AbsolutePositioning, &fot_fin, AM_SEEKING_AbsolutePositioning)".
Can anyone with nvidia/ati retest? The game is 189Mb.
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http://bugs.winehq.org/show_bug.cgi?id=26934
Summary: JPEG support breaks with libjpeg8
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Wine builds, however jpeg support is broken with libjpeg8 (at least on Ubuntu,
x64).
err:jpeg:error_exit_fn Wrong JPEG library version: library is 62, caller
expects 80
err:ole:OleLoadPicture IPersistStream_Load failed
err:jpeg:error_exit_fn Wrong JPEG library version: library is 62, caller
expects 80
err:ole:OleLoadPicture IPersistStream_Load failed
Wine either should break on compile or properly accept libjpeg8.
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http://bugs.winehq.org/show_bug.cgi?id=26624
Summary: Typo in online documentation
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: documentation
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spammis(a)spam.la
URL: http://www.winehq.org/docs/winedev-guide/x2988#AEN3090
Go to the table "Table 8-1. DOS, Win32 and NT paths equivalences".
In the section "Drive relative path", it says "On Windows NT (and DOS), \toto
is the default directory on drive J:."
Based on text earlier in the "8.6.1.3. Wrap up" section on that page, it is
supposed to say "Windows 9x" instead of "Windows NT". The Windows NT behaviour
is explained on the following two lines.
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http://bugs.winehq.org/show_bug.cgi?id=27959
Summary: [bisected] wine3d performance regression using NVidia
proprietary drivers
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: redalert.commander(a)gmail.com
This issue occurs for the first time in 1.3.23 and also 1.3.24 and 1.3.25.
When testing the latest git development code (it was a while ago) I
noticed a strong performance regression when running direct3d
applications. I proceeded with git bisecting the issue and came up with
a single bad commit, reverting the offending commit fixed the issue.
Note: All tests were run with "Command & Conquer Generals: Zero Hour"
and "Starcraft 2".
=========================
68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f is the first bad commit
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Apr 19 21:24:26 2011 +0200
wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment
issues that caused major
performance problems. If the user is using an older driver we now
drop the VBO instead of using
doublebuffered loading, which means that we fall back to the current
behavior(no dynamic VBO) as
needed. Dynamic VBOs are needed on Nvidia drivers for
GL_ARB_instanced_arrays.
=========================
More info about my system:
OS: Debian wheezy
GPU: NVidia 9800 gt
Driver: binary blob nvidia-glx 275.09.07-5 (debian testing repositories)
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http://bugs.winehq.org/show_bug.cgi?id=18728
Summary: Black screenshots in wow d3d with
OffScreenRendering=fbo
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://www.worldofwarcraft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh+winehqdotorg(a)gmail.com
When you do an ingame screenshot in WoW running under d3d, if
offscreenrendering is set to fbo, the following error is spit out:
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ device.c / 6994
The produced screenshot is completely black. This happens at least as early as
wine-1.1.11 - haven't tested with earlier versions but I don't think it's a
regression.
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http://bugs.winehq.org/show_bug.cgi?id=26630
Summary: Please add an 'upstream' resolution
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
There have been a few different bugs reported in wine's bugzilla that ended up
being bugs upstream, either in the Linux kernel, AMD/Nvidia/Mesa drivers, in
Mono, etc. It would be nice to know that the bug is fixed upstream, rather than
marked as invalid like we're doing now.
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