http://bugs.winehq.org/show_bug.cgi?id=23498
Summary: Civilization 4 is not properly displayed
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luis.busquets(a)ilidium.com
Created an attachment (id=29335)
--> (http://bugs.winehq.org/attachment.cgi?id=29335)
wine log with fixmes
Terrain is not properly displayed. It is all black and the leaders are neither
withour even the background.
My VGA card is a ATI Technologies Inc RV370 [Sapphire X550 Silent] and the
game certainly does work with the other PCs that I hav3e with NVIDIA cards. I
thus think that is something to do with the wined3d port to the ATI card.
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http://bugs.winehq.org/show_bug.cgi?id=30367
Bug #: 30367
Summary: Dota 2 claims it runs out of memory
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelvie(a)ieee.org
Classification: Unclassified
After a while, Dota 2 claims it runs out of memory:
$ zgrep DebugStr 2012-05-07-0009-wine-from-git.log.gz | uniq -c
1 000b:warn:debugstr:OutputDebugStringA "CHTTPRequestCache took 235
milliseconds to initialize\n"
1 0009:warn:debugstr:OutputDebugStringA "Adding license for package
515\n"
1 0009:warn:debugstr:OutputDebugStringA "Adding license for package
251\n"
1 0009:warn:debugstr:OutputDebugStringA "Adding license for package
1064\n"
1 0009:warn:debugstr:OutputDebugStringA "Adding license for package
2535\n"
1 0009:warn:debugstr:OutputDebugStringA "Adding license for package
4840\n"
1 0009:warn:debugstr:OutputDebugStringA "Adding license for package 0\n"
1 002a:warn:debugstr:OutputDebugStringA "roaming config store loaded
successfully - 592 bytes.\n"
1 002a:warn:debugstr:OutputDebugStringA "migrating temporary roaming
config store\n"
1 0009:warn:debugstr:OutputDebugStringA "Errors in
resource\\layout\\uinavigatorpanel.layout:\nUnknown key 'scaling' set in style
'URLStatusImage' in file 'resource\\layout\\uinavigatorpanel.layout'\n"
1 0009:warn:debugstr:OutputDebugStringA "ExecCommandLine: \"\"C:\\Program
Files\\Steam\\steam.exe\" -applaunch 570\"\n"
1 0009:warn:debugstr:OutputDebugStringA "System startup time: 31.81
seconds\n"
1 002a:warn:debugstr:OutputDebugStringA "Game update: AppID 570 \"Dota
2\", ProcID 96, IP 0.0.0.0:0\n"
1 002a:warn:debugstr:OutputDebugStringA "saving roaming config store to
'sharedconfig.vdf'\n"
1 002a:warn:debugstr:OutputDebugStringA "roaming config store 2 saved
successfully\n"
1 0061:warn:debugstr:OutputDebugStringA "GetWMIDeviceStats - Could not
connect.\n"
1 0061:warn:debugstr:OutputDebugStringA "***** OUT OF MEMORY! attempted
allocation size: 0 ****\n"
1 0061:warn:debugstr:OutputDebugStringA "Illegal termination of worker
thread! Threads must negotiate an end to the thread before the CThread object
is destroyed.\n"
238 001c:warn:debugstr:OutputDebugStringA "Failed to parse command (0)"
1 002a:warn:debugstr:OutputDebugStringA "Game removed: AppID 570 \"Dota
2\", ProcID 96 \n"
1 0009:warn:debugstr:OutputDebugStringA "Error: texture file
'public\\steam_cloudsync' does not exist or is invalid\n"
1 002a:warn:debugstr:OutputDebugStringA "saving roaming config store to
'sharedconfig.vdf'\n"
1 002a:warn:debugstr:OutputDebugStringA "roaming config store 2 saved
successfully\n"
TID 0061 has a lot of d3d warnings, so I assume it's the main thread, or the
rendering thread? I'm not too well-versed into how games are coded.
Anyway, I have these d3d settings:
[Software\\Wine\\Direct3D] 1322029591
"DirectDrawRenderer"="opengl"
"Multisampling"="disabled"
"OffScreenRenderingMode"="pbuffer"
"PixelShaderMode"="enabled"
"UseGLSL"="disabled"
"VertexShaderMode"="hardware"
"VideoMemorySize"="1024"
I've attached the output after running with
WINEDEBUG=err+all,fixme+all,warn+all,+tid
I initially suspected it was ALSA (as the sound would loop when it freezes),
but I built this version of wine without ALSA support (latest Git version as
of yesterday).
The game was run with -nod3d9ex (as we are supposed to for Source games).
I've tried to do a full trace, but it slows down the game too much to be of any
use. I can fairly reliably reproduce this, and I am a code monkey myself (who
isn't nowadays), so I can maybe help you guys fix this, if someone can show me
how to debug this.
