http://bugs.winehq.org/show_bug.cgi?id=18620
Summary: Braid puzzle problem
Product: Wine
Version: 1.1.22
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabriel.gandul22(a)gmail.com
This is a minor bug but it bothers a lot. First of all let me say that this
game runs really good on wine. But the only problem is when you try to complete
the puzzle. In this part the mouse becomes unresponsive and it goes to the
bottom of the screen to the right.
It's just impossible to beat that part. It happens in every puzzle.
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http://bugs.winehq.org/show_bug.cgi?id=25000
Summary: D-Link EMS requires missed libraries and functions.
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: newgarry(a)mail.ru
Created an attachment (id=31670)
--> (http://bugs.winehq.org/attachment.cgi?id=31670)
Crush log
D-Link EMS 4.32 requires following libraries and utility:
1. wsnmp32.dll
2. mgmtapi.dll
3. snmptrap.exe
After copying this files from installed Windows XP, software launched, but
crushed. On the terminal wine issued error about "Unimplemented function
snmpapi.dll.SnmpSvcAddrToSocket"
After copying file snmpapi.dll from installed Windows XP, software launched
without crushing.
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http://bugs.winehq.org/show_bug.cgi?id=26311
Summary: Sid Meier's Railroads needs
d3dx9_36.dll.D3DXOptimizeFaces
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.gamershell.com/download_16158.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=33538)
--> (http://bugs.winehq.org/attachment.cgi?id=33538)
terminal output
With only built-in d3dx9* dlls used I can get past the intro videos but the
game crashes when I try to start a new game or the tutorial from the menu:
...
wine: Call from 0x7b838163 to unimplemented function
d3dx9_36.dll.D3DXOptimizeFaces, aborting
...
Native d3dx9_36.dll is a workaround.
The demo installs a bunch of native d3dx9* dlls; make sure you're using the
built-in ones.
To prevent the game from crashing early, you might need to modify the following
line in ~/My Games/Sid Meier's Railroads Demo/Settings.ini:
VBlankSynch = 1 ; set it to 0 to avoid the crash/hang.
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http://bugs.winehq.org/show_bug.cgi?id=12623
Summary: yBook: doesn't display page textures
Product: Wine
Version: 0.9.59.
Platform: PC
URL: http://www.spacejock.com/yBook.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: laur.olb1(a)gmail.com
Created an attachment (id=12253)
--> (http://bugs.winehq.org/attachment.cgi?id=12253)
Output from running Wine v0.9.59 with yBook v1.5.26
when the latest version of yBook, version 1.5.26, is run, the page textures are
not displayed. Instead, just a black background is shown. Also, if the "hide
desktop" feature is used, the texture is displayed across the whole screen,
however the program is not shown on top of the texture as it is in Windows.
Based on the output, may be a problem in ole32.dll? Attempting to use a native
version of ole32.dll failed, Wine would not even launch the application.
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http://bugs.winehq.org/show_bug.cgi?id=25140
Summary: 1.3.7 fails to compile with an error in atl
Product: Wine
Version: 1.3.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: atl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roman(a)rm.pp.ru
make[1]: Entering directory `/r/hdd/i/tmp/src/wine/git/dlls/atl'
gcc -m32 -c -I. -I. -I../../include -I../../include -D__WINESRC__
-D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing
-Wdeclaration-after-statement -Wstrict-prototypes -Wtype-limits -Wwrite-strings
-Wpointer-arith -g -O2 -o registrar.o registrar.c
registrar.c: In function ‘DllGetClassObject’:
registrar.c:747: error: ‘CLSID_Registrar’ undeclared (first use in this
function)
registrar.c:747: error: (Each undeclared identifier is reported only once
registrar.c:747: error: for each function it appears in.)
registrar.c: In function ‘do_register_server’:
registrar.c:796: error: ‘CLSID_Registrar’ undeclared (first use in this
function)
make[1]: *** [registrar.o] Error 1
make[1]: Leaving directory `/r/hdd/i/tmp/src/wine/git/dlls/atl'
make: *** [dlls/atl] Error 2
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http://bugs.winehq.org/show_bug.cgi?id=30542
Bug #: 30542
Summary: OSPPSVC.EXE error
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cgillyard(a)gmail.com
Classification: Unclassified
When installing Microsoft Office 2010 Plus I get this error message. Program
OSPPSVC.EXE has encountered a serious problem and needs to close.
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http://bugs.winehq.org/show_bug.cgi?id=22965
Summary: Battlefield Bad Company 2 can run from cd-rom, but not
from iso
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
(This reminds me of bug 22428.)
http://appdb.winehq.org/objectManager.php?sClass=version&iId=19520
says you need -o uid=XXX,unhide. You can install from an .iso
mounted with that (and ro,loop), but you can't start the game, it says
please insert disc. Pointing d: and d:: at a real mounted disc works past it.
A +relay,+file log says
0009:Call KERNEL32.GetVolumeInformationA(02f9d290
"I:\\",02f9cce0,00000400,02f9d22c,02f9d230,02f9d228,02f9cae0,00000200)
ret=023aaed3
...
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
...