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http://bugs.winehq.org/show_bug.cgi?id=22774
Summary: DirectX installer very slow on wine
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
It takes quite a few minutes for the DirectX installer to run.
This matters because it's invoked by many game installers,
and before first run of some games (e.g. CODMW2) on Steam.
The load average while it's running is close to zero.
One thread in it seems to be doing a Sleep(5000) frequently,
after which another thread does some message pumping for a second or so.
windows/logs/DirectX.log is slowly outputting a series of lines like
...
05/19/10 10:23:37: dxupdate: CFusion::GetAssemblyList():
Microsoft.DirectX.AudioVideoPlayback:31bf3856ad364e35:31bf3856ad364e35 is not
there.
05/19/10 10:23:42: dxupdate: CMDXInstall::Install(): no update in GAC.
05/19/10 10:23:42: dxupdate: CMDXInstall::Install():
Microsoft.DirectX.Diagnostics
05/19/10 10:23:42: dxupdate: Installed assembly Microsoft.DirectX.Diagnostics
05/19/10 10:23:42: dxupdate: CFusion::GetAssemblyList():
Microsoft.DirectX.Diagnostics:31bf3856ad364e35:31bf3856ad364e35 is not there.
05/19/10 10:23:47: dxupdate: CFusion::GetAssemblyList():
Microsoft.DirectX.Diagnostics:31bf3856ad364e35:31bf3856ad364e35 is not there.
05/19/10 10:23:52: dxupdate: CFusion::GetAssemblyList():
Microsoft.DirectX.Diagnostics:31bf3856ad364e35:31bf3856ad364e35 is not there.
05/19/10 10:23:57: dxupdate: CFusion::GetAssemblyList():
Microsoft.DirectX.Diagnostics:31bf3856ad364e35:31bf3856ad364e35 is not there.
05/19/10 10:24:02: dxupdate: CFusion::GetAssemblyList():
Microsoft.DirectX.Diagnostics:31bf3856ad364e35:31bf3856ad364e35 is not there.
05/19/10 10:24:07: dxupdate: CMDXInstall::Install(): no update in GAC.
05/19/10 10:24:07: dxupdate: CMDXInstall::Install(): Microsoft.DirectX.Direct3D
05/19/10 10:24:07: dxupdate: Installed assembly Microsoft.DirectX.Direct3D
05/19/10 10:24:07: dxupdate: CFusion::GetAssemblyList():
Microsoft.DirectX.Direct3D:31bf3856ad364e35:31bf3856ad364e35 is not there.
05/19/10 10:24:12: dxupdate: CFusion::GetAssemblyList():
Microsoft.DirectX.Direct3D:31bf3856ad364e35:31bf3856ad364e35 is not there.
05/19/10 10:24:17: dxupdate: CFusion::GetAssemblyList():
Microsoft.DirectX.Direct3D:31bf3856ad364e35:31bf3856ad364e35 is not there.
05/19/10 10:24:22: dxupdate: CFusion::GetAssemblyList():
Microsoft.DirectX.Direct3D:31bf3856ad364e35:31bf3856ad364e35 is not there.
05/19/10 10:24:27: dxupdate: CFusion::GetAssemblyList():
Microsoft.DirectX.Direct3D:31bf3856ad364e35:31bf3856ad364e35 is not there.
05/19/10 10:24:32: dxupdate: CMDXInstall::Install(): no update in GAC.
05/19/10 10:24:32: dxupdate: CMDXInstall::Install():
Microsoft.DirectX.Direct3DX
05/19/10 10:24:32: dxupdate: CFusion::GetAssemblyList():
Microsoft.DirectX.Direct3DX:31bf3856ad364e35:31bf3856ad364e35 is not there.
...
Can we trick the installer into not installing anything, and thereby
completing quickly, by setting some registry values?
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http://bugs.winehq.org/show_bug.cgi?id=20580
Summary: QQ 2009 International beta1 installer crashes because
sxs.CreateAssemblyCache unimplemented?
Product: Wine
Version: 1.1.32
Platform: PC
URL: http://dl_dir.qq.com/qqfile/qq/QQ2009/QQIntl_Beta1.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: spooler
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The installer spews all sorts of unhappiness about missing
msvcrt80*, but doing 'winetricks vcrun2005' first makes it happy.
But it still crashes with
fixme:mscoree:LoadLibraryShim (0x689b570c L"fusion.dll", (nil), (nil),
0x196dc0c): semi-stub
fixme:sxs:CreateAssemblyCache 3406272 0 stub
wine: Unhandled page fault on read access to 0x00000000 at address 0x406d87
(thread 002f), starting debugger...
and the wine crash dialog pops up.
(The app seems to start ok, though.)
+relay,+seh on the installer shows
0032:Call sxs.CreateAssemblyCache(0033f9c0,00000000) ret=00406d54
fixme:sxs:CreateAssemblyCache 3406272 0 stub
0032:Ret sxs.CreateAssemblyCache() retval=80004001 ret=00406d54
trace:seh:raise_exception code=c0000005 flags=0 addr=0x406d87 ip=00406d87
tid=0032
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http://bugs.winehq.org/show_bug.cgi?id=17631
Summary: LiteStep 0.3 doesn't install on wine 1.1.16
Product: WineHQ Apps Database
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bais(a)bais.info
Created an attachment (id=19814)
--> (http://bugs.winehq.org/attachment.cgi?id=19814)
Stacktracer of LiteStep installer crash.
I'm trying to use a desktop manager on wine for quickly do normal things and
for pure spirit of curiosity.
On another forum I found LiteStep like a desktop manager substitution for
windows xp explorer and I tried to download it on my wine 1.1.16 recompiled
version.
I launched it and I received an error on shell.
I attached it on this report.
have fun.
bais
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http://bugs.winehq.org/show_bug.cgi?id=25279
Summary: Need For Speed Underground 1 - missing fonts
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Admc(a)ufurmix.org
Created an attachment (id=32117)
--> (http://bugs.winehq.org/attachment.cgi?id=32117)
screenshot of missing fonts
I wanted to play NFS Underground, i installed game and applied NoCD crack,
everything went fine. I run the game, but I saw the font is missing.
I can't attach terminal log because the game is not launching when I try to run
it from terminal.
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http://bugs.winehq.org/show_bug.cgi?id=29291
Bug #: 29291
Summary: Tomb Raider III looses all the textures
Product: Wine
Version: 1.3.34
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Classification: Unclassified
Created attachment 37887
--> http://bugs.winehq.org/attachment.cgi?id=37887
Screenshot from Tomb Raider 3
Tomb Raider III looses all the textures. To be able to Tomb Raider 3 in wine
1.3.34 i had to apply hack from bug 27482#c4.
1. I did a regression test between 1.3.33 and 1.3.34:
commit ca83e14aba73a2dfa6410331229fb155ba53c78f
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Wed Nov 23 01:31:41 2011 +0100
ddraw: Reorder formats in EnumTextureFormats.
:040000 040000 8b7874525a9af24f0398723237adeb93e3acab73
7f88527d900fb9489e41b0ae37918aded1857137 M dlls
2. No other bug report suffers from this commit.
3. Revert of this patch after git checkout makes that problem go away.
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http://bugs.winehq.org/show_bug.cgi?id=22842
Summary: Can't select screen mode / resolution on PSOBB and PSU
Product: Wine
Version: 1.2-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cleberdemattoscasali-wine(a)yahoo.com.br
Created an attachment (id=28207)
--> (http://bugs.winehq.org/attachment.cgi?id=28207)
PSU options screenshot
In the game options, the list of available screen resolutions will show up
empty, on Phantasy Star Online Blue Burst and Phantasy Star Universe.
On PSU I get a:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f5b4,0x00000000), stub!
On PSOBB I get a:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f4dc,0x00000000), stub!
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http://bugs.winehq.org/show_bug.cgi?id=26450
Summary: Wrong behaviour in Listview
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: carlo.bramix(a)libero.it
It seems that the items in a listview control (icon view) have different
behaviour that the same object in Windows.
Here there are attached the test programme used for checking this bug and some
screenshots.
The programme has been compiled in MinGW with the command:
gcc testlv.c -o testlv.exe -O2 -mwindows -s -lcomctl32
If you run the programme, you can verify the bug by selecting an icon and then
selecting "Edit" from the menu.
Actually the bugs that I noticed are:
1) The active area for icon text is wrongly calculated and it is taller than
expected (see err_wine_1.PNG and err_win_1.PNG).
2) The edit control created for changing icon text is not multiline and it does
not separate words to different lines if they are longer than expected (see
err_wine_1.PNG and err_win_1.PNG).
3) Even when doing a rename on a single line text, the width editing is always
larger than expected with an useless area.
I have also noticed that in WINE the icons recovered from shell32 are somehow
not all at expected, while others seems missing.
Compared to the results I got in Windows, it also looks like these icons have
missing transparency for some unknown reasons.
Tested on Ubuntu 10.10 with WINE-1.3.15
Tested on Windows 95
Tested on Windows 98
Tested on Windows 2000 SP4
Tested on Windows XP Home SP3+ (screenshots taken from this platform)
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http://bugs.winehq.org/show_bug.cgi?id=15291
Summary: Microsoft Office Outlook 2007: Splash screen never goes
away, z-order issues
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: MattFinn(a)gmail.com, austinenglish(a)gmail.com,
winehacker(a)gmail.com, chad.sikorra(a)gmail.com,
nicolas(a)waelti.net
Depends on: 12975
After getting past bug 12795, you'll hit the next bug. Outlook 2007's splash
screen never goes away, and stays above all windows.
Screenshot attached.
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