0009:Ret KERNEL32.GetVolumeInformationA() retval=00000001 ret=023aaed3
It then does
0009:Call KERNEL32.QueryDosDeviceA(02f9cce0 "I:",02f9cae0,00000200)
ret=023ab4b1
0009:Ret KERNEL32.QueryDosDeviceA() retval=00000019 ret=023ab4b1
0009:Call KERNEL32.CreateFileA(02f9cce0
"\\\\.\\HarddiskVolume2",c0000000,00000003,00000000,00000003,00000000,00000000)
ret=0236c2b2
trace:file:CreateFileW L"\\\\.\\HarddiskVolume2" GENERIC_READ GENERIC_WRITE
FILE_SHARE_READ FILE_SHARE_WRITE creation 3 attributes 0x0
trace:file:RtlDosPathNameToNtPathName_U
(L"\\\\.\\HarddiskVolume2",0x2f9c5c0,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"\\\\.\\HarddiskVolume2" 520 0x2f9c354 (nil))
warn:file:CreateFileW Unable to create file L"\\\\.\\HarddiskVolume2" (status
c0000034)
trace:file:CreateFileW returning 0xffffffff
0009:Ret KERNEL32.CreateFileA() retval=ffffffff ret=0236c2b2
a bunch of times. Looks like it's trying to access the
iso but failing (do we not support \\\\.\\HarddiskVolume2 for
mounted isos?).
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http://bugs.winehq.org/show_bug.cgi?id=28748
Bug #: 28748
Summary: Two Worlds: missing audio
Product: Wine
Version: 1.3.30
Platform: x86
URL: http://www.fileplanet.com/180119/180000/fileinfo/Two-W
orlds-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 8258a5188cc36563809ac7495e49bc43ae4326e4
Created attachment 36932
--> http://bugs.winehq.org/attachment.cgi?id=36932
+tid,+mmdevapi,+alsa,+winmm,+dsound debug log (uncompressed 4.7 MB)
Two Worlds (released in 2007 by Topware Interactive) is missing audio (sound
effects, speech, music).
Audio worked reliably in the game up until this commit:
8258a5188cc36563809ac7495e49bc43ae4326e4 is the first bad commit
commit 8258a5188cc36563809ac7495e49bc43ae4326e4
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Fri Sep 23 15:03:51 2011 -0500
winealsa.drv: Remove wave, mixer, and dsound driver code.
:040000 040000 e34e9dab6f585755d23f4cad91d4af6dc37b786b
bf2a47c73bcdd75db339177384a4d566c4fa41e6 M dlls
Still present as of wine-1.3.30-145-g7a4349b.
This might be a dupe of bug #28706.
Other bug reports related to this commit: bug #28617, bug #28618, bug #28619.
Can be reproduced in the demo as well. The game requires: physx, d3dx9_36, xact
Fedora 15 x86
Kernel 2.6.40.6-0.fc15.i686.PAE
Alsa 1.0.24
Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
Pulseaudio is not running
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http://bugs.winehq.org/show_bug.cgi?id=21833
Summary: Don't know
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://download.opensuse.org/repositories/Emulators:/W
ine/openSUSE_11.2/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chatovik(a)gmail.com
When I started Steam Counter-Strike 1.6 48 protocol , Counter-Strike 1.6
crashed. If I started Non-Stean Counter-Strike 1.6 47 protocol , it's work and
I can play on many servers, but If I update Non-Steam Counter-Strike 1.6 with
47 protocol on 48 protocol it crashed too. And If I used 47 protocol , I can
use OpenGL grapics mode , but if I use Steam Counter-Strike 1.6 48 protocol it
write was it don't use OpenGL and it use D3D graphics mode
My graphics card: Nvidia 6100 256 Mb
My OS: openSUSE 11.2 and graphics driver version 190.53
My Wine version: 1.1.39 + gecko
I add in attachment , what I see in console when I started Counter Strike 1.6
steam.
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http://bugs.winehq.org/show_bug.cgi?id=30339
Bug #: 30339
Summary: FINAL FANTASY XI: crashes when displaying battle
effects in high-traffic areas
Product: Wine
Version: 1.5.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emegas(a)vecanti.org
Classification: Unclassified
Created attachment 39652
--> http://bugs.winehq.org/attachment.cgi?id=39652
Crash Log #1, recorded with WINEDEBUG=+relay at Qufim Island Planar Rift prior
to Kaggen spawn
As of the 03/27/2012 Version Update, FINAL FANTASY XI uses a new method of
handling combat effects (particularly Job Abilities and Weapon Skills) to
prevent crashes from occurring in Voidwatch on X-Box 360. These fixes also
apply to the PC version, however, and they've been causing crashes in WINE.
Reproduction:
Crashes seem to occur at random whenever a Weapon Skill or Job Ability is used
in an area with high player and enemy traffic. The crash always happens mid-way
into the effect with up to nine server events buffered after it. (Rough
location of the crash in the game's logfiles can be discovered in Program
Files\PlayOnline\Square Enix\FINAL FANTASY XI\TEMP\0.log after the crash.) More
players in the area will increase the probability of the crash occurring. More
enemies being fought in the area at the same time (particularly larger
enemies/Notorious Monsters with larger ability effects) will also increase
probability.
To Reproduce:
Go to any Planar Rift in which players are currently fighting or are about to
fight a VWNM (guaranteed 10-18 people) for a high chance of seeing this bug in
Free Trial (see below) circumstances.
Tested On:
Gentoo Linux AMD64, using an Nvidia graphics card and nvidia-drivers. However,
reports from the AppDB page lead me to assume this crash is currently happening
across most distros and video cards. (I intend to test this crash on 1.5.1 as
soon as Gentoo gives me an ebuild for it.) Testing for non-subscribers can
probably be carried out using the 30-day free trial at
http://www.finalfantasyxi.com/freetrial/ .
Notes About Attachments:
The first two logs attached to this bug were recorded using only
WINEDEBUG=+relay ; the second two were recorded using only WINEDEBUG=+seh,+tid
. This is due to the fact that +relay reduces the speed of the game to 0.5-1FPS
on my machine and +relay,+seh,+tid all set at once will generate enough lag to
time the game's connection out a few minutes after login.
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